Jensen Karp‘s Patti Lapel sells awesome retro pins among other weird things (check out the Ian Ziering/Led Zepplin mashup T-shirt for example). The latest pins include a N64 GoldenEye cart and a NES Game Genie.


And there’s plenty more – you’d better buy some more jackets because you’re going to start running out of lapel space!








Source: Patti Lapel
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Ms. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.
Follow Ms. ausretrogamer on Twitter

Move over 
Joseph Delgado created this adorable VR adaptation of Duck Hunt in just 24 hours for the 2016 Global Game Jam.
If your Famicom is sick of old carts then this may be exactly what it was craving for – 8Bit Music Power, a new cartridge released for the Fami in over two decades! This retro 8-bit chiptunes cart will push the RP2A03 sound processor to its limit, making your Famicom pump to the beats.
image source: Play-Asia
We love graphic designer 









We’ll start this by thanking Twitter. I know, it is a strange way of starting an interview piece, but the context must be set. If it wasn’t for the social media Goliath, we would never had met so many fantastic people in the retro gaming community, just like our very good friend from the UK, Richard Evans (aka: Retro Rich). After many conversations, limited to 140 characters of course, we decided it was high time we got Rich in the ausretrogamer interview hot seat! Grab your favourite snack and beverage, kick back and let’s see what Rich has to say for himself…





Researchers from the Game Technology Center at Zurich’s ETH University have created an awesome modified NES to allow panoramic output via 8 projectors and collaborative multiplayer gameplay via 8 controllers.
‘We propose a hardware and software system that transforms 8-bit side-scrolling console video games into immersive multiplayer experiences. We enhance a classic video game console with custom hardware that time-multiplexes eight gamepad inputs to automatically hand off control from one gamepad to the next… With this system, side-scrolling games unfold across the walls of the room to encircle a large party, giving the feeling that the entire party is taking place inside of the game’s world.’ – Wow!
In this fascinating video, The iBookGuy neatly explains how 1980’s computer and video game graphics worked – in particular the colour limitations (and clever workarounds used) on older 1980’s computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
