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You are here: Home / Archives for IndieDev

IndieDev

PAC-WOR: A Pac-Man & Wizard of Wor Mashup For The C64

February 24, 2022 By ausretrogamer

What do you get when you cross the two classic arcade titles, Pac-Man and Wizard of Wor? Give up? You get PAC-WOR!

If you are a fan of Pac-Man or Wizard of Wor (or both), this Commodore 64 mash-up by Krissz will be right up your alley. The mix of gameplay is closer to Pac-Man than Wizard of Wor, but that just makes it more exciting and devilishly harder. Playing as Pac-Man (Pacwor) means you can’t shoot the Burwors/Garwors/Throwors, instead you have one power pill (poWOR) per dungeon which enables Pacwor to chew these evildoers within a limited time frame. Clearing the dungeons is usual Pac-Man fare, eat all the pills!

This is a cool mashup which we like, but we just wish there was more than one power pill per dungeon, especially in the latter ones where the Burwors and their evil mates speed up their movements!

Download and play Pac-Wor for free via CSDB.




Filed Under: Retro Gaming Culture Tagged With: Arcade, Bally, C64, Classic Games, coding, commdore 64, indie, IndieDev, Krissz, Namco, PAC-WOR, pacwor, Retro, retro computing, Retrocomputing, retrogaming, TheC64, Wizard of Wor

2022 Reset64 4KB Craptastic Game Competition

January 31, 2022 By ausretrogamer

We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2020 Craptastic Comp Winner: Fall by Megastyle

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2022 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries from 2018 and 2020 to help draw inspiration!


RULES

The basic rules for the competition are as follows:

  • The competition deadline is 23:59:59 GMT on the 30th June, 2022. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io site after the compo concludes.
  • Games must not be released before the competition deadline, or will become exempt from scoring and will be deemed ineligible.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2020 Craptastic Comp: Dots by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls and other factors such as execution.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value, addictiveness.
  • OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

More sponsors to be announced!


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition, 8-bit, C64, C64 game coding comp, coding, Coding comp, Commodore 64, Craptastic, game dev, indie dev, IndieDev, Kevin Tilley, Old School, RESET, Reset 64, Reset C64, Reset Magazine, Reset64, Retrocomputing, retrogaming

Regressing To A Simpler Time With Modern Devices

January 28, 2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

Reset64 Presents – Chuckie Egg (VIC20)

October 14, 2021 By ausretrogamer

This is so awesome to see – Chuckie Egg can now be played on the VIC20! Oh yeah, it can also be played on the TheC64/TheVIC20 or your fave VIC20 emulator. So those ZX Speccy, BBC Micro and Dragon 32 folks can stop gloating, us Commdore gamers can now play this classic game too! Big shout out to Reset64 Magazine and Derek for keeping us gamers entertained with brilliant (and quite nostalgic) video games!

For more information on (and instructions on how to play) Chuckie Egg (VIC20), and to download the game, go to the Reset64 Magazine itch.io page now! What are you waiting for, Hen-House Harry needs your help!!!

image source: Reset64 Magazine itch.io




Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, Chuckie Egg, Chuckie Egg VIC20, Classic Games, Hen-House Harry, indie, IndieDev, oldschool, Reset64, Reset64 Magazine, Retro Gamer, Retro Gaming, retrogaming, tbt, TheC64, THEVIC20, throwback, throwback thursday, VIC20, Video Games, zx spectrum

Gravitic Mines Is Landing On The Atari Jaguar

September 10, 2021 By ausretrogamer

It is always great to see the Atari Jaguar homebrew and independent developer scene going from strength to strength. With a number of awesomely talented and prolific developers, like Reboot, we always get excited when a new Jag game is about to drop, like Gravitic Mines!

In development since 2019, Gravitic Mines is best described as a love letter to iconic games like Thrust, Lunar Lander and Gravitar, with an injection of contemporary flavour like Gravity Crash plus a lot more! This new and exclusive Atari Jaguar title was painstakingly developed by the Reboot team, with the full version containing 32 campaign missions, 8 training missions, 40 minutes of music, 8 boss encounters, online scores and achievements amongst a plethora of other cool features.


source: AtariAge

According to Reboot, the game is now complete and will be available to purchase in a few months via the AtariAge store – so keep an eye out for it! In the meantime, if you have a Skunk Board (Ed: yay, we do!) or RetroHQ’s Jaguar GameDrive, then you can download the Gravitic Mines demo from here. The Demo ROM is a short teaser, featuring a few levels of the game to whet your appetite.

To say we are excited for the final Gravitic Mines game would be the greatest understatement! Our Jaguar is hungry, so we can’t wait to give it a taste of Gravitic Mines!




Filed Under: Announcements, Retro Gaming Culture Tagged With: Ander Lex, Arcade, Atari Jaguar, AtariAge, coders, devs, Geek, Gravitar, Gravitic Mines, homebrew, indie dev, IndieDev, Lawrence Staveley, Lunar Lander, oldschool, puzzle, RAPTOR API, Reboot, Reboot Dev, Retro Gamers, retrogaming, Roald Strauss, Thrust

Atari VCS River Raid in MagicaVoxel Glory

August 3, 2021 By ausretrogamer


We love River Raid on the Atari VCS/2600. Heck, we love it on pretty much every other 8-bit platform.

When we saw Mauri Helme’s tweet about a gorgeous looking River Raid made with MagicaVoxel, well, we can say that it was an easy question to answer.

Would you play? Atari 2600 River Raid made with #MagicaVoxel and #Blender #b3d pic.twitter.com/tVnVly3AeQ

— Mauri Helme (@maurihelme) June 18, 2021




Filed Under: Retro Gaming Culture Tagged With: Atari, Atari 2600, Atari 2600 River Raid, Atari VCS, b3d, Blender, Geek, indie dev, IndieDev, MagicaVoxel, Mauri Helme, Retro, Retro Gamer, retrogame, retrogaming, River Raid, River Raid MagicaVoxel, throwback

Slow Mole: 8-bit Platformer For The NES

July 19, 2021 By ausretrogamer

Slow MoleErik Rosenlund, take a bow! Erik has created and released, SLOW MOLE, an awesome speedrunning platformer for the NES!

Playable on both real hardware and other modern devices, Slow Mole challenges your speedrunner skills to the max with a unique checkpoint mechanic that will only award a checkpoint when the player proves their mastery! The game provides the player with two difficulty options which affects the timer, thus making an impact on game play. For those that have twitch skills who can truly master the game, the game ramps up its mechanical challenge to nightmare levels!

Grab Slow Mole for free (or for a small token of appreciation for Erik) from here and get running!

Slow Mole (NES) Trailer – The 80s NES claymation trailer that never was




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, Erik Rosenlund, GameDev, indie dev, IndieDev, Itch.io, NES, nintendo, oldschool, Platformer, Retro Gaming, retrogaming, Slow Mole, speedrunner, speedrunning

Chip’s Challenge is coming to the SNES and Sega Genesis/Mega Drive!

July 16, 2021 By ausretrogamer

Chip's Challenge for SNES and SEGA GENESIS

Chip’s Challenge for SNES and Sega Genesis/Mega Drive Pre-Orders Now Live

Top-down tile-based puzzle game

Independent publisher The Retro Room Games has recently announced that the pre-orders for Chip’s Challenge on Super Nintendo Entertainment System (SNES) and Sega Genesis/Mega Drive are now open!

Play as Nerdy Chip McCallahan, who navigates through a series of increasingly difficult puzzles in 148 two-dimensional levels, in order to prove himself and gain membership to the very exclusive Bit Busters Club.

Chip's Challenge

Originally developed by Epyx, Chip’s Challenge is a classic top-down tile-based puzzle game launched on Atari Lynx in 1989. The game was also ported to MS-DOS, Atari ST, Amiga, Commodore 64, ZX Spectrum, and the Amstrad CPC back in the 90s.

Chip’s Challenge was also released on Steam 6 years ago featuring 90% of positive reviews. This will be the first time that the game will be available on Nintendo and Sega platforms.

Chip’s Challenge will be available on 16-bit consoles including a cartridge in both PAL and NTSC versions, a box and an instruction booklet. Pre-orders for the game can be found here.


source: The Retro Room Roo

Features:

  • 148 two-dimensional levels
  • Block-pushing puzzles
  • Dodging enemies
  • Skip to the next level option

Price: US$24.99 (cart only) / US$49.99 (Complete In Box)




Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Amstrad CPC, Atali Lynx, Chip McCallahan, Chip's Challenge, Epyx, Epyx Chip's Challenge, game dev, Genesis, indie dev, IndieDev, Mega Drive, old schoo, Puzzle game, Retro Gaming, retrogame, retrogames, sega, Sega Genesis, Sega Mega Drive, SNES, The Retro Room, The Retro Room Games, Video Games, videogames

Mini Review: Within The Blade on XBox Series X/S

July 15, 2021 By ausretrogamer

We knew there was a good reason for buying the Xbox Series S console! With games like Within The Blade (WTB) by Ratalaika Games – a feast of ninja action with a retro flair, it hits the sweet nostalgic spot for us.

Within The Blade’s aesthetic is inspired by those sprites and pixels from the 8-bit day of ole, but with a polish for contemporary gaming systems. The retro style presentation of WTB and the easy to pick up and play are the strong suits for this game.

Within The Blade

WTB is a platforming hack’n slash, but the devil is in its details as your ninja encounters new and unique enemies which forces him to learn new battle tactics, improve the quality of weapons and learn new skills. Oh yeah, the blood and gore as your ninja hacks through each enemy is so visceral, so if you are squimish of the site of virtual blood and that squirting sound, then you may need a sick bag while playing WTB.

Game Features:

  • Over 100 types of weapons that players can find or craft
  • Branching skills to level up and master
  • Secrets to unlock, with epic items to find
  • Randomly generated levels
  • 5 unique acts with 5 levels
  • Distinct visual style, with a distinct medieval feel

Featuring 25 levels and some unforgettable boss encounters, players can also complete additional tasks to gain more experience and money to help level up their ninja. WTB ticks all the boxes for us, so if you like retro-styled ninja hack’n slash platformer games with a twist of RPG elements, then you should seriously check it out!

Publisher: Ratalaika Games
Developer: Ametist Studio
Platforms: Xbox, PS4/PS5 and Switch
Release: July 16, 2021
Price: US$10.99/€10.99/£9.99




Disclaimer: Xbox Series S/X review code for Within The Blade was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: Ametist Studio, hack and slash, indie dev, IndieDev, Ninja, Nintendo Switch, PS4, PS5, Ratalaika Games, Retro, Retro Game, Retro style, Review, Within The Blade, Xbox, Xbox Series S, Xbox Series X, XSS, XSX

C64 Minesweeper Written in BASIC!

June 1, 2021 By ausretrogamer

UPDATE: Good news folks, Fritz has also informed us that Minesweep has been updated! The main updates include an ability to enlarge the playfield and the game now also has mouse support.

Fritz Philipp strikes again! This time we can enjoy the Windows 95 style Minesweeper game on the Commodore 64, Minesweep64, almost entirely written in BASIC!

Writing anything in BASIC is a chore (and labour of love), so Fritz Philipp’s efforts here can’t be understated! Grab Minesweep64 now!

Oh yeah, Fritz’s best time so far is 033 – can you beat it?




Filed Under: Retro Gaming Culture Tagged With: BASIC, C64, C64 game, C64 Minesweeper, coding, Commodore 64, Fritz Philipp, indie dev, IndieDev, Minesweeper, Minesweeper64, retro computing, Retro Gaming, Retrocomputing, retrogaming, videogames, Windows 95

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