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MAX

‘The Last of Us’ Season 2 So Far

May 3, 2025 By David Cutler

By: D.C. Cutler, U.S.A.

WARNING: Possible Spoilers ahead!

It seemed everyone universally thought the second episode of this new season of “The Last of Us,” titled “Through the Valley,” was incredibly dramatic. It was what diehard fans of the video game franchise were dreading, but knew was coming eventually on the hit series.

I don’t see how anyone who enjoys episodic television could’ve disliked the second ambitious episode of this new season. Pedro Pascal’s character, Joel, isn’t in the episode very much, but when he is, it’s intense and heartbreaking.

The third episode of the season, titled “The Path,” was much slower than episode two, but it was a good “come down” episode. I liked how fast Ellie (Bella Ramsey) and Dina (Isabela Merced) arrived in Seattle to avenge Joel’s death. We didn’t need a long journey from Jackson, Wyoming to Seattle. I’m fully invested in how Ellie will get her revenge on Abby (Kaitlyn Dever), Joel’s murderer. I have a feeling there are many twists and turns ahead. Like other great HBO television shows, “Game of Thrones” and “The Sopranos,” you never know how the season will play out. So far, the writing has been excellent and tight.

In the second episode, when Abby was crawling along the fence line as the zombies were attacking her was nightmarish and thrilling. It’s one of the scariest moments I’ve seen on a television show or film in a few years. I never played “The Last of Us: Part II,” so I don’t know if the terrifying scene is from the video game, but it was shot and executed perfectly.

Some of the marketing for the new season was somewhat misleading. Almost every commercial or trailer for the second season showed a great deal of Pedro Pascal as Joel. I get why they did that, but we only got the character for the first two episodes. And he didn’t appear on screen in the second episode until the 21-minute mark.

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, gamers, Geek, HBO, MAX, Pedro Pascal, The Last of Us, The Last Of Us Season 2, videogame

‘Stranger Things’ Video Game Moment

July 6, 2022 By David Cutler

By: D.C. Cutler, U.S.A.

First off, I’ll try not to spoil anything. (Ed: WARNING – proceed with caution if you have not watched ST4 as yet!)

I didn’t start watching “Stranger Things” until this year’s season. Season four of the popular Netflix series has been enthralling and masterfully plotted.

I never thought I would like the people of Hawkins, Indiana, but they grew on me rather quickly. I watched the fourth episode of the season, titled “Chapter Four: Dear Billy,” and the greatness of the storytelling and the final, video game-like ending, made me realize that the show wasn’t just some nostalgic, kid show. It was much more than that.

Max is my favorite character on “Stranger Things.” Why, I’m not sure? Maybe because she reminds me a little of myself when I was young, and, like Max, I was always optimistically curious about life. Sadie Sink plays Max superbly. Her journey through the fourth season of the hit series is the most captivating storyline. So much so that the Kate Bush song “Running Up That Hill,” released in 1985, has made its way to the top of the current music charts. In the fourth chapter, the song is used brilliantly in the scene that reminded me of a video game. The song is a part of the dramatic scene where Max makes her escape from Vecna, the primary villain. The song is used as a key diegetic piece that works magnificently.

When Max breaks free of Vecna, she is running along a rocky ground through the demonic dreamscape. I got video game vibes when Max is running between falling rocks and debris to get to her friends who are using Bush’s song to get her back to the real world, in a graveyard. Her run made me think of hundreds of video games that I’ve played over the course of my life. She was on a mission to get back to her friends, and the nail-biting scene is shot beautifully. It conjured up visions of a video game hero dodging obstacles to reach a safe place or new level. Everything about it works.

Max’s sprint to her friends and “Running Up That Hill” made for an extraordinarily calculated action sequence that will resonate with fans of the series for years.

image source: Rotten Tomatoes




Filed Under: Retro Gaming Culture Tagged With: 80s, Hawkins, Indiana, Kate Bush, MAX, Netflix, Retro, Running Up That Hill, Sadie Sink, Stranger Things, Stranger Things 4, Vecna

MAX: The Forgotten Commodore Computer

January 2, 2017 By ausretrogamer

commodoremax_headerWe take a closer look at the long forgotten Commodore computer, the MAX MACHINE. Step back in time and take a look at this pretty little thing in the below pics!

Before you do go wandering down below to check out the MAX, let’s just pause and reflect on this Japanese made Commodore computer that never really got any market traction. The Commodore MAX Machine (aka: Ultimax in the US and VC-10 in Germany) was a home micro computer designed and sold by Commodore International in Japan at the beginning of 1982. It was the C64’s predecessor, and hence it was swiftly discontinued when the Commodore 64 went gangbusters! Due to it’s low production run, it is now considered a rarity.

The MAX did share the same CPU (MOS 6510) and SID (sound) chip as the C64, but that is where the similarities stop. With only 2KB of RAM, the MAX Machine was severly handicapped when compared to it’s bigger and more successful brother. One saving grace of the MAX was its ROM cartridges – they worked on the C64, and it also paved the way to the ‘freezer’ carts (like the Action Replay) due to the MAX compatibility mode that was built into the C64.

For those technically minded, here are the specs to whet your MAX appetite:

Operating system: MAX BASIC (Cartridge), 2047 bytes to program in, LOAD/SAVE support
CPU: MOS Technology 6510 @ 1.02 MHz
Memory: 2.0 KB, 0.5 KB color RAM
Graphics: VIC-II 6566 (320 x 200, 16 colors, sprites, PETSCII keyset)
Sound: 3 / 4 channel 6581 “SID” chip
Ports: expansion port (cartridge), RF/TV port, audio port, cassette port, 2 joystick ports

The MAX♦Machine bundle!

Nothing too exciting on this side of the box!

The back of the box reveals something out of this world!

Not to be outdone, the sides are look lovely!

Not sure about those keys, but it’s still beautiful

Taking closer look at the membrane keyboard…

The MAX does have a few interfaces to insert bits into them!

Not matter which way you look at it, the MAX Machine has gorgeous curves

Aha, so the model reveals itself, it’s the MAX-04!

Even the MAX requires power! Oh, and it’s all RF baby!

No gaming computer is complete without a killer game! 

Hook us up to the MAX!
image source: eBay


Filed Under: History Tagged With: C64, CBM, Commodore Business Machines, Commodore International, Commodore Max, commodore max machine, MAX, Max Machine, Omega Race, retro computing, Retro Gaming, Ultimax, VC-10

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