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You are here: Home / Archives for Metal Gear Solid

Metal Gear Solid

Classic Xbox Games Specials!

September 29, 2021 By ausretrogamer

Checking in this morning, we noticed that Microsoft has unleashed their latest Xbox games sale, which has quite a few classic titles that piqued our interest! The beauty of the backwards compatibility of the Xbox means that no matter which console you have (after the X360), then these games will all work!

Go to the Xbox Games Specials to grab yourself a bargain. In case you were interested, these were our picks from this sale:

  • Castlevania: Symphony Of The Night ($4.97 / 50% off)
  • Castlevania Anniversary Collection ($8.03 / 75% off)
  • Contra Anniversary Collection ($8.03 / 75% off)
  • Metal Gear Solid HD Edition 2 & 3 ($7.48 / 75% off)
  • Namco Museum Archives Vol. 2 ($7.48 / 75% off)
  • Silent Hill: HD Collection ($12.61 / 75% off)
  • Final Fantasy VII ($12.07 / 50% off)
  • Resident Evil ($7.48 / 75% off)
  • Arcade Classics Anniversary Collection ($8.03 / 75 off)

 




Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Castlevania, Contra, gamer, Konami, Metal Gear Solid, Microsoft sale, Namco, Resident Evil, Retro Gamer, Video Games Sale, X360, XB1, Xbox, Xbox 360, Xbox Game Sale, Xbox Games Sale, xbox games specials, Xbox One, Xbox Series, XSS, XSX

Lack of Order

March 21, 2017 By ausretrogamer

‘Press X to Jason’ the screen reads, as you play through Heavy Rain. ‘Press X to pay respects’ the screen offers, as you begin Call of Duty Advanced Warfare’s campaign. These scripted moments are something that try and engage the gamer but often feel as though they are awkward moments, much like when a parent says to ‘Make sure you send grandma a thank you card for the $5 she gave you for your birthday!’ You sigh; “But, why?” is the silent question, grandma knows you love her, after all.

In games, being prompted to perform an action is something that is here to stay. Be it through a quick time event or something that is set to move the plot, being told how to play a game is a break of immersion that is unfortunately commonplace. To say that all prompts shouldn’t exist is completely foolish as well. In the Batman Arkham series, an enemy can be countered as the prompt flashes over their head. In the Metal Gear Solid series, stealth is achieved best by being aware of what the enemies are doing or how they are reacting to the player movements – if they are curious, we know, if they know we are there, we know. Past this, games that offer tips to playing the game, such as Uncharted, can be a welcome addition, prompting the player to look in a certain place, even with the prompted option of ‘Hint’ appearing on screen when a puzzle takes a player too long to crack.

source: The Turbulence

How then, did we get here? When we say that moving narrative through a button press may not be the best choice, what does the alternative look like? The answer I have found is in Minecraft. This argument is not built on Minecraft alone, but rather, the use of its crafting system and completely wonky puzzles. Do you want to build a pickaxe? Boards in a row on top, then sticks underneath, which, is the only logical way to form a pickaxe. This type of crafting and puzzle solving works because it falls onto something that was all but forgotten in games – the intelligence of the player.

source: Xombit Games

I have a collection of Super Nintendo games, which I consider to be the height of gaming history. That opinion was formed due to playing games as a child and then replaying them as an adult. In assembling the collection, I swore to myself very early on that I would play each cartridge as much as I could. I did this to ensure the games still worked and to also understand the system better. I would also refrain looking up about the game. If I was to play them, it would be without the help of the internet, just like it would have been while growing up. My approach led to moments of utter frustration (trying to use the special skills and moves in Batman Forever) and fantastic exploration (shooting accidental fireballs in Mortal Kombat) but the thing that was never questioned was my ability to progress, built out of desire, I pushed myself into the games devices and was rewarded by being able to play the game.

source: alphacoders

Games used to be taken on their own terms and merits. Donkey Kong Country was about saving a giant banana and using an array of jungle animals to do so. The original Street Fighter and Mortal Kombat arcade games did not have character bios built into the game for players – none of that was the focus. If it feels out of place to give advice or to try and add context, it’s because it probably is. None of the old games needed reason to have the player do what they did (looking at you, James Pond) but they presented common ideas, and then let the player go.

source: The Escapist

As I continue to play games, now on the Xbox and Playstation, I wonder about this time. The time when games handed us pieces and nothing more and if it is truly fading away, and if it is, what do I do? I am playing Darkest Dungeon at the moment which has the same incredible thought tucked into it – “What if I pour holy water onto an altar?”, I thought to myself late one night. I poured it and moments later I was texting a friend with complete thrill that it worked! These moments continued as these thoughts, now written here, wrote themselves in my head. How much of the player’s intelligence will you remove from the game, before you realise that the desire to learn and struggle until success, starved until the sensation of winning, will always be tied to human nature just as much as story telling or visual appeal?

Press X to pay respect to the player’s intelligence.

____________________________________________________________________________________________________________________

Matthew Squaire
Matthew hosts the Matturday Podcasts with amazing people in video games. He can also be found on Twitter

 

 

 

 

Filed Under: Modern Gaming Tagged With: Batman Arkham, Call of Duty Advanced Warfare, Darkest Dungeon, Donkey Kong Country, Heavy Rain, Matturday, matturday podcasts, Metal Gear Solid, Mortal Kombat, press x to continue, SNES, street fighter, super nintendo, Uncharted

Fury Fingers Films

November 22, 2015 By Ms. ausretrogamer

Australian film-makers ‘Fury Fingers Films’ make funny live action films about video games with plenty of bad-ass action and visual FX.

Fury Fingers was started by film school friends Nicholas Cleary, Andrew Shanks, Daniel Vink and David Gregan. Talented stuntman and fight choreographer Anthony Rinna is the most recent addition to the team (aka the 5th Beatle).

header

Making films has allowed the guys to develop and showcase their skills as visual effects artists, and become confident directing action, working with stunt / fight choreographers and parkour artists. Their next challenge is to learn about rope work and pyrotechnics (wow!). All their hard work has been worthwhile too, with big players such as Konami and Crystal Dynamics (among others) taking notice of Fury Fingers’ awesome films. Look out for their upcoming Tomb Raider fan film featuring Melbourne-based cosplayer Shiveeejam.

Watch a selection of their fantastic films below, and be sure to subscribe to their YouTube channel, like their Facebook page, and follow them on Twitter to keep up to date with their latest projects because these guys are going places!

Fury Fingers Channel Trailer

Video source: Fury Fingers Films on YouTube

Gritty Mario World

Video source: Fury Fingers Films on YouTube

Sleeping With The Enemy – Metal Gear Solid Fan Film

Video source: Fury Fingers Films on YouTube

Day Of The Living Dead Batteries

Video source: Fury Fingers Films on YouTube

The Best Of Us – The Last of Us Fan Film

Video source: Fury Fingers Films on YouTube

Boxhound – Metal Gear Solid Fan Film

Video source: Fury Fingers Films on YouTube

Looters – Elder Scrolls Fan Film

Video source: Fury Fingers Films on YouTube

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Elder Scrolls, fan films, Film, Fury Fingers, Fury Fingers Films, Gritty Mario World, Metal Gear Solid, Nicholas Cleary, Nick Cleary, Shiveeejam, The Last of Us, videos, youtube, Zombies

Modern Games As Atari 2600 Carts

October 23, 2015 By Ms. ausretrogamer

Have you ever wondered what your favourite modern games would look like as Atari 2600 carts? Well, check out DeviantArtist StarRoivas’ collection and wonder no more (see the whole collection via Lord Arse on Pinterest).

shadow of the collusus

MGS 3

fallout 3

COD

la noire

broken sword

borderlands

god of war

minecraft

silent hill

eternal darkness

Source: StarRoivas on DeviantArt via Lord Arse on Pinterest

If you love retrogaming, follow Lord_Arse on Twitter.

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Art, Atari, Atari 2600, Borderlands, Broken Sword, Call of Duty, DeviantArt, Eternal Darkness, Fallout, God of War, LA Noire, Lord Arse, Metal Gear Solid, Minecraft, Modern games as Atari 2600 games, Shadow of the Colossus, Silent Hill, StarRoivas

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