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You are here: Home / Archives for Mortal Kombat

Mortal Kombat

Pop Culture Temptations

July 6, 2018 By ausretrogamer

It is quite dangerous working near cool pop culture stores in Melbourne. Within a stones throw from the office, we have Minotaur, All-Star Comics Melbourne and  ZiNG Pop Culture tempting us with their wares.

With mid-year sales going on right now, the temptation is unbearable – sorry wallet…

 

Filed Under: Retro Gaming Culture Tagged With: Action Figures, Alien, All-Star Comics Melbourne, board games, boardgames, Books, comics, Iron Maiden, Iron Maiden Legacy Of the Beast, Minotaur Pop Culture, Mortal Kombat, MOTU, NES, nintendo, Pac-Man, Pop culture, Pop Culture store, Predator, shopping, Super Mario Bros, UNO, Video Games, Zelda, Zing Pop Culture

Highest-Grossing Arcade Machines of All Time

June 15, 2018 By ausretrogamer

Let’s reflect and gloat for one second – it was great to be alive during the Golden Age of Arcade video games and experience arcade joints first-hand; from the clean franchised ones to the decrepit dark and scary independent ones – we loved them all.

Oh yeah, we loved the games too, from coin dropping in Galaga, Bomb Jack, Pac-Man, Tron, Double Dragon, DragonNinja to Sega’s beasts like Space Harrier, Super Hang-On, OutRun, After Burner and Thunder Blade – we spent up big and loved every single second of it.


The 1990s started with us hammering coins into Atari’s Pit-Fighter, Capcom’s Final Fight and Street Fighter II. However, it was Sega’s Daytona USA that emptied our piggy bank of coins – we just could not get enough of it.

source: The Arcade Flyer Archive

Looking at the top 10 highest grossing arcade games (below), we can tell you that we played them all during their heyday and understand why the dot munching Pac-Man is perched right up top – the game was a breath of fresh air (for its time), as it wasn’t a derivative of the then plethora of space shoot’em ups. Pac-Man was truly a revolutionary title which had universal appeal, both male and female gamers loved chasing Inky, Blinky, Pinky and Clyde.

source: A-1 Arcade Gaming

So what of Atari’s Pong then? Well, the 1972 game did very well for Atari, they sold somewhere between 8,500 to 19,000 units (1972 to 1973) grossing them around $11Million US dollars – not bad for 1973!

The revenues generated were quite staggering, reaffirming the Golden Age of Arcade video games period as the most prosperous of them all, with Street Fighter II, Mortal Kombat and NBA Jam flying the flag for the 1990s.

Source: Wikipedia, USGamer and Goliath

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, arcade games, Arcade Machines, Asteroids, Atari, best selling arcade games, biggest selling arcade machines, Capcom, Defender, Donkey Kong, Galaxian, Highest Grossing Arcade Machines, highest-grossing arcade games, History, Midway, Midway Games, Mortal Kombat, most popular arcade machines, Ms Pac-Man, Namco, NBA Jam, nintendo, Out Run, OutRun, Pac-Man, popular arcade games, retrogaming, Robotron, sega, Space Invaders, street fighter II, Taito, what are the best selling arcade games, Williams, WMS

Lack of Order

March 21, 2017 By ausretrogamer

‘Press X to Jason’ the screen reads, as you play through Heavy Rain. ‘Press X to pay respects’ the screen offers, as you begin Call of Duty Advanced Warfare’s campaign. These scripted moments are something that try and engage the gamer but often feel as though they are awkward moments, much like when a parent says to ‘Make sure you send grandma a thank you card for the $5 she gave you for your birthday!’ You sigh; “But, why?” is the silent question, grandma knows you love her, after all.

In games, being prompted to perform an action is something that is here to stay. Be it through a quick time event or something that is set to move the plot, being told how to play a game is a break of immersion that is unfortunately commonplace. To say that all prompts shouldn’t exist is completely foolish as well. In the Batman Arkham series, an enemy can be countered as the prompt flashes over their head. In the Metal Gear Solid series, stealth is achieved best by being aware of what the enemies are doing or how they are reacting to the player movements – if they are curious, we know, if they know we are there, we know. Past this, games that offer tips to playing the game, such as Uncharted, can be a welcome addition, prompting the player to look in a certain place, even with the prompted option of ‘Hint’ appearing on screen when a puzzle takes a player too long to crack.

source: The Turbulence

How then, did we get here? When we say that moving narrative through a button press may not be the best choice, what does the alternative look like? The answer I have found is in Minecraft. This argument is not built on Minecraft alone, but rather, the use of its crafting system and completely wonky puzzles. Do you want to build a pickaxe? Boards in a row on top, then sticks underneath, which, is the only logical way to form a pickaxe. This type of crafting and puzzle solving works because it falls onto something that was all but forgotten in games – the intelligence of the player.

source: Xombit Games

I have a collection of Super Nintendo games, which I consider to be the height of gaming history. That opinion was formed due to playing games as a child and then replaying them as an adult. In assembling the collection, I swore to myself very early on that I would play each cartridge as much as I could. I did this to ensure the games still worked and to also understand the system better. I would also refrain looking up about the game. If I was to play them, it would be without the help of the internet, just like it would have been while growing up. My approach led to moments of utter frustration (trying to use the special skills and moves in Batman Forever) and fantastic exploration (shooting accidental fireballs in Mortal Kombat) but the thing that was never questioned was my ability to progress, built out of desire, I pushed myself into the games devices and was rewarded by being able to play the game.

source: alphacoders

Games used to be taken on their own terms and merits. Donkey Kong Country was about saving a giant banana and using an array of jungle animals to do so. The original Street Fighter and Mortal Kombat arcade games did not have character bios built into the game for players – none of that was the focus. If it feels out of place to give advice or to try and add context, it’s because it probably is. None of the old games needed reason to have the player do what they did (looking at you, James Pond) but they presented common ideas, and then let the player go.

source: The Escapist

As I continue to play games, now on the Xbox and Playstation, I wonder about this time. The time when games handed us pieces and nothing more and if it is truly fading away, and if it is, what do I do? I am playing Darkest Dungeon at the moment which has the same incredible thought tucked into it – “What if I pour holy water onto an altar?”, I thought to myself late one night. I poured it and moments later I was texting a friend with complete thrill that it worked! These moments continued as these thoughts, now written here, wrote themselves in my head. How much of the player’s intelligence will you remove from the game, before you realise that the desire to learn and struggle until success, starved until the sensation of winning, will always be tied to human nature just as much as story telling or visual appeal?

Press X to pay respect to the player’s intelligence.

____________________________________________________________________________________________________________________

Matthew Squaire
Matthew hosts the Matturday Podcasts with amazing people in video games. He can also be found on Twitter

 

 

 

 

Filed Under: Modern Gaming Tagged With: Batman Arkham, Call of Duty Advanced Warfare, Darkest Dungeon, Donkey Kong Country, Heavy Rain, Matturday, matturday podcasts, Metal Gear Solid, Mortal Kombat, press x to continue, SNES, street fighter, super nintendo, Uncharted

Why Mortal Kombat Rounds Don’t Make Sense

July 18, 2016 By Ms. ausretrogamer

Dorkly shows us exactly why Mortal Kombat rounds don’t make sense, lol!

Source: Dorkly via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Dorkly, Mortal Kombat, video, youtube

Secret Mortal Kombat Arcade Menus

May 16, 2016 By Ms. ausretrogamer

MK arcadesAn amazing discovery has been made: a secret menu in Mortal Kombat 1, 2, 3 and Ultimate Mortal Kombat 3 arcade games! The ‘EJB menu’ (named after co-creator Ed Boon) is purely a maintenance menu in  Mortal Kombat 1 and 2, while in  Mortal Kombat 3 and Ultimate Mortal Kombat 3 you can also access a hidden Galaga-style game.

  • MK1 code: P1 block (x5), P2 block (x10), P1 block (x2), P2 block (x1), P1 block (x2), P2 block (x3), P1 block (x4)
  • MK2 code: P1 block (x5), P2 block (x10), P1 block (x2), P2 block (x8), P1 block (x2)
  • MK3/UMK3 code: P1 block (x5), P2 block (x10), P1 block (x3), P2 block (x1), P1 block (x2), P2 block (x2), P1 block (x3), P2 block (x3)

The Mortal Kombat 1 EJB menu
EJB - MK1

The Ultimate Mortal Kombat 3 EJB menu
EJB - UMK3

The Galaga-style game – cute!
galaga game 1

galaga game 2

But don’t take our word for it, see for yourself in this video from YourMKArcadeSource.

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, EJB menu, Mortal Kombat, Mortal Kombat 1, Mortal Kombat 2, Mortal Kombat 3, secret menu, Ultimate Mortal Kombat 3, video, YourMKArcadeSource, youtube

Pixel Hearts At Gallery 1988

February 19, 2016 By Ms. ausretrogamer

featured 3Gallery 1988 is a pop-culture inspired art gallery with two locations (East and West) in Los Angeles, we simply love their latest West exhibit: Pixel Hearts.

Over 100 artists created video game inspired art on 12 inch wooden pixel heart canvases. See a few below – but be sure to check out the whole gorgeous collection.

PIXEL HEART_SHAPE_TEMPLATE

PIXEL HEART_SHAPE_TEMPLATE

majora

mushroom cup

duckhunt pacman samus blow cartridge journey

Source: Gallery 1988

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Art, duck hunt, Gallery 1988, Gallery1988, Jensen Karp, Mortal Kombat, Pac-Man, Pixel Hearts, video game art, Zelda

1993: Violent Video Games Edition

November 20, 2013 By ausretrogamer

If you thought that the ‘violence in video games’ argument was new, think again. There has been a propensity of ill-informed media to report and sensationalise on the violence in video games. If you don’t believe me, check out this Fox News report from 1993.


source: Lawless Law

Filed Under: Retro Gaming Culture Tagged With: classic gaming, Mortal Kombat, Violence in video games

Mortal Kandy

October 3, 2013 By ausretrogamer

There are number of things you can do with jelly beans, but I bet you never thought of creating Mortal Kombat’s Sub-Zero out of them!


source: GuizDP

Filed Under: Retro Gaming Culture Tagged With: Mortal Kombat, Retro Gaming, video

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