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You are here: Home / Archives for Nintendo Switch

Nintendo Switch

Johnny Turbo’s Arcade: A Nostalgic Triple Treat

August 13, 2018 By ausretrogamer

The arcade manufacturing business as we knew it in the 80s and 90s might be a wasteland strewn with heavy hitters like Data East, but we are lucky that they aren’t totally forgotten.

Leading the revival of past classic arcade games is publisher FTEGames under their Johnny Turbo’s Arcade banner. We miss Data East quite a lot, their arcade and pinball output was nothing short of awesome and prolific, with their games proving popular with punters and always drawing a crowd.

For all of us with new consoles that are yearning for some Data East arcade gaming nostalgia, Johnny Turbo’s Arcade has delivered in spades! Starting with the classic side-scrolling beat’em up, Bad Dudes vs DragonNinja, the tough as nails platformer, Caveman Ninja (aka: Joe & Mac) and the run and gun Sly Spy, we were in for quite a trip down memory lane on our Nintendo Switch.

Johnny Turbo’s Arcade: Bad Dudes Vs DragonNinja (Nintendo Switch eShop)

Are you a bad enough dude? Of course you are! Smash some Ninjas to save President Ronnie and then have burgers and coke as your reward in this brilliant conversion of Bad Dudes vs DragonNinja. This 80s horizontal scrolling beat’em up will satisfy your fighting nostalgic nerve in abundance. Now go and save the Prez!

Johnny Turbo’s Arcade: Caveman Ninja (Nintendo Switch eShop)

Forget Mario and definitely forget Sonic, as they weren’t around in prehistoric days. Grab your club and get ready to go on a wild, prehistoric adventure with the Cavemen Ninjas – Joe & Mac! Help Joe and Mac fight against enemy cavemen and dinosaurs using prehistoric weapons. Battle your way through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. There is no Princess in a castle to be rescued, only kidnapped “Cave Babes”. This is one tough platformer, so co-op play is recommended!

Johnny Turbo’s Arcade: Sly Spy (Nintendo Switch eShop)

We have always wanted to be like James Bond – the awesome contraptions, gadgets, weapons and exotic locations had us hooked. Sly Spy satisfies our secret agent appetite, with contraptions like jet-packs to get around and golden gun weaponry to dispatch baddies to become a hero by saving the world from Evil. The premise of this game is pretty straight forward, you must protect the U.S. from a nuclear missile attack from the terrorist organisation CWD (Council for World Domination). This classic is arcade perfect on the Switch! Just like the other arcade games, it is tough as heck, so the challenge will keep you coming back.

Developer Flying Tiger Entertainment should be commended for their arcade perfect ports of these games on the Switch. There are plenty of tweaks for each title which will keep both retro gamers and contemporary players happy. Oh yeah, the level of detail is nothing short of awesome, our favourite being the curvature of the screen, just like on the old arcade monitors – a great nostalgic touch!

These classic Data East games are lovingly converted by the Flying Tiger Entertaining / Johnny Turbo’s Arcade team and are the perfect trifecta of nostalgic hits for your Nintendo Switch. Being perfect arcade conversions, these are just as difficult as their arcade counterparts, but trust us, that is a good thing – BUY THEM NOW!

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Bad Dudes, Bad Dudes Vs DragonNinja, Caveman Ninja, Data East, DragonNinja, FlyingTiger Press, Johnny Turbo’s, Johnny Turbo’s Arcade, Nintendo Switch, Nintendo Switch Review, Retro Gaming, retrogaming, Review, Sly Spy, Video Games

Johnny Turbo’s Arcade: Welcome to the world of Nitro Ball!

August 10, 2018 By ausretrogamer

Engage in the deadliest game show with Johnny Turbo’s Arcade: Nitro Ball! 

Flying Tiger Entertainment’s Johnny Turbo’s Arcade: Nitro Ball (aka: Gun Ball), is the exciting arena-style shooter by Data East™ that was originally released in 1992.

Nitro Ball features Gary, an Ex-Navy Sergeant and Harry, an Ex-Police Officer who battle their way through a futuristic game show that takes place on vertical pinball worlds. In fact, each arena includes bumpers, buffers, rails and even pinball holes.

There are five different stages with unique enemies and bosses including: Strange Football, Combat Field, Ghost Town, Aliens World and Space Station. Each stage also features a short challenge to destroy a certain number of enemies in a given amount of time.

While the main goal is to annihilate as many goons as possible, players also rack up points to win various items. Nitro Ball is a fast and furious action-packed game filled with dangerous weapons, power-ups and bosses that make gameplay fun and exciting, especially with friends.

Nitro Ball is zooming to the Nintendo Switch™ eShop in North America on August 16, 2018. Pre-orders (in North America) are available right now. Oh yeah, it is coming soon to selected European territories too – so stay tuned!

Features:

  • Play single player or simultaneously with one or two friends
  • Shoot enemies into holes for extra points and prizes
  • Collect various power-ups; one even turns players into a pinball!
  • Complete secret objectives on each stage for added bonuses
  • Vertical play mode is supported for the Real Arcade Feel

image source: Flying Tiger Entertainment

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Alex Boz, Data East, Flying Tiger Entertainment, FlyingTiger Press, FTEGames, Johnny Turbo’s, Johnny Turbo’s Arcade, Johnny Turbo’s Arcade: Nitro Ball, Nintendo Switch, Nitro Ball, pinball, Retro Gaming, retrogaming, Video Games

Sonic Mania Plus – Nintendo Switch Review

August 7, 2018 By ausretrogamer

Imagine it’s 1992 and someone said to you, “Sonic The Hedgehog will end up on a Nintendo console and it will kick ass”. Your immediate reaction would have been a hefty scoff followed up with telling the peep espousing such absurdity to seek medical advice!

Well, it’s 2018 and Sega’s blue mascot has appeared on many a Nintendo systems, some hits and some misses. Thankfully, Sonic Mania Plus has hit the bulls-eye on the the Nintendo Switch. Seriously, this game is something else – it feels, dare we say, at home on the Switch.

In a nutshell, Sonic Mania Plus is a greatest hits collection and a love-letter to the original Sonic games with a healthy dose of remixed action coupled with new experiences to hook you right in. The game, for the most part, has you playing levels from the originals that have been revamped with additional routes and fun new bosses and twists. Make no bones about it, this package goes right for the player’s sense of 16-bit platforming nostalgia, which there is plenty.

The visuals are nothing short of gorgeous running at a solid 60 fps (docked at 1080p or 720p in handheld mode). Coupled with the visuals is the awesomely cool and funky soundtrack by Tee Lopes. Of course a good looking and funky sounding game doesn’t get too far if its controls aren’t up to standard. Luckily the development team rounded out the package with tight and responsive controls, with the weighting of jumps and game tempo being nigh on perfect. To be honest, we are running out of superlatives to use for this game. The whole package comes together so well that you get an immediate sense of satisfaction as soon as you press play – it is that damn good!

So what’s with the Plus you ask? Well, a few things. For starters, this release introduces two new playable characters, Mighty the Armadillo and Ray the Flying Squirrel. Both characters have their own unique talents which make them play differently from the rest of the characters. Plus also provides not two, but four-player simultaneous racing action through the campaign levels, splitting the TV into quadrants, a la Mari Kart 64 style.

Oh yeah, the physical Sonic Mania Plus edition also comes with a 32-page art book. The emphasis on this companion piece is on the production artwork – very cool indeed. Another pretty cool surprise is the reversible cover that looks like a late-era Mega Drive game. We had to reverse our cover immediately to give us that 16-bit feels.

If you have been holding onto your Sega Mega Drive to just play Sonic The Hedgehog games, the good news is you can now either pack it away or get rid of it! Sonic’s new home is on the Nintendo Switch, and it’s brilliant.

We don’t usually provide scores for our reviews, but if we did, this would be a solid gold 9.99/10! Sonic Mania Plus on the Nintendo Switch should be an insta-buy!

Buy Sonic Mania Plus here.

Disclosure: Sonic Mania Plus [Nintendo Switch] was kindly provided by Five Star Games for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: game review, Nintendo Switch, Nintendo Switch Review, Retro Gaming, Review, sega, Sega mascot, Sonic Mania, Sonic Mania Plus, Sonic Mania Plus review, Sonic The Hedgehog

A Fortnite Gameplay Coach

July 31, 2018 By David Cutler

By: D.C. Cutler, U.S.A.

For part-time work, I do résumé consulting. I take past work information from clients and construct and build a résumé out of what they share with me. Recently, I had a client who just graduated from college. When I asked him to tell me about his work history, he told me that he makes money as a Fortnite gameplay coach. He said that he did it part-time and he charges $20 dollars per hour for his expertise on the Epic Games smash. The job surprised me a little, but it made sense; it seems like it’s the year of Fortnite.

I first heard about the free game when the singer Drake tweeted something about playing it with a famous gamer named Ninja. Then, quickly, I started hearing others talking about Fortnite. Now, I know people who stay in on Saturday night playing the addictive game.

My client told me that he mostly helps gamers with Fortnite: Battle Royale, and he plays along with them to guide them through combat. He helps with fighting strategies and how to be a better wall builder for shielding during fighting. And he said he always teaches clients to keep moving as if a sniper is always aiming at you from a far. The best advice he says he gives: Getting good angles during your enemies reload is vital. 

My client didn’t share with me how many actual wins he has. He sheepishly said to me, “A lot.” He added, “Every player wants wins and they’ll pay to gain them.”

As I listened to my client, I wondered if any of the information would be important to a potential employer. I suspect that many people in their 30’s and 40’s would have no idea what Fortnite was. But then, with the number of players rising into the millions, perhaps they would? The game’s just not being played by teenagers and college students. A potential employer who’s a fan of Fortnite may be impressed by a job candidate who took the initiative to start a small business to help other gamers. It’s one of the most non-traditional jobs that I’ve ever heard from a client.

There is a unique, unofficial Fortnite marketplace that exists. Fans of the game are buying other player’s profiles and skins on eBay for thousands of dollars. Fortnite, in an odd way, has become a game of status. None of the side businesses around Fortnite are approved by the makers of the game. But, when anything becomes as massively popular as Fortnite, an unconstrained marketplace is going to spring up.

I have never played Fortnite, but after my meeting with my client, I watched several live streams of the game. I don’t have a desire to play; however, as I was watching the live stream, 35,000 other people were watching as well. That’s a popular video game.

image source: inverse.com

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, Epic Games, Fortnight: Battle Royale, Fortnite, Fortnite Coach, modern video games, Nintendo Switch, PS4, Unreal Engine 4, Video Games

Hori Classic GameCube-Style Controllers for the Nintendo Switch

July 30, 2018 By ausretrogamer

Woohoo, damn this is great news! What news are we going gaga over? We won’t keep you in suspense any longer, so read on.

That cool gaming peripherals-making company, Hori has announced that they will be making their own Classic Controllers for the Nintendo Switch. The controllers are designed after the GameCube controller and officially licensed.

Hori’s Classic GameCube-Style Controllers will come in three different styles based on Mario, The Legend of Zelda, and Pikachu. Oh man, this is going to be a tough decision – we love them all!

Which one will you be getting?

image source: play-asia.com

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Classic Controller, GameCube, Hori, Hori Classic Controller, Hori GameCube Style Controller, Hori Legend of Zelda Nintendo Switch Controller, Hori Pikachu Nintendo Switch Controller, Hori Super Mario Nintendo Switch Controller, Hori Switch Controller, Mario Classic Controller, Nintendo Switch, Pikachu Classic Controller

Review: Hand of Fate 2 – Nintendo Switch

July 24, 2018 By ausretrogamer

Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.

Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.

As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.

However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.

When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.

Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.

Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.

image source: Defiant Development

____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, gamer, gamers, gaming, Hand of Fate 2, Hand of Fate 2 review, House, HQ review, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review, Review, RPG, Video Games, videogame

Ultra Space Battle Brawl: It’s Bang Bead For Your Switch!

July 11, 2018 By ausretrogamer

If you are craving for some Pong, Windjammers or Bang Bead action for your Nintendo Switch, then keep reading! Hang on, Bang what? Ahhhh, if you don’t know, that’s fine, this game plays it a similar way…

So what do you get when you sprinkle some Pong on steroids, a dose of fighting elements, Japanese 80s aesthetic, some cool Indonesian urban house music and a hefty pinch of Windjammers and Bang Bead for good measure? You get Ultra Space Battle Brawl, that’s what!

For those of you that haven’t played Atari’s Pong or Bang Bead and Windjammers on the Neo Geo, Ultra Space Battle Brawl is a fun competitive game fit for settling disputes, be it with your friends and family or rivals, this couch party game has the essence of a flying fighting game melded onto a single screen that is easy to pick up and play but hard to master.

The game provides a choice of ten protagonists, each with their own unique “Ultra” and quirky skills that can easily turn the tide in the heat of battle. Story mode sees you battling through a number of rivals that will determine your fate in the Intergalactic Society, that is if you manage to beat them all. For those that prefer a party game (of up to 4 players), the ‘Versus’ mode is for you. Versus provides the freedom to set the number of rounds and battle modes, be it 1 vs 1, 2 vs 2, 1 vs 2 or 2 vs 1. Once your character is chosen you are thrown into a battle where the premise sees you smacking the puck towards your opponents end attempting to smash their glass gem while also defending your end. If you manage to win the necessary rounds, you move onto the next (even tougher) opponent.

Sounds simple enough? Um not really, as this game will see your rage meter go through the roof when you battle tougher opponents that require lightning fast reflexes and dexterity to have a chance at beating them. This game does shine when played against other humans, where you rib each other or give high fives when battling on the same side.

The background story to how this game came about is quite cool too – Ultra Space Battle Brawl was first born out of a Mojiken Camp, an internal team building program. During this program the whole Mojiken Studio crew had to build a prototype based on proven products and fresh concepts. From all the prototypes they came up with, it was Mojiken Studio’s co-founder Eka Pramudita’s Ultra Space Battle Brawl that came out on top.

If you also want to come out on top and can’t wait for Windjammers, then you should grab this game for your Nintendo Switch, stat!

Title: Ultra Space Battle Brawl
Developer: Mojiken Studio
Publisher: Toge Productions
Price: USD$14.99

image source: Toge Productions

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: game review, GameDev, gamers, IndieDev, Mojiken Studio, Nintendo Switch, pong, Retro Gaming, retrogaming, reviews, Toge Production, Ultra Space Battle Brawl, Video Games, Windjammers

Review: Gunbird 2 Swoops In On The Nintendo Switch

July 3, 2018 By ausretrogamer

With the sheer volume of shoot’em ups on the Nintendo Switch, it will take something quite special to stand out from the crowd!

Having played and loved Zerodiv’s conversion of Psikyo’s Gunbird, we had high expectations for Gunbird 2. Don’t get us wrong, Gunbird 2 is sublime, but it feels like more of the same.

The premise for Gunbird 2 is similar to the original – five protagonists are called upon to appease the Potion God by providing the elements of the Sun, Stars and Moon for him (instead of pieces of the Magic Mirror of Atra) in order to obtain a special medical potion. Just like the original, the story plays out in between levels and before boss fights, so watch-out for the Queen Pirates! The story is absurd and as cheesy as ever, which is exactly how we like it.

As mentioned, the player has a choice of five characters, each with their own strengths and weaknesses. Each character possesses a number of different methods of attack; from the standard shot (powered up from downed enemies), an area-clearing bomb, to the melee-like attack which is powerful but forces the player to get dangerously close to the enemy, and the charge shot. All of the attacks are unique and different enough for each character, so Gunbird 2 will have you coming back to play through and finish the game with each of them.

Since this is an arcade conversion, if it is played in ‘child’ difficulty mode, the game can be completed within a sitting of one Seinfeld episode (minus the ads). Luckily Gunbird 2 has enough difficulty modes and scoring methods to satisfy those who enjoy playing for high scores, so the game will definitely keep pulling you back.

Let’s get one thing straight, the gameplay in Gunbird 2 is frenetic, with bullets raining everywhere, especially as you keep powering up your attack. The constant barrage of firing and dodging never gets old, unless you despise vertical shmups! Gunbird 2 is fun to play solo, but it gets better and crazier when playing with a friend. The visuals are stunning, especially when you can see more of the background in TATE orientation – we love seeing the villagers running around on the ground. Coupled with the beautiful visuals is the equally awesome audio, with tunes that are in keeping with the theme (ie: whimsical) and sound effects that are meaty enough without piercing your eardrum.

If you already have Gunbird and are still enjoying it, Gunbird 2 may not offer enough in gameplay to warrant a purchase (even though it is still cheap!). If you don’t have Gunbird in your burgeoning Switch shmup library or are in need of a good old fashioned vertical shmup, then we highly recommend you grab Gunbird 2 – it’s AUD$9.99 well spent!

image source: Gunbird 2

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: game review, Gunbird, Gunbird 2, Gunbird 2 review, Nintendo Switch, Psikyo, shmup, shmups, shoot’em ups, Switch, Switch game review, vertical shmup, Zerodiv

ToeJam & Earl Are Making A Comeback!

June 29, 2018 By ausretrogamer

Ah good ole ToeJam & Earl – we loved these two funky dudes when they landed on our Sega Mega Drive all those years ago. Well guess what, they are back!

ToeJam & Earl: Back in the Groove, the upcoming fourth entry of the beloved, funkadelic action roguelike series, releases later this year on consoles and PC.

Greg Johnson, founder, HumaNature Studios, has stated that, “We ARE releasing this year! Right now we have our sights set on a fall (spring in Australia) release. We will be making a specific release plan announcement in regards to dates as soon as we have that nailed down”.  Greg went on to say, “We are also going to be opening a closed beta within the next couple of weeks for our early-access backers, and we’ll be looking for your feedback! Also, the Nintendo Switch version of the game is just about ready to be submitted for certification by Nintendo, and the other console versions are not too far behind”.

This is great news peeps. We’ll keep a close eye on this and provide updates as they come to hand via our social media channels (Twitter and Facebook). Gen funky!

image source: ToeJam & Earl: Back In The Groove

 

Filed Under: Announcements Tagged With: Adult Swim Games, classic game, HumaNature Studios, Nintendo Switch, PS4, Sega Genesis, Sega Mega Drive, ToeJam & Earl, ToeJam & Earl: Back In The Groove, ToeJam and Earl, video game, Xbox One

Lessons A Huge AAA Success Like GTA 5 Can Teach Indie Developers

May 23, 2018 By Guest Contributor

Grand Theft Auto 5, Rockstar Games’ colossal juggernaut of a title, was developed on a budget of $265 million. The end product was a detailed open-world game with cutting edge graphics and AI programming of unparalleled complexity (for the time).

All that is just about as distant as you can get from indie game development.

Rockstar has decades of industry experience, GTA is one of the most popular mainstream AAA franchises around and the company spent more than half of its hundreds-of-millions budget on marketing. It also just cracked over 95 million copies sold.

Anyone with an inkling of what indie development looks like will know that these things are worlds apart.

And yet, in the underlying fabric of the game itself – not the product – are lessons that small teams working remotely and one-man devs can learn from, if only conceptually. Development of a title like GTA 5 is a unique beast in terms of project management, and unlike anything most AAA developers have to deal with let alone indies, so we’ll be focusing on just the game itself.

It’s also a tough example because, due to its high budget, there was very little the developers couldn’t allow themselves. Even so, interviews and other sources have revealed that over the course of the game’s development a number of features and mechanics were cut either due to time or monetary constraints.

This brings us to our first lesson, and one that can be applied to gaming universally – scope. You need to know the scope of what you want to do, what you can get done, and sync the two together. Game development can be arduous work even when the crunch hasn’t set in, and indie developers are certainly hit harder than AAA in this regard.

In the case of indie devs, when they’re working from a much smaller budget or are developing for free, the stress of getting your title out into the open can be confounded with making that title the best it can be. Feature-creep must be avoided, cut what needs to be cut and stay focused on your scope.

Too many indie developers give up their daily lives to create their first game, release it, then patch it profusely only to end up with health issues, broken relationships and a financially unsuccessful game because they lost sight of what could be feasibly achieved.

Big productions like GTA 5 have specific committees to keep an eye out for this, reining in the project if too many features are planned, pushing the limits of deadlines and budgets.

On the other hand, indie developers have more control over their work and need to be their own supervisors. If GTA 5 had stretched itself too thin because adding additional feature X and Y would be “cool”, it wouldn’t be the critically acclaimed success it is today.

Another thing GTA 5 gets right is the ratio of content to scale. AAA titles these days pride themselves on how expansive their maps are and how much sheer content there is – you’d think that more is universally better. Thing is, even though the settings of Los Santos and Blaine County are large, together, they’re hardly the largest open world in gaming.

Instead, Rockstar knew to limit the physical size of the map to the amount of content they’d produce. Thus, GTA 5 has a large amount of unique content distributed evenly and organically throughout the action-space. Things aren’t too cramped nor are they too far between.

Relating gameplay content with map size is very specific to open-world sandboxes, but the principle can be applied to any game. The pacing, amount and length of content needs to be in balance.

There is no golden ratio and that “balance” varies depending on the project. Maybe a sombre exploration game is well balanced when quiet moments are predominant, where an action-packed FPS is well balanced when you keep the adrenaline pumping.

Generally, as an indie developer, realistic goals are essential, and no-one should be gunning for a spectacle the scope and size of GTA 5 right off the bat. However, that doesn’t mean that you can’t learn from the game and how it implements basic game design principles, because these principles are universal and GTA 5 implements them masterfully.

image source: Rockstar Games

____________________________________________________________________________________________________________________

Logan Smith
Logan has been obsessed with Rockstar Games ever since the Grand Theft Auto series went 3D with GTA III. He spends his time wandering Los Santos while eagerly waiting for Red Dead Redemption 2 to finally land.

 

 

 

Filed Under: Modern Gaming Tagged With: AAA, Grand Theft Auto, GTA, GTA V, GTA5, IndieDev, Modern Games, Nintendo Switch, PS3, PS4, Rockstar Games, Video Games, Xbox 360, Xbox One

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