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You are here: Home / Archives for Nintendo Switch

Nintendo Switch

Dimension Drive: A Blast With A Twist

January 18, 2018 By ausretrogamer

Let’s get one thing straight, we are lucky to have Dimension Drive! Why lucky you may ask? Well, it goes something like this – 2Awesome Studio made up of two Dutch ex-space engineering indiedev decide to go the Kickstarter route to raise funds to produce Dimension Drive. The Kickstarter ends up being wildly successful and after much celebration, it was found that they had been trolled! Hearts were broken.

Alas, like a phoenix rising from the ashes, 2Awesome Studio weren’t going to give up on their dream of producing Dimension Drive for us mad shoot’em up gamers. Actually, 2Awesome Studio pulled off a Lazarus of Bethany of sorts with Dimension Drive! Released on PC, Mac, Linux and the Nintendo Switch, this intense space shmup is no ordinary vertical scrolling shooter, it challenges the player to fight across two battlefields on a single split-screen! Sounds nuts yeah? Not really, this unique teleportation mechanic makes the game stand out from other traditional shmups you may be used to playing on the Switch.

With the teleportation jump feature, the player can instantly dodge waves of bullets, reach secret areas and the best part, surprise enemies – PEW PEW PEW, take that! Play solo or turn it up to 11 pilots with a local co-op partner to give your enemies hell when you team up on one screen, or split up to grab as much loot as possible. Unlock and power up a variety of weapons like the Flak Shotgun – an overpowered beast that blasts ships to atoms at point blank range or the burning wall of space death streaming from the flame-thrower like Plasma Torch. Master advanced techniques like the Drift Drive that lets you dodge bullets in a split second or even flip into Reverse Drive to hit enemies when they least expect it. You fight through a richly detailed sci-fi adventure which unfolds the secrets of the Dimension Drives, allowing you to climb the global leaderboards in four different difficulty modes ranging from Normal (for a balanced challenge) to Insane if you like living in a world of pain!

Dimension Drive is an easy shmup game to recommend for Switch players looking for a fresh take on an old school genre. This game can be tough, but it’ll ultimately rewards those that persist. Get Dimension Drive for your Switch (it’s only $19.99AUD) and do not reconsider – you have come way too far to surrender now! Pew pew pew!

image source: 2Awesome Studio

 

Filed Under: Modern Gaming, Reviews Tagged With: 2Awesome Studio, Dimension Drive, Dimension Drive Review, eShop, game review, Nintendo eShop, Nintendo Switch, shmup, shoot em up

RIVE: Ultimate Edition – Twin Stick Mayhem on the Nintendo Switch

December 20, 2017 By ausretrogamer

We are always told everything in moderation is good for you. Pfft, stuff that, RIVE: Ultimate Edition doesn’t do things in moderation – it’s full on from the get go!

Get your twitch senses ready, as Two Tribes’ final game, RIVE: Ultimate Edition is pure twin stick shooting mayhem on the Nintendo Switch!

RIVE: Ultimate Edition eases you into the game (sort of!) by blasting away asteroids (reminiscent of Atari’s Asteroids, with scrolling!), but that then gives way to some pretty hair-raising action as you manoeuvre your spider-tank with one stick and aim and shoot with the other. Sounds simple enough? RIVE ramps up the difficulty quite quickly (even in easy mode), but persistence is rewarded by etching away at each level – checkpoints do help with your progress. The mayhem onscreen may feel overwhelming at times, but you will get used to it as you hone in your skills at moving around and shooting. There is also some very cool banter between the rogue AI and your pilot, which will make you laugh with its cheesiness, but it helps to keep things lighthearted, as you will invariably have palpitations at the swarm of enemies that come at you like kamikaze pilots! The aim is to constantly be on the move, and power up your spider-tank to take out the rogue enemies.

RIVE goes an ‘Ultimate’ step on the Switch by introducing co-op/copilot mode. This takes advantage of the split Joy-Cons, allowing one player to pilot and another player to ‘man the gun’. Controls switch over when you die, leading to some chaotic and hectic gaming sessions. This extra layer, coupled with the HD Rumble effect makes the game even more enjoyable to play. And just another interesting titbit, we love the ‘Guru Meditation’ error message thrown in for good measure – a nod to the great Amiga 16-bit computer, many thanks Two Tribes!

As the saying goes, it’s great to go out on top. Seeing that RIVE: Ultimate Edition on the Switch is Two Tribes’ final game, they sure are going out in style and at the top of their game (no pun intended).

RIVE: Ultimate Edition is pure twin-stick shooting heaven. What a way to go out Two Tribes, you know how to get our hearts racing!

Hit the Nintendo eShop right away and get this!

Price: $12.75 (US/Canada) / £13.49 or equivalent (UK/EU/AU)

* RIVE: Ultimate Edition was provided by Two Tribes for this review

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, nintendo, Nintendo Switch, Rive, Rive review, Rive Review Nintendo Switch, Rive Ultimate Edition, twin stick shooter, Two Tribes

Crawl Review – Nintendo Switch

December 18, 2017 By ausretrogamer

Crawl is an innovative and refreshing take on an indie dungeon crawler; your friends are your enemies. Up to a group of 4 players can play together locally (AI replaces the other 3 in single player) and as the human player moves through each room and each level (reminiscent of Diablo), every object/trap/monster summoning circle can be manipulated by your 3 ghostly friends to bring about your demise so they can take your place as the human. The aim being to become the first player to get to level 10 as human so they can tackle the final boss (which is also controlled by the other 3 players).

Mutually inclusive levelling mechanics along with upgradeable monsters and purchasable weapons/items (there is a safe-room like shop on every level to provide some much required reprieve) adds depth to the game so that it’s not simply about who can be human for as long as possible; it is imperative to be powerful both as ghost and human to give you the best shot at making it to the final boss first. There is a deeper level of strategy involved here that I feel would be advantageous to the players who can best exploit them.

From the moment you boot up the game, where it asks you to ‘insert coin’ rather than the ubiquitous ‘press any key’, to the hectic race to level 10 to the exhilarating final boss battle, Crawl is wonderfully retro and a joy to behold. The pixelated graphics brings back memories of classic beat’em ups whilst the cheesy announcer and pumping music reminds of the best of the 90s era arcade games. It is also punishingly difficult; you are supposed to die…a lot, as foreshadowed by the introduction, where you are pitted against powerful monsters with impossible odds of survival.

A typical session may only last 15 to 30 minutes, however with randomly generated dungeons and the frantic moment to moment gameplay, each round is refreshing and getting to the end is often greeted with a sense of achievement and relief at the same time; I beat the boss with what must have been the last sliver of health left on my first try.

I played the review copy of Crawl on the Nintendo Switch (scheduled for released tomorrow – 19th of December), and the game is perfectly suited to the system with the joy cons enabling easy local multiplayer and further solidifies Nintendo’s focus on quality indie games with the Switch system.

Crawl is not a game for everyone, however if you have a few mates around and enjoy a fun retro inspired local multiplayer game (at time of writing there wasn’t any online multiplayer features), then Crawl is an easy recommendation.

Release Date: December 19, 2017
Price: $19.99 AUD, $14.99 USD,  €14,99 EU, £12.99 GBP

*Crawl was supplied for review by Powerhoof

____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Crawl, Crawl Review, Dungeon Crawler, game review, IndieDev, Nintendo Switch, Nintendo Switch Review, Powerhoof, Review

Gunbird Review on Nintendo Switch: It’s Shmup-tastic!

December 13, 2017 By ausretrogamer

If you are a long time shoot’em up fan, there is no doubt you would have come across Gunbird on other platforms (or in the arcade). If you have fond memories of Psikyo’s beautiful vertical shmup and are now in possession of a Nintendo Switch, we reckon it is time you reacquainted yourself with Gunbird.

Let’s start by saying that Zerodiv have done an absolute corker of a conversion on the Switch. Not only can you play Gunbird in landscape form, you can also turn your Switch 90 degrees and play it like it should be, in portrait /vertical goodness. If the label Psikyo sounds familiar, it may be due to their pedigree in games, one example being Aero Fighters 2 (Sonic Wings 2), which we absolutely love. Lucky for us (and you too!), Gunbird hits the shmup sweet spot by being up there with the aforementioned beauty.

The premise of the game doesn’t really matter, but for those that want the back story, Gunbird provides 5 protagonists, each one with their own special chosen craft. The story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of the Magic Mirror of Atra to make their wish. The antagonists are a group called The Trump, yep, you read that right, The Trump, who are lead by the fearless female, Rogue.

Just like all great vertical shoot’em ups, Gunbird has a plethora of power-ups to pick up to bling out your artillery to ridiculous levels and also bombs, which are in limited supply, so they should be saved for the awesome boss fights!

Gunbird can be played in single player or with a friend in co-op mode – which amps up the playability! The cut-scenes between stages are quite funny and add to the charm of this exquisite shmup.

Gunbird ticks all the right boxes for a shoot’em up and we are glad that it’s not one of those full-on bullet-hell type games, although you can dial up the difficulty for it to be one. This game caters for all skill levels, from monkey (yep, apparently monkeys  can’t play as well as a child) to rage-inducing hardness.

In conclusion, if you are into shoot’em ups, then Gunbird should be an instant buy. At AUD$9.99, it really is great value. Gunbird is an absolute 10/10 blast that should be in your Switch games library right now!

Gunbird was kindly provided by Zerodiv for this review.

Filed Under: Modern Gaming, Reviews Tagged With: !Arcade!, eShop, game review, Gunbird, Gunbird review, Nintendo Switch, Psikyo, Review, shmup, shoot'em up, Video Games, Zerodiv

Going For A Spin on the Switch: Mantis Burn Racing

December 8, 2017 By ausretrogamer

What do Super Sprint, Super Off-Road, Micro Machines, Circuit Breakers, Super Cars and Over Top have in common? Ok, not Over Top, but the rest are all classic overhead or top-down racing games. Well now you can add VooFoo Studio’s Mantis Burn Racing on the Nintendo Switch to this illustrious list. Mantis Burn Racing (MBR) is an instant classic!

As devout retro gamers, of course we are going to compare contemporary games with games we loved playing many decades ago. Mantis Burn Racing gives us the same thrill we felt when we played Super Sprint – a massive rush of adrenaline while drifting around corners and jostling for that lucrative first place. The thing that MBR has over some of the top-down golden oldies is that it is feature rich and can be played in various ways – docked, handheld and tabletop! Imagine if MBR could have been played with a steering wheel – that would have made it pretty much perfect.

So what’s MBR all about then? Well, let us tell you – it’s an immersive modern top-down racer that combines exquisite physics-based gameplay with intuitive arcade racing where your driving skills are put to the test in 12 stunning tracks (of varying environments) with five unique classes of vehicles over an 11-season single-player career with more than 150 events and 13 event types! There is enough here to keep you playing for ages and to totally bling out your vehicle to ensure your ongoing podium success.

Talk about being packed to the rafters, MBR’s feature list on the Switch is an embarrassment of riches, which include:

• Split-Screen Multiplayer – Compete on one console in classic couch-style split-screen races for up to 4-players.
• Go Head-to-Head – Take on friends in 2-player local split-screen races using individual Joy-Con™ controllers with players sitting ‘cross-table’ at opposite sides of the Nintendo Switch™.
• Local Wi-Fi Multiplayer – Connect multiple Nintendo Switch™ consoles and race together without the need for a connection to the internet.
• Cross-Network Play – Take the competition online with up to 8-players and race against opponents on other platforms with Cross-Network play.
• RPG-Style Upgrades – Fine tune your vehicle’s handling and performance via a RPG-style upgrade system that presents players with deep tactical choices.
• Consistently Smooth 60fps – in both TV mode and Handheld mode.

Oh yeah, we can’t forget to also mention Robert Allen’s mesmerising audio tracks, from Mantis Burn, Appetite For the Finish to Kicking Up Salt, Welcome To The Big Time and Closing The Gap – they all compliment the game perfectly.

When it comes down to why we love MBR we can pinpoint a myriad of things; from its excellent physics drift engine and vehicle control, its awesome vehicle upgrades, to its career mode that provides depth and replay value and last but not least, playing against other humans, either local or online always provides immeasurable fun (as long as you win!).

Mantis Burn Racing on the Nintendo Switch is highly recommended and we reckon it should be on your list of must have games. Go and grab it and let’s race!

image source: VooFoo Studios

Mantis Burn Racing was provided by VooFoo Studio for this review.

Filed Under: Modern Gaming, Reviews Tagged With: game review, Mantis Burn Racing, Nintendo Switch, Review, Super Sprint, videogame, VooFoo Studios

A Retro Gamer’s Review of LUMO on the Nintendo Switch

November 23, 2017 By ausretrogamer

Hang on, this isn’t an old game on an old system. What am I doing reviewing a game on a current gen console?

That is an easy one to answer – I am definitely a sucker for anything that has references to the 80s, especially video games. My expectations were high of Lumo on the Switch, and right now, I can safely say that the game has exceeded my expectation by a long shot!

Screeeeeeeech, the load screen takes us back to 1985!

As soon as I started Lumo it grabbed me by the scruff of the neck and injected its nostalgia with its screeching and decompressing loading screen, just like my C64. Once I got to the menu to select the type of game I wanted to play, of course I opted for the old school ‘3 lives and you are dead’ option. Perhaps my retro tinted glasses totally missed the option to play the game with infinite lives or perhaps I am just a sucker for punishment.

Playin’ it old school!

When you begin playing Lumo, the immersion of being in the game is immediate, from your character walking through a room full of micros and arcade machines (hello 1980s!), to then being zapped ‘inside the game’!

Looks like our monthly Amiga Users Group meet-up!

Had to stop and admire the view

If you haven’t figured it out by looking at the screenshots, Lumo is an isometric platform puzzle adventure game in the mould of Ocean’s Head Over Heels and Ultimate Play The Game’s Knight Lore from 1984 – a great pedigree indeed. Don’t be lulled into thinking that Lumo is a reskinned Head Over Heels or Knight Lore – it isn’t. It stands on it’s own, with great and absorbing level design that makes you want to explore and see what’s behind each door. The control mechanics fit the Switch Joy-Cons like a glove – it literally becomes second nature the minute you start playing the game! The aural and visual extravaganza also had me smiling from ear to ear – this game looks and sounds ace!

Zap! That Speccy is dangerous!

Well the fun really starts once you start exploring rooms and completing puzzles. Did we mention that there are 400 rooms to complete? Wellllll, I guess Lumo will provide the longevity required to keep coming back to it, especially when played like it’s 1985 (3 lives and you are a goner!). I haven’t played Lumo on other platforms so it is hard to compare, but what I can tell you is that it plays beautifully on the Switch, either docked or handheld. Lumo is a challenging, rewarding and magical experience that is truly a love letter to the golden age of exploration adventure video games. If you haven’t already got Lumo, then I would highly recommend you hit the Nintendo eShop and get it quick-smart!

Take a bow Gareth Noyce, you’ve got me hook, line and sinker with your beautiful Lumo!

Lumo (digital) is available now in the Nintendo eShop store. The physical edition (AUD$69.95) will be released tomorrow (November 24)!


Lumo game and images were supplied for review by Rising Star Games

 

Filed Under: Modern Gaming, Reviews Tagged With: !Arcade!, Knight Lore, Lumo, Lumo Nintendo Switch review, Lumo review, Nintendo Switch, Nintendo Switch Game Review, Rare, Review, Rising Star Games, Switch, Ultimate Play The Game

Death Squared Review – Nintendo Switch

September 20, 2017 By Aaron Clement

Death Squared broke me.

Now, I don’t mean broke as in a “made me break stuff” kind of way. Rather that on multiple occasions Death Squared reduced me to a near-blubbering mess of a person struggling to comprehend just how I’d solve the puzzle facing me. Yet eventually I’d overcome it, but that fleeting euphoria would last as long as it took for the next level to appear. I’d even go as far to say that there were definitely times where it invoked memories of another isometric problem-solving game from my past, one that also featured two characters who drove me head over heels insane at the best of times…

Reminiscence aside, Death Squared is a 2017 3D isometric cooperative puzzle game from Sydney gamedev SMG Studios. It’s based around an incredibly simple concept: Move your AI ‘bots from point A to point B. That’s it! Sounds easy in concept, right? Once you start throwing lasers, moving platforms, and needing to coordinate moves into the mix, suddenly you’re heading towards ‘broken’ territory. As an added bonus Death Squared is as couch co-op friendly as it gets, meaning that it’s another delightful game to play with people you don’t want to have to like for much longer.

While Death Squared can be enjoyed with up to 3 other people, I opted to spend the bulk of my time slogging through the 80 level single player story mode. I started out simple enough – move from the starting point to the round circles that serve as the goal. As the levels progress, more and more elements are introduced that forced me to use the tricks I’d learnt in a completely different way. The progression feels natural, and I never found the difficulty being artificially ridiculous just for the sake of slowing my progress down. There are times where it does feel like a struggle to push through lots of levels in a single sitting, with my 20 minute bus ride each day feeling like an optimal playtime before I started feeling broken and needing to stop. Your mileage may vary here, but it’s something that is negated by the more people you have to play it with.

Trying to enlist some celebrity assistance

So what about the story you ask? It revolves around a slacker named Dave (Voiced by Rice Pirate Mick) and his virtual assistant IRIS (also voiced by Rice Pirate Mick!). Dave’s a level 1 supervising technician at a futuristic robotics company who has one job: to monitor the AI Test ‘Bots (you!) as they go through their paces. Mick’s delivery and timing on his lines is fantastic, and really sells the banter between the two. This all plays out in the background as you work through the story mode along with the odd company email load screen, and complements the mode well.

When I’m Sixty-fouuuur

It’d be harder if the controls were unwieldy, but beyond a couple of times where I did something dumb and found myself getting stuck on the geometry, the twin-stick control method works pretty well. Left stick moves the Red ‘bot, while the right stick moves the Blue ‘bot, and this setup even plays into the puzzles in later stages. This can make for some rather tricky times when playing solo, as my brain would often assume the left stick corresponded to ‘bot on the of the screen, only to have the other one suicide off a ledge. I even tried giving one of the Joycons to my 5 year old, but he proved to be more frustrating than trying to just do it myself. To him, watching the colourful square dive off the edge and explode was the absolute height of hilarity! The edge detection on the platforms can be a little touchy at times, as I’d find a bot tumbling to its doom despite swearing I had ample space to maneuver. These moments were rare though, which is reassuring for a game that involves some fairly precise movements at times.

Booooom

One thing I’ll say is that this is a game that feels more at home on the Switch than any other platform I’ve seen it on (which is to say, Death Squared is on pretty much everything!). Given the Switch ships with two Joycons by default and the “pick up and play” nature of the system, this makes Death Squared a really good first game to grab if you’ve just gotten the console and want some co-op games to play. Add a pro controller or two into the mix, and there’s a party right there!

Did I mention it’s also only $14.99 on the Nintendo eShop (and slightly higher on other platforms)? Given there’s a good 8-10 hours of play in the story mode, and many, many more hours in the Party or super-hard Vault, Death Squared is definitely worth checking out.

Death Squared was reviewed on the Nintendo Switch. Played story mode to completion, and ran through a handful of the Party mode levels. Review code provided with thanks to SMG Studios.

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Co-host of the Press Play On Tape Podcast. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Aaron Clement, blahjedi, Death Squared, Joycon, Nintendo Switch, Review, video game

Sonic Forces: Gameplay Footage Teaser

March 20, 2017 By ausretrogamer

Just in case you missed it, at last week’s SXSW (South by Southwest) in Austin, SEGA revealed the first gameplay footage of the upcoming Sonic Forces game. We must admit, it is great to see Sonic back in force (Ed: sorry, it was there for the taking). The blue blur is smooth and as speedy as ever!

Sonic Forces, the latest in the Sonic the Hedgehog games series is being developed by the gun Sonic Team. The game is scheduled for release later this year on the Nintendo Switch, PlayStation 4, Xbox One, and PC!


source: Five Star Games

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: classic game, Nintendo Switch, PC, PS4, sega, Sega Sonic, Sonic Forces, Sonic Team, Sonic The Hedgehog, Xbox One

Price Evolution: is Nintendo Switch following the pricing trend from the past?

February 22, 2017 By ausretrogamer

Article provided by Cuponation Australia. Prices quoted are in US Dollars

Cuponation Australia, a specialist in savings, delved into some market research to see how the prices of videogame consoles has changed through the last 30 years. The data includes prices from the launch of the first Nintendo video console in 1985 till their latest console release, the Nintendo Switch (March 2017). To see the evolution of prices, the research considered the inflation rate from the corresponding year of release.

Gaming has become cheaper by 24% (on average) over the last 30 years
The result shows that nowadays consumers are paying 24% less than 30 years ago. The price trend shows that each brand had lowered their prices since the launch of the first videogame console. It seems that Sega became 32% cheaper by their last console, Playstation cut their prices by 15%, Xbox and Nintendo by 25% and 29% respectively. The first videogame console produced by Nintendo, the NES, would cost $420USD nowadays which is already more than what you would pay for the Nintendo Switch. We obviously would not know the impact of inflation to the cost of the Nintendo Switch in future years.

Nintendo remains consistent in its pricing policy
The launch prices of Nintendo systems have remained relatively stable over the last 30+ years, with the exception being this year. The Nintendo Classic Mini from 2016 was not taken into consideration as it was not a next gen console. In relation to consoles from Xbox, PlayStation and Sega, consumers would notice some significant jumps in pricing over the decades – the launch of Sega’s Saturn in 1995, would cost $629.29USD in today’s money and the PlayStation 3, launched in 2007, would cost $578USD today.

The top 3 closest competitors in terms of price to Nintendo Switch ($299USD):
1) Xbox One S, launched in 2016 with inflation price of $299USD
2) Nintendo 64, launched in 2005 with inflated price of $298USD
3) Sega Dreamcast, launched in 1999 with inflated price of $288.11USD

source: Cuponation Australia

 

Filed Under: Modern Gaming Tagged With: Console price comparison, Console Prices, gamers, gaming, gaming console price comparisons, Nintendo Switch, Video Games

Wonder Boy III: The Dragon’s Trap

January 23, 2017 By ausretrogamer

Wonder Boy III: The Dragon’s Trap is Ms. Ausretrogamer’s favourite Sega Master System game, so to say she is excited for the remake of the 1989 classic would be a gross understatement!

The Dragon’s Trap remake is being developed by Paris based Lizardcube and published by the awesome DotEmu! We eagerly read each development blog entry for how things are panning out, and we wait with bated breath for this game to come out on all modern consoles, including the Nintendo Switch and also PC.

No matter your choice in systems, 2017 is going to be a great year for gaming! We can’t wait for The Dragon’s Trap.

wb4

wb3

wb2

source: The Dragon’s Trap

 

Filed Under: Modern Gaming Tagged With: Nintendo Switch, PC, PS4, Steam, The Dragons Trap, Wonder Boy, Wonder Boy 3, Wonder Boy III, Wonder Boy III: The Dragon's Trap, Xbox One

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