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Nintendo Switch

Lessons A Huge AAA Success Like GTA 5 Can Teach Indie Developers

May 23, 2018 By Guest Contributor

Grand Theft Auto 5, Rockstar Games’ colossal juggernaut of a title, was developed on a budget of $265 million. The end product was a detailed open-world game with cutting edge graphics and AI programming of unparalleled complexity (for the time).

All that is just about as distant as you can get from indie game development.

Rockstar has decades of industry experience, GTA is one of the most popular mainstream AAA franchises around and the company spent more than half of its hundreds-of-millions budget on marketing. It also just cracked over 95 million copies sold.

Anyone with an inkling of what indie development looks like will know that these things are worlds apart.

And yet, in the underlying fabric of the game itself – not the product – are lessons that small teams working remotely and one-man devs can learn from, if only conceptually. Development of a title like GTA 5 is a unique beast in terms of project management, and unlike anything most AAA developers have to deal with let alone indies, so we’ll be focusing on just the game itself.

It’s also a tough example because, due to its high budget, there was very little the developers couldn’t allow themselves. Even so, interviews and other sources have revealed that over the course of the game’s development a number of features and mechanics were cut either due to time or monetary constraints.

This brings us to our first lesson, and one that can be applied to gaming universally – scope. You need to know the scope of what you want to do, what you can get done, and sync the two together. Game development can be arduous work even when the crunch hasn’t set in, and indie developers are certainly hit harder than AAA in this regard.

In the case of indie devs, when they’re working from a much smaller budget or are developing for free, the stress of getting your title out into the open can be confounded with making that title the best it can be. Feature-creep must be avoided, cut what needs to be cut and stay focused on your scope.

Too many indie developers give up their daily lives to create their first game, release it, then patch it profusely only to end up with health issues, broken relationships and a financially unsuccessful game because they lost sight of what could be feasibly achieved.

Big productions like GTA 5 have specific committees to keep an eye out for this, reining in the project if too many features are planned, pushing the limits of deadlines and budgets.

On the other hand, indie developers have more control over their work and need to be their own supervisors. If GTA 5 had stretched itself too thin because adding additional feature X and Y would be “cool”, it wouldn’t be the critically acclaimed success it is today.

Another thing GTA 5 gets right is the ratio of content to scale. AAA titles these days pride themselves on how expansive their maps are and how much sheer content there is – you’d think that more is universally better. Thing is, even though the settings of Los Santos and Blaine County are large, together, they’re hardly the largest open world in gaming.

Instead, Rockstar knew to limit the physical size of the map to the amount of content they’d produce. Thus, GTA 5 has a large amount of unique content distributed evenly and organically throughout the action-space. Things aren’t too cramped nor are they too far between.

Relating gameplay content with map size is very specific to open-world sandboxes, but the principle can be applied to any game. The pacing, amount and length of content needs to be in balance.

There is no golden ratio and that “balance” varies depending on the project. Maybe a sombre exploration game is well balanced when quiet moments are predominant, where an action-packed FPS is well balanced when you keep the adrenaline pumping.

Generally, as an indie developer, realistic goals are essential, and no-one should be gunning for a spectacle the scope and size of GTA 5 right off the bat. However, that doesn’t mean that you can’t learn from the game and how it implements basic game design principles, because these principles are universal and GTA 5 implements them masterfully.

image source: Rockstar Games

____________________________________________________________________________________________________________________

Logan Smith
Logan has been obsessed with Rockstar Games ever since the Grand Theft Auto series went 3D with GTA III. He spends his time wandering Los Santos while eagerly waiting for Red Dead Redemption 2 to finally land.

 

 

 

Filed Under: Modern Gaming Tagged With: AAA, Grand Theft Auto, GTA, GTA V, GTA5, IndieDev, Modern Games, Nintendo Switch, PS3, PS4, Rockstar Games, Video Games, Xbox 360, Xbox One

Mind Bending Fun For Your Switch: Word Search by POWGI

April 18, 2018 By ausretrogamer

Darn it, we must have missed the memo on this one! As kids growing up in the 80s we absolutely loved crosswords and word search puzzles! You could imagine our delight when we saw that our beloved Nintendo Switch now has such a game, thanks to Lightwood Games!

Word Search by POWGI is a classic word game featuring 300 puzzles, which can be solved alone or with friends. This game will definitely keep your brain occupied for a while. The game follows Lightwood’s usual streamlined, no-nonsense approach. As a portable game, it’s a pocket puzzler that’s always ready to play when you are. Puzzles are expertly hand-crafted by POWGI and stuffed to the brim with words to find. Best part is that all the content is suitable for the whole family.

You can get your gray matter ticking with the playable demo with 4 sample puzzles, or you can go straight to the full version of the game which available to download, priced at £6.99 / €7.99 / USD$7.99 / AUD$11.99

Available now from the UK/Euro eShop and US/CAN eShop.

image source: Lightwood Games

 

Filed Under: Announcements, Modern Gaming Tagged With: Lightwood Games, Nintendo Switch, POWGI, puzzle, Puzzle game, Video Games, word search, word search video game

Nintendo Switch Review: Tengai

April 13, 2018 By ausretrogamer

Whoa, Zerodiv are absolutely on fire! Their latest Psikyo shoot’em up conversion, Tengai (aka: Sengoku Blade: Sengoku Ace Episode II) is brutally hard and oh so damn satisfying all rolled into one. If you are into superb mid-90s shmups, then you can never have enough shmups in your Switch line-up.

Tengai is a brilliant mix of horizontal shmup action (there is lots to shoot here which quenches the shmup thirst) with the flexibility to tweak difficulty levels, and trust us, you’ll be setting it to monkey mode in no time! Once you pick your character from a roster that consists of a Monk (Tengai) that shoots beads, a Ninja Warrior (Sho) that throws blades, a female Ninja (Junis) who uses her knives and shurikens, Katana that uses lasers, and the shrine maiden (Miko), who uses ofuda cards, then it is time to hit the skies over medieval Japan and dispense some justice. Each character of course has their own power-ups, which are pretty zany, from Tengai’s hawk, Sho’s mirrors, Junis’ mongoose, to Katana’s magical spear and Miko’s water spirit, these souped up powers should be used sparingly to clear the screen of all evil-doers.

The level design is linear till you come to level 5 where you face off against every previous mid-boss one after another. If you manage to get past these mid-bosses a branching path is presented prior to reaching the final boss for that epic final battle. By this stage you may be patting yourself on the back, but that would be premature as this end showdown is a timed affair, so if you do poorly, you will get your character’s ‘bad ending’ instead of a complete victory.

The gameplay also has a number of nuances like contacting enemies won’t cost you a life. Instead, your character’s firepower is downgraded, which makes progress tricky. So the object is to dodge and weave past all of the yellow/orange bullets that regularly fill the screen. Thankfully, Tengai doesn’t feel like a full-on bullet hell shooter, but there is certainly a lot going on all around the screen. If you think you will get some rest during play to enjoy the scenery, then think again! This game is full on – in a good way.

The sprite art in this game is damn gorgeous and the parallax scrolling is oh-so-ever-smooth, meaning that your eyes will thank you for the visual extravaganza! Complementing the visuals is the cool and distinctly oriental soundtrack which completes the atmosphere of the game.

We do sound like a broken record when it comes to games from Zerodiv, but this shoot’em up seriously deserves to be at the top of your Switch library – it’s shmuptastic!

image source: Tengai – Nintendo eShop

Disclaimer: Tengai was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: !Arcade!, classic, Nintendo Switch, Psikyo, Retro Gaming, Review, Sengoku Blade, shmup, shoot'em up, Switch Review, Tengai, Zerodiv

Review: Sol Divide – Sword of Darkness

April 5, 2018 By ausretrogamer

System: Nintendo Switch
Available: Switch eShop
Price: AUD $9.99 / USD $7.99

Zerodiv’s reputation to recreate awesome old school games on the Nintendo Switch is pretty much set in stone now (Ed: take that HAMSTER!). Their meticulous conversions of Psikyo’s games on the Nintendo Switch console are second to none. With a plethora of shoot’em ups under their belt, their latest Psikyo conversion is another shmup, but this time, it doesn’t involve space ships or souped up choppers – this one is refreshingly different!

Think Forgotten Worlds (to an extent) with a fantasy setting a melee and spell casting gameplay mechanic and you’d be pretty much on the money with Sol Divide – Sword of Darkness. Oh yeah, the standard graphics are also a departure with the use of CGI pre-rendered models turned into sprites and backgrounds – which actually look pretty good on the Switch.

The ever important gameplay will always be a deciding factor when playing these kind of games. Sol Divide plays like a regular horizontal scrolling shmup where you fly around the screen and using your attack button to fire and another for melee attacks. Combos are done by repeatedly hitting the melee attack button and a direction, whereas pressing both attack buttons casts a spell. Speaking of spells, there are eight of them you can learn in your quest – fire, freeze, thunder, meteor, slow, wind and fire body. There is also an extra character-exclusive spell making for a total of eleven distinct ways to unleash hell. Spells will cost mana to cast, however they can be refilled by way of melee attacks or pickups from fallen foes. Spells can quickly be cycled and selected by using the ‘L’ and ‘R’ shoulder buttons, making it a greater experience than the arcade game single button cycling.

As per the other Zerodiv Psikyo conversions, Sol Divide offers plenty of customisation such as filters and mucking around with the arcade-like DIP switches to personalise the gaming experience, like making it easy as pie or hard as hell with infinite continues!

So is Sol Divide – Sword of Darkness a worthwhile addition to your digital Switch games library? If you like horizontal-scrolling shoot’em ups with fighting and some light-on RPG elements thrown in the mix, then there is enough unique features in this game to warrant its place in your games library. Sword and vengeance starts now!

Disclaimer: Sol Divide – Sword of Darkness was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: arcade games, classic, conversion, Nintendo Switch, Old School, Psikyo, Retro Gamer, retrogaming, shmup, shmups, shooter, shoot’em ups, Sol Divide, Sol Divide - Sword of Darkness, Vintage, Zerodiv

Thimbleweed Park Physical Version Coming to PS4 and Switch

March 15, 2018 By ausretrogamer

Calling all physical game collectors! On March 30 — the one-year anniversary of Thimbleweed Park’s digital download debut — you’ll be able to pick up physical PlayStation 4 and Nintendo Switch versions courtesy of our friends at Limited Run Games.

For both PS4 and Nintendo Switch, Limited Run Games will offer a USD$34.99 standard version and a USD$64.99 collector’s edition that comes with exclusive “feelies” — just like the good old days. These releases will be region-free. Quantities will be limited and once they’re gone, they’re gone, so start saving your nickels, dimes, and arcade tokens!

You can find more details on Limited Run Games’ website: http://www.limitedrungames.com

Just in case you don’t know what all this Thimblweed Park business is about, here is the 101, but first, how it all started…

Thimbleweed Park began its life on Kickstarter, created by the co-creator of Monkey Island and Maniac Mansion, Ron Gilbert. Thimbleweed Park is definitely a homage to the aforementioned games, which is a pretty good thing we reckon.

Anyway, on with the Thimbleweed Park 101:

October 15, 1987 – A dead body is rotting under the bridge, but the 81 (sorry, make that 80) inhabitants of the once proud town of Thimbleweed Park have bigger concerns. The town’s founder recently died under mysterious circumstances. The hotel appears to be haunted. A giant slice of pizza roams the streets. And something sinister is going on behind the locked gate of the burned-out pillow factory at the edge of town — something that could consume us all.

Five people with nothing in common have been drawn to this weird, rundown place. They don’t know it yet, but they’re deeply connected. And they’re being watched.

  • Who is Agent Ray really working for?
  • What does Junior Agent Reyes know about the pillow factory fire?
  • Will the ghost, Franklin, get to speak to his daughter again?
  • Will Ransome the *Beeping* Clown ever become a decent human being?
  • Will aspiring game developer Delores choose her family over her dreams?
  • And most importantly: how come no one cares about that dead body?

By the end of a long, strange night, these questions will be answered — and you’ll understand why in a town like Thimbleweed Park, a dead body is the least of your problems.

Developer / Publisher: Terrible Toybox (based in Seattle)
Platforms: Mac, Windows, Linux, Xbox One, PS4, Nintendo Switch, iOS, and Android

image source: Thimbleweed Park

 

Filed Under: Announcements, Modern Gaming Tagged With: 80s, Limited Run Games, Nintendo Switch, Physical Game, PlayStation 4, PS4, Terrible Toybox, Thimbleweed Park, Video Games

Flipping Cool: Stern Pinball Arcade – Nintendo Switch

March 12, 2018 By ausretrogamer

Let’s get something straight off the bat, there is definitely room for two pinball video games on the Nintendo Switch! The gamer is the winner here as both pinball games on the Switch are unique in their own way to warrant them being in your games library.

Stern Pinball Arcade is distinct from Pinball FX 3 as it allows playing real world pinball machines on your Switch. And with the latest digital update allowing portrait mode (TATE) play and full in-game touch control, Stern Pinball Arcade is currently our go to pinball game on the Switch (sorry Pinball FX 3).

Look, you can now play Stern Pinball Arcade in TATE mode!

Oo’er, TATE loveliness

As mentioned earlier, playing real world pinball machines is this game’s main drawcard. We are huge fans of Stern’s real world machines, so to be able to play the likes of AC/DC, Ghostbusters, Star Trek, Mustang and Starship Troopers is pretty damn cool. For those of you that want to know exactly which tables you can play in Stern Pinball Arcade, here is the complete list (tables can be purchased in add-on packs):

  • Mary Shelley’s Frankenstein
  • Ripley’s Believe it or Not!
  • Starship Troopers
  • Ghostbusters Premium
  • Ghostbusters Limited Edition
  • Star Trek Vengeance Premium
  • Star Trek Enterprise Limited Edition
  • Harley Davidson / Third Edition
  • High Roller Casino
  • Last Action Hero
  • AC/DC Premium
  • AC/DC Back In Black Limited Edition
  • Mustang Premium “Boss”
  • Mustang Limited Edition
  • The Phantom of the Opera

Each table has leaderboards to chase for bragging rights whether you compete against friends or players around the world. There is also a Stern Challenge mode that sees you hitting a target score on each table to earn challenge points before moving on to the next. If you want to get to grips with a table and understand how to play it or dig deeper in its ruleset, then hit the instructions and table goals to get you up to speed.

Speaking of speed, Stern Pinball Arcade has got you covered. Ball trajectory and flipper aim is accurate, so hitting targets and ramps is easier, giving you that satisfied feeling when you make your shot! The greatest satisfaction of playing Stern Pinball Arcade on the Switch is that it has the fundamental concepts of gravity, force and acceleration down pat. If you can’t find these Stern pinball machines to play in real life, then Stern Pinball Arcade is your next best bet! Get flipping and tilting (actually, don’t tilt!).

Should we play Stern’s Ghostbusters in YOKO (horizontal) mode; OR …

TATE (vertical) mode? Hmm….

Better luck next time!

Let’s learn the Star Trek ruleset

Woohoo, full in-game touch control!

Stern Pinball Arcade add-on packs were kindly provided by Stern Pinball for this review.

____________________________________________________________________________________________________________________

Pinball Press
Pinball Press is your cool PR engine that drives awareness to pinball related products, events and news!

Follow Pinball Press on Twitter and Facebook

 

 

Filed Under: Pinball, Reviews Tagged With: game review, nintendo, Nintendo Switch, pinball, Pinball Press, Review, Stern Pinball Arcade, Stern Pinball Arcade Nintendo Switch, Stern Pinball Arcade review, The Pinball Arcade

DIY Nintendo Switch Pinball Controller

March 7, 2018 By ausretrogamer

Who needs Nintendo Labo when you can create your own custom Nintendo Switch pinball controller for less than a meal for two at Nando’s!

Stemage was nice enough to provide a bill of material and schematics to make this cool DIY Switch Controller for USD$26!


source: Stemage

 

Filed Under: Modern Gaming, Pinball Tagged With: $26 custom pinball controller for Nintendo Switch and Pinball FX3, diy, Nintendo Switch, pinball, Pinball Controller, Pinball FX 3, Pinball Nintendo Switch, Stern, Stern Pinball

JB Hi-Fi Staff Have Done It Again!

February 16, 2018 By ausretrogamer

We love our video game reviews and descriptions to be short, sharp and most importantly, witty!

Luckily for us JB Hi-Fi staff have a knack to nail their game reviews and descriptions. Who needs to read pages full of text when you can just rock up at a JB Hi-Fi and get informed on the spot.

Here are (quite) a few JB staff write-ups that caught our eye today:

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: GTA V, JB, JB Hi-Fi, JB HiFi, JB reviews, Nintendo 3DS, Nintendo Switch, PC, PlayStation 4, reviews, Video Games, Xbox One

Get Your Flippin Fix via Pinball FX3 on the Switch

February 4, 2018 By ausretrogamer

We have been playing pinball video games for over 3 decades and we still get a kick out of playing them. From Video Pinball on the 2600 to the awesome 21st Century Entertainment published pinball games (Pinball Dreams, Pinball Fantasies and Pinball Illusions) on the Amiga, this genre and its talented designers keep upping the ante on the realism. Granted, you can never replicate the real deal, but you can get close, very close!

With Zen Studios’ latest release on the Switch, Pinball FX3 (PinFX3), you get awesome realistic pinball gaming that can be played on your TV or in handheld mode. But wait, it gets better – the killer feature of PinFX3 on the Switch is that it can be vertically oriented to get the best vantage of the pinball machine being played. Unlike Pinball Arcade’s Stern Pinball, Zen Studios ensured that their game would take advantage of the Switch’s flexibility in screen orientation, thus making it the pinball game of choice to play on Nintendo’s premier console.

Horizontal vs Vertical!

There will be future tweaks to bring Pinball FX3 up to 60fps (it’s actually already quite quick, especially in handheld mode), things can only get better to what is already a solid package. With great licensed themes that are very reasonably priced (you can buy tables individually or in packs), it is a win win for the gamer craving their pinball fix.

So, how does the game play you ask? Well, again, the Switch is the perfect platform for a pinball game – shoulder buttons act as flippers, which are very responsive without any notable lag (in handheld mode). The ball physics are as close to mimicking real life pinball as you can get, and that is a good thing! The table design/layouts and the variations are so good, that we hope Zen Studios end up making some of these as real world machines!

Wishful thinking aside, each table is packed with modes and challenges to level up and customise your machine. This ensures that PinFX3’s replay value and longevity is guaranteed. Oh yeah, for those that love online play, you are in luck, PinFX3’s online features are awesome for some multiplayer pinball frenzy allowing you to get on high score leaderboards and participating in tournaments.

If you are into pinball, then we implore you to hit the eShop right now and download Pinball FX3. For those that want to try before they buy, you can download Pinball FX3 for free and try it out before you make decisions on purchasing additional themed pinball tables. Grab your Switch and get flippin!

Pinball FX 3 pinball table packs were kindly supplied by Zen Studios for this review

 

Filed Under: Modern Gaming, Pinball, Reviews Tagged With: Nintendo Switch, pinball, Pinball FX, Pinball FX 3, Pinball Life, Pinball Nintendo Switch, PinballFX3, PinFX3, Review, Zen Studios

Zero Gunner 2- Omnidirectional Mayhem On The Nintendo Switch

January 23, 2018 By ausretrogamer

Zerodiv are on a roll with their Psikyo arcade conversions for the Switch. Their last effort, Gunbird proved so popular in the ausretrogamer office, we had to ban it during work hours! And it looks like Zero Gunner 2- is no exception to this rule – it is another classic shoot’em up that we will have to limit play time so work can be done around here.

Zero Gunner 2- (ZG2-) is a mouth-watering shmup that tests your flight and shooting mettle with a twist. What twist are we referring to? Well, ZG2- bucks the trend of being either a vertical or horizontal shooter by being best described as an omnidirectional shmup! This may put some noses out of joint with shmup traditionalists, but once you get the hang of it, it is damn cool. We found that this game suits the Switch’s handheld or tabletop mode perfectly. Actually, the game is awesome to play on a big widesceen TV too, but don’t expect the graphics to blow you away – they are functional, but you have to remember that this was a turn of the century shoot’em up that has now been spruced up for 2018.

Zero Gunner 2-’s gameplay is fast and furious. Since it is an omnidirectional shmup, enemies fly out from all over the screen at a rapid pace which ramps up the challenge considerably. Thankfully, you can decrease the difficulty to child-like, which we did. The control mechanic may also throw players off as you change directions you must also change direction of your firing. Unlike a twin-stick shooter, in ZG2- you must use the Y or A buttons to adjust your facing / firing direction, which can be disorienting until you get used to it. Having said that, the ZG2- control mechanic of changing your facing and firing direction is the hook, a point of difference for this game if you will. To survive and get further in this game, you must get to grips with changing directions quickly to dispatch all enemies coming at you. Some may think this as a gimmick, but we say it is a cool feature that sets Zero Gunner 2- apart from your traditional shooters.

Just like other shooters, you get a choice of gunships (three to be exact) which have standard auto-fire shots that are complimented by a special attack-shot which packs some punch! Your chosen gunship’s firepower can also be upgraded by collecting P-lettered tetrahedrons (P for Power!) which greatly help in dispatching enemies than the puny single-shot, thus ensuring steady progress.

The longevity of this game, which has 7 stages, is dictated by what you want out of it. If you want to play through each difficulty level (Very Hard is insane!) or if you are into chasing high scores or you just love having a blast with a mate in two player co-op mode, then this game is for you! If none of these interest you, look elsewhere, for everyone else starved of old school shmup action, GET TO DA CHOPPA NOW!

Price: AUD $9.99 – Nintendo Australia eShop
Available: January 25 2018

image source: Nintendo

Zero Gunner 2- was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: 333399, game review, Nintendo Switch, Psikyo, retrogaming, Review, shmup, shoot'em up, Zero Gunner 2, Zero Gunner 2 review, Zerodiv, zerodiv zero gunner 2

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