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Retro Gaming

Australian Pinball Expo Set for July 2026!

July 25, 2025 By ausretrogamer

🎉 Australia Are You Ready For Some Silverball Action 🎉

If you love pinball as much as we do, then get ready—Australia’s silverball scene is about to get even bigger!

Introducing the inaugural Australian Pinball Expo (A.P.E), set to take place from Thursday, 2nd July to Sunday, 5th July 2026 in Adelaide, South Australia.

Organised by the passionate crew behind the Australian Pinball Museum, A.P.E. aims to bring together flipper fanatics from across the country to celebrate the sights, sounds, and history of pinball—from classic electromechanicals to modern marvels.

Whether you’re a seasoned player, a collector, or just looking to soak up the nostalgia, the Australian Pinball Expo promises to be an unmissable event packed with games, guests, and good times.

The all important details (that we know so far):

  • 🎰What: Australian Pinball Expo
  • 📆 When: July 2–5, 2026
  • 📍 Location: Morphettville Racecourse Function Centre, 79 Morphett Road, Morphettville, SA
  • 🎟️ Tickets: TBC

We’re already counting down the days and planning our trip—are you? Adelaide will be the place to be for Aussie pinheads next winter!

Stay tuned for more updates as details emerge—we’ll be covering all the highlights right here on Ausretrogamer!

PS: For those wanting to get involved with this huge pinball event, go and complete the expression of interest form.

source: Morphetville

image: All silverballs lead to Adelaide!

Filed Under: Announcements, Pinball Tagged With: adelaide pinball event, APE, Arcade Expo, ausretrogamer, Australian Pinball Expo, Australian Pinball Expo 2026, Australian Pinball Museum, pinball, Pinball Australia, pinball collectors, pinball expo 2026, pinball machines, Retro Gaming

Batong BT-686: The Famicom Frankenstein We Never Knew We Needed!

July 5, 2025 By ausretrogamer

Every now and then, we stumble across a retro gem so bizarre, so gloriously bootleg, and so mind-blowingly rare, it makes our collective jaws drop—and today’s discovery is no exception.

While trawling the weird and wonderful corners of the retro gaming internet, we unearthed a system that’s rarer than rocking horse poop: the Batong BT-686 Multimedia Computer — aka the Famicom CRT Unit. And folks, this thing is WILD.

At first glance, it looks like someone fused a miniature 1980s classroom computer with a Famicom, and then dunked it in a vat of 8-bit weirdness. It’s chunky, beige, and absolutely magnificent.

💾 What is the Batong BT-686?

The Batong BT-686 hails from a mysterious corner of the East Asian clone wars era, manufactured by Batong Electronics (八通电子) — a company that (based on what little we could find) specialised in unlicensed or “educational” Famicom-based computers.

But here’s the kicker: this isn’t just some off-the-shelf Famiclone. It’s an all-in-one educational computer/gaming mutant, combining:

  • 🖥️ Built-in CRT display

  • 🎮 Famicom cartridge slot

  • 🧠 RAM and OS cartridge inputs

  • ⌨️ Full-size mechanical-style keyboard

  • 🔌 NES-to-Famicom 62-pin converter

  • 🕹️ Bundled bootleg Famicom multi-cart with classics like Super Mario Bros.

  • 🧃 All in a single, self-contained beige bombshell.

Oh, and it boots into a space-themed loading screen that gives off strong “computer class in a Cold War bunker” vibes. What’s not to love?

🔍 How Does It Work?

Thanks to an incredible video by Russian Video Game Comrade, we got a closer look at this beast in action. The BT-686 appears to boot off a proprietary OS cartridge (à la BASIC interpreters), with additional RAM cartridges providing memory expansion.

But the real drawcard is the Famicom compatibility—it runs bootleg multi-carts just fine, and with the included NES-to-Famicom pin converter, you can even fire up your NTSC NES games, assuming you’ve got the right power supply and a lot of patience.

What’s even crazier? The keyboard is functional. While many of these educational clone machines had non-working or limited-use keyboards, the BT-686 appears to allow typing and BASIC-style input commands, making it technically a hybrid computer-console.

🦄 Why You’ve Probably Never Seen One

The BT-686 isn’t just obscure—it’s basically undocumented. Apart from a handful of collectors and YouTube showcases, there’s almost no digital footprint for this oddity. No marketing brochures, no official specs, no price history—nothing.

Our best guess? It was marketed in China or other Southeast Asian countries during the early 1990s as an “educational” tool to sneak Famicom gaming into homes under the guise of learning computers.

Either way, finding a complete unit in working order—with keyboard, display, OS and RAM carts—is practically unheard of.


Final Thoughts

The Batong BT-686 is a retro dream machine from a parallel universe—part Famicom, part classroom computer, part fever dream. It’s these bizarre, boundary-blurring consoles that make retro collecting so rewarding. You’re not just getting a game system; you’re uncovering a lost chapter of tech history.

Got one in the attic? Know more about it? Drop us a line—we’re dying to know more about this electronic chimera!

Stay weird, stay retro. 🕹️

image source: Facebook Marketplace

Filed Under: Retro Gaming Culture Tagged With: 8-bit gaming, batong bt-686, bootleg famicom, bootleg nes, clone consoles, crt gaming, educational console, eight bit gaming, Famiclone, Famicom, famicom clone, famicom crt unit, famicom keyboard, famicom retro console, nes to famicom converter, obscure game systems, rare consoles, retro computer, Retro Gaming, vintage gaming computer

Book Review: Hurt Me Plenty – A Glorious Reload of FPS History (2003–2010)

June 12, 2025 By ausretrogamer

Strap in, load up, and check those corners—Bitmap Books’ “Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010” is a pixel-perfect deep dive into one of gaming’s most explosive and transformative eras. If you’ve ever reloaded a shotgun with a flick of the mouse, cowered in a duct waiting for your shields to recharge, or yelled “headshot!” at your screen in triumph, this book is your new bible.

Following the much-lauded I’m Too Young to Die, which chronicled the rise of the FPS genre from 1992 to 2002, Hurt Me Plenty picks up the story right where your LAN cable left off—covering the genre’s maturing years. From the raw adrenaline of Call of Duty 4: Modern Warfare to the haunting chill of Cryostasis, this 464-page beast charts the golden (and sometimes glitchy) era when shooters burst through the mainstream and embedded themselves in gaming’s DNA.

First things first: the book is gorgeous. Bitmap Books has once again gone all-in on production values. The hardback tome uses high-grade paper, vivid Pantone inks, and a cover by artist Ian Pestridge that absolutely slaps. It’s the kind of book you leave out on your coffee table just to start conversations—and then suddenly lose three hours to reading.

But it’s not just about good looks. The content is deep, lovingly detailed, and gleefully geeky. With nearly 220 games featured—from juggernauts like Half-Life 2, DOOM 3, Halo 2, and BioShock, to cult classics (The Ball, Zeno Clash) and beautiful disasters (Kwari, anyone?)—this is a love letter to the FPS in all its chaotic glory. Each entry is packed with sharp commentary, development tidbits, and screenshots that hit you right in the nostalgia gland.

There’s also a real reverence here for the evolution of the genre. Hurt Me Plenty doesn’t just list games; it contextualizes them. It examines the industry’s shift from World War II fatigue to modern warfare spectacle. It digs into the rise of multiplayer-only titles, the impact of digital distribution, and even FPS oddities that never made it past the alpha stage. You’ll find yourself thinking, “Oh yeah! I remember that game!”—or better yet, “How did I miss this?”

Interviews with legends like Ken Levine (BioShock), Minh Le (Counter-Strike), and Tim Willits (DOOM 3) offer rare behind-the-scenes insight that elevates this from mere catalogue to oral history. Harvey Smith’s foreword sets the tone with thoughtful reflections on design, agency, and the enduring power of the first-person perspective.

If there’s a flaw here, it’s simply that you’ll wish there were even more. You’ll be tempted to fire up a dozen Steam wishlists and blow your weekend revisiting forgotten gems like Breakdown, NecroVision, or Urban Chaos: Riot Response.

Whether you were bunny-hopping through Quake Live, creeping through the nuclear shadows of S.T.A.L.K.E.R., or modding your way through Garry’s Mod, this book hits you with wave after wave of “oh wow” moments. It’s part time capsule, part celebration, and 100% essential reading for anyone who ever peered down the barrel of an AK-47 in search of pixels and glory.

Final verdict: Hurt Me Plenty is a masterfully crafted tribute to the games that shaped a generation—and to the players who lived, fragged, and respawned through them. Buy it, read it, and then boot up an old favourite and relive the magic.

Score: 10/10 — One shot, one thrill.

Where to buy and how much?

  • Store: PixelCrib
  • Price: AU$89.99

Filed Under: Retro Gaming Culture, Reviews Tagged With: BioShock, Bitmap Books, Call of Duty, Doom, FPS, game design, gaming nostalgia, Half-Life, Halo, PC gaming, PixelCrib, Retro Gaming, shooter games, video game history

C64: CLASSIC GAME INSIGHTS VOL 1

April 17, 2025 By ausretrogamer

🎮 Take a Byte Out of Gaming History! 🚀

Calling all retro gamers, C64 diehards, and pixel-pushing pioneers—Gracious Films is dropping an absolute must-watch for your collection:

📼 COMMODORE 64: CLASSIC GAME INSIGHTS VOL 1

This documentary is a deep dive into the golden age of home computing, celebrating the brilliance and legacy of the Commodore 64—the best-selling computer of all time. Get behind-the-scenes insights from developers, game designers, and industry legends who shaped the 8-bit revolution.

From legendary titles to forgotten gems, Volume 1 is packed with nostalgia, interviews, and rich context that brings the era back to life. Whether you lived it or just love discovering gaming’s roots, this one’s for you.

🎬 Ready to plug in, load up, and rewind time? 👉 Watch or grab your copy now

Press play. Stay retro. Level up your knowledge.

image source: Gracious Films LTD

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, C64, Commodore 64, COMMODORE 64: CLASSIC GAME INSIGHTS VOL 1, Dropzone, Epyx, Film, Gracious Films LTD, Great Giana Sisters, Imagine Games, Impossible Mission, Movie, Ocean, Paradroid, Retro Gamers, Retro Gaming, retrogaming

Step Inside Game Worlds – A One-of-a-Kind Videogame Exhibition at ACMI!

April 3, 2025 By ausretrogamer

📅 18 September 2025 – 8 February 2026
🎮 Level up your gaming experience!

From pixel pioneers to modern masterpieces, ACMI’s Game Worlds takes you deep inside 30 legendary videogames that have shaped how we play. Explore iconic titles like World of Warcraft (Blizzard Entertainment), The Sims (Electronic Arts), and Neopets (World of Neopia), plus get an exclusive first look at a highly anticipated Australian game set to launch in 2025!

This isn’t just an exhibition—it’s an immersive adventure. Get hands-on with exclusive game demos, rare concept art, and never-before-seen designs that reveal gaming’s evolution from the 1970s to today. Test your skills in world record-breaking speedrun challenges and experience games in ways you never have before!

image source: ACMI

Whether you’re a casual player or a hardcore gamer, Game Worlds is your ultimate quest. Tickets go on sale in July! Get ready to press start and explore the magic of videogames like never before.

🔗 More info & first look

Filed Under: Announcements, Retro Gaming Culture Tagged With: acmi, ACMI's Game Worlds, Australian video games, Game Worlds, gamers, gaming, Geeks, Neopets, Retro Gamers, Retro Gaming, The Sims, videogames, WOW

The Epyx Collection Handheld Landing on XBox and PC

April 1, 2025 By ausretrogamer

Seven Classic Lynx Games Arrive on Xbox and PC April 9th in ‘The Epyx Collection: Handheld’

Retro gaming fans, rejoice! Pixel Games UK and Imagine Software are making history with their first-ever release on Xbox consoles. Set to launch on April 9th for both Xbox and PC, ‘The Epyx Collection Handheld’ brings seven legendary Atari Lynx games to a new generation of players.

Priced at £11.99 / US$14.99/ ~AU$23.99 / €14.49, this collection delivers a dose of late ‘80s and early ‘90s nostalgia with beloved classics, including:

  • California Games (1989): Experience extreme sports like skateboarding, BMX biking, surfing, and more in a vibrant, sun-soaked West Coast setting.
  • ElectroCop (1989): Step into the cybernetic boots of a futuristic police officer and battle crime in a dystopian cityscape.
  • Blue Lightning (1989): Engage in high-octane aerial combat and prove your piloting prowess in this arcade-style flight adventure.
  • Gates of Zendocon (1989): Navigate alien worlds, battle hostile creatures, and take down the sinister Zendocon in an intergalactic space odyssey.
  • Chip’s Challenge (1989): Solve over 140 mind-bending puzzles in this brain-twisting classic, now with additional Sega Mega Drive and SNES ports.
  • Todd’s Adventures in Slime World (1990): Explore a hazardous alien world filled with monstrous creatures and slimy traps.
  • Zarlor Mercenary (1990): Pilot a customisable spacecraft and defend the galaxy from waves of alien invaders in this action-packed shooter.


source: Imagine Software

Modern Enhancements for a Timeless Experience

Bringing these iconic titles to modern platforms isn’t just about nostalgia—it’s about elevating the experience. ‘The Epyx Collection Handheld’ includes:

  • Customisable Display Filters – Choose from a variety of filters, including an authentic 80s-style CRT mode.
  • Suspend Points – Save and restore up to four game states per title, ensuring you can pick up where you left off.
  • Live Rewind – Rewind up to five seconds of gameplay instantly to correct mistakes or retry difficult sections.

Additionally, the collection features an overhauled user interface, with interactive 3D-rendered box art and cartridges based on the original releases. Fans can also enjoy fully remastered instruction manuals, bringing even more historical detail to these retro gems.

A New Era for Pixel Games UK on Xbox

This marks the first retro release on Xbox for Pixel Games UK and Imagine Software, but it’s only the beginning. “We’re excited to bring the first collection of classic games to Xbox and PC,” says Nick Tiseo, Director of Imagine Software. “It’s been a goal of ours for a long time.”

As the world of retro gaming continues to thrive, ‘The Epyx Collection Handheld’ is a must-have for both longtime fans and newcomers eager to discover these classic adventures. Don’t miss its worldwide release on April 9th via the Microsoft Store!

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: atari lynx, California Games, Chip's Challenge, Epyx Games, oldschool, PC, PC Gamer, Retro Gaming, Retrogamer, retrogaming, The Epyx Collection Handheld, The Epyx Collection Handheld Lands April 9th, The Epyx Collection Handheld Xbox, Xbox

The Strong Franchise of ‘The Lion King’

October 10, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

When I was little and I held my Game Boy in my hands, and I would play “The Lion King,” I would’ve never thought that in 2024 the musical would still be an enormous hit on Broadway and a new film would be coming out in December, “Mufasa: The Lion King.”

When the original “The Lion King” was released in 1994, I could never get a seat, because it was always sold out at my local theater. I wasn’t into Disney films at that age, but it was such an enormous hit that I was curious to see what all the hype was about. I think I finally caught the film on video, months after its theatrical release. I remember thinking that the voice acting was very good.

When I bought “The Lion King” game for Game Boy, I remember thinking how hard the game was to play at first. Simba was difficult to control when he swung from rhino’s tails. The long swings from tree-to-tree didn’t seem so much like “The Lion King” and more like a game where a monkey is the protagonist. I thought it was great how Simba ages throughout the game as he continues his journey.

I’ve never understood why “The Lion King” hasn’t been featured more when it comes to Disney parks. Disney is planning to have a Disney villains themed park, which I think is a great idea, and you know Scar must be included. Scar, voiced by the amazing Jeremy Irons, is in the top five of Disney villains. Scar is one of the most sinister Disney villains; up there with Lady Tremaine from “Cinderella.”

I didn’t know “Mufasa: The Lion King” was even in production. When I saw the trailer before “Inside Out 2,” I thought it looked decent. I don’t get really excited for a new “Lion King,” because, what more do we need to know or see about that world? It all sort of looks the same and the music is always overblown to remind us that it’s a “King” property. I don’t blame Disney; the brand makes them a ton of money.

“The Lion King” is the third-longest-running musical in Broadway history. The 2019 photorealist, animated remake made $1.6 billion worldwide!

Filed Under: History, Retro Gaming Culture Tagged With: 90s, David Cutler, DC Cutler, disney, Game Boy, Lady Tremaine, Mufasa, nintendo, Retro Gaming, Simba, The Lion King, Video Games

Ferris Bueller’s Day Off Gets an 8-Bit Makeover

July 31, 2024 By ausretrogamer

CineFix is back with another nostalgia bomb! This time, they’ve turned the 1986 classic, Ferris Bueller’s Day Off, into a retro 8-bit animated video game.

Picture Ferris dodging Principal Rooney in pixelated glory! This hilarious blast from the past was crafted by David Dutton of Dutton Films, with toe-tapping tunes by Henry Dutton. It’s like your childhood got a major upgrade—game on!

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-Bit Cinema, 80s, CineFix, Dutton Films, Ferris Bueller’s Day Off, Geek, oldschool, Retro, Retro Gaming, retrogaming, throwback, Video Games

‘Bram Stoker’s Dracula’ on Game Boy

July 19, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

One of my favorite video games to play on my Nintendo Game Boy was 1992’s “Bram Stoker’s “Dracula.” The game was based on the Francis Ford Coppola film that came out that year.

The game starts with several easy levels like “Scene 1: A Journey Through Transylvania.” The game is like the classic Nintendo game “Ghosts N’ Goblins.” Ghouls rise from the ground suddenly and you must leap over obstacles that will kill you. There are boxes with rewards that have question marks on them, like in the original “Super Mario Bros.,” which I always found strange. It’s one of the first games that I remember where you could walk through walls to get around.

One of the main ghouls that you must defeat, a large, black ghost that floats over you, sort of looks like the Marvel character Venom. The graphics of the ghosts at the time were exceptional. They’re like something out of a modern horror movie. The fun game doesn’t have much to do with the iconic film. The game’s sets are pretty generic and similar as you get further into the game. There are skeletons that just explode when you approach them; I don’t recall any exploding skeletons in the film.

source: supplied

In “Scene 7: Return to Castle Dracula,” you finally see Count Dracula. It looks like Gary Oldman’s Dracula, too. The ending is cool, but I wish there was more Dracula throughout the game. They should’ve had Oldman’s narration throughout the game, to make players feel a stronger connected to the film.

I remember seeing “Bram Stoker’s Dracula” with friends when I was little. It’s still one of my favorite horror films. And it’s one of Gary Oldman’s best performances. The film has such a unique look. I loved the big battle that opens the film that used puppets and creative sets. You never know what’s practical and what are special effects. Coppola used mostly in-camera effects, but you can’t tell. The Oscar winning director is a master at using cinematic trickery.

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Bram Stoker's Dracula on the Game Boy, Bram Stoker's Dracula video game, Count Dracula, David Cutler, DC Cutler, Dracula, Game Boy, gamer, Gary Oldman, nintendo, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Transylvania, Video Games

Atarian Al Alcorn Inducted In The Amusement Industry Hall of Fame

April 12, 2024 By ausretrogamer

Pioneer Al Alcorn Honored with Amusement Industry Hall of Fame Induction

In a momentous tribute to his groundbreaking contributions, the esteemed engineer and computer scientist, Al Alcorn, has been inducted into the Amusement Industry Hall of Fame this year. Alcorn, renowned for his pivotal role in the inception of the iconic game Pong, joins the ranks of esteemed visionaries, including fellow Atarian Nolan Bushnell, a member of the inaugural class.

Alcorn embarked on his illustrious career at Ampex in 1968, where he initially delved into the development of a high-resolution video system. However, it was in 1972 that he embarked on a transformative journey with Bushnell and Ted Dabney at Atari. Together, they spearheaded the creation of Pong, a seminal milestone in the realm of video amusement games, heralding a new era of entertainment.

Reflecting on Alcorn’s indispensable role in shaping the landscape of gaming history, RePlay publisher Eddie Adlum remarked, “If you ask 10 operators today who programmed Pong back in the day, five would say Nolan Bushnell and the other five would say they don’t know. The answer, obviously, is Al Alcorn.” Working under Bushnell’s guidance, Alcorn meticulously engineered the circuitry that birthed the revolutionary machine in 1972, laying the foundation for the burgeoning video game revolution.

[L – R]: Ted Dabney, Nolan Bushnell, Fred Marincic and PONG creator, Allan (Al) Alcorn
In a testament to their innovative spirit, Bushnell and Alcorn experimented with unconventional concepts, such as embedding Pong circuitry into barrels, dubbing it “Barrel Pong.” However, it was the classic upright cabinet iteration that resonated most profoundly with audiences, establishing a paradigmatic standard for all subsequent video uprights.

Al Alcorn’s induction into the Amusement Industry Hall of Fame not only honours his extraordinary legacy but also underscores the enduring impact of his visionary ingenuity on the fabric of modern entertainment. As his pioneering achievements continue to inspire generations of creators and enthusiasts alike, Alcorn’s legacy remains indelibly etched in the annals of gaming history.


story & image source: RePlay Magazine

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1970s, 70s, Al Alcorn, Ampex, Atari, Atari VCS, Atarian, Classic Games, Nolan Bushnell, pong, Retro, Retro Gamer, Retro Gaming, retro gaming legend, retrogaming, Video Games, video gaming history

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