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Pixel Crib

Shop Till You Drop At PixelCrib

July 20, 2023 By ausretrogamer

If you are after some cool gaming related products, including memorabilia and collectibles, then you must check out PixelCrib!

Our good friends at PixelCrib have been wonderful supporters of Ausretrogamer for a long while now, which we are always very thankful for.

For those of you in Oz (and beyond!), PixelCrib is really your one stop shop for video game related products, including rare, high-quality video game memorabilia and collectibles – they are after all, the gaming culture specialists! The best bit is, you can shop from the comfort of your own home.

With a plethora of amazing items in their store, here are some of our fave picks (Ed: this list was really really hard to whittle down):

  • Nintendo Switch – Physical Games

You know those Nintendo Switch games that you thought you could only download from the Nintendo eShop? Well, those awesome games, like Celeste and Cuphead (amongst many others) are available in their physical form!

  • Books, books, books as far as the eye can see

If you have bookshelves that need filling (or a coffee table!), then you have come to the right place! PixelCrib has tons of books, here are some of our picks:

A Guide to Japanese Role-Playing Games

Artcade

Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-UpsPC Engine: The Box Art Collection

  • Do you like playing tunes on vinyl?

We sure do. If you like gaming related soundtracks / music, then the vinyl section is where you need to be at:

Gamer Boy Disappearing Lines: Chiptune Music of Tetris EP

Ultimate Mortal Kombat 3: Music From The Arcade Games LP

Mother 2 Original Video Game Soundtrack 2xLP

  • Artworks are aplenty at PixelCrib!

Oh how we wish we could have them all……

Shovel Knight Shadowbox Art

Hyrule Field (Legend of Zelda) A3 Art Print

Dead Cells Shadowbox Art

  • But wait, there is more! Did someone say, where are the retro gaming systems at?

PixelCrib has an array of amazing retro consoles for you to choose from, from the Evercade (VS/EXP), Retron and Sega Astro City Mini systems, to the Quarter Size and RepliCade mini arcade machines:

Oh yeah, in case you missed the news, you can now pre-order Hyper Mega Tech’s Super Pocket (Capcom / Taito) handheld systems on PixelCrib! The best part is, these are compatible with your Evercade cartridges!

These are just the tip of the iceberg of products available on PixelCrib. We implore you to get on the PixelCrib site and take a good look, as there is bound to be gaming related products that will tickle your fancy.

Happy shopping everyone!




Filed Under: Retro Gaming Culture Tagged With: Bitmap Books, Books, Celebrating Gaming Culture, collectables, Collectibles, Evercade, gaming, Gaming Books, gaming memorabilia, mario, Neo Geo, Pixel Crib, PixelCrib, Pop Culture store, Retro Gaming, vinyl, Zelda

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 – Book Review

December 9, 2022 By ausretrogamer

Just in time for Christmas comes Bitmap Books’ I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book, making the perfect gift for those that are into video games history of the First Person Shooter variety.

There is no doubt the 1990s laid the foundation of one of the most enduring gaming genres, the First Person Shooter, or as we lovingly call it these days, FPS. We recall in high school getting a 3.5″ floppy with the shareware version of Wolfenstein 3D. To say the game blew our mind, would be the understatement of the century! Even with our humble low-spec PC, the game ran at a phenomenal speed. DOOM and DOOM II (and their many many community made WAD files) kept us very busy during the mid 90s, which almost cost us a few exam results at college! Once Quake hit our computers, followed by GoldenEye 007 on the Nintendo 64, the FPS genre had embedded itself in gaming folklore, with many fans around the world enjoying the gaming experience. Ah, those were the days.

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 by Stuart Maine captures the fledgling days of FPS during its experimental and formative years, from 1992 till 2002. The book captures everything there is from the FPS golden age, covering some 180+ titles, from 007: Agent Under Fire through to Zero Tolerance and ZPC!

For the uninitiated, the book has a great intro by the author, Stuart Maine and a Foreword from one of the pioneers of the genre, John Romero. It then breaks down the genre in its constituent parts, so if you had never played an FPS, you most probably will after reading the overview and breakdown. Whether obscure oddities or genre-defining behemoths, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.

The meat of this heavy book is the coverage of 180+ FPS titles, containing in-depth research and hundreds of eye popping screenshots. I’m Too Young To Die covers it all, from the classics that defined the genre, including DOOM and Quake, Half-Life, Deus Ex, GoldenEye 007 and Halo; multiplayer-only games such as Starsiege: Tribes, Unreal Tournament and Quake III, along with mods like Counter-Strike and Team Fortress; experimental games that pushed the genre in new directions, including Gun Buster, Codename Eagle, Assassin 2015 and Trespasser; forgotten games like ZPC and ReVOLUTION; and hidden gems like Dust, Wrath of Earth and Azrael’s Tear.

But wait, there is more! Even though the focus of this book is from 1992 to 2002, it acknowledges the precursors to first-person shooters, by charting the genre’s inception and evolution through maze and role-playing games, from Maze War, Spectre and 3-D Monster Chase, through to MIDI Maze, The Colony and Corporation to name just a few.

The in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (GoldenEye 007 and TimeSplitters), Randy Pitchford (Gearbox Software), Karl Deckard (Metroid Prime and Valve’s Prospero), plus many more is a huge highlight of what is an outstanding book. There is always something new that we learn in interview from people that were there at the time.

As we mentioned from the top, this book would be a great Christmas gift for yourself or someone that is into first-person shooters. We’ve read lots of gaming related books over the years – all being quite good, but this one is our current favourite – it’s brilliant!

Specifications & Where To Buy:

  • Title: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002
  • Publisher: Bitmap Books
  • Pages: 424 pages
  • Size: 210mm × 297mm
  • Print: Edge-to-edge high quality lithographic print.
  • Cover: Hardback. Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing. Spot varnished cover and dust jacket highlighting key elements against a matte background.
  • Price: AU$69.99
  • Buy from: PixelCrib – the gaming culture specialists and purveyors of rare, high-quality video game memorabilia and collectibles




Disclaimer: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, Doom, First person shooter, FPS book, gamers, GoldenEye 007, I'm Too Young To Die, I'm Too Young To Die book, Ian Pestridge, John Romero, Pixel Crib, PixelCrib, Quake, Review, Richard Moss, Sam Dyer, Stuart Maine

EVERCADE Retro Games Console – Review

April 28, 2021 By ausretrogamer

Evercade review
  • Product: EVERCADE Premium Pack – handheld + 3 classic gaming collections (37 titles)
  • Price: AU$159.95
  • Store: PixelCrib

A couple of years ago, we were quite excited to tell you all about a mysterious new handheld console that was like no other – the EVERCADE!

The EVERCADE handheld system was touted to be able to play multi-game retro games on physical cartridges from leading games publishers and console platforms. Since this news broke in early 2019, the EVERCADE has gone on to become quite popular since its release, garnering fanfare and glowing reviews from reputable online media outlets. Now it was our turn to take the EVERCADE for a spin and tell you what we think! First and foremost, some good news for our Australian readers, the EVERCADE is now locally stocked at PixelCrib!


PROS


CONS


+ Officially licensed games on cartridges
+ Priced competitively
+ Expanding library of game carts
+ Collectability
+ Build quality
– Arcade games (so far) are console ports
– Wait is too long for new cartridge releases
– Screen needs to be angled at times in poorly lit areas
– Wish it came in black

Upon opening the package and holding the unit, our first impression of the intriguing EVERCADE was that it looked and felt like a much more expensive handheld – not quite like the Nintendo Switch, but that system commands a much steeper price. For the introductory price (AU$159.95), the EVERCADE Premium Pack definitely packs quite a lot; great build quality and three gaming cart compilations included to get you playing right away!

The EVERCADE Premium Pack is exceptional value

From a physical perspective, the D-pad and four face buttons feel great – with the buttons spaced well apart with no lag. We didn’t experience any hand fatigue or cramping while playing on the EVERCADE, so the experience was quite positive. The shoulder buttons weren’t used in any of the games we played, so we can’t really comment how well they fair with extensive gameplay – they definitely felt good when pressed, with a satisfying tactile click.



No handheld is complete without a good screen, and the EVERCADE’s 4.3″ display is no exception, with bright vivid video. However, we did find that we had to angle it at times when playing in a darker or a poorly lit room, but this small niggle was improved somewhat by bumping up the screen brightness to maximum. Oh yeah, the other screen option is the aspect ratio, with the EVERCADE providing both 4:3 (traditional ‘square’) 16:9 (scaled widescreen) – we found both screen ratios to be playable, with no discernible stretching when going from square to full-widescreen, so choose what best suits you.

The cartridges slot in from the top, behind the unit, with their top rounded shape completing the look of the EVERCADE. There is something quite satisfying when inserting and clicking in a cartridge. The EVERCADE’s volume buttons, 3.5mm headphone jack and mini-USB port are on the bottom, which are all well within reach. The top of the unit has the slide on/off switch, cartridge slot, shoulder buttons and mini-HDMI which allows for connectivity to a new TV with up-scaled graphics to HD (720p), making the old school games look pretty good on any new big screen TV. Obviously Full HD or higher would’ve been even better.

Specs

  • CPU: 1.2GHz Cortex-A7
  • Display: Horizontal 4.3-inch LCD screen, 480 x 272 pixels
  • Power: 2,000-mAh rechargeable battery
  • Ports: 1 x mini-HDMI out, 1 x 3.5mm headphone jack, 1 x micro-USB (charging)
  • Media: cartridges

Once you insert the game cart and turn on the unit, the interface is quite easy to use and follow. Games are started by pressing the start button and then within the game, you have the in-game menu which allows the user to load (a saved game) or save your current game, change the aspect ratio, language or quit the current game. The save game is a welcome feature, as it gives you the ability to see more of those harder retro classics without the need to restart from the beginning – it doesn’t feel like cheating. You can keep playing for up to 4 – 5 hours on the EVERCADE before it needs recharging – we just we wish it lasted longer.  But hey, you can play and charge if you want to keep going!

As eluded earlier, the Premium Pack comes with three cartridges; Namco Museum Collection 1 (11 games), Interplay Collection 1 (6 games) and the Atari Collection 1 (20 games). With 37 games to select from, you’ll definitely be kept busy right off the bat. We were quite chuffed to see that Blaze Entertainment secured the first ever western localisation of Mappy Kids on the Namco Museum Collection 1. There are now some 18 cartridges you can either buy or pre-order for the EVERCADE, so there is something for everyone! For the record, we can’t wait to grab the Atari Lynx and Data East Collections for now, as they are packed with games we know and love. The newly announced Codemasters Collection will be a winner too (released later in 2021).

With a number of well known publishers onboard, the EVERCADE isn’t short on game carts, with many more to come. Add the newly announced EVERCADE VS console into the mix and an ever-growing user base, and all of a sudden the value proposition for the EVERCADE becomes quite attractive. In the world of digital downloads, it is great to have a system that you can buy official physical game carts, with their cool game boxes and actual colour manuals – remember those?! The collector in us is quite giddy and satisfied with the collectable elements that the EVERCADE provides.

Verdict

The EVERCADE may not be for everyone, but its secret is in the use of officially licensed games released on physical media. With this key differentiation, we feel that the EVERCADE sits on its own in a category full of emulation-capable handhelds with not-so-official licensed games. With an enticing price point for the unit and games, the EVERCADE provides great value. If you haven’t done so, check out the EVERCADE and its growing library of games and then decide if it is for you – we bet you’ll be pleasantly surprised!

 

 

Disclosure: EVERCADE Retro Games Handheld System was provided by PixelCrib for this review.



Filed Under: Retro Gaming Culture, Reviews Tagged With: Atari, atari lynx, Code Masters, Evercade, Evercade handheld, Evercade Pixel Crib, EVERCADE Premium Edition, Evercade retro games console, Evercade review, Interplay, Jaleco, Namco, PIKO, Pixel Crib, PixelCrib, Retro, Retro Gamer, Retro Games, Retro Gaming, Retrogamer, retrogames, retrogaming, Team 17, Technos

SEGA Master System: A Visual Compendium – Book Review

March 2, 2020 By ausretrogamer

It is fair to say that when it comes to visual compendiums, no one does it better than Bitmap Books. We love all of our visual compendiums in our library, and it looks like that this new one based on Sega’s 8-bit console, the Master System, will compliment the series perfectly.

Back in the mid 80s, it was all about the Commodore 64 and Amiga when it came to gaming. Consoles were an afterthought during this period, till Sega released their Master System in the west. Known as the Sega Mark III in its home country (Japan), the western version (Master System) made a decent splash once it hit the market towards the end of 1987. The Master System grabbed our attention back then due to Sega’s arcade pedigree, with their arcade conversions looking and playing much better than their equivalent on the 8-bit micros. It is unbelievable to think that the Master System had a massive following in the west (bar North America), where the NES played second fiddle to it. This visual compendium is for all those folks that transitioned from their 8-bit computers to Sega’s venerable 8-bit beast. Even if you didn’t own the Master System, if you got to play on it, then this book will bring back a lot of memories by inducing that lovely drug we call nostalgia.

This visual compendium is a tribute to the amazing pixel art, product design and graphic design associated with Sega’s classic 8-bit console. Having the official backing and license from Sega, this is the first book of this kind to be released for the Master System. As the title suggests, the visuals are the main focus, with 200-word soundbites of text accompanying each single game spread. With around 200 games covered in this tome, you are sure to get an eye-full of nostalgic candy. But wait, there is more! There are a series of larger features and interviews with developers and artists, like Mutsuhiro Fujii, Takashi Shoji, Steve Hanawa and Rieko Kodama to name just a few, ensuring a good mix of words with gorgeous visuals.

With any published Bitmap Books tome, you are assured of holding a premium quality product in your hands, from the lenticular heavy board slipcase, spot varnished cover, printed lithography and vibrant colours throughout, the standard is nothing short of high! Oh yeah, each book also comes with a set of old school 3D Glasses – now that is cool!

If you are (or were) remotely interested in the Master System or you actually played on one (or was lucky to own one back in the day), then this visual compendium is for you! We highly recommend this awesome book.

The lowdown:

  • Title: SEGA® Master System: A Visual Compendium
  • Publisher: Bitmap Books
  • Front & Back Cover: Hardback, sewn binding, spot varnish cover and spot varnish dust jacket
  • Pages: Gatefold pages, Lithographic print
  • Slipcase: 3mm protective board slipcase with lenticular fascia
  • Pages: 432 (cover to cover)
  • Bonus: 3D Glasses
  • Retail Price: AUD$69.95 from Pixel Crib

Disclosure: SEGA Master System: A Visual Compendium was provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3d, 3d glasses, 8-bit, art book, Bitmap Books, Book Review, gamers, Gaming Books, Master System, master system art book, Master System book, Old School, Pixel Crib, retro gaming books, retrogaming books, Review, sega, Sega Book, Sega book review, SEGA Master System: A Visual Compendium, visual compendium

Metal Slug: The Ultimate History – Book Review

December 5, 2019 By ausretrogamer

The very first game we bought when we got our Neo Geo MVS arcade machine was Metal Slug. That was quite a while ago, and we must admit, we have the series on pretty much every format – the games are that darn good!

Once we had heard that Bitmap Books was going to publish a book on this brilliant gaming franchise, our interests were obviously piqued. Upon receiving Metal Slug: The Ultimate History from Pixel Crib, we noticed this thing was heavy, which is a good thing when it comes to these kinds of publications.

If you have read any of our previous Bitmap Books book reviews, you’ll know what to expect from this published work of art – it oozes quality and quantity. When you hold a Bitmap Books tome in your hands, we guarantee you’ll be smiling from start to finish. Sam Dyer and his amazing team have done a wonderful job in bringing us a fully licensed art book on the Metal Slug series.

With unprecedented access to SNK‘s vast archives, this book contains some of the best high-resolution artwork (including concept artwork) and illustrations, with some being made publicly available for the very first time. Even though it is primarily an art book celebrating Metal Slug, this tome also contains eleven exclusive and detailed interviews with key members of the development team, including Kazuma Kujo, Takushi Hiyamuta, Andoh Kenji and Takeshi Okui, the latter two of which have never spoken about the series previously. These insightful discussions bust myths and reveal the real truth behind the creation and evolution of this esteemed franchise, extensively covering the formation of Nazca and the truth behind Metal Slug Zero – the version of Metal Slug when you only controlled the SV-001 tank. The book also dives into and explores the roots of Metal Slug, looking at Irem titles In the Hunt and GunForce II and how these arcade cult classics influenced what was to come later. This page turner is definitely a must for any fan of the Metal Slug series, and if you are into art, then this book is for you too.

Since Christmas is around the corner, we reckon the Metal Slug: The Ultimate History book would look pretty good under that Christmas tree.

The important bits:

  • Title: Metal Slug: The Ultimate History
  • Publisher: Bitmap Books
  • Front Cover: Black foil-blocked cover and spine
  • Back cover: Hardback
  • Pages: 452
  • Retail Price: AUD$69.95 from Pixel Crib

Disclosure: Metal Slug: The Ultimate History book was provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Arcade, Art, Bitmap Books, Book, Book Review, classic arcade game, classic gaming, Metal Slug, Metal Slug book, Metal Slug: The Ultimate History, Metal Slug: The Ultimate History Bitmap Books, Neo Geo, NeoGeo, Old School, Pixel Crib, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Review, Sam Dyer, SNK, SNK Metal Slug, video games art

Book Review: The Art Of Point + Click Adventure Games and The CRPG Book

November 4, 2019 By ausretrogamer

Do you remember your first ever adventure video game? We sure do! We have very fond memories playing Transylvania on our school’s one and only Apple IIe computer. Back then we had to book the computer for use, as it had to be shared amongst all the primary school kids. Of course we preferred to play games on it during our allotted time instead of using Logo to learn some rudimentary programming – but that would have been boring. We immediately fell in love playing Transylvania as it allowed us to explore new worlds and create our own adventures, a lure that has kept us gaming ever since.

A lot has changed since the days of playing Transylvania, just like Moore’s Law ensuring technology would leap forward every two years, adventure, role playing and point + click games have done the same, as they have become more sophisticated over the ensuing years. What better way to capture the history of this genre than these two fine books.

The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games by Bitmap Books capture the essence of these wonderful and enduring gaming genres. If you want to get a feel for these books without reading too many words, then skip ahead to the pics we have assembled below. On the other hand, if you want to know a tad more, read on.

Let’s start with The CRPG Book. Weighing in at 528 pages, this book has everything you can think of from the world of computer role-playing games from 1975 to 2015! We obviously went straight to the Ultima content, but that was one of only 400 titles covered in this beast of a book. The best part about this book is that it is completely written by fans, developers, indies, modders, journalists and industry personalities like Tim Cain, Chris Avellone, Scorpia, Ian Frazier and Richard Corbett to name just a few. Having these different perspectives gives the book a unique feel to the traditional interviews found in these types of publications (Ed: don’t get us wrong, we still love interviews in books!). The fact that there are mod hints, mod suggestions and tips on how to run these old classics games on modern hardware just adds that little bit extra to this already great tome. Of course, no book is complete without beautiful and vibrant imagery, and The CRPG Book has these in abundance.

Just like The CRPG Book, The Art of Point + Click Adventure Games book is stuffed full of content in its 460 pages, like the exclusive interviews with the makers of our fave point and click adventure games; Tim Shafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Charles Cecil and Paul Cuisset to whet your appetite. The book covers an array of iconic classic titles, from the very well known ones, King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Adventures of Willy Beamish, Simon the Sorcerer, The Secret of Monkey Island, Leisure Suit Larry, Maniac Mansion to the lesser-known games and homebrew efforts. Complimenting the writing is the extensive and engaging imagery used throughout, which means that this book will have you glued to each page.

We can cut right to the chase, both The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games books come highly recommended. Being Bitmap Book publications, you know the quality of the content and presentation is guaranteed to be top notch. Both books are beautifully presented, with great page-turning content. Leaving these on our coffee table has sparked many great conversations with family and friends about old games they used to play. These hefty publications will definitely satisfy the most discerning gamers amongst you, even if you weren’t into point and click adventure games or RPGs! If you are in need of a great Christmas present (for yourself or a special friend), then these books would be perfect.

Both books are available at Pixel Crib right now:

  • The Art of Point-and-Click Adventure Games AU$62.99
  • The CRPG Book: A Guide to Computer Role-Playing Games AU$69.95

The beautiful books!

The CRPG Book: A Guide to Computer Role-Playing Games

The Art of Point + Click Adventure Games

 

Disclosure: The Art of Point + Click Adventure Games and The CRPG Book – A Guide to Computer Role-Playing Games books were provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 1980s, 1990s, Adventures games, Bitmap Books, Book Review, Book Review: The Art Of Point + Click Adventure Games and The CRPG Book, Books, Broken Sword, gamers, Old School, Pixel Crib, point and click games, retro computing, Retro Gaming, Review, RPG, The Art Of Point + Click Adventure Games, The Art Of Point + Click Adventure Games review, The CRPG Book, The CRPG Book review

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