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retro computing

Shotgun: 4-Player Death Match On Your C64

August 30, 2016 By ausretrogamer

shotgun-box-contents-1What’s better than playing a death match with a friend in the same room? Playing a 4-player death match with your closest mates in the same room on your venerable Commodore 64!

Forget Goldeneye 007 on the N64, we give you Dr Wuro Industries’ Shotgun! This fast-paced death match game is available to download for free or you can grab the awesome boxed version (€16.90 + shipping) which comes in a plastic box with a flip-cover (which can be turned around to showcase the different covers), a 5.25″ floppy disk and a printed manual! The boxed version also comes with three additional extras – everyone loves surprises!

So grab the Protovision 4-player interface, plug in four joysticks, invite three of your closest friends and load Shotgun for some death match shenanigans on your C64 – let the rage begin!

shotgun-box-contents-3

shotgun-box-contents-2image source: Dr Wuro Industries

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, C64 Month, Classic retro gaming, retro computing, Retro Gaming, Shotgun, Shotgun C64

Press Play On Tape: The Commodore Is Still Keeping Up With You

August 29, 2016 By Aaron Clement

PPOT17_TitleAs Commodore 64 month draws to a close, episode 17 of Press Play on Tape rolls in to prove that the Commodore is still keeping up with you! Hosts Alex and Aaron are joined by Ant Stiller and Hellfire64’s Rob Caporetto on a round-table discussion on everyone’s favourite 34 year old breadbin.

The group discusses what makes the system special to them, how they’ve been celebrating C64 month, and if there’s anything they’d ever do to change the system. There is also a look at some of the brand new releases that have caught their eye in recent times, and a few of the upcoming titles on the horizon.

The audience were challenged to come up with what game defined the Commodore 64 for them. The lads definitely weren’t ready for the overwhelming response – definitely proving that people are still keeping up with the Commodore!

This episode of Press Play On Tape along with all previous podcasts can be found on Podbean and also iTunes – we’d love it if you gave us a review while you’re there. It all helps!
____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Podcasts, Retro Gaming Culture Tagged With: C64, C64month, podcasts, PPOT, press play on tape, press play on tape podcast, retro computing, retrocomputing podcast

Press Play On Tape: The One Where Sega Released A Computer

July 24, 2016 By Aaron Clement

PPOT_16_SegaIs it See-ga or Say-ga? This and many more interesting things are discussed as the Press Play On Tape podcast hosts take a look at that one time Sega entered the home computer market. Joined by Tim Arnold from the Retro Domination and +3 to Geekdom podcasts, the lads explore Sega’s history in the lead up to, and following the release of their SC-3000 computer.

The guys discuss the different versions of the SC-3000 and where it was released, before taking a peek under the hood to see what hardware drove it. Listen in as they talk about the accessories Sega made for their home computer – including what might be one of the most expensive floppy disk add-ons ever! It’d be a boring computer without games, and given Sega’s arcade history, there’s plenty to be discussed. The team runs through some of the games for the SC-3000, including a unique hidden gem from two of Sega’s greatest developers that you’ll only find on the SC-3000 (and SG-1000)!

This month Daz finally gets his chance to pick Activision as the publisher of choice. As the world’s first independent games publisher, Activision had a huge library of games to choose from, yet the audience still manage to pull a few out from left-field!

Regardless of how you pronounce Sega, the Press Play on Tape team won’t judge you. Hope you enjoy this month’s podcast!

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Podcasts Tagged With: Activision, PPOT, press play on tape, press play on tape podcast, retro computing, retrocomputing podcast, Sega SC-3000

DIY: Apple III Raspberry Pi Case

June 4, 2016 By ausretrogamer

Apple III

DIY’ers never cease to amaze us here at ausretrogamer HQ. Take this latest DIY 3D printed Raspberry Pi case by Charles Mangin as a perfect example!

Being a fan of Apple’s classic computers, Charles has designed a Raspberry Pi case based on the Apple /// computer. Charles’ labour of love shines through on this DIY project – it is simply a work of brilliant art!

[via Hackaday]


source: Charles Mangin

 

Filed Under: Retro Gaming Culture Tagged With: 3D Printed Case, Apple III computer, Apple III Rasp-Pi case, Apple III Raspberry Pi case, diy, retro computing

Retrospective: A Tale Of Dick Smith’s Wizzard

May 9, 2016 By Aaron Clement

It was the 1980s, Dick Smith Electronics (DSE) stores were packed with people and stocked to the gills with an extensive range of components and electronic gadgets. We’re going back to a time when the brand’s adventure-seeking namesake was setting records with his helicopter, or pulling practical jokes on the nation with plans to bring icebergs to Sydney harbour. Video gaming hadn’t crashed yet, and during this time the home computer market was also starting to take root, with Commodore, Acorn, Apple and friends all competing for market share.

DickSmithWizzard

Due to the “off the shelf” nature of a lot of these early systems, you’d often see electronics manufacturers clone a popular system and release them under their own brand. DSE weren’t immune to this, ranging a number of rebadged or clone systems like the Dick Smith Cat (an Apple IIe clone), the System-80 (a Hong Kong made clone of the TRS System-80 Mark 1), or the VZ200 (VTech System 200), all sharing shelf space with juggernauts like the Commodore VIC-20. And beside them all was a system I never knew existed until recently: the Dick Smith Wizzard.

DickSmithWizzard_innards

Released in 1982 for $295, the Wizzard was a rebadged version of VTech’s CreatiVision games system. At a glance the two integrated controllers and general design make it similar to Mattel’s Intellivision, which was still going strong at the time. One part joystick and one part keypad, the Wizzard’s two controllers fit neatly into recessed slots on top of the system when not in use. However a major difference is that when clipped in, the controllers form a fully-functioning QWERTY keyboard (although “functional” is debatable – the full-sized keyboard add-on was a must if you wanted to do any typing!). The unique controllers look great, but much like the Intellivision, the awkward shape and the ‘floating’ nature of the joystick make for a poor experience.

DickSmithWizzard_controlpads

Even though it was predominantly cartridge-based, $89 would land you a tape drive add-on and was essential for any budding BASIC programmers who weren’t masochistic types that enjoyed re-typing their code each and every time! In addition to the tape drive, other add-ons included a 16KB RAM expansion and a serial/printer port adapter, but with VTech discontinuing the system around 1985, planned add-ons like the disk drive and modem never actually materialised.

Press Play On Tape!
DickSmithWizzard_TapeUnit

Going under the covers, you’ll notice that the bulk of the components powering the Wizzard also drove a number of other popular computers and consoles of the time. In addition to 1KB of system RAM, processing duties are handled by the ubiquitous Rockwell 6502A running at 2Mhz, which is based on the same 6502 chip found inside the VIC-20, Apple II and BBC Micro! Video output is covered by another stalwart of the time, the Texas Instruments TMS9929, coupled with 16KB of video RAM. Found in systems like the Sega SC-3000, Colecovision and variants of the MSX, this chip enabled the Wizzard to push a respectable 32 sprites on screen at a maximum resolution of 256 x 192 pixels, all in 16 glorious colours (or 15 colours plus transparent if you want to get technical). For the sound and music, VTech chose a Texas Instruments SND76489 chip, which offers a fairly rudimentary 4 channels for software to play with, and whilst it’s no SID chip, it does the job.

The heart of a Wizzard
DickSmithWizzard_CPU

Another hardware oddity is the power supply. My first introduction to the Wizzard was a friend talking about how he was getting parts to rebuild a supply for this “Dick Smith thing”. The power supply is unlike any other system of the time, as it runs both 9v and 16v to the console! This means that if you break it or need to repair one, it’s going to make your life difficult – something to keep in mind if you want to hunt a system down!

Between the Wizzard, Atari 5200 and 7800, you’ve got obscure power supplies covered!
DickSmithWizzard_PSU

It’s only fair that given the Wizzard’s design influences the games library would also clone other popular arcade games of the time. All of the cartridge games were designed and developed in-house by VTech, although DSE did release a number of simple games of their own on cassette that required the BASIC interpreter to run. If you’re a completionist, then you’ll be happy to know that the Wizzard has only 16 cartridges in total – 14 games, a music maker and the BASIC interpreter.

The cartridges forgo complex art for a straightforward, but effective look
DickSmithWizzard_leftside

Retailing for $39.95 each, the line-up featured games like Crazy Chicky (Pac-man), Auto Chase (Rally X), Sonic Invaders (Space Invaders), Chopper Rescue (Zaxxon), Police Jump (Donkey Kong) and Locomotive (Burger Time). The quality varied, although most are still fairly serviceable versions of the games they’re based on. One difference worth mentioning is that several of the games (like Sonic Invaders and Crazy Chicky) actually feature cooperative multi-player modes, something Space Invaders and Pac-Man didn’t offer! Every game also came with game themed overlays for the joypads, which helped show which buttons on the joypad were required (and to drive collectors crazy in the hunt to find them!).

Mouse Puzzle challenges you to keep moving and avoid the cat. Easier said than done!
DickSmithWizzard_MousePuzzle

Cloning computers or games wasn’t without risk though, as sometimes the copy ended up being just a touch too close to the original for comfort. VTech discovered this with their release of Crazy Pucker, which features a round yellow blob travelling around a maze eating dots, avoiding ghosts and trying to do everything possible to avoid Namco’s attention. They failed. To avoid further legal issues, VTech would re-release the title as Crazy Chicky, turning the main character into a chicken who now laid eggs to fill the maze while avoiding the foxes trying to eat you.

Crazy Pucker on the left, Crazy Chicky on the right. Any similarities to Pac-Man are entirely intentional!
DickSmithWizzard_CrazyChicky

These days there’s a few ways to get your hands on a Wizzard, and none of which will get Luggage angry with you. Despite being a locally released system, they’re surprisingly uncommon to find for sale in decent condition with a working power supply (or at a reasonable price!). Games are a little more common, although tracking down both the cartridge, box, and overlays can prove to be a feat of magic in itself.

The overlays add flair, although aren’t essential
DickSmithWizzard_overlays

That leaves only one other option: emulation. If this interests you, I’d recommend spending some time looking at Luca Antignano’s excellent website CreatiVEmu, which is dedicated to all things CreatiVision (aka. The Wizzard). Luca has a wealth of information on the various versions of the CreatiVision, including emulators and everything else you’ll need to know to get running.

FunnyMu makes emulating the Wizzard easy, with plenty of built-in info for every game
DickSmithWizzard_FunnyMu

As a Wise Man once said, “Do you not know that a man is not dead while his name is still spoken?”, and I’m a firm believer that this also applies to classic computers and consoles. The Wizzard stands as a unique and interesting piece of Australian video gaming history, and owning, emulating, or even just reading about it ensures the Wizzard’s legacy lives on.

Thanks for keeping it alive!

Police Jump is an enjoyable take on Donkey Kong
DickSmithWizzard_PoliceJump

Adding 2 player co-op to the well known classic, Sonic Invader was the Wizzard’s pack-in game
DickSmithWizzard_SonicInvader

Air/Sea Attack
DickSmithWizzard_AirSeaAttack

Featuring a drain comparable to Pin·Bot, Astro Pinball has your silverball fix covered!
DickSmithWizzard_AstroPinball

Two panels either side allow usage of the controllers while the keyboard is attached
DickSmithWizzard_keyboard

The Wizzard’s voice
DickSmithWizzard_SoundChip

Additional images and higher quality versions of the images from this article can be found here.

Special thanks to Tim H. for helping with photos, and Damian A. for his loan of additional hardware.



____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, Dick Smith Wizzard, DSE Wizzard, retro computing, Retro Gaming, Retrospective, Wizzard computer

The Secret History Of Mac Gaming

May 2, 2016 By ausretrogamer

Mac_Original-1984-Mac-128k-BrochureApple’s history in gaming goes a long way back. Heck, even my first computer gaming experience was on an Apple ][e playing the awesome text adventure, Transylvania way back in 1983. The Apple line of computers had its avid gaming fans and also paved the way for many a developers that cut their teeth on the trusty computers. When the Apple Macintosh computer was launched in the mid 80s, it’s built in screen, graphical user interface and the mouse pointing device were at the bleeding edge of computing. Apple may have aimed the computer at the business end of town, but the beloved Mac was also thriving in the gaming community too. Sadly, not much has been written or shared with the gaming masses about the Mac gaming communities, till now.

The Secret History of Mac Gaming, a new crowdfund book project by talented freelance writer Richard Moss, aims to tell the story of those Mac communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who made games and people who played them — people who, on both counts, followed their hearts first and market trends second. How in spite of everything they had going against them, the people who carried the torch for Mac gaming in the 80s, 90s, and early 2000s showed how clever, quirky, and downright wonderful videogames could be.

The work draws on archive materials as well as 60+ new interviews with key figures from Mac gaming’s past, including: Craig Fryar, who is co-authoring several chapters, Robyn and Rand Miller, Patrick Buckland, John Calhoun, Andrew Welch, Ben Spees, Matt Burch, Ian and Colin Lynch Smith, Steven Tze, Mark Stephen Pierce, Jonathan Gay, Bill Appleton, Steve Capps, Charlie Jackson, Peter Cohen, Trey Smith, Dave Marsh, Joe Williams, Brian Greenstone, Craig Erickson, Rick Holzgrafe, Chris De Salvo, Ray Dunakin, Glenda Adams, Rebecca Heineman, Eric Klein, Marc Vose and many more.

The book will be a 304 page hardback, printed on 120 gsm fine art paper, with a bookmark, head and tail bands, and a four colour jacket printed on clear plastic stock. So if you have (or had) an interest in Mac gaming or are hungry to know more about the history of Mac gaming, then pledge for Richard Moss’ The Secret History Of Mac Gaming book!


source: Unbound

 

Filed Under: Announcements, History Tagged With: Apple Mac community, Apple Mac history book, Mac gaming community, retro computing, Richard Moss, The Secret History Of Mac Gaming

The Lovely Atari STacy

April 6, 2016 By ausretrogamer

STacy_HDRThe Atari STacy! What the? If Atari were good at one thing, it was naming their computer range, hence the STacy being a play on their Atari ST range and a cool woman’s name.

Who didn’t want a portable ST back in 1989 that weighed almost 7kg! Well, if we had arms like Arnie Schwarzenegger and a matching bank balance (The Atari STacy was not cheap – it retailed for a cool $3,000AUD!), we probably would have forked-out our hard earned cash for one. It definitely would have been a wise investment, as there were less than 35,000 units sold, making this portable Atari computer a very rare commodity.

The STacy came in four models, with the STacy 4 (4MB RAM version) being the top of the line. For those technically minded, here are the all-important Atari STacy specifications:

  • Operating system: Atari TOS 1.04
  • CPU: Motorola 68HC000 (at 8 MHz)
  • Memory RAM: 1 MB (4×220 bytes) (expandable to 4 MB)
  • ROM: 192 KB
  • Storage: 3.5″ floppy drive, 3.5″ SCSI 20MB-40MB harddrive Conner Peripherals Inc.
  • Display: 10.4″ EPSON LCD passive matrix backlight
  • Graphics: 320×200 (16), 640×200 (4), 640×400 (2)
  • Sound: Yamaha YM-2149, three channels, 8 octaves
  • Input: 95 keys, QWERTY, 2 Joystick ports, RS 232C, Centronics, external Floppy, ROM-Cartridge, DMA for Printer/HD, MIDI In/Out, Monitor
  • Power: NiCad pack, 12 standard C cell alkaline batteries, DC18V 2.0A 36W AC Adaptor
  • Dimensions: 13.3 x 15 x 13.3 inches
  • Weight: 7kg/15.2 lb

Open me up, Stacy!
STacy_Open

You turn me on Stacy!
STacy_On

Lovely keyboard you have there Stacy
STacy_Keyboard

A lovely rear-end
STacy_rear_end

Power up!
STacy_left

Insert joysticks and floppies on this side!
STacy_right

image source: eBay

 

Filed Under: Retro Gaming Culture Tagged With: Atari ST, Atari STacy, Portable Atari ST computer, retro computing, Retro Gaming

Press Play On Tape: Getting To Know You – The Tassie Jedi

March 12, 2016 By ausretrogamer

PPOT_12_title

A new year brings new ideas! The Press Play On Tape (PPOT) hosts have introduced a new segment which aims to get to know you, the awesome listeners, that little bit better. The PPOT crew aim to find out how you got into gaming, what your fave systems and games are, knowing about your collection, and anything else that is cool to know and discuss! The hope is that this becomes a regular segment.

Having said that, all new things need to start somewhere, so the first guineapig, ahem, we mean special guest on ‘Getting To Know You‘, is the Tasmanian Jedi, Aaron Clement! The crew delves deep into Aaron’s past and takes many a tangents, but we promise you, it is all compelling listening!

The regular publisher of choice segment is discussed feverishly, with Aaron opting for Palace Software – listen in, as your contributions are read out as well! So rewind the counter to 000 and press play now!

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean.

 

Filed Under: Podcasts Tagged With: 16-bit, 8-bit, Palace Software, podcast, Press Play, press play on tape, press play on tape podcast, retro computing

Thrill Of The Chase: The Dark Amiga

January 29, 2016 By ausretrogamer

CDTV_1Don’t you just love when things happen unexpectedly? Well, this past week’s events were mind blowingly unexpected!

I was called by my great friend and fellow Press Play On Tape co-host, Daz (also from Retro Domination fame) to let me know that he had taken a trip up north and during his travels had found a Commodore CDTV! Not only was the CDTV complete with transmitter/mouse, remote, keyboard and a fair bit of software, Daz asked if I would be interested in the bundled deal for myself. Firstly, I was humbled that a friend thought of me when they came across something quite rare and unique, and secondly, the offer for me to buy it and for them to transport it back was an offer too good to refuse. To say I was excited would be a gross understatement – I made the offer, the seller accepted and Daz transported the CDTV bundle safely back to Melbourne.

To Daz and Pete (Console Domination), thanks heaps for thinking of me and giving me the opportunity to grab another retro gaming holy grail – you guys rock! As for what do I think of the CDTV? Well, let’s just say that the Amiga 500 has made room for it *winks*

She is a beauty!
CDTV_5

Connections galore!
CDTV_6

Oo’er, early 90s multimedia software!
CDTV_12

Looking forward to do some Sherlocking!
CDTV_10

Remote control your CDTV life!
CDTV_8

The all-in-one control centre (transmitter)!
CDTV_9a

Now we can turn the CDTV into a full blown Amiga 500!
CDTV_7

It’s alive!
CDTV_3

We asked Daz to show us what else he found on his ‘retro road trip’ and without fail, Daz provided us with some mouthwatering photos, saying that they speak for themselves. We agree *wiping drool*

The beautiful C128!
Daz_5

Great to see a TI-99 out in the wild!
Daz_4

Oh wow, more TI computers!
Daz_1

Atari ST represent!
Daz_3

WANT!
Daz_2

The loot is in the boot!Daz_0

 

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: Amiga, Amiga CDTV, CDTV, Commodore CDTV, retro computing, Retro Gaming, The Thrill Of The Chase, thrill of the chase

Britsoft: An Oral History

November 17, 2015 By ausretrogamer

BritSoft_1It is no secret that I am a huge fan of the From Bedrooms To Billions documentary film – I called it the video gaming film of the year for 2014. It is also no secret that I am a fan of Read-Only Memory’s sublime Sega Mega Drive/Genesis: Collected Works book. When these two worlds of film and publishing collide, you get Britsoft: An Oral History.

The Britsoft: An Oral History book is a companion piece to the 2014 documentary, From Bedrooms to Billions – it uses exclusive cuts from the hundreds of hours of interview footage to carve its original story. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and the birth of publishers, magazines and software houses, from Codemasters to Zzap!64. Edited by former Edge magazine editor, Alex Wiltshire, and its striking page layouts designed by London-based studio Julia, Britsoft: An Oral History oozes premium quality.

With its rarely-seen archive images, such as candid period photographs and magazine ads, its high attention to detail, premium paper and design layout, this book will not disappoint. If you want a great companion publication to go with one of the best documentary films of 2014, then look no further, Britsoft: An Oral History should be at the top of your shopping list.

Vital Stats:
Title: Britsoft: An Oral History
Price: £30.00 (plus shipping)
Size: 160mm x 230mm
Binding: Hardback
Pages: 422
Specials: Lay-flat binding and multiple paper stocks

Rarely seen archive images – Work hard, play even harder!
BritSoft_2

Original illustrations of cult hardware of the era
BritSoft_3

Oh man, the colours, they are so vivid!
BritSoft_4

I spot Space Harrier!
BritSoft_5

Interviews with 35 people who shaped the modern videogames industry
BritSoft_6

Multiple paper stock is strikingly beautiful
BritSoft_7

A cup of tea? How British
BritSoft_9

Oo’er, 16-bits of awesomeness!
BritSoft_8

image source: Read-Only Memory

 

Filed Under: Retro Gaming Culture Tagged With: Britsoft, Britsoft An Oral History, Britsoft book, From Bedrooms To Billions, Read-Only Memory, retro computing, Retro Gaming, Romalerts

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