• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for IndieDev

IndieDev

2020 Reset64 4KB Craptastic Game Competition Preview

June 9, 2020 By ausretrogamer

Development for the 2020 Reset64 4kb ‘Craptastic’ game competition is in full swing!

Deadline is fast approaching (June 30th!) so we thought we’d give you all a quick look at what some of the clever devs are up to for this most awesome competition.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!

Title: Rainbow Edge Run
Author: Geir Straume
Synopsis: Run along the edge of the rainbow and collect as many gold coins as you can, but look out for the exploding mines!

Title: Jumpin’ Jalopies
Credits: A Megastyle Production. Code by Chris Stanley, Graphics by Roy Widding, Music by Roy Widding & Magnar Harestad
Synopsis: This bouncy little game was inspired by my 1954 Morris Minor, affectionately known as ‘Galloping Gussie’! Driving your clapped-out old jalopy you must climb your way up the multi-storey car park/parking lot, using your hydraulics to bounce your way from floor to floor. Climb higher and higher and watch the sky grow darker as you head above the clouds and up out of the atmosphere! Make sure you don’t crash into any of the other vehicles which are all vying for space because one collision and it’s back down to the bottom to begin again. Play it over and over again to keep improving on your previous best score. Can you make it all the way to the top?

Title: Ewe Woz ‘Ere
Credits: Code by Chris Page, Graphics and sound by Chris, Rose and Brent Page.
Synopsis: A cyborg sheep from the future named Baaary must defend his fields from an invasion of meanies, using just his wits and a plasma spitter. It is a score chasing shoot ‘em up with a single life and an emphasis on energy management.

Title: Kugel Blitz
Credits: Code & Graphics by Haplo, Graphics by Marukpa, Music by Richard Bayliss, Fonts by TCH and CyberBrain.
Synopsis: “How long can you hang on before falling to your death?!”

Title: Orcapult
Credits: By Ant Stiller for Puddlesoft
Synopsis: The best orc is an orc flung at its enemy via a catapult. Assault the enemy tower with your green-skinned payloads and conquer its defences before your catapult is destroyed.
(Note: Screenshot is a WIP and may not represent the final version. Many, many orcs were harmed in the making of this game.)

Title: Stacks
Credits: By Derek
Synopsis: You have to repair the chimney stacks one brick at a time.

Title: Mini Danmaku 64
Credits: Everything was coded, drawn & composed by Alexander Martinelle, Cogitare Computing 2020.
Synopsis: The ever smiling alien flirbzies are attacking. It’s up to you to protect your world by figuring out how avoid the onslaught of bullets and obliterate the aliens at the portal.
Good luck with that!

Title: Hose It Out
Credits: Code & Maps by Oziphantom, Graphics by Lobo, Additional maps by Jazzcat.
Synopsis: A simple puzzle game where you have you put out all the burning fires so you can find a way forward 🙂 Make a path for the water and then Hit the water tanks to make it flow and hopefully put out the fires.

Title: Cover Fire!
Credits: By Kamil ‘Jammer’ Wolnikowski
Synopsis: If you enjoyed ‘Gun Fight’ on arcades and its C64 port entitled ‘The Duel’, you will love this two player title as well. This time we abandon wild west setting in favour of modern military operation in the jungle. Kill your opponent and don’t get yourself killed!

Title: Bintris
Credits: Code by Janne Hellsten, Graphics by Iiro Harra.
Synopsis: The game is called BINTRIS. You play Tetris but instead of tetromino pieces, you play with zeros and ones. It’s a major PITA of a game.

Title: Snout About
Credits: Code, Graphics and Sound by Nick Sherman of Crappertronic, a subsidiary of ArlaGames.
Synopsis: ‘Snout About’ is an action game of risk and reward. The quickest way to build a big score is by extending Ian’s snout far and wide, but your reactions will need to be quick to avoid falling hammers from giving your hooter an almighty and game-ending clonk….

Title: sudspccj (working title)
Author: By Goerp
Synopsis: I had the idea for this game for several years. I was thinking about finally learning Unity to realise it, but that never happened. Then the Craptastic 4K compo came along and I started wondering: maybe I can make the game for the Commodore 64, in 4K? I have a working prototype (which was a struggle at times, having never done any floating point calculations in 6502 assembly and having to to refresh my High School trigonometry), but I’m on track for finishing before the deadline. So what I couldn’t do with a modern day 3D game engine looks to be realised on a 38 year old computer in 4K. I love how restrictions sometimes can focus you to realise your ideas! I’d rather not tell too much about the game itself other than: it’s going to be craptastic!

Title: Plazzle
Author: Goerp
Synopsis: I woke up with this simple idea in my head: make a puzzle game with plasmas. And by plasmas I mean the demo effect. The plasma screen is dissected into rectangles and all rectangles are then shuffled. You have to construct the original pattern by switching two rectangles at a time. The player hasn’t seen the original pattern beforehand and because it’s a plasma it’s moving all the time. The code had to be fast but also small, so it required so called speed-code that was generated at run time. Even then I’m very close to 4K, so a few features will have to be sacrificed for a post-compo edition. The game will have a high-score mode and a random mode. Personally I like playing it and I hope others will too.

Title: Blockheads
Credits: Code and Design by Carleton Handley, Graphics by MonstersGoBoom
Synopsis: A Meat Boy style platform game where you can race against the clock in one player mode or against a friend in the split screen two player mode.

Title: Kung Poo Fighter
Credits: A Megastyle Production. Graphics & Code by Roy Fielding, Sound by Roy Widding.
Synopsis: It’s Kung Poo Fighting! Hit it!

Title: RodMän Jr
Credits: Code, Art and Audio by Misfit
Synopsis: The weirdest son of Rodmän & Rodwina got an own game. You must collect pills & bombs and watch out annoying twins Rod and Dave. Craptastic theme gives something different for the game play. 4k causes a few problems and I removed many good ideas. I’m sure I’ll release a bigger and bolder version later.


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

ausretrogamer

____________________________________________________________________________________________________________________

Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2020 Craptastic Preview, 2020 Reset64 4KB Craptastic Game Competition Preview, Ant Stiller, Blockheads, C64, Commodore 64, Craptastic, Craptastic Preview, Ewe Woz Ere, game dev, indie dev, IndieDev, micro computer, Orcapult, Pond Software, Rainbow Edge Run, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro Gaming, retro magazine, Snout About

TY the Tasmanian Tiger HD – Krome Studios Launches Classic Platformer

April 2, 2020 By ausretrogamer

The Aussie hero loved by millions worldwide and everyone’s favourite boomerang chucking (not quite extinct) Thylacine is back. The creators of TY the Tasmanian Tiger and Blade Kitten are proud to present their award-winning game TY the Tasmanian Tiger HD – a charming platformer remastered for the Nintendo SwitchTM.

Explore the wilds of Australia with your favourite Aussie mate, TY the Tasmanian Tiger. By utilising the Nintendo Switch system’s many capabilities, Krome Studios has created a memorable experience that players are nostalgic for. Now, you can flick the Nintendo Switch Joy-ConTM controllers to throw your boomerangs and tilt to glide, too.

TY the Tasmanian Tiger HD’s 3D environments, characters, particle effects and audio have been enriched, along with new graphical effects like screen-space ambient occlusion, fully dynamic shadows, color correction, and bloom. You’ll be immersed in its Aussie-ness.

A new addition to the original, TY the Tasmanian Tiger HD will challenge you with Hardcore Mode; be awesome you only have one life. And thanks to dedicated fans – via a successful Kickstarter campaign – TY has new TY character skins for everyone to play. Added to the game credits are over 2000+ backers, including 44 custom drawings by the creator, Steve Stamatiadis.

“For 20 years now TY the Tasmanian Tiger has been at the heart of our game making-philosophy here at Krome Studios,” says Robert Walsh, CEO Krome Studios. “We thank our loyal fans who have joined us in continuing this family-friendly tradition on the Nintendo Switch. Without you, we could not have made this happen.”

TY the Tasmanian Tiger HD immerses you in 17 levels of iconic Australian Outback. Collect opals, golden cogs, thundereggs, 13 different boomerangs and the all-important mystical talismans. The first game is available March 31st in the Nintendo eShop for North America as a digital download, April 3rd in the Nintendo eShop for Europe, and April 4th for Australia and New Zealand.

Press release source: Krome Studios

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Aussie Made, Australian made, Classic Games, gamers, Indie Game, IndieDev, Krome, Krome Studios, new Switch game, Nintendo Switch, remastered game, Retro Gamer, Retro Gaming, TY, TY the Tasmanian Tiger, TY the Tasmanian Tiger HD, TY the Tasmanian Tiger HD Nintendo Switch, Video Games

Indie World – Nintendo Switch

March 18, 2020 By ausretrogamer

Hey folks, Nintendo debuted a new Indie World showcase video (see below) highlighting a wide variety of indie games coming to the Nintendo Switch in 2020! This includes original platformers like Blue Fire, action-RPGs like Baldo, the next game from No Man’s Sky creators Hello Games, The Last Campfire, and sequels like PixelJunk Eden 2 and Exit the Gungeon, the latter of which launches for Nintendo Switch today.


source: Nintendo AU

The following titles were shown in the video:

  • Exit the Gungeon from Dodge Roll & Singlecore Games: Exit the Gungeon is a bullet-hell dungeon climber immediately following the events of Enter the Gungeon. Armed with an ever-changing weapon, an insatiable need to loot and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Exit the Gungeon launches on Nintendo Switch as a timed console exclusive today!
  • The Last Campfire from Hello Games: Discover a beautiful wilderness filled with lost folk, strange creatures and mysterious ruins as you journey to light the last campfire. Experience a truly moving tale of magic and mystery when The Last Campfire launches for Nintendo Switch this winter.
  • Blue Fire from Robi Studios: Embark on an extraordinary journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, encounter survivors and take on strange quests to collect valuable items. A dark world awaits when Blue Fire launches first on Nintendo Switch as a timed console exclusive this winter.
  • Baldo from Naps Team: Meet many weird and funny characters and become immersed in the amazing world of Baldo, an action-adventure RPG full of puzzles, intriguing gameplay mechanics and intricate dungeons to solve spread through a wide, interactive open world. Baldo launches first on Nintendo Switch as a timed console exclusive this winter.
  • I Am Dead from Hollow Ponds: I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse about exploring the afterlife. I Am Dead launches first on Nintendo Switch as a timed console exclusive later this year.
  • B.ARK from Tic Toc Games: It’s time for pugs, cats, bears and bunnies to save the solar system! Call your friends over to pilot powerful yet adorable ships, as you team up against waves of enemies in a side scrolling shooter. B.ARK blasts off first on Nintendo Switch as a timed console exclusive in late 2020.
  • Cyanide & Happiness – Freakpocalypse: Part 1 from Explosm Games: You play as Coop “Go Away, Weirdo” McCarthy, and all you want to do is make the world a better place. The trouble is: Nobody likes you, school sucks, you can’t find a prom date, everybody bullies you (including your teachers) and your attempts to help only make things worse. Get ready for a world full of weirdness when Cyanide & Happiness – Freakpocalypse: Part 1 launches first on Nintendo Switch as a timed console exclusive this winter.
  • Summer in Mara from Chibig: Take care of your own island and explore the ocean in this farming adventure. Discover the story of Koa in a game that combines farming, crafting and exploring in a tropical archipelago with a colourful style and strong narrative. Summer in Mara launches first on Nintendo Switch as a timed console exclusive this autumn.
  • Quantum League from Nimble Giant Entertainment: Quantum League is a revolutionary time-paradox shooter: a competitive online* FPS in which you battle within a time loop, tactically teaming up with your past and future selves in mind-blowing 1v1 and 2v2 matches. Quantum League time warps onto Nintendo Switch in late 2020.
  • The Good Life from White Owls Inc.: Become a journalist from New York and head out to research Rainy Woods, the world’s happiest town in the English countryside. But Rainy Woods also hides a great secret. On full moon nights, the inhabitants turn into dogs and cats. Enjoy the bizarre charm of Rainy Woods when The Good Life launches on Nintendo Switch later this year.
  • PixelJunk Eden 2 from Q-Games: Jump, spin, swing and take out invading creatures to collect pollen and grow gardens back to full bloom. Along the way you’ll encounter a host of creatures and beautifully realized alien worlds to explore and liberate. Wallow in a feeling of synesthesia as the art and exquisite music from Baiyon envelops your mind and soul, as you, your Grimp and the delightful aesthetics of PixelJunk Eden 2 become one.  Enjoy this wonderland alone or with a friend via local multiplayer when PixelJunk Eden 2 launches on Nintendo Switch this winter.
  • Faeria from Abrakam: With its unique living board, Faeria will challenge you with truly strategic card battles. Craft your deck, shape the battlefield and fight for victory! The Nintendo Switch version of Faeria comes in autumn 2020!
  • Eldest Souls from Fallen Flag Studio: Set in a grim, dark fantasy world, Eldest Souls innovates boss-rush gameplay with a high level of combat customization. Be among the first to take up the challenge when Eldest Souls launches on Nintendo Switch as a timed console exclusive this winter.
  • Moving Out from SMG Studio/DevM Games: For fans of cooperative gaming, Moving Out is an action-, puzzle-, physics-based moving simulator that brings a whole new meaning to “couch co-op.” Play alone or locally with friends in more than 50 levels across arcade, story and versus modes. Moving Out launches on Nintendo Switch on 28th April, with pre-purchase for the game available today. Anyone that wants to try Moving Out now can head to Nintendo eShop on Nintendo Switch to check out a free demo.
  • Sky Racket from Double Dash Studios: Flying over whimsical worlds filled with vivid colours, it’s just you, a stylish scarf, a laser tennis racket and a horde of fluffy enemies trying to blow you back to the ground. Mixing the classic genres of shoot-’em-ups and block breakers, Sky Racket is the world’s first “Shmup Breaker!”. Sky Racket launches on Nintendo Switch today!

Additional indie games highlighted in the video that are coming to Nintendo Switch this year include Blair Witch from Bloober Team, Bounty Battle from Dark Screen Games, Dicey Dungeons from Distractionware Limited, Ghost of a Tale from SeithCG, Sky: Children of the Light from thatgamecompany, Superliminal from Pillow Castle and Wingspan from Monster Couch.

Filed Under: Announcements, Modern Gaming Tagged With: Baldo, Blair Witch, Blue Fire, devs, Exit the Gungeon, gaming, Hello Games, independent developers, independent games, indie, indie dev, Indie World, Indie World 20, Indie World 2020, IndieDev, Nintendo Indie World, Nintendo Switch, PixelJunk Eden 2, RPGs, The Last Campfire, Video Games

PAX Aus 2019 Highlights

October 18, 2019 By ausretrogamer

Judging by our PAX Aus Classic Gaming highlights feature, you would have been forgiven in thinking that there was nothing else to see at this year’s PAX Aus.

Well, we are here to tell you that there was stacks to see and experience, from great panels, awesome cosplay, pin and badge hunts to booth raids to check out the latest games and wares from indie devs and the big AAA studios and gaming companies.

There was so much to see, so we hope this Rest of PAX Aus 2019 Highlights photo package can make you feel like you were there!

The calm before the storm! The crowds waits patiently for the start of PAX AUS 2019!

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Arcade, Badge, Bethesda, Booth Raid, classic gaming, Classic Gaming Area, Classic Gaming at PAX, Classic Gaming at PAXAus, coin, comics, Console Freeplay, Cosplay, darth vader, Doom, Doom Eternal, DOOM pin, Fortnite, indie dev, IndieDev, nintendo, PAX, PAX Aus, PAX Aus 2019, PAX Aus Classic Gaming, PAX Australia, PAX Australia 2019, PAX Panels, PAX Rising, PAXAus, PAXAus Classic Gaming, pinball, Playstation, podcast, Retro Gaming, retrogaming, Star Wars, tabletop, Ubisoft, Zelda pin

Dark Quest 2 – Nintendo Switch Review

July 11, 2019 By Mat Panek

Prepare to enter the castle and fight through rooms of Goblins, Orcs and monsters in Dark Quest 2 from Brain Seal Ltd.

Dark Quest 2 is a strategic turn-based RPG where you control up to 3 characters in your goal to take back the castle from the evil Sorcerer. Players can recruit and level up multiple adventurers to help them in their quest as well as craft various items to increase skills and stats. Each room is tile based and characters can only move a certain amount of tiles, which varies depending on class and equipped items, this makes Dark Quest 2 feel very much like a simplified tabletop adventure. Through your journey you will collect gold and gems and if one of your adventurers happens to die, they can be resurrected for a percentage of your total gold.

Similar to other turn-based RPGs every attack and defence action is left to the roll of an unseen dice which can lead to some amazing or rather unfortunately frustrating runs. Dark Quest 2 is rather forgiving though with the death mechanic and as long as you haven’t built up too much of a gold horde, it shouldn’t cost you too much to resurrect party members. Certain levels are replayable but their difficulty increases after each successful attempt giving some good grind and risk/reward mechanics. As well as the 4 classes available in the tavern, there is also a few classes spread out in the castle for you to find.

While Dark Quest 2 is a little simplified, making it easier for casual players in some respects, it is still enjoyable for those looking for a challenge on higher difficulties. The amount of time it takes to complete Dark Quest 2 also depends on what kind of player you are. While it might be easy enough to speed through the castle and min/max a few characters to defeat the Sorcerer, a lot of the fun comes from experimenting with the different classes, items and strategies. There are only a set number of unique equip-able items though and characters can only equip 2 items each, this limits your options in one way but it also allows for some nice play-style optimisation. Clearing out each area in the castle can also be a difficult but rewarding challenge for completionists.

A fun little dungeon crawler, Dark Quest 2 offers a lot in a neat little package. Regardless of player skill, fans of tile based or tabletop games will likely enjoy what it has to offer.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Dark Quest II [Nintendo Switch eShop code] was kindly provided by Brain Seal Entertainment for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Brain Seal, Brain Seal Entertainment, Dark Quest 2, Dark Quest 2 Nintendo Switch Review, Dark Quest 2 review, Dark Quest II, Dark Quest II - Nintendo Switch Review, Dark Quest II review, IndieDev, Kapin Kong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Tired Parents

GAME MASTERS: THE EXHIBITION OPENS 27 SEPTEMBER 2019

July 5, 2019 By ausretrogamer

NFSA turns into Australia’s biggest video game arcade, featuring world’s greatest designers, characters & 100+ playable games!

Following a 6-year international tour and more than 1 million visitors, Game Masters: The Exhibition will return to Australia and make its Canberra debut at the National Film and Sound Archive of Australia (NFSA) from 27 September 2019 – 9 March 2020. The ultimate experience for gamers and families alike, Game Masters has been updated to include the latest gaming blockbusters as well as Australian creations.

Game Masters is an interactive journey through five decades of video game history, offering both a behind-the-scenes look at the creative process behind the world’s most popular characters and franchises, and a chance to play them. Featuring interviews, never-before-seen concept artwork, an amazing display of vintage consoles and collectable items, and more than 100 playable games, visitors won’t want to leave!

No matter whether you played Pong at the local milk bar in the 70s, or spent last night playing Fortnite on your phone, Game Masters has something for everyone: from the arcade era through to today’s eighth generation consoles and mobile game technology, and from the most popular video games on the planet to independent games with a cult-like following.

image source: Game Masters: The Exhibition Melbourne 2012

HIGHLIGHTS INCLUDED IN GAME MASTERS: THE EXHIBITION

The first section, Arcade Heroes spotlights pioneering designers from the trailblazing and revolutionary arcade era, including Shigeru Miyamoto (Donkey Kong, 1981), Ed Logg (Asteroids, 1979), Masanobu Endo (Xevious, 1982), Toru Iwatani (Pac-Man, 1980), Eugene Jarvis (Defender, 1980) and Tomohiro Nishikado (Space Invaders, 1978). During this period designers were not always recorded for posterity, as was the case for the featured games Scramble, 1981 developed by Konami and Elevator Action, 1983 developed by Taito.

Leading contemporary designers who have had a major impact on shaping the medium as we know it feature in the second section, Game Changers, including Blizzard Entertainment (Diablo III, 2012), Paulina Bozek (SingStar, 2004), Tetsuya Mizuguchi (Sega Rally Championship, 1995), Peter Molyneux OBE (Fable III, 2010), Yuji Naka and the Sonic Team (Sonic the Hedgehog, 1991), Sega (Alex Kidd in Miracle World, 1986), Alex Rigopulos and Eran Egozy (Rock Band 4, 2015), Tim Schafer (Broken Age, 2014), Yu Suzuki (Hang On, 1983), TT Games (LEGO Batman 3: beyond Gotham, 2014) and Will Wright (SimCity, 1989).

The third chapter of the exhibition, Indies explores the pioneering and future-focussed world of independent game designers. Artists such as Jonathan Blow (Braid, 2008), Capy (Critter Crunch, 2008), Ken Wong (Florence, 2018), Halfbrick (Fruit Ninja Kinect, 2011), Masaya Matsuura (PaRappa the Rapper, 1996), Markus ‘Notch’ Persson (Minecraft, 2014), Rovio (Angry Birds, 2009), Bennett Foddy (Getting Over It, 2017), thatgamecompany (Journey, 2012), and The Behemoth (Castle Crashers, 2008) are profiled in this section.

Game Masters also features unique experiences such as a spectacular multiplayer dance stage for Dance Central 3 (2012), hands-on experiential music booths and a selection of original classic arcade machines from the 1970s and ’80s acquired especially for the exhibition, all playable in their original form.

Game Masters: The Exhibition will be open to the public from 27 September 2019 to 9 March 2020 at the National Film and Sound Archive of Australia (NFSA) in Canberra. A program of special events and screenings will complement the exhibition for the duration of the season. Tickets will be available from 9 August 2019; audiences can sign up for Game Masters updates and special VIP ticket offers here.

  • Where: National Film and Sound Archive of Australia, McCoy Circuit, Acton ACT
  • When: 27 September 2019 to 9 March 2020; 10am to 4pm, Monday to Sunday (except Christmas Day and New Year’s Day)
  • Tickets: $19/$15/$12 (adult/concession/junior 5-17). Kids up to age 4 free. Family passes available.
  • For more information/bookings: NFSA.gov.au/gamemasters

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Arcade Heroes, Atari, Canberra, classic gamer, classic gaming, Donkey Kong, event, Game Changers, game masters, Game Masters 2019, Game Masters Canberra, Game Masters The Exhibition, gamers, indie dev, IndieDev, Indies, National Film and Sound Archive of Australia, NFSA, nintendo, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogamers, retrogaming, Tempest

VA-11 HALL-A: Cyberpunk Bartender Action – Nintendo Switch Review

June 16, 2019 By Mat Panek

It’s time to mix drinks and change lives in VA-11 HALL-A: Cyberpunk Bartender Action now available on the Nintendo Switch from Sukeban Games.

VA-11 HALL-A is a super stylish bartending sim set in the Cyberpunk styled Glitch City, a city with a whole lot of secrets and unique citizens for you to discover. From the comfort of a bar countertop you play as Jill, one of two employees at the BTC bar designated VA-11 HALL-A. There you mix drinks and make conversation with a large cast of clientele that can range from grumpy publishers, rescue force workers, adult industry workers and hired mercenaries. Some clients will request specific drinks while others will give you vague instructions on what drink they may feel like which can add to the challenge and will change the dialogue depending on how they are served. Looking through the drink recipes and mixing up various cocktails and beverages is easy to understand and fun to do if not a little repetitive at times. At the end of the day Jill will get paid depending on how well she does serving people, while there are no real high stakes, Jill still has bills to pay and needs to be met that help her concentrate at work.

There is some real retro future style in VA-11 HALL-A that mimics PC-98 adventure and visual novel games while feeling set in a cyberpunk like future similar to Blade Runner, Snatcher and Bubblegum Crisis. Glitch city feels full of tension and unrest, hearing rumours and news about what’s happening around you really makes you feel like you really are a part of the world but not a hero that’s called to action. There is a jukebox in the bar that allows you to choose a number of chiptune and vaporwave inspired tracks to play throughout your shift and help set the mood.

VA-11 HALL-A is full of little Easter eggs and references to both popular culture and other games but overall it’s the story that really drives it along. Getting to know the characters, their lives, their stories and their feelings is what makes VA-11 HALL-A so compelling and will require multiple playthroughs to uncover everything. Certain dialogue options are hidden quite cleverly behind different drink choices, some of which must be bought from the store and others that are hidden recipes. It’s easy to tell that a lot of care has gone into making each of these characters as interesting as the last and the allusion to early anime with it’s female heavy cast is quite apparent but never overbearing.

So grab a drink, get comfortable and get ready for some Cyberpunk Bartending Action with VA-11 HALL-A. A fantastic story driven title that’s perfect for on the couch or on the go.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: VA-11 HALL-A: Cyberpunk Bartender Action [Nintendo Switch eShop code] was kindly provided by Stride PR for Ysbryd Games for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Blade Runner, Bubblegum Crisis, Cyberpunk, game dev, game review, IndieDev, KapinKong, Mat Panek, Nintendo Switch game, PC-98, Review, Sukeban Games, Tired Parents, VA-11 HALL-A, VA-11 HALL-A: Cyberpunk Bartender Action, VA-11 HALL-A: Cyberpunk Bartender Action review, video game, Ysbryd Games

Women In Gaming: Celebrating Success, Expertise and Diversity

June 1, 2019 By ausretrogamer

Goto.game is partnering with the Australian Esports League (AEL) for Australia’s inaugural GIRLGAMER Sydney Festival at this year’s Vivid Sydney.

The first GIRLGAMER Festivals took place in Macau in 2017 and Portugal in 2018. In 2019, GIRLGAMER Festival is expanding to South Korea, Spain and Brazil, as well as Sydney.

Goto.game will bring influential leaders in the gaming industry, including streamers, hosts and speakers such as Jessie ‘GeekGG’ James and Amy ‘HelloMissPotter’ Potter, to the GIRLGAMER Sydney Festival, and will manage and measure the performance of social media and promotional support across owned, earned and paid media using Digivizer’s real-time platform.

According to the Interactive Games and Entertainment Association’s Digital Australia Report 2018, 67% of Australians play video games and 46% of those are female. In an industry that grew 25% in Australia (IGEA) in 2018, women of all ages who play games of all genres are an important audience for gaming software and hardware companies, the esports sector and commercial sponsors.

Yet according to both Phid McAwesome of goto.game and Darren Kwan of AEL, women remain under-represented in the esports world with large scale events historically highlighting the talents of men. GIRLGAMER Sydney Festival is an event to celebrate and shine a spotlight on women and those who identify as such in gaming.

GIRLGAMER Sydney Festival details: 

The GIRLGAMER Sydney Festival is part of Vivid Sydney at Chatswood.  The live tournament will see players battle it out on stage, competing in Counter-Strike: Global Offensive, Blizzard’s Overwatch, and Super Smash Bros.

  • Venue: The Concourse, Chatswood
  • Date: 9th and 10th June, 2019
  • Schedule: 10am – 7pm
  • Prices: Normal Ticket – $20; Student Ticket  – $15; Family Ticket – $40. Tickets available at https://www.girlgamer.gg/register/sydney/

image source: GIRLGAMER Festival

 

Filed Under: Announcements Tagged With: AEL, Australian ESports League, Digivizer, event, festival, Gamer Girl, Gaming Event, Gaming Festival, GIRLGAMER, GirlGamer Festival, Goto.game, IGEA, IndieDev, Vivid Sydney, Women gamers, Women in Gaming

Byte Driver – Review

May 29, 2019 By Mat Panek

Get radical and blast down the endless highway in Byte Driver, the latest game from Vector Hat.

Feeling like a long lost arcade cabinet from the early 80’s, Byte Driver is an interesting mix of games like Outrun, Night Driver and Spyhunter. As you make your way through the courses energy slowly depletes, hitting an object or obstacle will drain a larger percentage and hitting zero means game over. As you drive along you can hack opponents stealing energy or earning upgrades like improved vehicle stats, weapons or other consumables for your vehicle. Progressing through levels means harder enemies with more defensive and offensive skills will be there to oppose you in your pursuit of high scores.

Byte Driver definitely has some cool retro styling, looking like an old vector drawn game with screen shake and glitches being thrown in for good measure. There is also a monochrome mode for those that really want to embrace that real vector drawn feeling. The soundtrack is  fantastic and suits the style perfectly, filling sound and vision with pure 80s aesthetic that really gets you into the feel of the game. Being high score driven means that at low level play, Byte Driver is perfect for hot seat score comps with friends while high level play can be fought for with online leaderboards.

Byte Driver succeeds in evoking retro game feel and charm but, much like it’s early arcade peers, there isn’t much else to the game beyond 5 difficulty levels and high scores. Challenge does ramp up nicely as you progress and it can get real tough towards the end but with practice it’s easy to shoot for those high scores. The addition of a “low Stress” mode is nice for people to come to terms with the mechanics and allows you to play without the energy meter falling to zero for some more casual play.

There is a lot of fun to be had here and fans of classic arcade games will likely enjoy what Byte Driver has to offer, a well made and fantastic looking indie title.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Byte Driver was kindly provided by Vector Hat for this review.

 

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 80s, Byte Driver, Byte Driver review, game dev, game review, IndieDev, KapinKong, Mat Panek, Night Driver, OutRun, PC game, Retro Game, retrogame, Retrogamer, retrogaming, Review, Spyhunter, Tired Parents, Vector, Vector Hat, Vectrex

Katana Zero – Steam Review

May 23, 2019 By Mat Panek

Hack and slash your way through countless enemies in Katana Zero, the latest game from Askiisoft.

Having originally been refused classification for sale in Australia, Katana Zero is a super stylish and fast paced action platformer that has you slicing through rooms of enemies in ever complex scenarios. As you play through each area you must eliminate or sneak past enemies depending on your exact mission. Enemies are easily dispatched with a swift slice of your blade but you are equally vulnerable and this is where the major gameplay mechanics come into play. Instant death is balanced with being able to slow time, deflect bullets and throw objects at enemies, meaning you are always looking for more efficient and creative ways to dispatch your foes. Feeling a lot like groundhog day, if you happen to get killed the level rewinds back to the start of the area and you must try again. At the end of an area the “tape” is played back for you to watch your Kurosawa style handy work at full speed.

Oozing with style and flair, Katana Zero never fails to impress with visual and audio design.

Each level feels diverse and lived in, giving the city of New Mecca a real gritty and neo-noir feel. Thrown in is some retro cool neon and VCR inspired overlays to really top off that dark future feel the game is going for. The soundtrack is full of a variety of electronica that really nails the vibe of each level, tracks can vary from subtle to full tempo while others really get that heavy grime bass treatment.

Katana Zero is all about brutal but stylish action, feeling at times like an action filled anime it’s hard not to love it. As the plot thickens and answers make way for more questions the action really starts to heat up, leading to some very intense and complex levels. Some real serious issues like war crimes and PTSD play an import part of the plot, meaning that the story is just as intense as the levels. The ending does leave you wanting for more but there is more than enough game already there for you to enjoy. For the player that isn’t used to this kind of precision and repetition, later levels can get increasingly frustrating but not impossible. Players that crave this kind of pixel perfect movement and timing though will find it both incredibly rewarding and satisfying.

Available on Steam and the Nintendo Switch, Katana Zero is Blade Runner with samurai blades, a game full of fantastic style and super solid gameplay that makes it a must play title.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Katana Zero [Steam] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game dev, game review, IndieDev, KapinKong, Katana Zero, Katana Zero review, Mat Panek, PC game, Review, Steam game, Steam game review, Tired Parents

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 3
  • Page 4
  • Page 5
  • Page 6
  • Page 7
  • Page 8
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in