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Retro Gamer

2015 C64 SEUCK Competition Winner

June 5, 2015 By ausretrogamer

SEUCK_TitleA few weeks ago there was a call to action for the game playing public to cast their votes for the C64 2015 Shoot’Em Up Construction Kit (SEUCK) Competition. Among the many talented candidates was our good friend, Anthony Stiller. Anthony’s entry, Abyssonaut, a horizontal scrolling shmup, was well received and deserved its entry in the competition.

Well, the votes have been counted and we can now proudly reveal the winner – drum roll please……. And the winner is, Abyssonaut (171 points) by Anthony Stiller!

SEUCK_2015_Results_tableTake a bow Anthony, this is a well deserved win and a great reward for all your hard yakka! As the Champagne starts flowing, we corner Anthony to ask him about the win:

AUSRETROGAMER [ARG]: Congratulations Anthony, and well done! Has the win sunk in?
Anthony Stiller [AS]: Thanks, Alex! Last night’s shock (Kev, the editor of Reset C64, gave me the heads up) has finally settled down a little. I was buzzing at 1am this morning after reading the results!

ARG: You beat some seasoned game creators, how does it feel to be crowned the winner for 2015?
AS: There were some really great entries this year and, while I was very happy with Abyssonaut and knew it was in with a good chance, I really wasn’t expecting first place. Alf Yngve, who’s been the reigning champion, is a lovely, talented guy and Gigablast was an excellent entry. Really, though, everyone who makes the time and effort to enter a solid game deserves to be commended.

ARG: What was your inspiration to make Abyssonaut?
AS: Great question! I was at a party and my eyes fell on the label of a bottle of Kraken spiced rum (true story!). Also, once I had decided to use Sideways SEUCK I was thinking of what the player sprite should look like. I wanted to see the player’s figure but I needed to work within the two frames of animation you get for the player sprite. So the player had to be riding a vehicle of some sort. I was almost immediately hit with the image of someone in SCUBA gear riding a seascooter into a seabase. I may have watched a few too many James Bond movies growing up. And the rest is history.

ARG: How long did it take to create Abyssonaut?
AS: About three months elapsed time and over 100 hours actual effort. That includes concept, design (I like the idea of using sketches for design work), testing, and a little marketing, but doesn’t factor in the time my playtesters put in.

ARG: What were some of the challenges creating the game?
AS: Like my previous SEUCK game, Sopwiths & Pterrordons (S&P), I really wanted to make a “proper” game – with gameplay flow, foreshadowing, and a subtle story built into the game itself. All that takes time and effort and lots of testing. I also wanted Abyssonaut to be on a grander scale than S&P. It has a far greater number of different enemies and the actual length of the game is more than twice that of S&P.

Finally, I wanted to ramp up the difficulty. S&P is quite easy. Level 1 of Abyssonaut is gentle but the curve ramps up dramatically in Level 2. There’s a proper end of level boss in Level 2 and at this stage I don’t think anyone’s reached it without cheating.

Oh, I also should add that getting all the animation right was a huge challenge. I need to stop using bio-organic creatures in my games!

ARG: Have you got any new SEUCK projects in the pipeline?
AS: Well, there’s a rumour that there’s going to be a Sideways SEUCK compo later this year and I’ve got this really interesting idea … ARG: Your secret is safe with us. It’s in the vault.

ARG: Just like any award ceremony, is there anyone you would like to thank?
AS: Oh, that’s a long list! First, thanks to Richard Bayliss. Not only does he run the competition, but he is also amazingly helpful and supportive. Stacey Borg, who is the best playtester ever! Cam, Rob, Raj and Kale, my brains trust. There are a whole lot more people out there in the retro scene whom I only know online and are always lifting me up! You know who you are! And, lastly, thanks to everyone who’s played Abyssonaut!

As we toast his achievement and clink Champagne glasses, we leave Anthony to enjoy his deserved win. For those of you that haven’t yet played Abyssonaut, what are you waiting for!

 

Filed Under: Announcements Tagged With: Abyssonaut, Anthony Stiller, C64, interview, Retro Gamer, retrogaming, SEUCK, shmup, shoot'em up

Interview with Aaron White: Chiptune Maestro

May 29, 2015 By ausretrogamer

Aaron_HDRI know we have said this time and time again, and with the risk of sounding like a broken record, we’ll say it again – there are wonderful people around the world on social media. One such lad that fits in this ‘wonderful people’ category, is Mr. Aaron White from the UK. Since engaging with Aaron on Twitter, we have learned  that he has some seriously great talent in creating chiptune music on his beloved Amiga. Ms. ausretrogamer and I have become fans of Aaron’s compositions, so it was only natural for us to sit down with the chiptune maestro and put him through some rigorous questioning. Get your headphones on, tune-in to some cool chiptunes and read on!

AUSRETROGAMER [ARG]: When did you get into video gaming and what was your first games system? Do you still have it?
Aaron White [AW]: My first ever system was a Commodore 64 which I got on Christmas Day 1984. I still have vivid memories of waking up that Christmas morning & unwrapping this huge box and to my amazement, there it was, sitting right in front of me, a beautiful C64. I also received three games along with it which were Roland’s Rat Race by Ocean Software, Ghostbusters by Activision and World Games by Epyx/US Gold. All three were wonderful games. Stupidly, I sold my original C64 along with 100’s of games back in 1992, but I have since acquired two more C64s, one being a traditional breadbin model and the other being a C64C.

ARG: Were you a musician (if so, what instrument(s)?) before you got into making chiptunes? What made you get into music on computers?
AW: I had a keyboard and a guitar when I was younger (I still have a keyboard) even though I can read music, I was never that good at playing either instrument. I just used to try and jam along with my favourite records of the time, listening by ear and trying to play in tune. I suppose I first got into chiptune music when I got an Amiga 500 for Christmas 1989 (The Batpack edition). I would listen in amazement at the sounds and tunes this brilliant computer made. I’d often wonder how it was all done, until early in 1990, a friend of my father’s came around clutching a bunch of disks which contained Soundtracker. I listened in awe when he played back the Axel F theme tune from the hit movie Beverly Hills Cop. This tune, along with many others were on the ST-00 disk, which was the programme disk. They weren’t modules back then, they were songs, so first you had to click on that file to start loading it, and then it would ask you for various instrument disks such as ST-01, ST-02 and so on. This proved to be a pain as I only had five instrument disks, so there were quite a lot of songs that I couldn’t listen to. Still, it was the programme that had me hooked. Before I went onto composing tunes of my own, I started ripping songs/modules from various demos and games to play back and see how they were all put together (effects, commands and so on). Then one day I plucked up the courage to finally try composing something myself and I’m not ashamed to admit, my early efforts were truly awful (some of my very first tunes still exist to this day!). I didn’t understand timing, nor notation really, until I started to teach myself how to read music. Over the years I’ve stopped and started creating music on the Amiga, but over the past couple of years I’ve got back into it becoming a lot better and making my chiptunes sound ok. I think I keep improving all the time and to date, I’ve done over one hundred compositions (some original/some covers). Just as a side note, my programme of choice is Protracker 3.15.

Aaron_protracker

ARG: We are huge fans of your compositions, do you have any favourites?
AW: Thank you for your kind words. It always gives me encouragement and spurs me on to create more chiptunes when I receive feedback like that. As for favourites, this changes all the time, I think I’m still improving all the time and with each one that comes along, it tends to be my new favourite till the next one.

ARG: Who is your favourite chiptune/music artist?
AW: I have several favourite chiptune artists: 4-Mat of Anarchy, Nuke (also of Anarchy fame), Matt Furnis who went on to create a huge amount of game music, and one of my old friends Mub (a member of LSD), who lived not far from me in the same town. I loved Mub’s compositions and some of which he actually created at my house. I can only ever wish to aspire to be as good as these guys!

Aaron_pic1

ARG: Best music in a video game?
AW: Hmm, that’s a toughie. I love the tunes in Pinball Fantasies, I also love the in-game music to Aladdin, Supercars II and Monkey Island 1 and 2.

ARG: Tough question, ZX Spectrum or C64 (and why you chose that computer)?
AW: There’s no competition, C64 all the way for me! No colour clash, and far superior music. It was also my first computer I ever owned, and I will always be in love with it for that reason alone. ARG: Great answer! *winks*

Aaron_pic2

ARG: What is your favourite game or gaming genre?
AW: Again another toughie. I have a few favourites – on the Amiga, it has to be The Secret Of Monkey Island, Ruff N Tumble, Aladdin, and Toki. On the C64, I’d say – Batman: The Movie, The Untouchables, Platoon and for sentimental reasons, Roland’s Rat Race – as that was the first game I ever loaded up on my C64. I’m also looking forward to a few new games on the C64, two of which being Maze Of The Mummy and Jam It, which could well become new favourites of mine. As you can tell, I do love platform games, but I’m also a massive fan of adventure games (point & click) and sport games also.

Aaron_Pic3

ARG: Do you have an all-time favourite system?
AW: I have three all-time favourite systems – the C64, Amiga A1200 and the Sega Saturn. The first two are for the vast array of games that were available on both systems, as for the Sega Saturn, well, to finally get arcade perfect conversions of popular Sega titles running at home in front of my very eyes, it just blew my mind.

ARG: Finally, where can people go to listen to your awesome chiptune compositions?
AW: If people would like to check out my chiptunes, then they can – follow me on twitter (@aaronub4t) or check out my YouTube channel where I upload some of my compositions. Also, people can download Amiga disks I have created in ADF format which can either be used on a real Amiga or via emulation from vintage is the new old,  and from Commodore Is Awesome. As long as people keep enjoying them, I’ll keep making them. Enjoy!

As we say our goodbyes, we can’t help but be in awe of Aaron in what he has achieved with creating chiptune music – if only we were that talented! We’ll definitely be enjoying his next creation. For now, we’ll let Aaron get back to playing one of his (many) Ocean games.

 

Filed Under: Retro Gaming Culture Tagged With: Aaron White, Amiga, chiptunes, interview, making computer music, Protracker, Retro Gamer

The Sega Genesis 32X Wasn’t Just a Gimmick

May 28, 2015 By ausretrogamer

SegaGenesis_32X_HdrMany gamers, me included, have fond memories of Sega at its prime – they were ready to knock Nintendo off of its pedestal. The Sega Genesis, in all of its 16-bit glory, took home gaming to an entirely new level. The colors were more varied and vivid, the music was better, and the worlds that we visited were more realistic. That’s not to say that I didn’t love my NES, but my Sega held a special place in my heart.

Nintendo didn’t just sit around and let Sega have all of the 16-bit fun, and soon, the Super Nintendo was looking to dominate the home video game market. Maybe this was the reason why Sega felt like they needed to improve upon the Genesis, by adding peripherals and add-ons like the Sega CD and 32X.

While I never was a big fan of the CD add-on, I did enjoy the 32X addition to my Genesis. It basically plugged into the cartridge slot, and into the back of the system, essentially doubling the output of the unit. The 32X promised better sound, especially through a premium Selby home theater surround sound system, brighter colors and ushered in true three-dimensional gaming to the masses.

I wasn’t sure about the add-on at first until I happened to see a demo at my local mall for the fighting game Virtua Fighter. It was a 3D fighter with fully articulated fighters on a 3D field. The camera rotated around the fighters and the polygonal figures on the screen moved so realistically. I was so gobsmacked, I knew I had to buy the system immediately.

32x_VFsource: Wikipedia

Now, the ultimate promise that Virtua Fighter made on the fledgling system never really materialized. It was probably the best game on the system and although there were other good games such as Mortal Kombat 2, Star Wars Arcade, and the Sonic and Knuckles games, there were many other games that weren’t much more than pretty ports of the original game, but ultimately the best version of the game.

Even though the system was not very successful and ultimately only 30 or so games were released, it had a lot going for it and was a stepping stone towards the games we enjoy today. You have to hand it to Sega for having the guts to give this thing the green light in the first place. It offered near perfect arcade ports of games that were unbelievable at the time and affordable to most people as well.

Nowadays the system is mostly for collectors, but some of these games are still pretty fun to play, even 20 years after their release, such as Virtua Racing, NBA Jam and Space Harrier. With more third party support, the 32X might have been considered a classic today with a huge library of games…unfortunately, it has become just a footnote in the history of gaming, much like Nintendo’s Virtual Boy…my eyes and head hurt just thinking about that thing.

____________________________________________________________________________________________________________________

Selby_logoMatt Thames
Blogger and Brand Manager at Selby Acoustics.

 

 

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Filed Under: Retro Gaming Culture Tagged With: 32X, Retro Gamer, retrogaming, sega, Sega Genesis, Sega Genesis 32X, Sega Mega Drive

Pixels Invading The Silver Screen

May 22, 2015 By ausretrogamer

Pixels_TitleOn the back of the Wreck’It Ralph success, it seems that video game characters and themes are the hottest ticket in Hollywood right now! Sony Pictures Entertainment have released their second official trailer for their upcoming Pixels movie.

Set for release this (northern hemisphere) summer, the movie sees four mates (Adam Sandler, Kevin James, Josh Gad and Peter Dinklage) use their former arcade gaming prowess to save the world from invading intergalactic aliens, including Pac-Man, Donkey Kong, Galaga, Centipede and Space Invaders!

The movie will hit Australian cinemas on July 30! Are you game to watch Pixels? Let the the trailer whet your appetite.


source: Sony Pictures Entertainment

Filed Under: Announcements Tagged With: !Arcade!, Centipede, Donkey Kong, Pacman, Pixels, Pixels Movie, Retro Gamer, retrogaming, Sony Pictures

Operation: Atari Lynx LCD Mod

May 20, 2015 By ausretrogamer

Should we allow our retro gaming gear to age gracefully, or do we do what everyone does in Hollywood, go under the surgeon’s scalpel in the hope of looking better? In this instance, having an Atari Lynx II upgraded with McWill’s LCD modification (with VGA out) was an easy choice. This surgical transplant was well worth sacrificing one Atari Lynx II out of the many sitting there to be used at ComLynx parties. The only difference being, I would have the best looking screen at the next meet *wink*

In its original form, the Lynx II’s screen isn’t the best, you are constantly angle it or mucking around with the contrast to get that perfect view. With the new LCD, that is all gone! No more mucking around with the contrast knob, and you certainly do not have to angle the Lynx II to get a better vantage point. The new screen is super sharp, able to be viewed clearly at 180 degrees! Not only that, you can also play your Lynx II on the big screen via the VGA out interface! Cor blimey!

Just like any delicate surgical procedure, I left this modification to the expertise of Dr Curlytek. With precision, Dr Curlytek was able to salvage the old screen (to be used as a spare part if need be!) and install the new one without a hitch. The mod isn’t as straight forward as the instructions lead you to believe, so it is best left for those that have steady hands and exquisite soldering skills. So was it all worth it? A photo comparison can’t do the new screen any justice – you have to see it in real life to get an appreciation of its sharpness and vividness! Imagine if Atari had installed these screens originally? Perhaps they would have sold more Lynxes!

A huge thank you to Serblander for sourcing the LCD kit and to the surgeon himself, Stacey “Dr Curlytek” Borg for his exceptional skill in transplanting the new screen into the Atari Lynx II.

The surgeon prepares!
LCD_1_DrC_transplant

Open that sucker!
LCD_4_prep

The Lynx II opened up
LCD_3a_opening_her_up

Out with the old (screen)!
LCD_5a_remove_of_the_old

The new screen awaits its new host
LCD_2_newLCD

The Lynx II patiently waits for its new internal organ
LCD_7_Lynx_waiting_for_new_screen

Read the instructions twice and perform surgery once – great plan!
LCD_8_the_hard_part

The delicate work continues
LCD_6_delicate_op

Additional body part for the Lynx II
LCD_8a_VGA_wiring

The Atari Lynx II in post-operation recovery
LCD_9_done_in_recovery_room

The screen test begins! Wow, looking super sharp!
LCD_11_crystal_clear

Testing the VGA output! Looking good.
LCD_10_VGA_test

Let the Lynx II screen battle begin!
Lynx_war

And the winner is……. Ah, it’s an easy choice
Lynx_head_to_head



Filed Under: Retro Gaming Culture Tagged With: Atari, atari lynx, Atari Party, ComLynx, Lynx, Lynx LCD, Lynx VGA, Retro Gamer, retrogaming

Press Play On Tape: Amiga vs Atari ST

May 14, 2015 By ausretrogamer

PPOT_ep2_headerBefore the 16-bit Sega and Nintendo console war era, there was the 16-bit computing war in the late 80s between Commodore’s Amiga and Atari’s ST. The war between these two titans was being waged in schoolyards across the world – you were either a diehard Amiga fan or an ST whiz kid.

In episode two of PRESS PLAY ON TAPE, hosts Daz & yours truly, Alex Boz, together with special guest, Matt Cawley, go toe to toe on which computer was best. It’s Amiga vs ST – a battle for the ages! As nostalgic 16-bit blows are traded, we even find time to reflect on the once mighty publisher, Epyx. As Professor Elvin Atombender famously said, “Stay awhile, staaaay FOREVER!”.

press_play_on_tape_podbean_header

If you like PRESS PLAY ON TAPE on Facebook, you will enter the wonderful world of 8 and 16-bit computing awesomeness – with plenty of discussions and lots of photos to tingle your nostalgic senses! You can listen and subscribe to the PRESS PLAY ON TAPE podcast on Podbean or iTunes.

 

Filed Under: Podcasts Tagged With: 16-bit, Amiga, Atari ST, podcast, press play on tape, Retro Gamer, retrogaming

Willy’s Arcade: A Home Entertainment Nirvana

April 29, 2015 By ausretrogamer

WillysArcade_TitleWhen you dream of having an arcade and pinball parlour integrated in your home, Gary McTaggert’s Willy’s Arcade is surely the perfect blueprint.

The former Valve programmer has the most awesome home arcade setup we have ever seen, from the classic arcade cabinets (Ed: which there are a lot of!) and pinball machines, to the fantastic nerdy artwork adorning the walls, and that oh-so-brilliant diner in the kitchen – it is truly the stuff of dreams!


Source: GaryMcT via Cheezburger

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Art, Home Arcade, pinball, Retro Gamer, retrogaming, Willy's Arcade

Atari Lynx Heaven at Retro Tuesday

April 12, 2015 By ausretrogamer

Lynx_0_TitleOn a cold and miserable night in Melbourne earlier this week, eight hardened retro gamers converged on Wadham House for the monthly Retro Tuesday meet.

Serblander, of Weird and Retro fame, convinced the organisers to make the meet all about Atari‘s little feline, the Lynx. With all members contributing their Lynx wares, there was ComLynx action aplenty. Checkered Flag provided some friendly rivalry (Ed: and some very colourful language!), while Dr C. stamped his dominance, yet again, on the 8-Player Slime World.

The night wasn’t just for great gaming fun (which it was!), the display that Weird and Retro had put together for the Lynx was a great homage to the Atari handheld! Check out the pics and drool over that store stand and all those different Lynx boxes!

As usual, it was difficult to leave my Lynx friends, but good things must always come to an end. After leaving the Retro Tuesday meet, I was informed that a new California Games BMX bandit was crowned – well done & congrats to Serby!

Thank you to: Aleks, Stacey, Jerry, Pedro, Callum, Paul and Mal for an awesome night of Lynx action! Can’t wait to do it again!

The Great Wall Of Lynx
Lynx_12_boxes

The one and only, Atari Lynx
Lynx_13_stand

Badges of honour
Lynx_11_badges

The Games!
Lynx_4_Games

The Lynxes!
Lynx_1_stash

Travel in style, keep your Lynx in a pouch
Lynx_14_Pouches

Fan magz – Lynx User!
Lynx_3_Magz

Serby preparing the awesome Lynx stand!
Lynx_9_Serby_Prep

Jerry is the BMX bandit on the big screen!
Lynx_20_Jerry

Dr. C cautiously approaches the ledge! Double backflip coming up! 
Lynx_2_DrC

ComLynx gaming = heaps of fun!
Lynx_6_ComLynx_Games

Yours truly giving the thumbs up! Too bad my car was off the road!
Lynx_10_ThumbsUp

More Checkered Flag action coming up!
Lynx_5_ComLynxed

8P Slime World! Let the smack talk begin!
Lynx_7_SW_closeup

LCD comparison: Original vs McWill’s LCD modded (with VGA) Lynx II
Lynx_8_LCD_Compare

Filed Under: Retro Gaming Culture Tagged With: Atari, atari lynx, California Games, Checkered Flag, Lynx, Retro Gamer, Retro Tuesday, retrogaming, Slime World

Interview With Steven Cousins: The Retro Gaming Gun From The West

February 24, 2015 By ausretrogamer

Steve22I love social media. I keep on banging on about how awesome it is to connect with like-minded people, and social media provides the perfect platform, especially when people are on the other side of the country! The world certainly is a smaller place with all these online channels allowing us to meet great people.

Steve ‘Steevo’ Cousins is a classic example of meeting a down-to-earth, like-minded dude who is also a very cool gamer. We hit it off immediately with our passion for retro gaming and common love for Double Dragon and anything and everything to do with Atari. In recent times, Steve’s love of retro gaming has branched to the Neo Geo MVS! Since the SNK beauty is close to my heart, our online friendship has hit a new level. Once Steve showed me his games room, I knew that I had to ask him to join us for an interview and share his love of gaming and his awesome setup with you all.  Here we go!

AUSRETROGAMER [ARG]: Hey Steve, thank you for your time. Let’s get straight into it – when did you get into gaming? What was your first home system?
Steve Cousins [SC]: Gaming has always been big in my life. It all started with some people I knew that had an Atari 2600. All I wanted to do was go around and play the system, though I never got to play it much as I was never allowed. I could only watch! So each year I begged my parents for one and finally when I was 7 they ventured out and got me my first ever gaming system for Christmas. I still remember that Christmas morning, I opened the wrapping and out came a magical Atari XEGS system. I was very excited to get an Atari system, although I was confused as I asked for an Atari 2600 and never heard of this system. My parents assured me that this was a superior system as that’s what the man at the store told them. It did become a problem a year later though, as games were stopped being made for them. My parents felt bad about this, so I remember us searching high and low at retail stores in Tasmania and found a store an hour away that sold the games for the system and they were all bargain basement as no one was buying them. My parents ended up buying nearly all the games for me. I was set!

Steve21

Steve2

ARG: Do you have a favourite game (of all time) or genre?
SC: For most gamers this must be the hardest question of all! I seriously cannot name a single game or genre as hard as I try. I go in phases as I have my whole life, so I will answer the best I can by answering this way – my favourite games as a child, were: Lode Runner, Dark Chambers, Double Dragon and Streets Of Rage. Double Dragon holds a very special spot for me as I was playing it at home and would make special trips to the arcade just to play it [ARG: Good man!]. Even when it was outdated when NBA Jam and Mortal Kombat were the coolest to play at the arcades, something about Double Dragon just kept me coming back to it. From there I went onto Street Fighter II and then on to Tekken. I still play Tekken to this day. Games like Road Rash, Super Off-Road, Rock N Roll Racing and Micro Machines kept me occupied for ages! I even got into the stealth style games like Metal Gear Solid. I got into FPS as well, thanks to Doom! I’ll stop there, otherwise I can go on listing heaps more!

Steve20

ARG: What is your favourite old school home system(s)?
SC: There are 4 I hold dear to me, with the main one being my Atari XEGS. I have also found another collector who loves the XEGS as much as me, Weird and Retro. We are both after the final piece of the puzzle to complete our XEGS collection – Karateka! Ah, one day! I also hold the Sega Master System, Mega Drive and the sexy add-on, the 32X, dear to my heart.

Steve17

ARG: What made you start collecting?
SC: It was about 5 years ago. I still had a lot of consoles, but I always wanted to get back the consoles I mentioned above as I sold them to fund a very expensive console at the time, the PlayStation! Even then, I said to myself that I would re-buy these machines again one day. Finally I decided to and the retro gaming train just kept going and I cannot stop it.

Steve19

Steve18

ARG: What is it about collecting that brings you the most joy?
SC: Just finding the game you sort of forgot about and then finding it dirt cheap! Just searching for the console but knowing the price you want to pay so you pass 1000 chances to get it but then you finally find it and get it at the price that’s not breaking your budget – that is just so satisfying! Many collectors will hate me for this, but I’m not a sealed collector type of guy. So I have busted open seals to play the games knowing it will decrease the value but doing so still brings me joy, just like when I was a kid! I believe that, if I have it, then it is meant to be played! Now it’s just casually going to potential places and trying to find some console or game treasures. They aren’t always there, but when they are, it just makes my day!

Steve15

ARG: Do you have a prized gaming possession (if so, what is it)?
SC: I do. Actually, I have a few to be honest. One of my favourite games for the Master System was Power Strike – I have 1 and 2 complete for the system now. Both pretty rare games and both were cheap! Another is my Atari 2600 Sunnyvale Heavy Sixer! I got that one via eBay. The seller had it listed as an “Atari” with a Buy It Now price of $20USD with $25USD for shipping – I snapped it up immediately. It works like a charm! My collection of Atari XEGS games and boxed system will always hold a special place in my heart! I could go on, but recently I purchased a 6-slot Neo Geo MVS arcade cabinet! The machine came with 7 games, all in a workable state. I am relatively new to the Neo Geo machine, so I had some help from the man, ausretrogamer! He was certainly very helpful along the way. [ARG: Aww man, you are making me blush. It is always great to introduce someone to the big red SNK beast.]

Steve16

Steve13

ARG: What item (or items) do you have your eye on to add to your collection?
SC: I’m still after the elusive Karateka for the Atari XEGS. As mentioned previously, I know that Weird And Retro is also after it. It will be a long time before either of us complete that set, but it would be brilliant if we both did!

It’s also time for me to grab myself a Commodore 64. I still remember playing it to death with a friend. I still can’t believe I haven’t got one in my collection (yet). I also would like a Neo Geo AES, but the PAL version – I’m guessing because it’s harder to find. So that will take a fair while to get.

Slowly I am trying to get all PAL Sega 32x games. It is probably unlikely I’ll complete that set because the prices are super crazy! So many more but you will see them over time if you follow me on Twitter.

Steve6

Steve5

ARG: You recently got yourself a Neo Geo MVS 6-slot arcade machine – what made you choose this machine and what do you think of it so far?
SC: I played the Neo Geo games at the arcades as a kid. I always wanted an arcade machine, so this is just the perfect machine – you just interchange game cartridges! It’s like having multiple arcade machines in the one system. I am absolutely loving it! It came with a 100 in 1 game cartridge, so I am playing many games I had never got to play before. Seriously one of the best, if not the best thing I have in my games room!

Steve3

ARG: Tell us about your gaming room – how long did it take to get it setup and are there going to be further additions / modifications?
SC: Well,I had a lot of the systems all hidden away in boxes and I just wanted to display them. I convinced my lovely wife to get some shelves and it went from there. We moved house almost 2 years ago now and I now have my ultimate games room / man’s cave! There is a massive bar, billiard table, foosball table, arcade machines and a bucket-load of consoles! [ARG: Oh man, party at your place!] My thing with the consoles is I have to have every system (not multiples or variations) hooked up the the TV, so basically I can play any game I have, on the one TV. Sometimes it just takes me 10 minutes to remember which switch box I have set up to what console. I really have to organise it all a bit better. [ARG: You should do what I do, create a diagram of what is connected to what].

The games room will have many more modifications to it, as I know I will be adjusting my console section to make more room for even more games and more consoles. I will be sharing my progress on Twitter, slowly, but surely! My wife wants a pinball machine, so one day, that will be in there too!

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ARG: Like all of us that collect, we struggle to find time to enjoy it all – how do you find time to have fun with your gaming collection?
SC: For me, I still play my PS3 and PS4 the most. I do get the urge to play some older game system, especially when I get a game for it – then I’ll fire it up and play most of the games I have for it. I love it when my nieces or nephews come over because they love playing it all! I am lucky as my lovely wife understands my love and lets me get lost in all the nostalgia any time I wish. So, whenever I have free time and have the urge, I’ll duck away to the games room and just play some games.

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ARG: Thank you very much for your time, Steve, and for sharing your thoughts and your awesome games room with us all.
SC: Cheers Alex! Sorry it’s taken ages to get this interview done, I have been mega busy with real life stuff and I also needed to clean up the games room for the photo shoot [laughs].

As we leave Steve to play his beloved Atari XEGS, we thank him once again for his time and for providing us with a heap of mouth-watering photos of his brilliant games room. Next party is at Steevo’s place!

 

Filed Under: Retro Gaming Culture Tagged With: Atari Steevo, interview, Neo Geo, Retro Gamer, retrogaming, Steevo, Steve Riner

Australian Pinball Expo Extravaganza

November 17, 2014 By ausretrogamer

PinballExpo_1When I first heard about the Australian Pinball Expo, I was first in line to buy tickets. $55.00 for 2 days of pinball was a dream, until I went to PAX Aus 2014 in Melbourne. All of a sudden I didn’t care about this pinball shindig. I had my classic gaming fill and I’m pretty sure I could better spend my time at home doing the laundry (I whack my clothes against big rocks, so it takes me a while). Alas, those sneaky organisers make it impossible to get a refund so I was stuck (*sigh*).

It’s now Saturday 15th November 2014 and the overcast sky perfectly reflects my feelings towards what’s to come. Getting up at the crack of dawn is not my idea of fun, but I paid my $55 darnit and I was going to be there from opening to closing. I hop into the car, blast some Color Me Badd (as one does when going to a pinball expo) and off I go on a long drive to Penrith Panthers. I arrive at 9:10am and immediately regret staying behind that family van for so long. YOU MADE ME 10 MINUTES LATE AND THAT MEANS $0.57 WASTED!

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PinballExpo_7As I step out of the car, I immediately wish I’d stayed home. Who the heck is going to show up to this thing? 4 people total? It’s all about those Sony Playtendo whozits now. Nobody wants to play pinball anymore. I ask the reception lady about the pinball expo and am told it’s “outside, to the left in a big tent”. Pffft, tent? I’ve come this far so I’ll begin my perilous journey to that tent. As it comes into view, my regret quickly turns to not-so-regret. “That’s a pretty big tent” I think to myself, immediately followed by “Hey! Is that Aqua Golf?! Holy crap. I should go do that!”. I approach the tent, take obligatory photos (my sincerest apologies for the quality – my phone is as old as the bands that I listen to), and make my way in. I slam my order confirmation down on the counter and demand my Ultimate Warrior neon bracelets. If I’m going to play some pinball, I have to look the part, and what better way than with neon colours adorning my wrists. I step inside and am frankly, amazed. That’s a lot of pinball and look, there’s already dozens of people here. Colour me impressed (or badd, that works too).

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PinballExpo_T2My first order of business was to locate the Terminator 2 machine. Oh, it’s right there. That was easy. I should take some photos and video. Clickity click, walkety walk. That was fun. Let’s play some T2. Wait, what’s that next to T2? Is that… it is… a Street Fighter II machine! My all time favourite pinball machine mere feet away from my all time favourite video game. Hold on, that’s not a Street Fighter II machine. That’s a cabinet running an emulator that just happens to be running Street Fighter II. Screw it, don’t care, I’m playing. Guile Guile Guile Guile. awww. I lost. I’ll come back and play later. That, in a nutshell, was my day. I would attempt to play Terminator 2 whenever it was available, follow it up with some Street Fighter, and fill in the gaps with the plethora of other machines available (Indiana Jones got a good playin’ too). 6 hours of standing was all that I could stand (pun obviously intended) so at 3:00pm, 2 hours before closing, I made my journey home. Even the cheapskate in me was too tired to play any longer. There’s always tomorrow.

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PinballExpo_12Is the cost of admission worth the time? Absolutely! With close to 200 machines ranging from 1940 all the way to the current digital machines, there really is something here for everyone. Everything is, as far as I can tell, arranged by period with the earlier machines at the far end of the tent and the latest and greatest closer to the entrance. The old simple machines had a charm to them that the newer machines cannot replicate. The pinging and minimalistic gameplay transported me back to the good old days when I’d go down to the local speakeasy, have a few, ogle some women and come home to my wife. Good times. With that said, it was the machines of the 70s, 80s and 90s that felt right to me while the entirely digital machines were just… wrong. No steel balls, no flippers, no pinging, no ponging. If I wanted to play a digital version of pinball, I’d head to Steam and buy Pinball FX2 or better yet, go retro and play some Pinball Dreams, Pinball Fantasies or Slam Tilt on the Amiga. Part of the appeal of pinball is the ding ding, bzzzzz, pooookh, bing, boof. You need that boof (Ed: tactile pleasure!).

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PinballExpo_16As one would expect, the machines from the 40s, 50s and 60s were seldom used while the newer machines had a constant queue of people waiting to get their chance to outdo one another. What I personally found most interesting is the range of people that had turned up. Male and female, old and young. Everyone was covered. The older folk (50+) stuck to the older machines while everyone else generally played with anything that wasn’t an older machine, with the exception of the kids that would play on anything that was free. The hipsters that showed up also primarily hung around the older machines, presumably because the pinging of old hardware isn’t mainstream, so it soothes them. I did what I could to play from every period, with the exception of the purely digital machines, because they’re the poo-poo faces of the pinball world and don’t deserve my time.

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PinballExpo14If you have the opportunity to attend an expo like this, I suggest you do it. If you have to, drag your family along. Everyone will have fun and if they don’t, divorce/break-up/disown/post drunk photos of them online! The Australian Pinball Expo was a thoroughly enjoyable event – make sure you go in 2015!

____________________________________________________________________________________________________________________

FrankieFrankie!
Not a baby but a phantom editor and an arcade & pinball wizard.

Follow Frankie! on Twitter

 

 

 

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcades, Australian Pinball Expo, event, pinball, Pinball Events, Pinball Expo, Retro Gamer, retrogaming

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