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PixelCrib

Highlights From The 2023 Oz Comic-Con Xmas Edition

December 12, 2023 By ausretrogamer

As another year comes to pass, it was awesome to have one last pop culture event in Melbourne!

The 2023 Oz Comic-Con Xmas Edition was a welcome and fun event that surprised many, one – due to the time of year (December is frenetic with last minute Chrissy shopping), and two – the big  turnout with attendees having as much fun they could squeeze into this two day event.

We are gonna call it now, we hope the Oz Comic-Con Xmas Edition remains as an ongoing annual event! The reason for this is that this time of year we find that people are more relaxed (perhaps due to the impending festive season) and it is also awesome to be able to pickup a few geeky items as Christmas gifts for yourself (or perhaps family and friends).

Our fellow Ausretrogamer team member, Dr Brant Raven and I had a thoroughly good time and we’ll be back in 2024! Without further ado, here are some pictorial highlights from this year’s event.

Melbourne’s weather was predictably miserable, but that didn’t stop us having fun and getting a bite to refuel!




Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: 2023 Oz Comic-Con, Art, Artists, Cosplay, event, Geek, Oz Comic Con, Oz Comic-Con Xmas Edition, PixelCrib, Pop Culture Event, robots, Star Wars

Book Review – From Ants to Zombies: Six Decades of Video Game Horror

November 2, 2023 By Alex Boz

Maniac killers? Vengeful ghosts? Science gone wrong? Discover the most gruesome, grueling and downright scary horror games from the 1970s till now in this horror-themed book!

Just in time for Halloween, Bitmap Books has unleashed their latest and scariest video gaming based book, From Ants to Zombies: Six Decades of Video Game Horror.

Let us introduce you to From Ants to Zombies, a spine-tingling journey through the captivating world of horror games that spans over six decades, from the funky 1970s to the heart-pounding 2020s. This book is definitely a thrilling rollercoaster ride across more than 70 different gaming platforms, from the vintage ZX Spectrum to the monstrous Xbox Series X.

From Ants to Zombies (FAtZ) has dug up the crypt and unearthed over 130 hair-raising horror video game titles that dissects and puts them into context for the reader. In this monstrous tome, the games are divided into thirteen delightfully eerie chapters, each with its own twisted theme. Whether you’re into rail shooters or open-world RPGs, whether you fancy exploring haunted mansions or venturing into infested space stations, or whether you prefer a slow, creeping existential dread or stomach-churning bursts of violence, FAtZ has you covered!

But that’s not all. FAtZ sprinkles some spine-chilling, exclusive commentary from legendary horror game developers like Keiichiro Toyama (the mastermind behind Silent Hill), Jane Jensen (the brains behind Gabriel Knight), Ken Levine (the genius behind System Shock 2), Sandy White (creator of Ant Attack), David Riordan (the spooky mind behind It Came from the Desert), Paul Norman (the man behind Forbidden Forest), Graeme Devine (the wicked genius behind The 7th Guest), and many more! These legends will give you a peek behind the curtain and share their sinister secrets (no spoilers here!).

From Ants to Zombies spans a whopping 600+ gorgeously illustrated pages, with a lovingly crafted hardback edition with a unique glow-in-the-dark logo and text – perfect for those late-night reading sessions. All the ghastly images are printed lithographically on high-quality paper to showcase the breathtaking visuals these games deserve. Plus, Bitmap Books has used thread-sewn binding for extra durability, so you can lay the book open flat while you dive into the darkest corners of gaming history.

For those of you that want your cake and eat it too, the book’s cover features a one-of-a-kind artwork created by the incredibly talented artist Vasilis Zikos – it’s an unholy marriage of art and horror, just like the games within.

From Ants to Zombies: Six Decades of Video Game Horror is your golden ticket to revisit the classics you love and discover hidden horror gems you may have overlooked. It’s a deep dive into the inexhaustible well of terror that six decades of video game history has to offer.

So, what are you waiting for? Dive into the world of horror gaming like never before and prepare for sleepless nights, heart-pounding scares, and the thrill of a lifetime!

From Ants to Zombies is a showcase for the remarkable range horror gaming has achieved across six decades, from the 1970s to the 2020s, on 70+ gaming platforms, from the ZX Spectrum to the Xbox Series X!

Book Specs:

  • Hardback
  • 664 pages
  • Edge-to-edge high quality lithographic print
  • Sewn binding – for enduring quality and the ability to lay flat for ideal double-page image viewing
  • Glow-in-the-dark logo and text on cover
  • Coloured bookmark ribbon
  • Weight: 2.5kg – it’s hefty!
  • Price: AU$79.99
  • Store: PixelCrib




Disclaimer: From Ants to Zombies: Six Decades of Video Game Horror book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book Review, From Ants to Zombies: Six Decades of Video Game Horror, From Ants to Zombies: Six Decades of Video Game Horror book, game book, gamers, gaming, halloween, horror games, horror videogames, PixelCrib, Resident Evil, Retro Gamers, retrogaming, Review, scary games, zombie games

Shop Till You Drop At PixelCrib

July 20, 2023 By ausretrogamer

If you are after some cool gaming related products, including memorabilia and collectibles, then you must check out PixelCrib!

Our good friends at PixelCrib have been wonderful supporters of Ausretrogamer for a long while now, which we are always very thankful for.

For those of you in Oz (and beyond!), PixelCrib is really your one stop shop for video game related products, including rare, high-quality video game memorabilia and collectibles – they are after all, the gaming culture specialists! The best bit is, you can shop from the comfort of your own home.

With a plethora of amazing items in their store, here are some of our fave picks (Ed: this list was really really hard to whittle down):

  • Nintendo Switch – Physical Games

You know those Nintendo Switch games that you thought you could only download from the Nintendo eShop? Well, those awesome games, like Celeste and Cuphead (amongst many others) are available in their physical form!

  • Books, books, books as far as the eye can see

If you have bookshelves that need filling (or a coffee table!), then you have come to the right place! PixelCrib has tons of books, here are some of our picks:

A Guide to Japanese Role-Playing Games

Artcade

Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-UpsPC Engine: The Box Art Collection

  • Do you like playing tunes on vinyl?

We sure do. If you like gaming related soundtracks / music, then the vinyl section is where you need to be at:

Gamer Boy Disappearing Lines: Chiptune Music of Tetris EP

Ultimate Mortal Kombat 3: Music From The Arcade Games LP

Mother 2 Original Video Game Soundtrack 2xLP

  • Artworks are aplenty at PixelCrib!

Oh how we wish we could have them all……

Shovel Knight Shadowbox Art

Hyrule Field (Legend of Zelda) A3 Art Print

Dead Cells Shadowbox Art

  • But wait, there is more! Did someone say, where are the retro gaming systems at?

PixelCrib has an array of amazing retro consoles for you to choose from, from the Evercade (VS/EXP), Retron and Sega Astro City Mini systems, to the Quarter Size and RepliCade mini arcade machines:

Oh yeah, in case you missed the news, you can now pre-order Hyper Mega Tech’s Super Pocket (Capcom / Taito) handheld systems on PixelCrib! The best part is, these are compatible with your Evercade cartridges!

These are just the tip of the iceberg of products available on PixelCrib. We implore you to get on the PixelCrib site and take a good look, as there is bound to be gaming related products that will tickle your fancy.

Happy shopping everyone!




Filed Under: Retro Gaming Culture Tagged With: Bitmap Books, Books, Celebrating Gaming Culture, collectables, Collectibles, Evercade, gaming, Gaming Books, gaming memorabilia, mario, Neo Geo, Pixel Crib, PixelCrib, Pop Culture store, Retro Gaming, vinyl, Zelda

Review: PC-Engine – The Box Art Collection

June 30, 2023 By ausretrogamer

We are still of the opinion that NEC’s PC-Engine could’ve easily competed with Sega and Nintendo on the world video game stage! The little beast was actually quite popular in the late 80s in its homeland of Japan, but beyond that, NEC made an absolute mess of the western release, including the renamed and hulking piece of plastic, the North American TurboGrafx-16.

If you were anything like us, you would have drooled at NEC’s console and its cute game cards called HuCards back in the late 1980s. With a heap of coverage in all the major gaming magazines at the time, we seriously considered buying a grey import, but once we factored in the foreign exchange, fees and the ridiculous shipping costs, it became nothing but a dream console to own one day.

With the resurgence of classic gaming a decade and half ago, we managed to finally procure not one, but several PC-Engine console variants, including the original (white system), CoreGrafx I and II, the Duo (CD-ROM based console) and the spectacular PC-Engine GT (aka: TurboExpress) handheld. The number of HuCards we bought from Japan along the way made up for the lost time we had in the late 80s and early 90s with NEC’s gaming console.

As per usual, the PC-Engine’s HuCards came in CD-type cases with amazing art, which still bring a smile to our faces. Thanks to Bitmap Books, their new box art collection tome, PC-Engine: The Box Art Collection immortalises these amazing games and their artworks!

Journey back to the late 1980s, when Japan gave birth to a bold new aesthetic that would soon sweep across the globe. The PC Engine stood at the forefront of this artistic revolution, showcasing a diverse range of styles and approaches that celebrated the country’s games, movies, music, design, and fashion. And at the heart of this revolution was the remarkable box art that adorned the PC Engine’s extraordinary library.

The PC Engine: The Box Art Collection book is a  tribute to the vibrant, sophisticated, and personality-packed covers that graced the best and most intriguing Japanese releases for NEC’s undersized powerhouse. Within the pages of this meticulously curated collection, you’ll discover masterpieces like Adventure Island, Darius Plus, Bomberman ’93, YS I & II, Soldier Blade, PC Denjin (Air Zonk), Akumajō Dracula X: Chi no Rondo (Castlevania: Rondo of Blood), Devil Crash, and Street Fighter II: Champion Edition.

Overflowing with creativity and passion, PC Engine: The Box Art Collection spans an impressive 372 pages. Immerse yourself in more than 300 professionally shot pieces of box art, accompanied by carefully reproduced screenshots. Every page has been crafted with the same design-led approach that made the PC Engine’s game covers so exhilarating, ensuring an experience that is both thoughtful and exciting. To enhance your journey even further, each featured game is accompanied by an insightful review and expert summary.

The standard edition of PC Engine: The Box Art Collection boasts a show-stopping metallic red foil logo on its hardback cover, reflecting the console’s bold and daring spirit. As with all Bitmap’s publications, the collection is printed lithographically on high-quality paper, allowing the gorgeous visuals to shine as they deserve. With thread sewn binding, this book is built to last, ensuring you can lay it open flat and fully immerse yourself in the breathtaking world of the PC Engine.

So, unleash your inner gamer and embark on a visually stunning adventure. PC Engine: The Box Art Collection invites you to witness the magic that unfolded when video games collided with art, leaving an indelible mark on the cultural landscape. Get ready to be inspired, mesmerized, and transported to a world where creativity knows no bounds. We can’t recommend this tome highly enough!

Specifications

  • Title: PC Engine: The Box Art Collection
  • Publisher: Bitmap Books
  • Available From: PixelCrib
  • Price: AU$69.99
  • Pages & Weight: 372 pages. 250mm × 250mm; 2.5kg
  • Cover: Hardcover with textured cover with metallic red foil blocked logo and text
  • Print: Edge-to-edge high quality lithographic print
  • Binding: Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing




Disclaimer: PC-Engine: The Box Art Collection book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Art, art collection, Bitmap Books, Book, CoreGrafx, HuCards, NEC PC-Engine, PC Engine: The Box Art Collection, pc-engine, PC-Engine Duo, PixelCrib, retrogaming, Review, TurboChips, TurboExpress, TurboGrafx-16

Book Review – Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups

March 24, 2023 By ausretrogamer

If there ever was a book made for us, then Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is it! As massive fans of side-scrolling beat’em ups (Ed: Double Dragon and Final Fight are still two of our all time faves), this book screamed for us to read it!

Relishing each turn of the page and soaking in all that beat’em up content found in this book, the adrenaline rush we felt was off the charts.

Back in the late 80s going to the local arcade involved checking out the latest and greatest beat’em up games. When the first 2-player co-op beat’em up, Double Dragon, showed up at our local arcade in 1987, we were smitten. We pumped so many 20c pieces in that machine (each credit was 40c), the coin box must have been quite heavy when taking them to the bank! Double Dragon felt fresh, with an amazing array of weapons to use on baddies (we loved swinging the baseball bat!), plus the punching, kicking, backward elbowing and our fave, the knee to the head, all felt visceral at the time.

It was a pleasant surprise to read my hero, Yoshihisa Kishimoto’s foreword! For those that don’t know, Yoshihisa-san was the original creator of Double Dragon – he was only 26 years old when he created the groundbreaking game. Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is one heavy tome, so you’d be forgiven to think that it could also double up as a weapon in real life! Of course we jest about the weapon part, but we are dead serious about the weight of the book.

Packed with delicious beat’em up content (there are over 450 pages!), Go Straight covers all the major eras of the beat’em up genre, including the golden age from the mid 80s to the early 90s. Each decade from the 1980s onwards, has its own section, documenting all the games that were released during that period. The book documents every beat’em up that has ever graced a video game system (arcade and console) from 1980 all the way up to 2021 – that’s over 200 games!

There has been no stone left unturned in Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups. Dave Cook and the team at Bitmap Books has created a tome for all fans of beat’em ups, and if you aren’t a fan of this genre, we urge you to check this book out, as it is a great guide for first timers wanting to dip their toes in playing some iconic and fun side-scrolling beat’em ups! GO and read it now!!

  • Price: $79.99 AUD / Where to buy: PixelCrib

Specifications

  • 456 pages.
  • 210mm × 297mm. Hardback.
  • Gatefold pages.
  • Spot-varnished cover.
  • Edge-to-edge high quality lithographic print.
  • Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing.




Disclaimer: Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 80s, Arcade, Bad Dudes, beat'em ups, Bitmap Books, Book, Book Review, Double Dragon, DragonNinja, Final Fight, Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups, PixelCrib, Review, Streets Of Rage, TMNT

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 – Book Review

December 9, 2022 By ausretrogamer

Just in time for Christmas comes Bitmap Books’ I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book, making the perfect gift for those that are into video games history of the First Person Shooter variety.

There is no doubt the 1990s laid the foundation of one of the most enduring gaming genres, the First Person Shooter, or as we lovingly call it these days, FPS. We recall in high school getting a 3.5″ floppy with the shareware version of Wolfenstein 3D. To say the game blew our mind, would be the understatement of the century! Even with our humble low-spec PC, the game ran at a phenomenal speed. DOOM and DOOM II (and their many many community made WAD files) kept us very busy during the mid 90s, which almost cost us a few exam results at college! Once Quake hit our computers, followed by GoldenEye 007 on the Nintendo 64, the FPS genre had embedded itself in gaming folklore, with many fans around the world enjoying the gaming experience. Ah, those were the days.

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 by Stuart Maine captures the fledgling days of FPS during its experimental and formative years, from 1992 till 2002. The book captures everything there is from the FPS golden age, covering some 180+ titles, from 007: Agent Under Fire through to Zero Tolerance and ZPC!

For the uninitiated, the book has a great intro by the author, Stuart Maine and a Foreword from one of the pioneers of the genre, John Romero. It then breaks down the genre in its constituent parts, so if you had never played an FPS, you most probably will after reading the overview and breakdown. Whether obscure oddities or genre-defining behemoths, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.

The meat of this heavy book is the coverage of 180+ FPS titles, containing in-depth research and hundreds of eye popping screenshots. I’m Too Young To Die covers it all, from the classics that defined the genre, including DOOM and Quake, Half-Life, Deus Ex, GoldenEye 007 and Halo; multiplayer-only games such as Starsiege: Tribes, Unreal Tournament and Quake III, along with mods like Counter-Strike and Team Fortress; experimental games that pushed the genre in new directions, including Gun Buster, Codename Eagle, Assassin 2015 and Trespasser; forgotten games like ZPC and ReVOLUTION; and hidden gems like Dust, Wrath of Earth and Azrael’s Tear.

But wait, there is more! Even though the focus of this book is from 1992 to 2002, it acknowledges the precursors to first-person shooters, by charting the genre’s inception and evolution through maze and role-playing games, from Maze War, Spectre and 3-D Monster Chase, through to MIDI Maze, The Colony and Corporation to name just a few.

The in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (GoldenEye 007 and TimeSplitters), Randy Pitchford (Gearbox Software), Karl Deckard (Metroid Prime and Valve’s Prospero), plus many more is a huge highlight of what is an outstanding book. There is always something new that we learn in interview from people that were there at the time.

As we mentioned from the top, this book would be a great Christmas gift for yourself or someone that is into first-person shooters. We’ve read lots of gaming related books over the years – all being quite good, but this one is our current favourite – it’s brilliant!

Specifications & Where To Buy:

  • Title: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002
  • Publisher: Bitmap Books
  • Pages: 424 pages
  • Size: 210mm × 297mm
  • Print: Edge-to-edge high quality lithographic print.
  • Cover: Hardback. Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing. Spot varnished cover and dust jacket highlighting key elements against a matte background.
  • Price: AU$69.99
  • Buy from: PixelCrib – the gaming culture specialists and purveyors of rare, high-quality video game memorabilia and collectibles




Disclaimer: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, Doom, First person shooter, FPS book, gamers, GoldenEye 007, I'm Too Young To Die, I'm Too Young To Die book, Ian Pestridge, John Romero, Pixel Crib, PixelCrib, Quake, Review, Richard Moss, Sam Dyer, Stuart Maine

The Secret History of Mac Gaming: Expanded Edition – Review

November 4, 2022 By ausretrogamer

We have known Richard Moss, the author of The Secret History of Mac Gaming: Expanded Edition (TSHoMG-EE) book, for quite a while now. To say we have great admiration for Richard would be a gross understatement.

Speaking to Richard in the past, it was quite evident where his love and passion was focused when it came to retro computing – the Apple Macintosh. Being an award winning journalist and avid game historian, we were glad to see Richard having his book published, as it’s just brilliant, even if you aren’t an Apple Macintosh fan – if you are remotely into retro computing or old school games, then this is a great read!

Let’s start with the physical aspects of the book. The look, feel and presentation of this tome oozes quality everywhere, as we come to expect from Bitmap Books – from the hardback cover (and use of colours) hitting the nostalgic bit of our heart, to the gorgeous blue coloured page edges, it’s truly stunning! The 480 pages are filled with edge-to-edge high quality lithographic print, with sewn binding for enduring quality and the ability to lay the book flat, which is ideal for double-page image viewing.

Richard goes into detail in how the Macintosh changed video games and how it challenged the medium to be more than child’s play and quick reflexes. With human design in mind (as with contemporary Apple products!), TSHoMG-EE informs the reader in how the Macintosh made human-computer interaction friendly, inviting, and intuitive. Of course, one would argue (as the author does), that Mac gaming led to much of what we now take for granted as PC gamers, with the old Apple spawning some of the biggest franchises in video games history — including Myst, Halo, and SimCity.

The Secret History of Mac Gaming: Expanded Edition draws on a combination of archival material and around 80 interviews with key figures from the era to tell the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first, and market trends second – showing how clever, quirky, and downright wonderful video games could be.

This newly-expanded edition adds around 70 pages of extra content, including a foreword by The 7th Guest co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives — on top of the 115,000 words from the 1st edition — covering a variety of additional game and developer stories, including the tales behind Snood, Chaos Overlords, The Dungeon of Doom, and more. It also revises and updates the design, based on reader feedback, to provide a better reading experience. A nice touch is the “Where Are They Now” section in each chapter – giving insight into the career path of key people.

We are suckers for books that delve deep into their subject matter, and this book is no exception. It is beautifully presented and written to draw the reader into the world of the Apple Macintosh and its library of video games that became iconic. We highly recommend The Secret History of Mac Gaming: Expanded Edition book, as it is informative, fun and engaging, the three key ingredients of any great book. This tome deserves to be on your bookshelf.

Availability

  • Buy from PixelCrib (Australia): https://www.pixelcrib.com.au/products/the-secret-history-of-mac-gaming-expanded-edition
  • Price: $69.99




Disclaimer: The Secret History of Mac Gaming: Expanded Edition book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Apple Mac, Apple Macintosh, Bitmap Books, Book Review, Graeme Devine, PixelCrib, retro computing, Retro Gamer, Retrocomputing, retrogaming, Review, Richard Moss, The Secret History Of Mac Gaming, The Secret History of Mac Gaming review, The Secret History of Mac Gaming: Expanded Edition

Review: PAC-MAN: Birth of an Icon

November 12, 2021 By ausretrogamer

There has been one aspect of classic gaming that we’ve always enjoyed, and that is books! There have been a number of awesome classic gaming books released over the years which we have covered on this site, and we are quite chuffed to review the latest book from Cook and Becker, PAC-MAN: Birth of an Icon.

The iconic PAC-MAN (and his ghostly foes, Inky, Blinky, Pinky and Clyde) needs no introduction, as the arcade game captured the hearts of millions around the world upon its release 41 years ago, and has been played many times over on home systems during the intervening years. There is a reason that the arcade machine is still the number one highest-grossing arcade machine of all time – it was and still is an amazing action maze chase game. Once PAC-MAN crossed over from niche fascination to mainstream appeal, there was no stopping this gaming juggernaut.

The Standard Edition

The Collector’s Edition

PAC-MAN’s appeal has transcended generations of gamers, and this officially licensed (by BANDAI NAMCO Entertainment Inc.) book, PAC-MAN: Birth of an Icon, is the ultimate tome that is filled with historical facts about the yellow dot muncher, including; origins of the game (and going from Japan to America), design philosophies, original arcade source code, concept designs, art, archival imagery, marketing campaigns, merchandise and its impact to popular culture to name just a few. PAC-MAN’s story spans decades, touching everything from video games, pop culture to our world today, and PAC-MAN: Birth of an Icon captures it all beautifully in a quality book that has fast become the definitive work on the iconic dot muncher.

Lots of great chapters on all things PAC-MAN!

Go Toru!

Pac-Man Fever!

With every page filled with eye popping art and images, it is the stories told that capture your attention and keep you glued to each and every page till the last word. We absolutely loved reading the journey from creator Toru Iwatani’s “pizza slice” inspiration to the actual game and its inevitable success. The road from Japan to America is another fascinating insight into how Puck Man became PAC-MAN. Oh yeah, to read about Toru’s early life and love of pinball was another cherry on top of an already amazing layered cake. Another aspect that was a pleasant surprise which our inner geek loved, was the PAC-MAN Gameology. This portion of the book lists details about every PAC-MAN related video game from 1980 to today – we were gobsmacked to see (and learned something new!) that PAC-MAN features in so many games!

The design philosophy behind the golden age arcade hero!

The art inspiration of the yellow dot-muncher

The co-authors of this special tome,  Arjan Terpstra (Sonic the Hedgehog 25th Anniversary Art Book) and Tim Lapetino (Art of Atari and other books), have captured every aspect of PAC-MAN and translated it all into an amazing, hefty and beautifully presented book which every PAC-MAN fan and video games historians need on their bookshelf. PAC-MAN: Birth of an Icon will reignite your PAC-MAN Fever, so you have been warned!

Pac-Man invades popular culture!

There are two versions of this book that can be pre-ordered right now; the PAC-MAN: Birth of Icon standard edition (AU$89.95) and the limited to 2,000 copies Collector’s Edition (AU$169.95), which includes:

  • The PAC-MAN: Birth of an Icon book;
  • A unique PAC-MAN shaped box and level 256 glitch shaped slipcase, celebrating the visual history of PAC-MAN;
  • An exclusive PAC-MAN arcade token; and
  • A limited, brand-new 7” vinyl pressing of the 1981 smash hit “PAC-MAN Fever” by Buckner & Garcia!

You don’t get too many opportunities to get something special like this book, so if you have the opportunity, we highly recommend either of these editions. And if you were bitten hard by the PAC-MAN Fever back in the day, then we highly recommend you grab the Collector’s Edition – it is amazing!

PS: Australian readers can order either PAC-MAN: Birth of an Icon edition via our friends at PixelCrib!

No matter your language, PAC-MAN: Birth of an Icon has you covered!
image source: Cook & Becker




Disclaimer: The ‘PAC-MAN: Birth of an Icon Collector’s Edition’ book was kindly supplied by Cook and Becker for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade gaming, Arjan Terpstra, Book, Book Review, Cook and Becker, Geek, oldschool, Pac-Man, Pac-Man - Birth of an Icon, Pac-Man book review, PAC-MAN: Birth of an Icon book review, PixelCrib, Retro, Retro Gamers, Retro Gaming, retrogaming, Review, tbt, throwback, Tim Lapetino

EVERCADE Retro Games Console – Review

April 28, 2021 By ausretrogamer

Evercade review
  • Product: EVERCADE Premium Pack – handheld + 3 classic gaming collections (37 titles)
  • Price: AU$159.95
  • Store: PixelCrib

A couple of years ago, we were quite excited to tell you all about a mysterious new handheld console that was like no other – the EVERCADE!

The EVERCADE handheld system was touted to be able to play multi-game retro games on physical cartridges from leading games publishers and console platforms. Since this news broke in early 2019, the EVERCADE has gone on to become quite popular since its release, garnering fanfare and glowing reviews from reputable online media outlets. Now it was our turn to take the EVERCADE for a spin and tell you what we think! First and foremost, some good news for our Australian readers, the EVERCADE is now locally stocked at PixelCrib!


PROS


CONS


+ Officially licensed games on cartridges
+ Priced competitively
+ Expanding library of game carts
+ Collectability
+ Build quality
– Arcade games (so far) are console ports
– Wait is too long for new cartridge releases
– Screen needs to be angled at times in poorly lit areas
– Wish it came in black

Upon opening the package and holding the unit, our first impression of the intriguing EVERCADE was that it looked and felt like a much more expensive handheld – not quite like the Nintendo Switch, but that system commands a much steeper price. For the introductory price (AU$159.95), the EVERCADE Premium Pack definitely packs quite a lot; great build quality and three gaming cart compilations included to get you playing right away!

The EVERCADE Premium Pack is exceptional value

From a physical perspective, the D-pad and four face buttons feel great – with the buttons spaced well apart with no lag. We didn’t experience any hand fatigue or cramping while playing on the EVERCADE, so the experience was quite positive. The shoulder buttons weren’t used in any of the games we played, so we can’t really comment how well they fair with extensive gameplay – they definitely felt good when pressed, with a satisfying tactile click.



No handheld is complete without a good screen, and the EVERCADE’s 4.3″ display is no exception, with bright vivid video. However, we did find that we had to angle it at times when playing in a darker or a poorly lit room, but this small niggle was improved somewhat by bumping up the screen brightness to maximum. Oh yeah, the other screen option is the aspect ratio, with the EVERCADE providing both 4:3 (traditional ‘square’) 16:9 (scaled widescreen) – we found both screen ratios to be playable, with no discernible stretching when going from square to full-widescreen, so choose what best suits you.

The cartridges slot in from the top, behind the unit, with their top rounded shape completing the look of the EVERCADE. There is something quite satisfying when inserting and clicking in a cartridge. The EVERCADE’s volume buttons, 3.5mm headphone jack and mini-USB port are on the bottom, which are all well within reach. The top of the unit has the slide on/off switch, cartridge slot, shoulder buttons and mini-HDMI which allows for connectivity to a new TV with up-scaled graphics to HD (720p), making the old school games look pretty good on any new big screen TV. Obviously Full HD or higher would’ve been even better.

Specs

  • CPU: 1.2GHz Cortex-A7
  • Display: Horizontal 4.3-inch LCD screen, 480 x 272 pixels
  • Power: 2,000-mAh rechargeable battery
  • Ports: 1 x mini-HDMI out, 1 x 3.5mm headphone jack, 1 x micro-USB (charging)
  • Media: cartridges

Once you insert the game cart and turn on the unit, the interface is quite easy to use and follow. Games are started by pressing the start button and then within the game, you have the in-game menu which allows the user to load (a saved game) or save your current game, change the aspect ratio, language or quit the current game. The save game is a welcome feature, as it gives you the ability to see more of those harder retro classics without the need to restart from the beginning – it doesn’t feel like cheating. You can keep playing for up to 4 – 5 hours on the EVERCADE before it needs recharging – we just we wish it lasted longer.  But hey, you can play and charge if you want to keep going!

As eluded earlier, the Premium Pack comes with three cartridges; Namco Museum Collection 1 (11 games), Interplay Collection 1 (6 games) and the Atari Collection 1 (20 games). With 37 games to select from, you’ll definitely be kept busy right off the bat. We were quite chuffed to see that Blaze Entertainment secured the first ever western localisation of Mappy Kids on the Namco Museum Collection 1. There are now some 18 cartridges you can either buy or pre-order for the EVERCADE, so there is something for everyone! For the record, we can’t wait to grab the Atari Lynx and Data East Collections for now, as they are packed with games we know and love. The newly announced Codemasters Collection will be a winner too (released later in 2021).

With a number of well known publishers onboard, the EVERCADE isn’t short on game carts, with many more to come. Add the newly announced EVERCADE VS console into the mix and an ever-growing user base, and all of a sudden the value proposition for the EVERCADE becomes quite attractive. In the world of digital downloads, it is great to have a system that you can buy official physical game carts, with their cool game boxes and actual colour manuals – remember those?! The collector in us is quite giddy and satisfied with the collectable elements that the EVERCADE provides.

Verdict

The EVERCADE may not be for everyone, but its secret is in the use of officially licensed games released on physical media. With this key differentiation, we feel that the EVERCADE sits on its own in a category full of emulation-capable handhelds with not-so-official licensed games. With an enticing price point for the unit and games, the EVERCADE provides great value. If you haven’t done so, check out the EVERCADE and its growing library of games and then decide if it is for you – we bet you’ll be pleasantly surprised!

 

 

Disclosure: EVERCADE Retro Games Handheld System was provided by PixelCrib for this review.



Filed Under: Retro Gaming Culture, Reviews Tagged With: Atari, atari lynx, Code Masters, Evercade, Evercade handheld, Evercade Pixel Crib, EVERCADE Premium Edition, Evercade retro games console, Evercade review, Interplay, Jaleco, Namco, PIKO, Pixel Crib, PixelCrib, Retro, Retro Gamer, Retro Games, Retro Gaming, Retrogamer, retrogames, retrogaming, Team 17, Technos

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