GRIS is the first game from the relatively new Nomada Studio. To describe it as a puzzle platformer is to do it a disservice, GRIS is an experience. Mixing a stunning watercolour dreamscape with hauntingly beautiful and immersive audio, GRIS must be played to be truly appreciated.
Having seen GRIS being presented from afar at PAX Australia, I was looking forward to what looked like a solid puzzle platformer. What I saw was nothing, compared to actually getting my hands on the game! From the first few moments of play you can tell that GRIS is really something special. One of the hardest parts about describing a game like GRIS is to not spoil the experience for others. It is a game of self-exploration in struggling with loss in a very unique way. Not as heavy handed in its themes like some games, it addresses such issues with a very elegant and poignant approach. After finishing the game I can safely say that GRIS has shot to the top of my list of games that demonstrate gaming as an art form.
GRIS conveys emotion quite strongly through artwork and use of colour. The game starts with you progressing through a white wasteland that evokes a real sense of melancholy and separation. The colours are slowly restored to the world one by one, revealing more depth and emotion with every step. Each area in GRIS has its own unique feel, as colours range from bleeding water colours to stark contrasts representing various emotions. While looking stunning in both handheld and docked modes, I do highly recommend going in with a good set of headphones. I found it is best to fully immerse yourself in the world that is GRIS. Although the game looks beautiful overall, it is the little details that really set it apart. These details help to flesh out the world, adding to the atmosphere and often leading to clues about progression or hidden secrets. Never before had I been so thankful for the screenshot button on the switch than while playing GRIS.
While the game certainly looks amazing the gameplay also feels top notch. Your character wears a dress that, as you progress and restore more colours to the world, allows you to use various skills. You combine these skills and develop techniques to overcome the hurdles presented to you as you make your way through the world. Controls are tight and snappy but forgiving enough to not get frustrating. This keeps the game flowing nicely and allows you to not only appreciate the visuals but also the wonderful level design. Gameplay and story blend seamlessly together feeling very organic, making every bit of progression more rewarding than the last. Optional challenges are present for those looking to prove their skill but are in no way necessary to enjoying or finishing the game. These can range from collectables to little tasks that leave you with a nice sense of satisfaction.
Story, visuals and mechanics all intertwine together making this a game you will not want to put down. GRIS is a game full of heart and powerful emotion, a wondrous journey in growth and healing. Delve into the world that is GRIS today!
Game: GRIS
Developer: Nomada Studio
Publisher: Devolver Digital
Available: Nintendo Switch eShop
Price: AU$23.95
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Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.
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Disclosure: GRIS [Nintendo Switch] was kindly provided by POWERUP PR for this review.