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John Carpenter

TerrorBytes: The Evolution of Horror Gaming – A Spine-Chilling Journey into Gaming’s Darkest Corners

March 21, 2025 By ausretrogamer

If you’ve ever felt your pulse quicken while creeping through the foggy streets of Silent Hill, or if you still get shivers remembering the first time a zombie turned its head in Resident Evil, then brace yourself—because TerrorBytes: The Evolution of Horror Gaming is about to take you on a deep dive into the genre’s terrifying history.

A Love Letter to Horror Gaming

Horror in gaming has always been about more than just jump scares. It’s an art form—one that thrives on tension, atmosphere, and a creeping sense of dread that lingers long after you put down the controller. TerrorBytes is a five-episode documentary series that explores this unique world, shining a light on the creators, innovations, and eerie legends that have shaped horror gaming into what it is today.

With a stacked cast of over 50 industry legends, including Silent Hill composer Akira Yamaoka, DOOM co-creator John Romero, and Deadly Premonition director Swery65, this is no ordinary gaming retrospective. Even horror movie icon John Carpenter joins the fray, proving that the love of horror knows no boundaries between mediums.

John Carpenter
Akira Yamaoka

What’s Lurking in the Shadows?

Each episode of TerrorBytes dissects a different aspect of horror gaming’s evolution:

  • Survival Horror – The genre that made you count every bullet and check every shadow.
  • Licensed Horror Games – From Friday the 13th to Alien: Isolation, the best (and worst) horror adaptations.
  • FMV & Interactive Horror – A look at the eerie rise of full-motion video and cinematic storytelling in horror.
  • The Indie Horror Revolution – How small teams and solo developers are redefining terror.
  • Cursed & Controversial Games – The legends, mysteries, and moral panics that have haunted the genre.

From classic franchises like Resident Evil and Clock Tower to modern indie nightmares like Iron Lung and FAITH: The Unholy Trinity, TerrorBytes doesn’t just explore games—it dissects them like a mad scientist in a horror flick.

How to Get Your Hands on TerrorBytes

Ahead of its April release, TerrorBytes has launched a final pre-sale campaign, giving horror fans the chance to score exclusive perks. Pre-ordering grants early digital access to the first two episodes, your name in the credits, a digital copy of FPS: First Person Shooter, and access to the Darkness Unlimited streaming service—a must-have for horror aficionados.

A Documentary Born from Fear and Passion

Richard Moss, writer and director of TerrorBytes, sums it up best: “Horror games provide an incredible breadth of experience, emotion, and catharsis away from the conventional gaming power fantasy.” Producer Daniel Richardson adds, “It has been a dream come true shooting all over the globe with the people that shaped horror gaming history.”

For those brave enough to delve into gaming’s darkest corners, TerrorBytes is shaping up to be an essential watch. Don’t miss out—secure your copy now at terrorbytesdoc.com and prepare to confront the evolution of horror gaming like never before.

image source: TerrorBytes

 

Filed Under: History, Retro Gaming Culture Tagged With: Documentary, DocuSeries, Film, FMV, gamers, gaming, horror games, John Carpenter, retrogaming, Richard Moss, TerrorBytes, TerrorBytes: The Evolution of Horror Gaming, Video Games

Katy Perry and John Carpenter Have Something in Common

January 22, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

Pop star Katy Perry is lending her likeness to several characters in the mobile role-playing game Final Fantasy Brave Exvius. The first one, Popstar Katy, has the red costume Perry wore during her “Witness” tour. Square Enix, the publisher of Brave Exvius, said that other character designs will be available in future in-game events.

Final Fantasy Brave Exvius has been downloaded more than 30 million times worldwide since its launch at the end of 2015.

For the 2002 The Thing, legendary film director John Carpenter made a cameo in the game adaption of his classic horror film. I remember playing the game and thinking that a certain character looked an awful lot like Carpenter. After doing a little research, I found out it was him. It’s one of the coolest video game cameos ever. It helps that The Thing video game is underrated. You feel like you’re in the movie.

image source: Ungeek

Carpenter, who’s a big gamer, probably was allowed to play the frightening game to make sure it deemed a worthy cameo. I’ve watched the 1982 film before playing the game; the game’s visuals are stunningly indistinguishable from the movie.

I’m surprised that more actors, musicians and film makers don’t lend their likeness to video games. I don’t know if artists get well compensated when they do a game cameo, although, with approximately 2.2 billion gamers in the world, the exposure can’t hurt any musician or actor’s brand. Gamers are usually consumers of movies and music as well. Cameos by artists in video games is smart business.

Artists should just make sure that their cameo fits into the journey and narrative of the game. Carpenter’s cameo in The Thing comes out of nowhere, but it works because it fits the acclaimed director’s image and into the game’s universe. Same goes for Perry’s Final Fantasy Brave Exvius cameo as well.

image source: Bloody Disgusting

 

Filed Under: Modern Gaming Tagged With: Brave Exvius, David Cutler, Film, Final Fantasy, Final Fantasy Brave Exvius, gamers, John Carpenter, Katy Perry, Square Enix, The Thing, video game

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