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You are here: Home / Archives for R-Type

R-Type

Sean’s Amazing Retro Video Game Art and Arcade Model Builds

June 8, 2022 By ausretrogamer

We have many talented friends around the world. One local multi-talented friend, Sean Tagg (aka:  ) is not only an accomplished Donkey Kong player, but he is also an arcade restorer, OutRun expert and an amazing artist (amongst many other talents)!

Out of all of Sean’s accomplishments and creations, it is his meticulous artistic skill and flair that always captures our attention and astounds us with each of his amazing creations. Sean’s artwork (like on his Shinobi runners) and model builds of iconic video games are simply stunning to say the least. If you don’t believe us, check out the video below!

source: Sean Tagg – Arcade Modeller

Want to see more of Sean’s amazing Arcade Model builds? If you said yes (as you should have), then go to his Arcade Modeller site right now!

Here a video collection of my Model building and art of Video Games (with cheesy background music ) #chaseHQ #OutRun #Rtype #Ghoulsnghosts #Alteredbeast #Hangon #sega #arcade pic.twitter.com/G4o68E4b7a

— (@sean_tagg) March 27, 2020




Filed Under: Retro Gaming Culture Tagged With: !Arcade!, 1980s, 1990s, Altered Beast, Alteredbeast, Arcade, Chase HQ, chaseHQ, classic, classic arcade gamer, Daytona USA, diy, Donkey Kong, Geek, Ghoulsnghosts, Hang-on, Hangon, Irem, oldschool, OutRun, R-Type, Rad Mobile, Retro, Retrogamer, Rtype, Sean Tagg, sega, Sega AM2, Sega Rally, Shinobi, space harrier, Taggsta, Taito, tbt, throwback

Happy April Fools’ Day

April 1, 2019 By ausretrogamer

You got to love April Fools’ Day tricksters. The more elaborate the April Fools joke (or trick), the better.

One games publisher that loved staging elaborate April Fools’ Day jokes on unsuspecting fans was Irem. While in business, Irem always had a joke or two up their sleeve come April 1.

They would create websites that were usually dedicated to promoting something that tended to poke fun at themselves and their own games, like the three “real life” models of the R-Type R-9 unit you could choose to purchase, or their new Irem Zoo, and our absolute favourite, their EXIDNA XAVY console, which was touted as the ultimate games machine that housed a self-propelled folding controller!

Irem had a lot of us gamers going with their elaborate jokes till we realised it was a ruse and in good fun. Here are a few listings of Irem’s sites that had us fooled over the years:

  • April Fools 2000: R-Type Force Sweets
  • April Fools 2001: Dokidoki Suikoden Dating Sim
  • April Fools 2002: Zettai Zetsumei Toshi Crowbars (with additional colors)
  • April Fools 2004: Irem Burger
  • April Fools 2006: Investigations into the UMA of Hakusan Lake
  • April Fools 2007: Opening of IREM Gakuen

image source: Irem – via wayback machine

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 1 April, April 1, April Fools, April Fools’ Day, Arcade, Exidna Xavy, Irem, Irem Burger, Irem Zoo, Joke, Old School, pinball, R-Type, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming

R-Type Villain Dobkeratops to be Immortalised by Figma

August 1, 2018 By ausretrogamer

One of the most iconic horizontal shoot’em ups from the 80s, Irem’s R-Type will have it’s  infamous boss Dobkeratops immortalised in a poseable Figma model!

There is no release date or pricing about this unpainted bit of drool-worthiness. To say we will be keeping a close eye on this would be a gross understatement. Pew, pew, pew, we can’t wait!

image source: nlab.itmedia.com.jp

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Classic Games, classic video game, Dobkeratops, Figma, Figma R-Type, Figma Dobkeratops, Irem, Old School, R-Type, R-Type Figma, Retro Gaming, shmup, shoot’em ups

Retro Rich: R-Type High Score Record Holder

July 8, 2016 By ausretrogamer

RetroRich_Rtype_HDRIf it’s one thing we know about Richard Evans (aka: Retro Rich), he is one dedicated gamer! We have been keeping an eye on Rich’s high score record attempts on Twin Galaxies, and we can now reveal that Rich has achieved (yet again!) another high score record, this time it’s on the awesome Irem shoot’em up, R-Type.

With a swag of Twin Galaxies high score records to his name, we thought we’d chat to Rich while he takes a breather from his next record attempt and ask how he found the R-Type arcade game and what was his regime to becoming a high score record holder on this great shmup. Strap yourself in and enjoy your R-9 flight!

AUSRETROGAMER [ARG]: Hey Rich, we heard that you got yourself the brilliant horizontal shoot’em up R-Type – why that game and what is it about R-Type that made you hunt it down?
Retro Rich [RR]: My first console was the Sega Master System, and one of the first games I got for it was R-Type. I remember playing it a lot even though I found it extremely difficult. I loved the gameplay and music. I know now that it was a pretty good conversion from the arcade game considering the technical limitations of the Master System. I really wasn’t very good at it! I think I only ever made it to Stage 4 back in those days. Once I got back into gaming and then into arcade collecting, I realised that I may be able to actually own the original R-Type arcade game – so my hunt began on the forums to see if I could get one.

ARG: How hard was it to find and then buy the game?
RR: Once I started looking on the forums, I discovered that the arcade board came in two main types. Quite often, the Irem golf game Major Title was converted to an R-Type by making numerous modifications to the circuit board and replacing the ROMs. There is even a way to make the same board run both R-Type and R-Type 2 with a selector – which is pretty cool! These boards are quite common and can go for quite a bit of money. However, I wasn’t interested in playing the second instalment and there was something alluring about owning the original Irem R-Type board rather than the conversion, so my search continued.

I posted in the wanted section of the UKvac forum and waited. After a week or two I was contacted by a collector who lives North-West of Birmingham, a good 3 hours drive from my place in the South-East of the UK. The seller had an original R-Type board in a Video Wizard JAMMA cab which he had thought about selling for the right price. He also had an R-Type marquee made for the cab which looked super cool! We negotiated a bit and settled on a price for the complete cabinet. I hired a van through a friend and set off that weekend to pick it up! I also decided to buy an original Sega Shinobi arcade board from him which I also picked up.

It took me a whole day driving and I called in a few favours, but it was well worth it! I was pretty lucky really. I got it for a really good price. The arcade board itself goes for a lot of money, and since I got this one I’ve seen them go for substantially more so I got a fantastic deal. The Video Wizard cabinet is really well made too, and he’d just had the monitor serviced so the picture is really good.

RType1

ARG: You have been busy lately breaking the Twin Galaxies high-score record for R-Type (Congratulations!) – how does one go about doing this? What was your regime?
RR: I was able to get to stage 4 on one life, but I knew I needed to do much better. R-Type, like a lot of games, has very little random elements to it. The stages behave the same, the enemies appear in the same place on the stages every time. The things which change are their rate and speed of fire as the game reacts to how well you’re doing and responds with faster enemy bullets, which makes it more difficult the better you are playing. However, learning the enemy patterns is the key to this game. Knowing where to be on the screen to destroy the enemies quickly and maximise your points while avoiding obstacles and other enemies, is what I began to learn.

I started studying other gameplay videos on YouTube to get tips. During this, I realised I’d managed to learn quite a few of the techniques myself at different points in the game, but I learned quite a few more by watching these videos. I point press quite a bit on the earlier stages in order to maximise my score.

I realised that learning to play the later stages on the arcade hardware was very time consuming. I found that I could easily do the earlier stages, but I had to do them all over again each time in order to practice a few minutes of the later ones. This was slowing my progress significantly, so I turned to MAME. I installed MAME and the R-Type ROM’s and bought myself an arcade stick. I was then able to use the save state feature within MAME to play to stage 4, save the state and then play stage 5 over and over to learn the patterns. Once I’d mastered stage 5, I did the same with stage 6. I played it so many times, learning the best way to get through the stages while maximising my points. Stage 6 is a good example of this, since the yellow enemies on this stage are worth 1000 points each, so it’s worth trying to destroy as many as possible rather than simply avoiding them.

To answer the other part of your question, I practised for 3 to 4 hours per night several nights a week around my other commitments.

RType2

ARG: How long did it take to get to a point where you were happy with your score?
RR:
I got R-Type in January 2016, so I have been practising since then! However, I’ve only been seriously going at it for the last month or two. Once I started using MAME my score improved by leaps and bounds. I won’t go into the details of my point pressing (the video is on Twin Galaxies for those interested), but I died strategically at certain points to play certain parts of the game over and over until down to one life. I then continued to play through further stages on that remaining life. This meant that there was little room for error. I lost count of the times I played for 20 minutes or more on the arcade game, only to have to start over again. That was very frustrating!

Currently I am able to play the game to stage 7 on one life.

RType3

ARG:  What is your plan going forward for R-Type (an even high score)?
RR: My plan now is to learn stage 7 of the game as it is extremely difficult. After that, I will learn stage 8. I’m giving myself a little break as I don’t want to burn out or get annoyed. One of the main things I’ve realised about trying to achieve high scores on games is that if you have a few bad games, stop playing. Come back to it another day, don’t keep going as you’ll only get annoyed and frustrated. It’s hard to walk away sometimes, but you have to really be strict with yourself as it doesn’t do you any good to continue when that happens.

My next personal goal is to complete the game on one credit. After that I intend to do it with one life. The game loops back to stage one again after the first completion, and then it goes all the way to stage 8 again. Once the second loop is complete, the game finishes which means there is a natural ending and therefore point pressing will start to play a major part to maximising the score.

I will begin working on this soon, as I want to keep up with the momentum I have. My current record score is not that high. I’ve seen videos of people achieving much higher scores on R-Type, both on original hardware and with MAME. They have simply not submitted their score to Twin Galaxies as I have. It’s a nice milestone to achieve the record, but I realise I still have a long way to go to become a truly great R-Type player.

RType4

ARG: Are you eyeing any other Twin Galaxies high score records you want to break or is that a secret?
RR: No secret at all *smiles* I think R-Type is going to keep me busy for some time yet, but after that I may start to learn Shinobi. I have a score on Twin Galaxies already, but it’s very low. Since I submitted that score, it raised awareness of the game and a guy called Jonathan Town has set a much higher score, which is great. I feel happy that I got him involved actually. It’s what competitive gaming is all about in my opinion. What’s the point in being the only score on the board and not trying to improve? Jonathan has given me loads of tips so I’m sure I can improve my score on Shinobi, although I’m not confident I will ever be as good as him. He is quite amazing at it!

I’m sure it’s only a matter of time before someone else submits a higher score for R-Type. I’ve raised awareness of that game too, since the previous record was set in 1997 by Jason Wilson. He may well come back to reclaim his title, or maybe someone else will have a go. That’s why I need to seriously up my game so I can set an even higher score and remain on top!

As we leave Rich to rest his hands and fingers, we can’t help it think that this will not be the last time we see his name up in lights.

RType5

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: R-Type, R-Type high score record, R-Type Twin Galaxies record, Retro Rich, Richard Evans, Richard Evans Twin Galaxies, shmup, shoot'em up, Twin Galaxies

The Making Of R-Type: A Free Book By Bob Pape

January 30, 2014 By ausretrogamer

Book - Front Cover

There is something altruistic when a bedroom coder documents one of their gaming creations in a tell-all book and then releases it for free!

That is exactly what Bob Pape has done. Mr. Pape, take a bow Sir. We thank you for writing It’s Behind You: The Making Of A Computer Game and sharing your experiences in coding one of the greatest shoot’em ups of all time – R-Type for the ZX Spectrum. On behalf of all gamers, modern and retro, thank you!

Get your free copy of It’s Behind You: The Making Of A Computer Game book here.

 

Filed Under: Announcements Tagged With: Bob Pape, Free book, It's Behind You, R-Type, zx spectrum

R-Type: PC-Engine

April 25, 2012 By ausretrogamer

Platform: PC-Engine
Format: HuCard
Developer: Hudson Soft / Irem
Released: 1988 (Japan) / 1989 (US)
Genre: Shoot’em Up

 

____________________________________________________________________________________________________________________

Irem’s legendary side scrolling shoot’em up is regarded as one of the PC-Engine’s most accomplished arcade conversions. This was (and still is) the PC-Engine’s ‘killer app’. The game-play is simple, pilot your R-9 fighter to wipe out the evil Bydo Empire.

Your R-9 fighter is equipped with a small gun which can only shoot down the smallest of enemies without firing several shots. But, if you hold down the fire button long enough, you can load up your shot so it releases a massive burst of energy, eliminating all but the strongest enemies in its path.  To assist in bringing down tougher Bydo enemies (and help you get further in this tough game), there are souped up weapons that can be collected along the way, like the diagonally firing lasers and the mega powerful circular red laser. When combined with the homing missiles and orbs that protect you, your R-9 becomes a Bydo blasting behemoth.

There aren’t enough superlatives you could use to describe how great this game is. From the music, to the graphics, the stage layouts, the enemies – they are all perfect in this coin-op conversion. Even the difficulty is spot on (it’s tough) ! This is as close to a perfect horizontally scrolling shoot’em up you can get on the PC-Engine. Do not miss it !

Graphics As close as possible to arcade perfect.

90%

Sound Your ears will thank you.

90%

Playability Easy to pick up and play, but tough to beat and master. The difficulty is just right.

93%

Lastability You will be playing this for years to come. All side-scrolling shoot’em ups are judged against this game.

94%

Overall If you have a PC-Engine, this is your killer app. Go and get it !

93%

 

Filed Under: Reviews Tagged With: game review, pc-engine, R-Type, retro game review, Review, shoot'em up

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