• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for Pinball Press

Pinball Press

What I Love Most About Pinball and My Top 5 Favourite Games

October 16, 2023 By ausretrogamer

The silverball game lured me in 1986 and hasn’t let go since!

Have you ever stopped to think what you love most about the hobby you are really into? I must admit, I have never done that, but upon reflection, when I think about why I love pinball, it is of course the fun that it generates – there is nothing like flipping that shiny silverball into targets on the playfield, and the adrenaline rush you get when multi-ball kicks in – there is nothing quite like it! I have also loved (and still do) the pinball machine aesthetic – it is a work of art even when it sits there begging to be played. Equally, it is the people that you meet that have a mutual love for the same hobby you are into – I have made countless friends due to pinball, which makes it darn priceless to me. Oh yeah, the competition to get a high-score is another boon for pinball, but being a mediocre player, I tend to enjoy the socialising side of competition/tournament play.

Part of being into pinball is the ever difficult question of, “what are your favourite pinball games?”. This question is difficult as there are hundreds of games I enjoy on any given day, and with new releases coming out every year, it makes it even harder to pinpoint a favourite pinball machine.

As difficult as it is, I did promise Colin (Kineticist) that I would wrangle a top 5 list of games I really enjoy coming back to.

Here are my current top 5 pinball machines (which can change on whim!):

5. Star Trek LE (Stern)

As a Trekkie fan, I loved Steve Ritchie’s The Next Generation (Williams) widebody pinball machine, but with it becoming harder to find and play, it was Steve’s second bite at the Trek cherry with his 2013 Stern incarnation. The LE in particular was a stunning piece of art and more importantly, an absolute banger of a game. They don’t call Steve The Master of Flow for nothing!

4. Star Wars Premium (Stern)

Yep, another Steve Ritchie pinball game – do you see a pattern here? Star Wars (Prem/LE) isn’t particularly a flow-fest, and some don’t like it due to it being a drain monster, but the integration with the original movie trilogy with all of your fave scenes and characters are all there. The lightsaber battle with Vader, where all the playfield RGBs glow red (Vader) and blue (Obi-Wan) always get the heart racing. Oh yeah, I still reckon the hyperloop habitrail is still one of the best mechs in modern-day pinball (and hence why I only prefer the Prem/LE edition of this game)!

3. Dialed In (JJP)

Original themes aren’t as popular as back in the day (look at our number 2 fave game below!), but I still think Jersey Jack Pinball’s Dialed In is an amazing machine to play. Designed by the legendary, Pat Lawlor, this machine is full of innovations that (at the time) were well ahead of the competition, from the first-ever pinball machine to feature Bluetooth connectivity, a camera, to the additional player capabilities through a smart phone – which you could wreak havoc on your friends by taking control of the flippers with your mobile phone! I honestly still don’t get the theme (is it a city disaster you must avert), but I don’t care, Dialed In is one superlative pinball machine.

2. Medieval Madness (Williams)

I could have easily loaded this top 5 list with Brian Eddy games, from Medieval Madness, to Attack From Mars, The Shadow, Stranger Things and The Mandalorian, but that would constitute cheating.

When combining Brian Eddy’s design with the late (and great) Lyman F. Sheats Jr.’s coding prowess, you know you have a special pinball game. Brian and Lyman also worked on Attack From Mars, so you understand why these two machines in particular are still in many player’s top 5 lists. Medieval Madness has it all – an amazing flowing game with plenty to do and hit, some very cheesy dialogue and that amazing feeling you get when destroying the castle. Each shot on MM has purpose and doesn’t seem like a waste or like you are chopping wood, which is quite hard to say for many other pinball games.

1. The Walking Dead Pro (Stern)

TWD is Lyman F. Sheats Jr. magnum opus. The John Borg designed machine integrates the TWD theme quite well, with a unique look and feel playfield straight out of the first few seasons of the hit AMC series. But it is Lyman’s code that brings this beast to life – TWD is so deep, you probably need to own it for years and years before you get to see and experience every bit of Lyman’s amazing code. The machine isn’t the easiest to play (plenty of ways to drain), but it is balanced just right to keep you coming back to slay more Walkers! Having owned this machine since 2016, it is never going to leave our collection.

Just to be sneaky, if this was a top 10 list, then I would have also included America’s Most Haunted (Spooky), Haggis Pinball’s Celts, Spider-Man Vault Edition (Stern), Theatre Of Magic (Bally) and Monster Bash (Williams).

To say I can’t wait to play the latest games, like Labyrinth and Pulp Fiction would be a massive understatement. Pinball is in a good place right now (if only they could be cheaper). Now someone please make a Masters Of The Universe machine for me!

Long live the silverball game!!




Filed Under: Pinball Tagged With: Bally, Kineticist, my top 5 pinball games, pinball, Pinball Games, pinball machines, Pinball Media, Pinball Press, Spooky, Star Wars, Stern, The Walking Dead pinball, top 5, What I love about pinball, Williams

The Silverball Planet 2023 Walkthrough with Alex Kidman

July 13, 2023 By ausretrogamer

Our good friend and Australia’s preeminent tech journalist, Alex Kidman, always heads to the coolest place when he visits Japan!

We were so glad Alex took time to go to The Silverball Planet in the Amerikamura district of Osaka, while traveling around Japan.

This is Alex’s take on one of the best pinball amusement centres in the world:

It’s been a few years since I’ve been back to Osaka (for rather obvious reasons) and I was keen to check out The Silverball Planet again. I was last here in very early 2020, and it’s one of my favourite places in Osaka to wind down and spend a few yen.

It didn’t disappoint. One big plus with The Silverball Planet is that it’s nicely affordable even if you are on a budget, with all games costing ¥100 (or less for some older games) a go; compared to the regular Australian price that’s quite a bargain that’ll definitely keep me playing for longer periods. Like any classic arcade it is bright and a touch chaotically noisy — not great for those sensitive to such things — though it is markedly quieter if you visit earlier in the day.

Aside from the machines specifically noted as being out of order, everything’s very well kept and in great condition, allowing me to check out a range of machines I’d not played before, including Stern’s James Bond 007 Pro (loved the theme, couldn’t quite get on with the layout), Elvira’s House of Horrors (very nicely done!) and Spooky Pinball’s Halloween (only so-so in my opinion) .

Plus, well, because I’m me (and I’m in Japan, it would be impolite not to) more than a few games of Godzilla. The new Stern one, not the older Sega one, mind. Yes, I have something of a fan bias here, but I do honestly think it’s one of the best machines Stern’s put out for some time. I just wish I could find the space for one at home — and the funds!

Some quick tips for getting there: Google Maps is your friend, and it’s quite walkable if you’re already visiting the Namba area or dining in Dotonbori. Be aware that while it’s listed as being on the 3rd floor, the standard in Japan is that the street level is counted as the first floor — so it’s actually only two floors above what you might consider ground level.

Can’t make it there? I shot this walkthrough video (and completely forgot to throw in the near obligatory “please like and subscribe” bit at the start and end, I hope I don’t get thrown out of the YouTube fraternity for that. Speaking of which…)


source: Alex Kidman

Ahhhhh, for now, we will keep living vicariously through Alex’s walkthrough of the myriad of amazing machines. We have our bib on, as we can’t stop drooling!




Filed Under: Pinball Tagged With: Alex Kidman, Japan, Osaka, pinball, pinball in Japan, pinball machines, pinball news, Pinball Press, pinball wizard, The Silverball Planet, The Silverball Planet in Osaka, The Silverball Planet walkthrough

Stern Pinball’s James Bond Pinball Machines Are Shaken, Not Stirred

September 23, 2022 By ausretrogamer

SternPinball Announces New
James Bond 007 Pinball Machines
Featuring the Award-Winning InsiderConnected™

The world’s most famous British Secret Service agent gets the Stern Pinball treatment, all shaken, but not stirred! The world’s largest pinball manufacturer has unveiled their latest pinball machine: James Bond 007, celebrating the iconic James Bond films.

This new cornerstone series features the original 007 actor, Sean Connery, available in Pro Edition, Premium Edition, and Limited Edition (LE).  Stern Pinball will also release a special James Bond 007 60th Anniversary Limited Edition pinball machine featuring all six James Bond actors!


source: Stern Pinball

In Dr. No (1962) Sean Connery propelled 007 into the cultural zeitgeist, bringing the legendary literary figure to life through adrenalised action sequences, ground-breaking gadgets and effects, memorable characters, and timeless villains.

Stern’s James Bond 007 cornerstone pinball machine highlights film footage and iconic music from the films that built the 007 legend: Dr. No, From Russia With Love (1963), Goldfinger (1964), Thunderball (1965), You Only Live Twice (1967), and Diamonds Are Forever (1971).  Players are immersed into the world of espionage in this action-packed pinball experience, tackling assignments, teaming up with key allies, and stopping SPECTRE’s villainous schemes.

Gather gadgets from Q Branch as pinballs get ejected through the roof of a custom sculpted Aston Martin DB5.  Break through the Osato Chemicals drop targets to battle SPECTRE at the Bird 1 rocket base.  And hold your breath on the gravity defying, magnetic jetpack as it transports pinballs across the playfield.

All James Bond 007 pinball machines will include Stern’s award-winning Insider Connected™ system, which enables players to interact with the game and a global network of players in a variety of ways.  Through Insider Connected, players can track progress, earn new game-specific achievements, engage with the player community, and participate in promotions and Challenge Quests.  Insider Connected also provides an operator-focused toolset to drive location play through Location Leaderboards, build player loyalty, analyze performance, make adjustments remotely, and maintain the machines.  Registration for Insider Connected is available at insider.sternpinball.com/.

Limited to 1,000 machines globally, the highly collectible cornerstone Limited Edition includes an exclusive full-color mirrored backglass inspired by Thunderball, masterfully adapted cabinet artwork, custom high gloss and powder-coated pinball armor, a custom designer-autographed bottom arch, exclusive inside art blades, upgraded audio system, anti-reflection pinball playfield glass, shaker motor, a sequentially numbered plaque, and a Certificate of Authenticity signed by Stern Chairman Gary Stern and President Seth Davis.

Stern’s James Bond 007 60th Anniversary Limited Edition pinball machines will immerse players in the history of 007.  Limited to 500 machines globally, the highly collectible 60th Anniversary Limited Edition offers players a retro-inspired playfield packed with exciting mechanical action.  Control the chaos from Oddjob’s kinetic spinning disc hat, survive tactical precision shots against 10 drop targets, escape SPECTRE’s evil henchmen navigating pinballs through 4 fast-flowing optical spinners, learn assignments through an in-playfield LCD screen, and rack up high scores on classic-style score reels.

Fittingly, the new James Bond 007 pinball machines will be on show for the first time to media and public in London.  On September 26th the games will be on display and available to play as part of the Bond-themed Christie’s Late, a public event celebrating the forthcoming Christie’s Sixty Years of James Bond Charity Auction.  Shortly after, they will be a part of the James Bond at 60 weekend at the British Film Institute on the South Bank, September 30th-October 2nd.

Pricing and Availability:

Manufacturer’s Suggested Retail Price (“MSRP”)*^:

*MSRP for sales to USA end-users, before any VAT, GST, Sales Tax, Duties, or other taxes.
^Australian pricing has not been announced at this stage

  • Pro Edition: $US 6,999
  • Premium Edition: $US 9,699
  • Limited Edition: $US 12,999
  • 60th Anniversary Limited Edition: Price Yet to be announced

James Bond 007 pinball machines and accessories are available now through authorised Stern Pinball distributors and dealers around the world. Pro and Premium Editions will also be available at the 007Store.com

PS: We love the retro inspired artwork, as it is in keeping with the time-based theme. George Gomez (Lead Designer) always makes extremely playable pinball machines, and this one looks to be in keeping with his design philosophy of making it unique and fun!

Limited Edition

Premium Edition

Pro Edition

image source: Stern Pinball Inc.




Filed Under: Announcements, Pinball Tagged With: 007 Pinball, All-Access, George Gomez, Insider Connected, James Bond, James Bond 007, James Bond LE Pinball, James Bond LE Pinball Machine, James Bond Pinball, pinball machine, Pinball Press, pinballpress, Stern cornerstone, Stern James Bond LE Pinball, Stern Pinball, SternPinball

Parkour In The World’s Biggest Pinball Machine

October 7, 2021 By ausretrogamer

Does Red Bull give you wiiings? Well, according to Latvian freerunner and Red Bull Art of Motion champion, Pasha Petkuns, it certainly does!

Red Bull built a huge wall depicting a pinball playfield complete with flippers, ramps, drop-down target, bumpers, all angled at 45 degrees to provide some gravity-defying antics for Pasha to test his parkour and freerunning skills! Oh yeah, there is even a Harbour Bridge on the playfield!


source: Red Bull

For behind the scenes details on this Human Pinball, go here.

 




Filed Under: Pinball, Retro Gaming Culture Tagged With: Freerunning, freerunning in a pinball machine, freerunning in the world's biggest pinball machine, giant pinball machine, human pinball, Parkour, parkour pinball, Pasha Petkuns, pinball, pinball machine, Pinball Press, pinballpress, red bull, The World's Biggest Pinball Machine Featuring Freerunner Pasha Petkuns as the Pinball, world's biggest pinball machine

Discussing the Stern Pinball Insider Connected Platform with George Gomez

September 1, 2021 By ausretrogamer

With Stern Pinball’s recent announcement about their new Insider Connected platform, we wanted to find out more about this new and exciting pinball innovation and player experience, so we sat down for a fireside chat with Stern’s Chief Creative Officer, George Gomez, to chat about Stern’s way of enhancing the experience of playing their pinball machines.

AUSRETROGAMER [ARG]: How long has Stern been working on the Insider Connected platform?
George Gomez [GG]: Since late 2018.

ARG: Will this new platform be open (APIs or the like) and be able to integrate with other online systems, like Scorbit?
GG: It is not an open platform. Interaction with other systems is possible only in tournament environments where the Insider Connected server would provide an API for integration of services.

ARG: Could you please tell us a bit more about the key Insider Connected features for each of the following user types;

  • Casual Player
  • Tournament
  • Tournament Director
  • Home Collector; and
  • Operator

GG: Player features like Achievements, Profile Badges and Challenge Quests are balanced across the spectrum of player skills; some things are easy, some things are harder and some are really hard. Treasure Chests are random and are not influenced by player skill. Available promotions can vary based on location and sponsors.

Tournament Players and Tournament Directors will interact with features that are scheduled for release in ’22. There is an entire suite of Tournament related tools, event features, leader boards, challenge ladders, etc.

Operators will get a very specific toolset designed to help them drive traffic to their locations, build player loyalty, analytics tools for location and game performance, service tools and notifications and other diagnostic features related to operating pinball machines and interacting with their routes.

ARG: When will the retrofit kit be available, how much will it be (retail price) and how easy will it be to install (will there be a firmware update or is it plug and play)?
GG: It is very easy to install. On PRO games; swap the bottom arch, plug the supplied RJ45 cable from the QR Node to Node 8(near the front of the playfield) and open the back box and either insert the Wi-Fi dongle into a USB port on the Spike 2 CPU or run an ethernet cable from your router into the backbox and plug it in. You will install a micro SD card supplied with the kit and then you will update the code via a USB stick for one last time. Once the game is connected, code downloads can be automatic via the network connection. Then enter the Insider Connected menu and connect to your network. The system will prompt you through each step.

On Premiums and LE machines set up is the same except you will remove the bottom arch and replace the right side corner plastic with the supplied QR module assembly.

The kits are expected to begin shipping around October 1. The price has not been released yet but the intent is to make the kits very affordable.

ARG: Could you confirm the seven titles that will be included at launch?
GG: Not at this time because we are still balancing features.

ARG: Do you have a roadmap of when the remaining 17 titles will be supported on the Insider Connected Platform?
GG: All titles will have the launch feature set by the end of December of this year. The platform is expected to get updates routinely throughout 2021 and 2022. The updates will contain both player and operator focused features.

ARG: Are there future features you can share with us now to whet our appetite a bit more?
GG: Right now we don’t want to reveal those features because we want the audience to enjoy the surprise.

ARG: Will the quests, giveaways and rewards for players be available worldwide or are they US only?
GG: It is dependent on each country’s laws.

ARG: We love trophies/achievements/rewards on our online gaming systems, so how will Insider Connected implement these (just like Xbox Game Pass and PlayStation Network)?
GG: The implementation is similar but unique to pinball. It is designed specifically around the nuances of the games and yes, all of those things that you mention play a role.

ARG: Will Insider Connected always be free or will there be some / premium features that will only be available via a paid subscription?
GG: Insider Connected will remain free. Insider Connected All Access will be a subscription based service just like the existing All Access loyalty program has been. Insider Connected All Access will have specific premium features on top of everything that has been described above.

We thank George for making time to speak to us about their new Insider Connected platform. For more information and to keep up with all of their pinball machines, hit the Stern Pinball site now. It is definitely an exciting time to be playing pinball – the future has finally come to the silverball game!




Filed Under: Modern Gaming, Pinball Tagged With: George Gomez, Insider Connected All Access, internet connected pinball, online pinball, pinball, Pinball online achievements, Pinball operator, Pinball Press, pinball rewards, pinballpress, SPI, Stern Insider Connected, Stern Pinball, Stern Pinball Inc, Stern Pinball Insider Connected, Stern Pinball online, Zach Sharpe

The Future Is Here – Stern Pinball Launches Insider Connected Online Platform

August 27, 2021 By ausretrogamer

The world’s largest pinball manufacturer, Stern Pinball, have launched their new online platform, Insider Connected!

According to their press release, Insider Connected is a comprehensive technology initiative to connect the universe of Stern pinball machines. The platform is designed to enhance and extend player engagement with the games across both home and commercial environments. It also presents operators of pinball machines with a robust set of tools to drive location play, build player loyalty, analyze performance, make adjustments remotely and maintain the machines.

Registration for Insider Connected is free; players can either scan a QR code at the games or go to the Stern Pinball website where they will need to enter an email address and create a password. Once players register for Insider Connected, they are issued a unique QR Code that can be used to identify that player at any connected Stern pinball machine, anywhere in the world. When a player logs into the machine, they can track their progress, earn new game specific achievements, engage with the player community and participate in promotions and Challenge Quests.

Challenge Quests can be issued by operators to drive play at their locations and build player loyalty or by Stern Pinball to highlight a game title or engage the community. When players complete quests, they receive loyalty rewards.

Key launch features of the Insider Connected platform include:

  • Gameplay up to 4+ players – friends or foes
  • Game achievements and promotions
  • Stern authorized Quests and Operator authorized Quests
  • Loads on loads of free play, pay to play games, rewards and treasure chests


source: Stern Pinball

All Stern Spike® 2 LCD games produced after the September 2021 launch will ship with the Insider Connected system installed; this includes new runs of previously released titles. Any existing Stern LCD game can be added to Insider Connected by installing a simple, inexpensive retrofit kit available from Stern distributors, dealers and the Stern Store® – we have asked Stern to provide more details about this kit. We will update this post once we receive their response.

By the end of the year, all 17 Stern Spike 2 LCD system titles will be added to Insider Connected, which means we’ll be able to connect our Star Wars Comic Art Premium machine! At launch seven titles will be supported, with the remaining Spike 2 LCD machines added over the next year.  with full system with added features will be rolled out. Once again, we have reached out to Stern to confirm the seven titles that be supported at launch – we will keep you posted!


We have written about internet connected pinball machines in the past, so it is great to see Stern Pinball finally enter this new age of online pinball play and cool tools to interact with pinball machines. This is a game changer for sure, so we will keep an eye out on the evolving feature set and will report back on what more we can find out from Stern Pinball about their Insider Connected platform – so stay tuned!



PS: We have reached out to Stern Pinball with a number of questions relating to their Insider Connected platform, so look out for a future update!

Filed Under: Announcements, Pinball Tagged With: Insider Connected, internet pinball, pinball, pinball internet, pinball machines, pinball news, Pinball Press, pinballpress, Spike 2, Stern, Stern Pinball, Stern Pinball Insider Connected, Stern Spike LCD

Creating The Soundtrack For Bally’s Xenon Pinball

August 20, 2021 By ausretrogamer

Ever wondered how those distinct pinball sound effects, speech and music were developed back in the day?

In this short early 80s documentary clip, renowned Electronic Music Composer, Suzanne Ciani, takes us through the creative process of putting together the iconic soundtrack for Bally’s Xenon pinball machine. By lending her voice to Xenon (as the female robot), Suzanne became the the first human female voice in a pinball game!

We absolutely love Suzanne’s body of aural work that spans across many mediums, including film and of course, pinball.

Welcome to Xenon!


source: Tokyo Matt




 

Filed Under: Pinball, Retro Gaming Culture Tagged With: 1980s, A Life in Waves, Bally, Bally Xenon, Composer, Electronic Music, maestro, Music, music fx, pinball, Pinball Press, pinball sound fx, Pinball speech, pinballpress, Sound effects, sound fx, soundtrack, Suzanne Ciani, Suzanne Ciani Creates The Soundtrack For A Pinball Machine, Suzanne Ciani Xenon, Synth, Synthwave, Xenon, Xenon Pinball

Dan’s Led Zeppelin: It’s All Hard Rock and Pinball

June 2, 2021 By ausretrogamer

There are fans, and then there are mega fans. Each young generation has their one band while growing up that then transcends time and the love of their music.

For audiophile and pinball collector, Dan O’Connor, he has finally been able to fuse his love of the iconic hard rock band with his love of pinball with Stern’s new Led Zeppelin (LZ) pinball machine. Being a huge fan, there was only ever one choice of which model to procure, so Dan hunted down and bought himself the top of the range Led Zeppelin Limited Edition (LE) pinball machine for his fix.

With only 500 of these LE machines worldwide, it’s safe to say that he is in an exclusive club. But the exclusiveness of having one of 500 machines wasn’t enough for Dan. To show his love of the band (and pinball), Dan has meticulously tricked out his machine, which truly makes it unique and a great tribute for his love of both, music and the silverball game.

We sat down virtually with Dan and asked him about his love for Led Zeppelin, his love of pinball, what it means to finally have a Led Zeppelin pinball machine, and of course, to tell us all about every little detail of his gorgeous LZ LE pinball machine.


AUSRETROGAMER: Hey Dan, thank you for joining us! Let’s dive straight into it – when and how did you get into Led Zeppelin?
Dan O’Connor [Dan]: It’s a great pleasure, Alex, thanks for the opportunity! My older brothers were the first Led Zeppelin fans I knew. I discovered the band at a very early age by noticing the artwork on their album covers, beginning with the third album. The cover images and cutouts stood out to me as exceptionally artful, intricate, and mysterious compared to most of the other LP sleeves my brothers had laying around, and that really grabbed my little-kid curiosity before I ever understood I was listening to their music.

Later, Led Zep’s music stood out to me among the standard FM radio tunes the driver played on the school bus, and I made the happy connection between the songs I was liking and those mysteriously alluring album covers. I noticed that some of the older kids I looked up to seemed to be fans, wearing Led Zeppelin shirts and doodling the band’s logo all over their notebooks and whatnot. One year a graduating high school student drew the image from the inside of the fourth Led Zeppelin album and they printed it in the school yearbook. This all seemed like very important stuff!

I began to hear cryptic stories handed down from older kids about incredible Led Zeppelin concerts involving stuff like weird noise-making gizmos and laser beams. I had been too young to attend these concerts myself and wondered about what must have really happened to inspire all these third-hand tales of magic and astonishment. Soon I was playing my brothers’ LPs more often and became a bigger fan as I got older. I wrote about Led Zep in my high school newspaper and played their songs on my university radio station.

During a university break in a “hey, why not?” moment I answered a want ad on a music store bulletin board for a singer and joined a band that played a lot of Led Zeppelin songs. Around the same time, I discovered that many recordings of Led Zeppelin concerts and studio outtakes exist, and they’re packed with moments as electrifying and more so as those in the album tracks we’ve heard countless times on the radio, at sporting events, etc.

I’d concluded those old concert tales of awe had mostly been just a bunch of kids talking and exaggerating, but in fact they had understated what my ears were telling me had really happened on stage. I couldn’t see the lasers or gizmos, but the music I could hear, mostly recorded by amateurs in the audience on primitive portable recording gear, was very different than what I expected. I started responding to ads in the back of record collector magazines and haunting record shows collecting these live recordings.

As later live album releases have demonstrated since the days when the Song Remains the Same film soundtrack was the only available live Led Zeppelin recording, the songs were familiar but were improvised into different 5-dimensional pretzels with each performance, particularly earlier in their career. Even the band members themselves didn’t seem to really know what might happen before they finished playing a song. Their equipment failed them sometimes, and they’re humans, so mistakes were made onstage (and off)–but when it all clicked, it was absolutely stunning.

As legendary as the band had seemed when I was a kid, I hadn’t imagined a fraction of the musical reality these flawed old recordings revealed. By comparison, the album tracks seemed like experiencing the band for a few minutes by looking through a keyhole in the back of a concert while wearing earmuffs. I was like someone who enjoyed the Star Wars Holiday Special and then found out there were some related movies I should probably check out.

I knew there were many Led Zep fans like me who would be as excited as I was about this “secret” I’d discovered, and I really wanted to share it with them. My band played Led Zep songs using arrangements based on those many live recordings. Some of my favourite on-stage memories are of the moments of obvious surprise and delight our audiences experienced when hearing all those arrangement changes and so forth for the first time.

Dan’s gorgeously lighted Stern Led Zeppelin LE

ARG: We also know that you are a pinball fan, what drew you to the silverball game?
Dan: During the 1970s I wore very unfortunate-looking clothing and did a lot of travelling. I played a lot of late electromechanical and early solid-state games in travel locations like airport lounges and hotels, etc. I was first drawn to pinball for the same reasons many pinheads might name—a real ball in a world under glass loosely observing the laws of physics, the lights and sounds, and certainly the art.

I remain a huge fan of artists Gordon Morison and Christian Marche because their work is such a big part of so many of my earliest pinball memories. Later in that era Bally’s Mata Hari was a favourite game of mine, and I’m proud to own an original backglass production drawing that artist Dave Christensen and game designer Jim Patla signed.

Like many coin-droppers I gravitated to video games when they exploded and I found that my precious few quarters lasted longer on some of the new videos than on the increasingly more difficult pins of the time. One might partially blame Led Zeppelin pinball designer Steve Ritchie for that!

I came back to pinball in a big way after my son played a Gottlieb Tee’d Off pinball at a fair when he was not quite three years old and became a pinhead for life before his first ball drained. A couple of years later I joined a local pinhead buddy (and Santa Claus) on a 20-hour non-stop round trip to pick up our first game, a Star Trek The Next Generation, and since then our hobby fervour has only increased.

Eventually we began travelling to pinball locations, tournaments, Expos and other events while making a bunch of priceless father-son memories I’ll always treasure. We’ve been very fortunate to meet so many fantastic pinball people over the years, far too many to list. We love the games and the very rich history of course, but the people make pinball an extra-special hobby.
There’s nothing quite like being in a room full of people who share your knowledge and enthusiasm about something like pinball, and I hope all pinheads get to experience that joy for themselves someday.

ARG: There is no shortage of music themed pinball machines out there, but it has been a long time coming for Led Zeppelin to get one of their own – what did it mean to you when Stern Pinball announced that they would be making a range of Led Zeppelin pinball machines?
Dan: Like many pinheads I’d seen Led Zeppelin on theme wish lists and heard it discussed for many years. Being aware of how selective the Zeppelin license is, I was honestly sceptical of a licensing deal ever working out. All hats off to Jody Dankberg (Senior Director of Licensing and New Business Development at Stern Pinball) and the rest of the folks at Stern responsible for making that happen. The Stern folks have been modest when asked about it in public, but I imagine that deal must have been relatively challenging to accomplish.

When the Led Zeppelin Matchbox cars were announced in late 2019, I began to think if that happened, then maybe, possibly a Led Zep pinball machine could happen too. But no, really, why pinball? Would it ever really happen? What were the chances? Very slim, I thought, and as time went on, less and less likely. Then came the day when we all knew Led Zep was coming off of all those theme wish lists and into reality.

I went through several rounds of blinking and head-shaking and muttering “No way, really?!?”, realising almost no other pinball theme could micro-target me more precisely than this one. Imagine finding out that a highly unexpected combination of two of your favourite things — that you thought was impossible for lots of complex reasons — was going to happen anyway. Would you freak out? I was kinda freaking out!

Not only that, the designer was Steve Ritchie, who also designed our well-loved first game! Knowing Steve’s background, I expected Led Zeppelin would be a special theme for him to work on, and I also had a high-level idea of the kind of gameplay a Steve Ritchie Led Zeppelin pinball might have. Steve and Led Zeppelin, immediately felt like a good match.

ARG: With Stern’s three model cornerstone range, tell us your experience in hunting down and finally getting the LZ Limited Edition machine? Did you have a plan B. if you weren’t able to source the LE model?
Dan: I waited until after the game’s reveal stream to begin to seriously investigate buying. I had laughable delusions that chances were higher that I would pass on the game after it was revealed, but Jack Danger and his merry band showed us the work in progress, and I was officially over the proverbial barrel. After that not very surprising outcome, it was time to decide on one of the three models.

The Electric Magic mechanism and the Expression lights are the headline features of the game, so for me it was going to be one of the two models that included them: either the Premium, or the Limited Edition. Of course, all the Led Zep imagery is seared in my consciousness and I would have been very happy with the Premium version too, but I decided the exterior art package for the LE had a bit more visual variety and represented a broader visual concept than the first Led Zep album focus of the Premium version.

I’d picked the only model that was limited and began looking for a game really late, which was already looking like a fool’s errand. I knew how long some pinheads had had deposits with many distributors for a possible future Led Zep theme, and my ridiculously late start led me to little optimism that I’d succeed in finding a US distributor with a Limited Edition game available. I made quite a number of unsuccessful inquiries, but eventually contacted a distributor I knew to be a larger operation a few states away, hoping that would mean they’d be allocated more Limited Edition games. They had fewer than ten machines available and all were claimed of course, but they could put me on a short wait-list should anyone change their mind.

In the days after that while waiting to learn if I’d get a Limited Edition game, I kept calling around and learned that folks were not dropping out and buyer spots were not opening up after the reveal stream, so I’d better hope a couple of folks dropped off the one distributor wait-list I was on, because everything else was spoken for. As for a plan B, I knew there’d likely be games in the box available after production, so I wasn’t THAT concerned, but was certainly happy to eventually receive the news that I was off the distributor wait-list.

Type 13 backbox speaker light kit from Speaker Light Kits with a Bent Plastic piece from Pinball Life – The drool factor is off the charts!

ARG: We haven’t played the Led Zeppelin pinball machine as yet, however, since it was designed by The Master of Flow, Steve Ritchie, we would expect it to be ultra fast and flowy. Tell us, what are your favourite aspects of the game?
Dan: From a gameplay perspective I would say the speed and flow you might expect is immediately evident and very appealing. You’re made aware this is a Steve Ritchie game right from the launch. The ball isn’t held that much, but when it’s held it’s for cool reasons. There’s a nice mix of single and multi-ball play, and I like the way the rules are structured. Folks who like the Star Trek game Steve designed for Stern may enjoy this design too.

There’s plenty of rules depth, but it can also be explained quickly at a high level. I don’t think it’s as punitive and perplexing as Steve’s AC/DC. The rules reward combining shots and strategically building and using multipliers. The shots and awards changing based on the section of the song is innovative for a music pin. I love that the rules integrate real Led Zeppelin touring history I’m very familiar with from collecting the live recordings.

ARG: From looking at your pinball collection, we have always been in awe of how awesome they look, especially all of the cool mods that you implement in each of your machines to give them that unique personal touch. Your Led Zeppelin LE machine is no exception, with extensive mods and other personal touches to truly make it a unique pinball machine – could you detail the mods and other add-ons you have made to fully trick out your machine? 
Dan: That’s really nice of you to say! Most of what I’ve added to my Led Zeppelin LE are “off the shelf, plug and play” items available from many different mod makers in the pinball community, and I really appreciate all of them!

I suppose I can start from the ground, where sits a Polk PSW505 powered subwoofer I like to use on all my games, connected to the machine with a Pinnovators device. I swapped out the stock speakers for the Spike speaker and amplifier kit from Pinwoofer. I also added the Type 13 backbox speaker light kit from Speaker Light Kits, with a Bent Plastic piece from Pinball Life to block glass reflections. If you’ve read this far you won’t be surprised to hear I have a fairly strong bias for audio, and I’m pleased with this setup.

Next there’s a shooter handle and a drink holder from Modfather in colours to match the LE cabinet. Cabinet protectors from Pinball Life match the legs. From Rocket City Pinball, the coin return buttons have 3D-printed “Objects” on them, which is the enigmatic sculpture that appears on the cover of the Led Zeppelin album “Presence”. I have one of the 1000 promotional copies of that sculpture the band produced way back in the day, but it’s too tall to fit under the glass!

On the front of the cabinet there’s a tournament button that has a copy of the newspaper advertisement for Led Zeppelin’s appearance here in Raleigh at Dorton Arena in April 1970 that I retrieved from microfiche in the downtown library more than 20 years ago (ARG: Now, that’s dedication!). My Led Zeppelin tribute band played on the same Dorton Arena stage many years later during the state’s July Fourth celebration. Around the sides there are blue LED-illuminated flipper buttons from Pinball Life.

Under the glass there are black apron protectors from Apron Envy, plastic protectors from Mezel Mods, and carbon balls from Ball Baron. There are more blue light mods from Lermods in the ball trough, over the centre ramp, and under the Zeppelin shining onto the playfield. The rubber is all from Titan, keeping the black on the Electric Magic device and post sleeves but going with transparent in most other places. The bottom flipper rubbers are light blue and the upper right flipper rubber is orange.

To the right of the shooter lane is a Promuco John Bonham signature reissue drumstick from the UK. Below the Zeppelin lock lights on the left is a Led Zeppelin guitar pick suggested by collector Ron Shuster as a fix for an early mechanical problem with the Electric Magic spinner, since solved by quick code updates from Stern. I flipped the back decal on my Electric Magic spinner target so the decal image looks like flickering film after the target is struck.

From France, above the upper right flipper is a painted wooden replica of an Alembic bass guitar, which is the manufacturer of the custom bass guitar John Paul Jones used on the 1977 US tour. I used craft store reflective sparkly-patterned lightweight cardboard to hide the welds on the tops of the two metal ball returns.

Right now, in the back-right corner is a switch-covering mod from Space Coast Pinball in the shape of a Marshall amplifier and the double-necked Gibson guitar Led Zep’s Jimmy Page is famous for using to play ‘Stairway to Heaven’ and other songs onstage. That cover can be swapped with a cool model of Big Ben from Mezel Mods that wraps around that back corner of the playfield.

In the back centre, the fourth album’s hermit from Lermods stands holding his flickering lantern over the centre ramp. I sent that mod to a fellow collector to touch up with a bit of detail before installation. At the top of the Zeppelin ramp is the Modfather drum set with Led Zeppelin drummer John Bonham’s symbol from the fourth album on the “bass drum”. The Stern topper sits on the backbox.

Promuco John Bonham signature reissue drumstick

Alembic bass guitar above upper right flipper

 Double-necked Gibson guitar used by Jimmy Page and Marshall amplifier

 Dan fetched this newspaper advertisement for Led Zeppelin’s appearance in Raleigh at Dorton Arena in April 1970 from microfiche for the tournament button!

3D-printed “Objects” on coin return buttons of the enigmatic sculpture that appears on the cover of the Led Zeppelin album “Presence”

Shooter handle and drink holder (from Modfather)

Hermit from Lermods stands holding his flickering lantern over the centre ramp

Drum set with Led Zeppelin drummer John Bonham’s symbol from the fourth album on the “bass drum”

Topper envy!

ARG: Are there any other mods or additions you would still like to make to your LZ LE? 
Dan: I think if I tried to jam anything else in there, someone would show up and write me a ticket or something. There are some more mods available that I haven’t done for various reasons, and I have a couple of things off to the side—a 2006 NECA Jimmy Page set still in the box and various potential decals for the side of the Zeppelin, but I think I’m good for now, truthfully. My philosophy with pinball mods is that they’re to enhance cosmetic theme integration without affecting gameplay and/or the player’s ability to see the ball when they need to, and that they be fully reversible.

ARG: Here is the toughest question of this interview, who is the current Grand Champion on your LZ LE? 
Dan: This is the easiest question to answer, but the toughest to admit: my son Andrew is the Grand Champion on our Led Zeppelin LE with a score over 14 billion points. It would probably be much higher, but he doesn’t get a chance to play very much these days. I must admit I’ve not quite hit a billion points yet, but that sort of score disparity is not unusual around here. As Steve Ritchie might say, I need to “Play Better!”

ARG: Finally, is there another dream theme you would like to see made into a pinball machine? 
Dan: Now this is a tough question. In a way I’m sad that Led Zeppelin sits in my game room now, because now that it’s happened it won’t happen again… Right? Can we ever say never? I imagine no one expected another KISS game before the Stern one came out a few years ago, but realistically it’s very, very unlikely–says the man who said a Led Zeppelin pinball was also really unlikely and watched it happen anyway.

My wife and son are very excited about a potential Harry Potter theme, so I hope that happens. I’m super interested to see what Pat Lawlor’s Toy Story is going to be. I think a Rush music pin with the right songs and interesting theme-integrated rules could be really cool. From animation, Scooby Doo, Speed Racer, SpongeBob or Masters of the Universe themes could be fun. How about a hockey pin in partnership with ICE, co-marketed when a new version of Chexx bubble hockey comes out?

All these themes are fine and all, but none of them would be quite as “dreamy” for me as Led Zeppelin has been. I hope sometime in the future everyone reading this gets to find out that their own dream pinball theme is going to be released, so they can also have an experience as cool as what I’ve enjoyed with the release of Stern’s Led Zeppelin.


It is always a pleasure interviewing people with so much passion, and Dan is no exception. Dan has been able to merge his love of Led Zeppelin and pinball by meticulously customising his Stern Led Zeppelin LE machine, and for that, we thank him for taking time out from his busy day to share his thoughts and insights with all of us.

Looking at all of the images, there is no denying that we are totally in awe of Dan’s commitment and dedication to his passions, and as the mighty band once said, “Many dreams come true, and some have silver linings”, in this case, they certainly have.

More drool-worthy images of Dan’s Led Zeppelin LE!

Dan’s LZ CD collection!

This is what it’s all about – playing & enjoying pinball!




Filed Under: Pinball Tagged With: Cointaker, Dan O'Connor, interview, Led Zeppelin, Led Zeppelin LE pinball, Led Zeppelin Limited Edition, Led Zeppelin pinball, Led Zeppelin pinball machines, Led Zeppelin Premium, Led Zeppelin Pro, LZ LE, North Carolina, pinball, Pinball Interview, Pinball Life, Pinball Press, Pinball Topper, pinballpress, Stern Led Zeppelin, Stern Pinball, Stern Pinball Led Zeppelin, Steve Ritchie, The master of flow, UNC

A Full-Sized Working K’nex Pinball Machine

May 27, 2021 By ausretrogamer

Who doesn’t like building stuff with K’Nex?! We sure do!

After drooling over the K’Nex Mario Kart, we now have a full-sized working pinball machine made out of K’nex! We honestly can’t stop watching this video. Ah, to have the skills and smarts to build such an awesome thing!


source: Tyler Bower

story source: hackaday




Filed Under: Pinball, Retro Gaming Culture Tagged With: Building with K'Nex, diy, K'Nex, KNex Pinball Machine, pinball, Pinball Press, pinballpress, video

Arcade1Up Attack From Mars Pinball – Review

May 19, 2021 By ausretrogamer

UPDATE 5-October-2021: Arcade1Up has released a firmware update to resolve the lag on the White Water game and a few other bugs which you can read about here. This review has been amended to account for this firmware update. 

  • Product: Arcade1Up Attack From Mars Pinball
  • Price: AU$1,199 to $1,400 (depending on retailer)
  • Official Australian retailers: Kogan, Arcade Gamer, The Gamesmen, Harvey Norman and JB Hi-Fi

We love playing our real pinball machines. Heck, we love pinball on any platform, including in the digital space. Where digital (aka: virtual) pinball has always fallen short is in the physical and mechanical feel that real pinball machines provide, but that gap has somewhat been bridged, with digital pinball machines being fitted with solenoids and haptic flippers to provide the player that real tactile pinball feeling. How good can these digital pinball machines be?

PROS


CONS


+ Build quality is AMAZING! The Cabinet and Backbox are glorious – 720p is sacrilege in this day and age
+ Compact size makes it fit in all kinds of spaces – The lag in White Water makes it totally unplayable (this was fixed in the latest software code update!)
+ Packed with 10 of the greatest pinball machines of all time – No Internet connectivity / No way of updating with more tables (right now)
+ Haptic flippers for real flipper feedback – Price! The sweet spot would have been sub-$1,000 (AU). 
+ 4 x Solenoid modules for real ball feedback
+ A real working plunger

Arcade1Up needs no introduction, as their 3/4 arcade machines of iconic arcade games have proven to be quite popular with gamers and collectors the world over. When Arcade1Up announced at CES 2020 that they would partner with Zen Studios to create 3/4 size digital pinball machines, our interest was piqued big time. At the show they announced three pinball machines, Attack From Mars, Star Wars and Marvel, each packed with themed pinball games from Zen Studios’ Pinball FX platform. We naturally gravitated to the Attack From Mars pinball machine, not only due to owning the real one, but the fact that it came with 10 of the greatest pinball machines of all time – Attack from Mars, Fish Tales, The Getaway: Highspeed II, Junk Yard, Medieval Madness, White Water, Red & Ted’s Road Show, Hurricane, Tales of the Arabian Nights and No Good Gofers.

The beast arrives!

While suffering insomnia one evening, we did what anyone would – we hit the web for some late night shopping (beware of weekend night-time shopping! – Ed). When we stumbled upon the Arcade1Up pinball machines, we ended up procuring the Attack From Mars machine, which surprisingly arrived on our doorstep a mere 48 hours after the purchase! Upon delivery we were taken aback by the size of the box, we somehow visualised a 3/4 sized pinball machine to be smaller than 3/4 – crazy hey!

Loving our @arcade_1up Attack From Mars pinball machine so far.

We’ll gather our thoughts & tell you what we think overall (soon-ish)!#pinball #gamer pic.twitter.com/42ZXejHQM1

— ausretrogamer (@ausretrogamer) April 30, 2021

We noticed that the pinball machine and all of its parts to put it together were perfectly packed, minimising the chance of damage while in transit. Once we started taking things out of the box the first thing that struck us was the build quality – it totally blew our expectation, with the whole thing feeling and looking superb! From the cabinet to the backbox, artwork and buttons, to the polished steel lockdown bar, legs and side rails, this thing oozes quality and is almost as good as a real commercial pinball machine, minus the cost (relax, we said “almost”! – Ed). Putting the machine together was a cinch, but it helped having another person around to assist in lifting the cabinet as it’s not that light. While the machine was coming together, we were constantly wowed by how good it looked and how sturdy it felt – it was a good start!

Assembling the machine was a breeze

The QA department checking our progress

Being impressed with the physical aspects of the machine was one thing, but how did it fare once the rubber hit the road, or should we say, once we turned it on – would it play as good as it looked? The quick answer is yes, but – there is always a but! Once we fired up the machine, we instantly loved the lit up backbox – it just makes the artwork pop! On the playfield screen, the interface felt familiar as it uses Zen Studios’ Pinball FX software platform. The button layout for interacting with the machine was intuitive, with the flippers acting as the selector (left, right, up or down) and the start/launch button (under the plunger) as the selection confirmation. On the front of the cabinet there are two rocker-type switches, one for turning on the machine and the other to control the volume – we preferred to set the volume via the software settings. Below these two switches are the settings and table guide buttons. The settings allow for the usual stuff, from adjusting the audio and video, to the pinball machine specific settings for the solenoids and plunger calibration. For the record, we left our machine settings stock, which worked perfectly fine for us.

Once the language is selected, the machine presents the 10 pinball machines to choose from. As mentioned earlier, we were quite chuffed to see that most of the classic Williams pinball tables were on this model. Barring the unplayable White Water due to excessive flipper lag and jerky motion, the rest of the pinball tables played pretty darn well, just like they do on any system that has Zen Studios’ Pinball FX.

We love playing digital pinball on any device!

With the screen being 23.8″, the first thing that ran through our minds was that it was too small. However, after playing a few games, we realised that the screen size was admirable and found that it did not detract from playing pinball. Our eyes adjusted and really didn’t know the difference in screen size – it’s as if someone played a Jedi mind trick on us! The best analogy we could come up with regarding screen size is that it’s like telling someone how great your 65” TV is and they are completely satisfied and don’t see the difference 3 minutes into watching the same stuff on a smaller, 55” inch TV – all being near the same in the minds eye. One thing that is unforgivable is the use of HD (720p) instead of Full HD (1080p) – it just makes the visuals not as sharp and looking a bit dated for this day and age where we expect 4K+ visuals! Hopefully this can be resolved with an update from Arcade1Up. And while they are at it, we hope they fix the lag on White Water too this has now been fixed with the latest firmware update!

There was quite a lot of discussion on social media regarding the black plastic bezel around the screen due to its thickness. When you stand over the machine while it is turned off, the bezel does detract from the visual aspect of the machine, however, once it’s turned on, the bezel, coupled with the screen set under it, creates a depth of field to the playfield screen which adds to the realism of playing pinball. Another neat touch in the video department on this machine are the different colours represented for each of the 4 players on the DMD (the small screen in the backbox), so there will never be any confusion whose turn it is or who wins!

We couldn’t really fault anything in the audio department on this little beauty. The dual speakers pump out great tunes and sound effects which immerse you further into your pinball playing pleasure. With the addition of the solenoids giving the player physical feedback plus the well integrated sound effects pumping through the speakers, you definitely get a sense of playing a pinball game just as you do from playing the real thing. Oh yeah, you’ll find that on maximum volume this thing can really get the heart rate going and possibly have your neighbours calling in to see what the heck is going on!

VERDICT:

We’ve been playing digital / virtual pinball games since the days of Video Pinball on the Atari 2600, and the one thing we used to always wish for over the decades was a way to play these games in a physical pinball cabinet format, just like the real deal. What we can say is that as an off the shelf consumer product, Arcade1Up have delivered on our wish, and even more so with the firmware update even if it’s not 100% perfect. If you want to play the awesome Zen Studios produced pinball games, then there is no better way than playing them on an Arcade1Up pinball machine.

Build quality is top stuff!

Looking good from any angle!

Interface instructions – quite easy really!

Settings galore!

Front of the cabinet – the control deck of the Arcade1Up pinball machine

Love how the angled bezel creates the depth of field!

Can’t wait to get flippin’

Let’s get these pesky Martians!

The backbox does pop once the machine is switched on!

Another fave table of ours

Oh how we wish they used 1080p to sharpen the look on these games!

Lil austretrogamer loves a bit of flipper action! The kids seem to love this machine.

It looks just as good turned off!

For the record, nothing beats playing our real pinball machines, but the Arcade1Up is still darn cool!




Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcade, Arcade1Up, Arcade1Up Attack From Mars, Arcade1Up Attack From Mars Pinball review, Arcade1Up Attack From Mars review, Arcade1Up Digital Pinball, Arcade1Up pinball review, Arcade1Up Review, digital pinball, gamer, Geek, home use pinball, HUO, pinball, pinball machine, Pinball Press, pinballpress, Retro Gamer, Review, review of Arcade1Up Attack From Mars machine, Virtual Pinball

  • Page 1
  • Page 2
  • Page 3
  • Interim pages omitted …
  • Page 11
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in