• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for Pinball Expo

Pinball Expo

Pinball 2000: Party Like It’s 1999

November 29, 2019 By ausretrogamer

There is no doubt that pinball is currently going through a great resurgence and is the ‘in’ thing right now, but the silverball game was struggling to stay relevant in the 21stcentury and was subsequently killed off in October 1999 before it could showcase the future of pinball with the Pinball 2000 platform. Wow, that was 20 years ago!

To observe the anniversary of pinball’s downfall, let’s turn the clock back two decades. It was the last year of the nineties and the last for the 20th century, so just like Prince sang many moons ago, “I’m gonna party like it’s nineteen ninety-nine”! Ah 1999, we were all panicking about the inevitable doom that the Y2K bug was going to befall on all of us, but at least the year started well for pinball.

The story goes back a few years to 1997, the then President and CEO of Williams (WMS), Neil Nicastro, challenged the pinball division to come up with something new or risk being closed down. Williams’ designers worked hard throughout 1998 to come up with something innovative, a brand new kind of pinball machine, which became Pinball 2000. Pinball 2000 (P2K) fused video with classic pinball gameplay, almost like an early augmented reality (AR), it aimed to preserve what was great about pinball yet opening up new possibilities for a product that was on its last legs.

One of the most successful pinball designers of the decade, George Gomez and Pat Lawlor had shown their new modular creation and future of pinball, with the official unveiling of the Pinball 2000 architecture and the first game on the platform, Revenge From Mars, in January 1999. Even though Pinball 2000 was a success with Revenge From Mars selling 6800+ units, Williams’ President did not see that his pinball division had innovated enough to reinvigorate pinball. Once the last Pinball 2000 machine, John Popadiuk’s Star Wars: Episode 1, was released, Neil Dicastro and his executive team dropped a bombshell by jettisoning pinball in favour of gaming (gambling) slot machines, which was very lucrative for Williams. This meant that the next two Pinball 2000 machines, Wizard Blocks and Playboy, would never see the light of day – which is a darn shame. Closing down the Williams pinball division seemed like, at the time, the death of pinball.

As history would have it, the story of Pinball 2000 came to be, and its inevitable death, at the hands of Williams’ executives, but there was one company that survived and kept the pinball light flickering, Stern Pinball. A lot has transpired in pinball since 1999, with a new golden age that is currently in full swing, so the rest, as they say, is history. Long live PINBALL!

PS: There is a great in-depth documentary on Pinball 2000, TILT: The Battle To Save Pinball, which you can watch on Amazon Prime right now!

 

image sources: pinball2000.de & The Arcade Flyer Archive

 

If you appreciate what we do, please feel free to show your appreciation via the ausretrogamer virtual tip jar. Thank you 🙂

 

Filed Under: History, Pinball, Retro Gaming Culture Tagged With: Bally Pinball, Bally Williams, Cameron Silver, Death of pinball, Death of pinball in 1999, Duncan Brown, George Gomez, Greg Freres, Greg Maletic, History, Holopin, John Popadiuk, John Youssi, Pat Lawlor, Pin2K, pinball, Pinball 2000, Pinball Expo, Pinball History, Pinball Press, pinballpress, Revenge From Mars, Star Wars Episode I, Stern Pinball, tilt, Tilt Film, TILT: The Battle to Save Pinball, WEG, Willaims Bally, Williams Electronic Games, Williams Pinball, Wizard Blocks, WMS

Made In Australia: Haggis Pinball

November 22, 2019 By ausretrogamer

It takes a special kind of talent and a lot of guts to take on the challenge of creating a pinball machine and a fully-fledged pinball manufacturing company. With good old Aussie ingenuity and entrepreneurial spirit, Damian Hartin has done just that!

Like all of us, Damian got bitten by the pinball bug a few years ago, but unlike most of us, he decided to change careers and create a pinball company, Haggis Pinball. We recently played Haggis Pinball’s debut title, CELTS, which was a pre-production model. We were so intrigued by how this feat was achieved in a relatively short amount of time, that we had to grab Damian and ask him all of our burning questions about his journey to becoming a pinball mover and shaker, and what the future holds for Haggis Pinball. Kick back, relax and read Damian’s journey in pinball….

Damian Hartin – Founder & CEO, Haggis Pinball

AUSRETROGAMER [ARG]: Tells a bit about your career background, as we understand you were in IT before all of this pinball stuff? What exactly did you specialise in IT?
Damian Hartin [DH]: Computers and computer-related jobs were becoming a “thing” when I was in year 11 at high school. Being a subject I could get relatively good marks at without a lot of effort (something that was very appealing to 16-year-old me), seemed like a good career choice. As life would have it, my first job was in admin at a small manufacturing company in the town where I grew up, that was followed by a course in computer programming and then work as a croupier at the newly opened Crown Casino here in Melbourne. While working at the Casino, a position came up in the MIS/IT department, and I thought I should see if the computer course and my interest in IT were well-founded. I proceeded to spend the next twenty or so years working in just about every aspect of IT from Help Desk and Support through to network and system administration, software development, management, and consulting. About six years ago, I started up a professional services/IT consulting company and dabbled in Home Automation and Security. After deciding to shut down the Automation business a little over twelve months ago, I found myself in the fortunate situation of having spare time and income that was still being derived from the professional services business. Looking for my next challenge and something that I could be more passionate about, pinball, in effect, found me when I saw a Pin*Bot come up for sale at a local auction house, and the rest is history.

ARG: What was the spark that made you decide to make a career change and make pinball your new vocation? 
DH: After buying my Pin*Bot and looking into pinball in much more detail than my teenager memory afforded me, I began to realise and appreciate the depth of the machinery and hobby. Seeing just how many disciplines and how much creativity goes into making a pinball machine enthralled me. When I realised that it was a real possibility for me to make one, that was all the spark I needed.

ARG: We are intrigued to find out, how does a mere mortal go from being in IT to then becoming a pinball designer, mechanical engineer, software and sound engineer, manufacturer and distributor in such a short amount of time? From the outside looking in, it just seems impossible!
DH: I love a challenge, and I love to create. I have always been a ‘generalist,’ a buzz IT term I heard once that probably describes me a little nicer than ‘Jack of all trades, master of none’. The thing I love about software development is being presented with a business requirement from a company that there is no existing solution. That process of evaluating the needs, imagining a solution, and then working through everything that is required to bring that to life is addictive. It can be a complete pain and unbelievably frustrating, but completing the challenge is hugely satisfying.
When you look at pinball and all the aspects that make it up, it couldn’t be more of a perfect fit. For me, I focus on compartmentalising each of the tasks so they can be addressed in isolation. As I needed to learn everything from scratch, this meant that I could tick off items one by one and build up a more holistic skill set in the process without being overwhelmed by an unassailable mountain. When you then add in a degree of stubbornness and perfectionism, with a tight deadline, excellent support group, and very little sleep, then the war of attrition swings in my favour 🙂

ARG: We are aware that this is a difficult industry to be in, so what sets Haggis Pinball apart from others that have come and gone?
DH: While my intent from the very start was to build a manufacturing company, it was both essential and gratifying for me to learn every aspect of what it takes to make a pinball machine, and then set about doing just that. One of the benefits of starting small and with no prior knowledge was that I needed to understand every process intimately, and that let me simplify/enhance wherever possible. Being in Australia also meant that I didn’t have easy access to other pinball manufacturing suppliers, so I needed to become self-sufficient as much as possible. With a reduced reliance on external suppliers, I can make decisions and affect manufacturing outcomes very quickly to implement efficiencies in both time and money. We are also proud of our ability to offer customisation to our pinball machines; this will allow customers to effectively build a limited edition one of one pinball machine for themselves. ARG: We like the sound of that differentiation!

ARG: Is it difficult switching hats between being all business (as the CEO) to then being a pinball designer/creator? How do you manage this and where do you find the time?
DH: Yes, and I have no idea! Setting such tight deadlines as we did for TPF (Texas Pinball Festival) and Pinball Expo (Chicago)/ Flipout 2019 (Melbourne), meant that you don’t have the luxury of procrastination. Often, making decisions is the easy part, convincing yourself or a large team that it is the right decision can often take time. So, by backing my intuition and the opinions of a very small group of people, I forged ahead and just refused to be waylaid. I have been working full-time on Haggis/Celts since January this year, and my background in corporate IT has helped with identifying, prioritising, and managing the workload.

ARG: What has been the most difficult aspect in your journey so far in creating Haggis Pinball? Also, what has been your biggest sacrifice?
DH: Everything! Seriously. I love a challenge, and I love creating. Still, I have a very firm understanding that any undertaking such as this will be the hardest thing I have ever done, and will always demand more than I initially anticipated. Every single step has started with a question, “How do I do that?” which I then set about figuring out. Some tasks took longer than others, such as getting the geometry right, but each one presented a unique and difficult challenge. Easily the most significant sacrifice has been time. My wife and four year old have been incredibly supportive, spending a lot of “family” time with me working on pinball while it has wholly monopolised my life over these last twelve months.

ARG: Wow, we have gone six questions and haven’t asked about your first game, CELTS! Tells us how this game came about and the timeframe it went from an idea to being played at Pinball Expo in the US and Flipout 2019 in Melbourne last month? 
DH: I started the company in September of 2018, and Celts, as a theme, came about just eight weeks prior to the whitewood being shown in Texas in March of 2019. Off the back of a successful showing and some great feedback from the community, we set about establishing our supply chain, setting up a premise ready for manufacturing, and working through all the nuances of the playfield and cabinet design. In the following five months, we finalised the development of the whitewood into the prototype that was unveiled at Pinball Expo and Flipout 2019. So, in thirteen months, I came from not knowing how to open the backbox on my newly purchased Pin*Bot to starting manufacturing of our first Pinball machine; Celts.

ARG: We played the CELTS prototype at Flipout 2019, and without blowing smoke up your you-know-what, it really surprised us (in a good way) in how brilliant and solid the total package felt. What has been the reaction to the pinball machine?
DH: The reaction and feedback have been extremely positive. People have enjoyed the gameplay and playfield layout, and have been somewhat surprised about how deep the ruleset is for this game. The art and sound package are excellent, and the quality of the finish, we feel, is as good as any other current manufacturer in the market right now. We’ve also innovated on our cabinet design and construction methods, and people have been impressed with the complete package on offer.

ARG: By the time this interview is published, Haggis Pinball would have opened up pre-orders for CELTS – what is your goal with this machine?
DH: There were and still are several goals for Celts. One was to announce to the world that we are a manufacturing company that deserves serious consideration from the community when considering their next pinball purchase. Celts, in effect, is our business card, mission statement, capability statement, value proposition, and portfolio all in one. I would love to sell two hundred and fifty units of Celts worldwide and establish relationships with distributors here and overseas. The next few months will help direct the future of Haggis, and as the case has been over the past twelve months, we will address each task and each challenge in turn as we push forward into 2020 and beyond.

ARG: What is next for Haggis Pinball? Do you have other machine ideas on the drawing board? Will Wraith ever see the light of day?
DH: Right now, our immediate focus is on promoting and producing Celts, along with generating as many orders and interest in the company as possible. We have several themes that are candidates for the next machine, both licensed and non-licensed, including Wraith. We’ll start looking at that in more detail early next year once we’ve had a chance to fulfil our initial orders and plan for the remainder of 2020.

ARG: Tells us where people can find you and interact with Haggis Pinball, and how they can order your CELTS pinball machine?
DH: They can find us on all the usual social media platforms (Facebook, Instagram, YouTube) as well as on our website www.haggispinball.com. They can also send an email to me at [email protected] with any questions. Orders can be placed via our website store.

A huge thank you to Damian for taking time out of his very busy schedule for this interview, we really appreciate it. It’s been quite full on for Damian as he has travelled extensively over the last month showcasing CELTS in the US and Australia, and also setting up the pre-ordering system, which had its launch on November 1. We wish Damian and Haggis Pinball all the success!

 

Image source: Haggis Pinball

 

 

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: CELTS, CELTS pinball, Damian Hartin, Flipout, Flipout 2019, Haggis Pinball, Made In Australia, New Pinball Manufacturer, pinball, Pinball Expo, Pinball Interview, Pinball Press, Scottish Highland Games, Texas Pinball Festival, Wraith Pinball

KRULL Pinball at Pinball Expo 2019

October 7, 2019 By ausretrogamer

If you needed a reason to head to Chicago for Pinball Expo 2019, well this may be the reason!

Troy Smith (MTZ Arcade) will have his ultra super duper rare (High End Pins (HEP) restored!) KRULL pinball machine (based on the 80s sci-fi cult film) at his booth for attendees to drool over.

image source: MTZ Arcade

____________________________________________________________________________________________________________________

Pinball Press
Pinball Press is here to spread the word on everything pinball across the known universe. For business / PR email: [email protected]

Follow Pinball Press on Twitter and Facebook

 

 

 

Filed Under: Pinball Tagged With: chicago pinball expo, Krull, Krull movie, Krull pinball, MTZ Arcade, pinball, Pinball Expo, pinball expo 2019, Pinball Life, Pinball Press, pinballpress, rare pinball, Sci-Fi, Troy Smith

Meet Jersey Jack Pinball’s Newest Pinball Machine: Pirates Of The Caribbean

October 16, 2017 By ausretrogamer

Just in case you’ve been busy playing Jersey Jack Pinball’s other awesome machines (which is understandable), you may have missed the unveiling of their fourth and latest title, Pirates Of The Caribbean! The machine made its debut at the Pinball Expo in Chicago last Thursday and to say that it impressed the pinball world would be a gross understatement.

Jersey Jack’s Pirates Of the Caribbean features all the best bits of the five films and hosts a remarkable 3.25 sextillion game play variations – so you will never play the same game twice! Pinball wizards can play as one of 22 movie characters to plunder on this awesome looking machine. As per usual, JJP will release the machine in three versions: a Collector’s Edition (USD$12,500), Limited Edition (USD$9,500) and Standard Edition (USD$8,500). There will be variations between the machines, as expected, with the Collector’s Edition being the most blinged out of the lot with barnacle-covered legs and body armour, a moving ship in a bottle topper, rotating pop bumpers, extra toys and a custom hand-drawn playfield art package featuring the villainous Davy Jones.

The machines are packed with innovative and unique features including the spinning wheel that can be activated directly above the main flippers, which when lit gives extra points or even allows the player to plunder their opponent’s points or balls. There is also a secondary display showing Captain Jack’s compass, which in the film’s shows the direction of his heart’s desire, constantly shows the player the best shot they can take at that time – very clever indeed.

It is great to see Jersey Jack Pinball raising the bar yet again and with Pirates Of The Caribbean, we reckon they have another hit on their hands!

If you missed Buffalo Pinball’s live Twitch stream from the unveiling at Pinball Expo 2017, you can check it out now on YouTube.

source: Jersey Jack Pinball

 

Filed Under: Announcements, Pinball Tagged With: Jersey Jack Pinball, pinball, Pinball Expo, pinball expo 2017, Pirates Of The Caribbean, POTC

Jersey Jack Pinball Announces The Future Of Pinball

October 14, 2016 By ausretrogamer

jjpinball_announcementAs we had predicted in our Pinball Expo 2016 feature, Jersey Jack Pinball have announced their newest machines, and let’s just say,  they have hit it out of the proverbial park!

Jersey Jack’s new machines will definitely be making history by being right on the bleeding edge of pinball design! First up, Pat Lawlor’s Dialed In. The legendary designer’s highly anticipated, original concept game will be the first pinball machine to feature Bluetooth® connectivity, a camera and additional player capabilities through a smartphone! The other special features of Dialed In will make your head spin, like the swivelling LCD mount, hidden trap door and the 3D interactive projected image to name just a few. Dialed In will come in two different variants, a Collector’s and Limited Editions.

The second machine announced is their Black Arrow Special Edition, named after the arrow that defeats Smaug™ in the acclaimed The Hobbit™ film trilogy. Special features include Black Arrow track mode animation, Black Ink body armour, black pinballs, gold Smaug™ character and plenty more to keep you excited. We honestly can’t wait to find out more about this one!

Pat Lawlor and Jersey Jack’s Jack Guarnieri proudly show-off Dialed In
jjpinball_pat_jack

The Dialed In playfield looks very inviting!
jjpinball_dialedin_playfield

Oh that RGB lighting is gorgeous!
jjpinball_rgb

Who you gonna call? Jersey Jack Pinball!
jjpinball_mobileconn

Do as Bob says, visit him when flashing!
jjpinball_multiball

Get your smartphones ready, pinball wizards!
jjpinball_dialedin_colled

Holy black pinballs!
jjpinball_black_arrowsesource: Jersey Jack Pinball

 

Filed Under: Announcements, Pinball, Retro Gaming Culture Tagged With: Black Arrow Special Edition, Dialed In, Jersey Jack, Jersey Jack Pinball, Pat Lawlor, pinball, Pinball Expo, Pinball Expo 2016

Pinball Expo 2016

October 10, 2016 By ausretrogamer

pinballexpo_2016Pinball Expo 2016 is almost upon us! the 32nd Pinball Expo will take place from October 12 to 16 at the Westin Chicago North Shore Hotel in Wheeling, Illinois. The expo will be jam-packed with new pinball machine reveals. Being the biggest Pinball Expo to date, expect the major pinball industry players to showcase their latest (and future) wares.

Here is what you can expect from the big boys (if you are one of the lucky attendees):

American Pinball:

The newest kid on the pinball block will showcase their first game, Houdini Master Mystery.

americanpinball_houdini

Dutch Pinball:

The diverse Dutch group of pinball maestros will have their much anticipated The Big Lebowski machine on display.

dutchpinball_thebiglebowski

Heighway Pinball:

The UK pinball manufacturer will finally reveal Alien.

heighwaypinball_alien

Jersey Jack Pinball:

The crew that brought us the brilliant The Wizard Of Oz and The Hobbit machines have been busy tinkering on their much anticipated 3rd machine, designed by the veteran pinball designer, Pat Lawlor.

pinballexpo_jerseryjack

Multimorphic:

The company behind the P3 Pinball Platform will show their latest version of the Lexy Lighspeed machine. They will also have the mini games from the Texas Pinball Festival from earlier in the year.

multimorphic_p3_lexylightspeed

Planetary Pinball / Chicago Gaming:

With their extremely popular Medieval Madness Remake still high in demand, the Californian based company is teaming up with Chicago Gaming yet again for their second title! All be revealed at Pinball Expo.

pinballexpo_mmr

Spooky Pinball:

The Wisconsin pinball makers will be busy showing their Rob Zombie Spookshow International, Domino’s Spectacular Pinball Adventure and possibly news on future titles!

spookypinball_robzombie

spookypinballdominos

Stern Pinball Inc:

Last but not least, the biggest pinball manufacturer of them all, Stern Pinball, will be revealing their Batman 66 machine. This will be Stern’s first game utilising a full colour LCD replacing the dot-matrix display. The game will feature a second smaller LCD on the playfield as well. The Batman 66 design team will be headed by George Gomez, with Lyman Sheats taking care of programming and artwork featuring Christopher Franchi’s impressions. The game will borrow heavily from the Batman The Dark Knight (2008) playfield, including the crane, but the left side of the playfield will be totally redesigned.

The other Stern pinball machine to be featured at Pinball Expo will be the Pabst “Can Crusher”.

stern_batman66

stern-batman-66-pinball-full

stern-pabst-can-crusher

image source: multiple – supplied

 

Filed Under: Announcements, Pinball, Retro Gaming Culture Tagged With: 32nd Pinball Expo, events, expo, flipper, pinball, Pinball Expo, Pinball Expo 2016, Retro Gaming, tilt

Arcade Expo 2.0: Pinball Extravaganza

February 15, 2016 By ausretrogamer

Martin_At_ArcadeExpo2.0As we sit down with Martin Robbins over some home-baked banana almond muffins, we notice a glint of excitement in his eye. You see, Martin was recently in the US and attended Arcade Expo 2.0 at the Museum Of Pinball in Banning, California. This is part one of Martin’s experience at one of the biggest pinball and arcade machine expos in the US. Take it away Martin!

Wow, where does one even start with an event like Arcade Expo 2.0? When I decided to head over to the US for Arcade Expo 2.0, I went without any expectation other than to experience the event first hand and have fun for three days. I was looking forward to seeing pinball and arcade machines that I hadn’t seen or played in years. I was also excited to be participating in the ‘It Never Drains In Southern California‘ pinball tournament and to see the world’s best players like Keith Elwin and Karl DeAngelo in action. I was also looking forward to checking out new pinball reveals and wasn’t disappointed after seeing Keith and Randy Elwin’s Archer pinball whitewood demonstration. Let’s just say that Arcade Expo 2.0 didn’t disappoint.

Immortalised on the Arcade Expo 2.0 Signature Wall!
ArcadeExpo_entrance

The big reveal, Keith an Randy Elwin’s Archer pinball whitewood!
ArcadeExpo_pinball_Archer1

Playing on the one of a kind
ArcadeExpo_pinball_Archer2

Upon arrival at the Museum Of Pinball, I was immediately struck by the enormity of it all. The vibe was great, even outside the venue was surrounded by food trucks, indie musicians and chiptune artists. Everyone who entered got to autograph a giant wall on the way in, and once inside you chose right for the arcade machines or left for the pinball tables. Of course I turned left.  I was met by a glorious sight – rows and rows of pinball machines from the early 1960s through to modern tables, all assembled in order of manufacturer. There were pinball tables from Gottlieb, Williams, Bally, Atari, Game Plan, Zaccaria, Data East, Alvin G, Sega, Capcom, Midway, Spinball and Stern. Even though I had 3 days to enjoy, with over 550 machines to choose from I knew I had to be selective and focus on the machines I really wanted to play – I was not disappointed with what I found.

Glorious pinball!
ArcadeExpo_pinball1

A sight for sore eyes
ArcadeExpo_pinball2

Flippin action, old school style
ArcadeExpo_pinball_EM

What did surprise me was the number of extremely rare machines in great condition such as the two Joust machines that were side by side, an Atari Hercules and a row of Game Plan machines including my bucket list game Cyclopes – it lived up to expectations. Other rare games I managed to play were Spinball’s Verne’s World and Jolly Park which were loads of fun, Alvin G’s Pistol Poker and Al’s Garage Band Goes On a World Tour were also great! Special mention must go to Time Fantasy from Williams (1983), this machine has really strange but awesome art design including what I can only describe as an “Acid Snail” – look it up! To think that that majority of these machines were all from the private collection of one person, John Weeks, is just staggering. I also kept finding myself coming back to the Electro-Mechanical (EM) machines which were in fantastic condition. They really helped me fine tune my nudging skills and ultimately helped me with my ‘other’ reason for attending Arcade Expo 2.0.

Evel Knievel!
ArcadeExpo_pinball_Evel

Seeing red
ArcadeExpo_pinball_red

Electro-mechanical magic
ArcadeExpo_pinball_EM1

Apart from immersing myself in this great expo, I was also there to compete in the Professional and Amateur Pinball Association (PAPA) Circuit Event: ‘It Never Drains In Southern California’ (INDISC). Having played a number of local pinball tournaments in Australia, I was looking forward to experiencing a tournament of this size. With a mix of modern and classic tables, ‘It Never Drains In Southern California’ was an awesome experience. I’ll admit I was a bit nervous as I had only decided to go over the week before and hadn’t researched the format of the tournament nor did I know the list of machines till I was due to fly out. When I arrived at the tournament area I was greeted by INDISC organisers Karl DeAngelo and Jim Belsito whom, with the help of software created by Karl, had created a very accessible format. There were 12 machines in the Modern Tournament including well known machines; The Walking Dead, Demolition Man, Dr Who, The Getaway and Lord of the Rings and some really unique and less often ones, including; Godzilla, Hoops, Twister, Laser War, Grand Lizard, Torpedo Alley and Waterworld! To make things more interesting, a lot of these machines had been made challenging by removing the rubbers on the outlanes and centre posts, as well as some additions to make certain shots harder like the massive rubber on the lock shot on Grand Lizard – only a precise shot would work. It was also great to see my fellow competitors sharing gameplay tips and hints. Their positive encouragement and sportsmanship provided that extra confidence boost.

Oh yes, Joust in the flesh!
ArcadeExpo_pinball_Joust

Atari’s Hercules – world’s largest pinball machine under lights
ArcadeExpo_pinball_Hercules

The Big Bang!
ArcadeExpo_BigBang

So how did I go? Not knowing the rules meant that I did much better in the Classics (pre 1990) Tournament where I relied on flipper skills and nudging alone. Having qualified equal 16th in the A division, I had to compete in a play-off, which I lost, but the upside of it was that I qualified 1st for the B division. My high B division qualification afforded me the choice of machines we would play (or not play – yep, I am looking at you Skateball!). I ended up coming second but felt a great camaraderie with my fellow Classics B division finalists and was really happy with my experience.

Tournament Play!
ArcadeExpo_Tourn_Play

Calling the tournament action
ArcadeExpo_Tourn_CallingAction

In Never Drains In Southern California intensifies!
ArcadeExpo_Tourn1

I would absolutely recommend going to Arcade Expo in 2017 and to participate in the INDISC pinball tournament. I often hear that pinheads are the friendliest people in the world, and I can safely say, this was made abundantly clear at the expo – everyone was accessible and helpful, especially when it came to the format of the tournament and the table rules. I promise I’ll be better prepared next time, so watch out!

Rather than tell you more about Arcade Expo 2.0, I thought I would share my album and let the photos speak for themselves. Oh yeah, in part two of Arcade Expo 2.0, I’ll be sharing my arcade experience (with heaps of pics) – so stay tuned!

 

Filed Under: Pinball, Retro Exploring, Retro Gaming Culture Tagged With: Arcade Expo, Arcade Expo 2.0, Archer Pinball, event, expo, It Never Drains In Southern California, Joust Pinball, Martin Robbins, pinball, Pinball and Arcade expo, Pinball Expo, Retro Gaming Event, retrogaming

Australian Pinball Expo Extravaganza

November 17, 2014 By ausretrogamer

PinballExpo_1When I first heard about the Australian Pinball Expo, I was first in line to buy tickets. $55.00 for 2 days of pinball was a dream, until I went to PAX Aus 2014 in Melbourne. All of a sudden I didn’t care about this pinball shindig. I had my classic gaming fill and I’m pretty sure I could better spend my time at home doing the laundry (I whack my clothes against big rocks, so it takes me a while). Alas, those sneaky organisers make it impossible to get a refund so I was stuck (*sigh*).

It’s now Saturday 15th November 2014 and the overcast sky perfectly reflects my feelings towards what’s to come. Getting up at the crack of dawn is not my idea of fun, but I paid my $55 darnit and I was going to be there from opening to closing. I hop into the car, blast some Color Me Badd (as one does when going to a pinball expo) and off I go on a long drive to Penrith Panthers. I arrive at 9:10am and immediately regret staying behind that family van for so long. YOU MADE ME 10 MINUTES LATE AND THAT MEANS $0.57 WASTED!

PinballExpo_2a

PinballExpo_3

PinballExpo_6

PinballExpo_7As I step out of the car, I immediately wish I’d stayed home. Who the heck is going to show up to this thing? 4 people total? It’s all about those Sony Playtendo whozits now. Nobody wants to play pinball anymore. I ask the reception lady about the pinball expo and am told it’s “outside, to the left in a big tent”. Pffft, tent? I’ve come this far so I’ll begin my perilous journey to that tent. As it comes into view, my regret quickly turns to not-so-regret. “That’s a pretty big tent” I think to myself, immediately followed by “Hey! Is that Aqua Golf?! Holy crap. I should go do that!”. I approach the tent, take obligatory photos (my sincerest apologies for the quality – my phone is as old as the bands that I listen to), and make my way in. I slam my order confirmation down on the counter and demand my Ultimate Warrior neon bracelets. If I’m going to play some pinball, I have to look the part, and what better way than with neon colours adorning my wrists. I step inside and am frankly, amazed. That’s a lot of pinball and look, there’s already dozens of people here. Colour me impressed (or badd, that works too).

PinballExpo_9

PinballExpo_SFII

PinballExpo_8

PinballExpo_T2My first order of business was to locate the Terminator 2 machine. Oh, it’s right there. That was easy. I should take some photos and video. Clickity click, walkety walk. That was fun. Let’s play some T2. Wait, what’s that next to T2? Is that… it is… a Street Fighter II machine! My all time favourite pinball machine mere feet away from my all time favourite video game. Hold on, that’s not a Street Fighter II machine. That’s a cabinet running an emulator that just happens to be running Street Fighter II. Screw it, don’t care, I’m playing. Guile Guile Guile Guile. awww. I lost. I’ll come back and play later. That, in a nutshell, was my day. I would attempt to play Terminator 2 whenever it was available, follow it up with some Street Fighter, and fill in the gaps with the plethora of other machines available (Indiana Jones got a good playin’ too). 6 hours of standing was all that I could stand (pun obviously intended) so at 3:00pm, 2 hours before closing, I made my journey home. Even the cheapskate in me was too tired to play any longer. There’s always tomorrow.

PinballExpo_arcade

PinballExpo_2

PinballExpo_12Is the cost of admission worth the time? Absolutely! With close to 200 machines ranging from 1940 all the way to the current digital machines, there really is something here for everyone. Everything is, as far as I can tell, arranged by period with the earlier machines at the far end of the tent and the latest and greatest closer to the entrance. The old simple machines had a charm to them that the newer machines cannot replicate. The pinging and minimalistic gameplay transported me back to the good old days when I’d go down to the local speakeasy, have a few, ogle some women and come home to my wife. Good times. With that said, it was the machines of the 70s, 80s and 90s that felt right to me while the entirely digital machines were just… wrong. No steel balls, no flippers, no pinging, no ponging. If I wanted to play a digital version of pinball, I’d head to Steam and buy Pinball FX2 or better yet, go retro and play some Pinball Dreams, Pinball Fantasies or Slam Tilt on the Amiga. Part of the appeal of pinball is the ding ding, bzzzzz, pooookh, bing, boof. You need that boof (Ed: tactile pleasure!).

PinballExpo_Virtual

PinballExpo_5

PinballExpo_oldies

PinballExpo_16As one would expect, the machines from the 40s, 50s and 60s were seldom used while the newer machines had a constant queue of people waiting to get their chance to outdo one another. What I personally found most interesting is the range of people that had turned up. Male and female, old and young. Everyone was covered. The older folk (50+) stuck to the older machines while everyone else generally played with anything that wasn’t an older machine, with the exception of the kids that would play on anything that was free. The hipsters that showed up also primarily hung around the older machines, presumably because the pinging of old hardware isn’t mainstream, so it soothes them. I did what I could to play from every period, with the exception of the purely digital machines, because they’re the poo-poo faces of the pinball world and don’t deserve my time.

PinballExpo_10

PinballExpo_people

PinballExpo14If you have the opportunity to attend an expo like this, I suggest you do it. If you have to, drag your family along. Everyone will have fun and if they don’t, divorce/break-up/disown/post drunk photos of them online! The Australian Pinball Expo was a thoroughly enjoyable event – make sure you go in 2015!

____________________________________________________________________________________________________________________

FrankieFrankie!
Not a baby but a phantom editor and an arcade & pinball wizard.

Follow Frankie! on Twitter

 

 

 

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcades, Australian Pinball Expo, event, pinball, Pinball Events, Pinball Expo, Retro Gamer, retrogaming

  • « Go to Previous Page
  • Page 1
  • Page 2

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in