There is no doubt that pinball is currently going through a great resurgence and is the ‘in’ thing right now, but the silverball game was struggling to stay relevant in the 21stcentury and was subsequently killed off in October 1999 before it could showcase the future of pinball with the Pinball 2000 platform. Wow, that was 20 years ago!
To observe the anniversary of pinball’s downfall, let’s turn the clock back two decades. It was the last year of the nineties and the last for the 20th century, so just like Prince sang many moons ago, “I’m gonna party like it’s nineteen ninety-nine”! Ah 1999, we were all panicking about the inevitable doom that the Y2K bug was going to befall on all of us, but at least the year started well for pinball.


The story goes back a few years to 1997, the then President and CEO of Williams (WMS), Neil Nicastro, challenged the pinball division to come up with something new or risk being closed down. Williams’ designers worked hard throughout 1998 to come up with something innovative, a brand new kind of pinball machine, which became Pinball 2000. Pinball 2000 (P2K) fused video with classic pinball gameplay, almost like an early augmented reality (AR), it aimed to preserve what was great about pinball yet opening up new possibilities for a product that was on its last legs.

One of the most successful pinball designers of the decade, George Gomez and Pat Lawlor had shown their new modular creation and future of pinball, with the official unveiling of the Pinball 2000 architecture and the first game on the platform, Revenge From Mars, in January 1999. Even though Pinball 2000 was a success with Revenge From Mars selling 6800+ units, Williams’ President did not see that his pinball division had innovated enough to reinvigorate pinball. Once the last Pinball 2000 machine, John Popadiuk’s Star Wars: Episode 1, was released, Neil Dicastro and his executive team dropped a bombshell by jettisoning pinball in favour of gaming (gambling) slot machines, which was very lucrative for Williams. This meant that the next two Pinball 2000 machines, Wizard Blocks and Playboy, would never see the light of day – which is a darn shame. Closing down the Williams pinball division seemed like, at the time, the death of pinball.
As history would have it, the story of Pinball 2000 came to be, and its inevitable death, at the hands of Williams’ executives, but there was one company that survived and kept the pinball light flickering, Stern Pinball. A lot has transpired in pinball since 1999, with a new golden age that is currently in full swing, so the rest, as they say, is history. Long live PINBALL!
PS: There is a great in-depth documentary on Pinball 2000, TILT: The Battle To Save Pinball, which you can watch on Amazon Prime right now!











image sources: pinball2000.de & The Arcade Flyer Archive
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It takes a special kind of talent and a lot of guts to take on the challenge of creating a pinball machine and a fully-fledged pinball manufacturing company. With good old Aussie ingenuity and entrepreneurial spirit, Damian Hartin has done just that!





































image source:
Pinball Press
Just in case you’ve been busy playing 



As we had predicted in our 





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As we sit down with Martin Robbins over some home-baked banana almond muffins, we notice a glint of excitement in his eye. You see, Martin was recently in the US and attended Arcade Expo 2.0 at the Museum Of Pinball in Banning, California. This is part one of Martin’s experience at one of the biggest pinball and arcade machine expos in the US. Take it away Martin!














When I first heard about the 


As I step out of the car, I immediately wish I’d stayed home. Who the heck is going to show up to this thing? 4 people total? It’s all about those Sony Playtendo whozits now. Nobody wants to play pinball anymore. I ask the reception lady about the pinball expo and am told it’s “outside, to the left in a big tent”. Pffft, tent? I’ve come this far so I’ll begin my perilous journey to that tent. As it comes into view, my regret quickly turns to not-so-regret. “That’s a pretty big tent” I think to myself, immediately followed by “Hey! Is that Aqua Golf?! Holy crap. I should go do that!”. I approach the tent, take obligatory photos (my sincerest apologies for the quality – my phone is as old as the bands that I listen to), and make my way in. I slam my order confirmation down on the counter and demand my Ultimate Warrior neon bracelets. If I’m going to play some pinball, I have to look the part, and what better way than with neon colours adorning my wrists. I step inside and am frankly, amazed. That’s a lot of pinball and look, there’s already dozens of people here. Colour me impressed (or badd, that works too).


My first order of business was to locate the Terminator 2 machine. Oh, it’s right there. That was easy. I should take some photos and video. Clickity click, walkety walk. That was fun. Let’s play some T2. Wait, what’s that next to T2? Is that… it is… a Street Fighter II machine! My all time favourite pinball machine mere feet away from my all time favourite video game. Hold on, that’s not a Street Fighter II machine. That’s a cabinet running an emulator that just happens to be running Street Fighter II. Screw it, don’t care, I’m playing. Guile Guile Guile Guile. awww. I lost. I’ll come back and play later. That, in a nutshell, was my day. I would attempt to play Terminator 2 whenever it was available, follow it up with some Street Fighter, and fill in the gaps with the plethora of other machines available (Indiana Jones got a good playin’ too). 6 hours of standing was all that I could stand (pun obviously intended) so at 3:00pm, 2 hours before closing, I made my journey home. Even the cheapskate in me was too tired to play any longer. There’s always tomorrow.

Is the cost of admission worth the time? Absolutely! With close to 200 machines ranging from 1940 all the way to the current digital machines, there really is something here for everyone. Everything is, as far as I can tell, arranged by period with the earlier machines at the far end of the tent and the latest and greatest closer to the entrance. The old simple machines had a charm to them that the newer machines cannot replicate. The pinging and minimalistic gameplay transported me back to the good old days when I’d go down to the local speakeasy, have a few, ogle some women and come home to my wife. Good times. With that said, it was the machines of the 70s, 80s and 90s that felt right to me while the entirely digital machines were just… wrong. No steel balls, no flippers, no pinging, no ponging. If I wanted to play a digital version of pinball, I’d head to Steam and buy Pinball FX2 or better yet, go retro and play some Pinball Dreams, Pinball Fantasies or Slam Tilt on the Amiga. Part of the appeal of pinball is the ding ding, bzzzzz, pooookh, bing, boof. You need that boof (Ed: tactile pleasure!).


As one would expect, the machines from the 40s, 50s and 60s were seldom used while the newer machines had a constant queue of people waiting to get their chance to outdo one another. What I personally found most interesting is the range of people that had turned up. Male and female, old and young. Everyone was covered. The older folk (50+) stuck to the older machines while everyone else generally played with anything that wasn’t an older machine, with the exception of the kids that would play on anything that was free. The hipsters that showed up also primarily hung around the older machines, presumably because the pinging of old hardware isn’t mainstream, so it soothes them. I did what I could to play from every period, with the exception of the purely digital machines, because they’re the poo-poo faces of the pinball world and don’t deserve my time.

If you have the opportunity to attend an expo like this, I suggest you do it. If you have to, drag your family along. Everyone will have fun and if they don’t, divorce/break-up/disown/post drunk photos of them online! The Australian Pinball Expo was a thoroughly enjoyable event – make sure you go in 2015!
Frankie!