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Retro Gaming

Retrospective: The 3DO Blaster

March 17, 2016 By Aaron Clement

The early 90s were an amazing time for gamers. The Sega Mega Drive, Super Nintendo and (at least in Japan) the PC-Engine were all going strong. Over in the IBM PC-compatible land, a company by the name of Creative Labs had just released the first Sound Blaster card that allowed for higher quality sounds and music in games than the boops and bleeps we were used to coming out of the rudimentary PC speaker.

While all of this was going on, a consortium of companies led by Electronic Arts (EA) founder Trip Hawkins got together to discuss and design a new gaming console to enter the market. It would be CD-ROM based and offer high quality videos and gameplay, but without the price tag IBM PC-compatible machines had commanded. So, in 1993 the 3DO Interactive Multiplayer was born.

3DO_Blaster_2

As the 3DO was a set of hardware specifications and not a physical console, it meant anyone could make one! It was this arrangement that allowed Creative Labs (Creative) to release their own variant in the form of the Creative 3DO Blaster.

As they were experts in making PC components, Creative made the bold choice to cram an entire 3DO onto a gigantic PC card that would then plug into a 386 or 486 computer. The card had all of the 3DO’s graphics and sound chips, which allowed it to handle all of the heavy lifting instead of the motherboard on the PC. After installing the card and connecting it to the video card, the included software allowed playing of 3DO games from within Windows 3.1 – Road Rash was definitely a far cry from Solitaire or Minesweeper!

3DO_Blaster_3

Sounds like a pretty impressive feat of engineering, right? It was, but it suffered from some pretty hefty drawbacks, and that’s not just a crack at its size. The first major hurdle was the price tag. Retailing for $US399 in America and over $600 in Australia, the card was as expensive as a standalone 3DO system! Considering a 486 computer in the early 90s still cost upwards of $1500, dropping another $600 or more was a huge ask, even for gamers with deeper pockets.

4 years after launching for several hundred dollars, whoever bought this one for $75 must’ve thought it was a bargain!
3DO_Blaster_5

Getting past the issue of price, there was one more roadblock to jump over – the CD-ROM technology. When designing the 3DO Blaster, Creative made an odd decision to only allow a particular type of drive to work with the card: A Creative CR-563 (a rebadged Panasonic drive). Without one of these drives, the 3DO Blaster card was utterly useless (and as a collector, this is why I’ve never been able to get mine running!).

Creative had also planned to release a second version that would support additional types of CD-ROM drives in addition to a special full motion video daughter-board, but the lack of popularity led to these never seeing the light of day.

One plug for the monitor, one plug to connect to your video card and a single controller port
3DO_Blaster_4

Given the 3DO ended up being an expensive failure that never had the impact Trip originally envisioned, it is little wonder the 3DO Blaster also ended up tragically relegated to a footnote of gaming history. For now, gaze upon a gaming curiosity from the 90s and wonder what may have been!

The full PAL retail bundle
3DO_Blaster_6

Shockwave and Gridders were the two pack-in full games, along with demos of other 3DO games like Alone in the Dark, Jammit & Road Rash (to name a few!)
3DO_Blaster_8

Sink your teeth into these hot 3Do titles!
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Fun fact: Logitech manufactured the 3DO Blaster’s Creative branded controller!
3DO_Blaster_7

The system specs. Pretty sure the Nintendo 3DS has more grunt than a 386-25Mhz!
3DO_Blaster_10

Banana Gameboy for scale
3DO_Blaster_11

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 3DO Blaster, 3DO console, Aaron Clement, blahjedi, Creative Labs 3DO Blaster, Retro Gaming, Trip Hawkins

Interview With Justin Hickman: Linking With The Past

March 4, 2016 By ausretrogamer

Justin_HDRAfter our recent interview with Retro Rich, we go in contact with lifetime gamer Justin Hickman to have a chat about gaming and collecting in general. Once we got a whiff of the gaming awesomeness that Justin had in his possession, we knew we had to arrange an interview and have him share his love of video games and also his very impressive room of collectibles. So brace your jaw, because it will drop to the floor. Here we go!

AUSRETROGAMER [ARG]: So Justin, tell us a bit about yourself – how did you get into gaming?
Justin Hickman [JH]: Hey! I’m 33 years old and have been in to gaming all my life. I started with a hand-me-down Atari 2600, C64 and NES system. I spent countless hours playing Mario, Mega Man, Spy vs Spy, Space Invaders and loved it! At school my friends were really into it too, so this helped fuel my passion for gaming as it was absolutely the norm for me growing up.

ARG: Are you equally into retro and modern/current gaming (or do you have a strong preference for one)?
JH: Being honest, I am a huge fan of both. Retro gaming is of course heavily peppered with nostalgia, however when I played them they weren’t retro! I was just really into gaming as a medium, This mindset has stayed with me so by proxy I am just as happy playing either The Witcher III or A Link to the Past.

The great wall of gaming!
Justin_great_wall

ARG: What is it about old school gaming that you enjoy most?
JH: The obvious one is nostalgia (simple times, happy days), However as with anyone who has a passion for film, music and gaming, I appreciate retro games as an art form. I love modern gaming too but retro gaming (specifically 2D) has more soul – I love the hand drawn sprites and animations that developers managed to squeeze out of restricted hardware with huge limitations. This all adds to the charm and experience that has not been replicated – they also, for the most part, still stand up today (as an example, Super Mario World looks and plays just as well now as it did 24 years ago!).

ARG: You have owned your collection from new (which is amazing!), what inspired you to collect? Did you have foresight or a plan to collect?
JH: I never planned to collect. In fact, I used to trade in (albeit a select few) games when I was younger in order to get other games that I wanted, as this was really the only way to get a game in between birthdays and Christmas. I did however keep certain games as they meant so much to me, especially the Mario and Zelda games. But as a whole, gaming was never a ‘flash in the pan’ for me – I was and still am passionate about it, so I held onto as much as I could! I always wanted to have the option to go back and play my old games. So there was no foresight or planning – It was by pure chance that the games I was into also became some of the most rare/sought after titles.

ARG: We are drooling over your very impressive collection – what are your most prized systems and games?
JH: I’m particularly proud of my Zelda collection, Console wise I have most of them but as a conversation starter the Virtual Boy and PC Engine get the most attention, They both look cool and have much trivia!

You’ve met with a terrible fate, haven’t you? Well, Justin certainly hasn’t!
Justin_Zelda

ARG: Are there any other specific systems and/or games you are still hunting down?
JH: Yes, very much so! Right now, I am still hunting for a boxed Neo-Geo AES, but I don’t want to pay premium for it. Having said that, I probably should, as prices have been steady for a few years now and they won’t get cheaper! Also, I’m still hunting for Zelda Four Swords big box and Earthbound. My biggest problem is that I don’t like paying top dollar – I much prefer to wait and take my time. It makes it even more special when you do pick something up at a reasonable price, even if it took a couple of years to hunt down!

ARG: What is your gaming room (and/or collection) setup like?
JH: I have an room dedicated to it,  and it needs to be as collection is huge! The rest of the house is unassuming, so keeps the missus happy *winks*

ARG: Do you have unopened systems/games? If so, will you ever open them to play?
JH: Yes to both – system and games. I did intend on playing them but as time goes by, I become more hesitant and usually just find loose copies out in the wild. I want to preserve as much gaming history as I can.

The perfect office space!
Justin_arcadecorner

ARG: We hear that the SNES is your favorite retro console – so which retro console is your second fave?
JH: Either the NES or (Japanese) Mega Drive – both were fantastic. The NES brought so many legendary (Nintendo) first party IPs to the table, genre defining with iconic characters and mascots that are still going strong to this day! The Mega Drive had some fantastic arcade conversions and was home to some great shooters. Additionally, the Japanese version (which was superior to the PAL one) had truly stunning artwork on the game cases and they look great on any shelf!

ARG: Do you have a favorite game of all time or a gaming genre you cannot go without?
JH: My favourite games of all time are Super Mario World, Zelda: Ocarina of Time and Final Fantasy 7. Sorry, I know you asked for one! As for a gaming genre I couldn’t live without, it would have to be RPGs. I love a story, character progression and immersion – a good RPG covers all of these quite nicely.

ARG: We cheated in this interview by adding one final question – where can folks get in touch with you?
JH: Yep, sure thing, folks can reach me on Twitter.

Whoa, that was another great chat with a great collector. As we thank Justin for sharing in his gaming past and his vast collection, we walk away thoroughly impressed and can’t wait to see what else Justin adds to his already awesome gaming collection!

 

Filed Under: Retro Gaming Culture Tagged With: interview, Interview with Justin Hickman, Legend of Zelda, Modern Gaming, Retro Gaming, The Witcher III, Zelda

16-Bit Spec Wars: Unrealised Potential

February 8, 2016 By ausretrogamer

SpecWars_TitleThe gaming system wars started long before the battle between Sega and Nintendo, but it was the 16-bit era that pitched the computing (Atari ST and Amiga 500) and console (Sega Mega Drive and SNES) giants against one another.

These bitter system wars waged on (Ed: they are still simmering!) between ST/Amiga owners and their Mega Drive/SNES console counterparts, both sides arguing that their system was best. Declaring a winner was always fraught with danger, especially when the battle turned to the technical specifications front.

When gamers use the hypothetical capabilities (specs) of their chosen machine instead of presenting hard evidence (Ed: like the actual games!) to argue their point, it descends the debate into the realm of the potential – the ‘what if’ scenario! As we know, you can’t play potential! Most machines have untapped potential and could definitely produce better games than what we’d seen from them, but that does not count unless you are about to create the next best homebrew game.

So gamers, a battle between systems should never be about what they can do, just what they did do. It’s great to think about the ‘what may have been‘ scenario, but all that will do is make you bitter and twisted – just enjoy what there is on offer, as there is plenty of variety out there for even the most discerning gamers. Oh yeah, none of these machines are as good as the PC-Engine anyway! *winks*

image source: supplied

 

Filed Under: History Tagged With: 16-bit wars, Atari ST vs Amiga, Mega Drive vs SNES, retro computing war, Retro Gaming, retro gaming war, specification wars

Reset C64 Magazine Issue 8: It’s Adventure Time!

February 7, 2016 By ausretrogamer

Reset_issue8_titleReady, (Re)Set, Go! Rejoice C64 fans as issue 8 of the world’s most awesome free C64 magazine, Reset, is out now! Grab yours right now and go on a great adventure down memory lane.

In this issue, the Reset team take a look at Heroes & Cowards (Protovision), as well as Caren and the Tangled Tentacles (PriorArt) and Knight ‘N’ Grail (Psytronik). Ant Stiller delves deep into the murky depths of the D42 Adventure System and Ray Carlsen returns to tell us all about his replacement PLA chip. Martin Grundy makes his Reset debut, taking us back 30 years to January 1986 in his Reset Reloaded column. All your regular columns, news and reviews are still in there for this issue, so don’t miss out!

 

Filed Under: Announcements Tagged With: C64 magazine, RESET, Reset C64 mag, Reset C64 magazine, Reset Issue 8, Reset Magazine, retro computing mag, Retro Gaming

Total Recall: The Pinball Table That Never Was

February 1, 2016 By ausretrogamer

TotalRecall_HDRCelebrating their 30 years in business, Stern Pinball Inc. is being quite active on their social media channels, releasing interesting facts about pinball. One that stood out to us was the unreleased 1990 pinball table based on the Total recall movie. Apparently, the Total Recall rare prototype never made it into production. Stern go on to say that “Designed to be a dual player team effort machine, it was ultimately scrapped for production and sent to the depths of the Data East factory. Sometime between 1996 and 2000 the machine “mysteriously disappeared”. Some say it went into the trash, some say it was broken down and forgotten. Some say that the machine made its way to places unknown and anyone who sees it in person is sworn to secrecy. No one knows for sure, and if they do, they aren’t talking.

Had Total Recall been produced as designed, it would remain today one of the most ridiculous pinball machines ever created. It was not meant to be, and will likely never be seen by the public again.”

We will definitely be keeping a close eye on these interesting and lesser known pinball facts coming from the great people at Stern!

TotalRecall_Mainsource: Stern Pinball Inc.

 

Filed Under: History, Pinball, Retro Gaming Culture Tagged With: pinball, Pinball History, Pinball tables never released, Retro Gaming, Stern, Stern Pinball, Total Recall, Total Recall pinball

Thrill Of The Chase: The Dark Amiga

January 29, 2016 By ausretrogamer

CDTV_1Don’t you just love when things happen unexpectedly? Well, this past week’s events were mind blowingly unexpected!

I was called by my great friend and fellow Press Play On Tape co-host, Daz (also from Retro Domination fame) to let me know that he had taken a trip up north and during his travels had found a Commodore CDTV! Not only was the CDTV complete with transmitter/mouse, remote, keyboard and a fair bit of software, Daz asked if I would be interested in the bundled deal for myself. Firstly, I was humbled that a friend thought of me when they came across something quite rare and unique, and secondly, the offer for me to buy it and for them to transport it back was an offer too good to refuse. To say I was excited would be a gross understatement – I made the offer, the seller accepted and Daz transported the CDTV bundle safely back to Melbourne.

To Daz and Pete (Console Domination), thanks heaps for thinking of me and giving me the opportunity to grab another retro gaming holy grail – you guys rock! As for what do I think of the CDTV? Well, let’s just say that the Amiga 500 has made room for it *winks*

She is a beauty!
CDTV_5

Connections galore!
CDTV_6

Oo’er, early 90s multimedia software!
CDTV_12

Looking forward to do some Sherlocking!
CDTV_10

Remote control your CDTV life!
CDTV_8

The all-in-one control centre (transmitter)!
CDTV_9a

Now we can turn the CDTV into a full blown Amiga 500!
CDTV_7

It’s alive!
CDTV_3

We asked Daz to show us what else he found on his ‘retro road trip’ and without fail, Daz provided us with some mouthwatering photos, saying that they speak for themselves. We agree *wiping drool*

The beautiful C128!
Daz_5

Great to see a TI-99 out in the wild!
Daz_4

Oh wow, more TI computers!
Daz_1

Atari ST represent!
Daz_3

WANT!
Daz_2

The loot is in the boot!Daz_0

 

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: Amiga, Amiga CDTV, CDTV, Commodore CDTV, retro computing, Retro Gaming, The Thrill Of The Chase, thrill of the chase

It Is Another World On The Atari Jaguar

January 24, 2016 By ausretrogamer

AnotherWorldJag_Box_RGCFinally, Atari’s 64-bit Jaguar can purr in delight as we whack in Retro-Gaming Connexion‘s Another World (aka: Out of This World) in its cartridge slot!

Yep, you read that right! Éric Chahi’s 1991 cinematic masterpiece, Another World, has been meticulously homebrewed for the Atari Jaguar by French computer scientist and member of The Removers, Sébastien Briais. What Sébastien has achieved can only be described as a miracle.

Don’t be fooled by the word homebrew that we threw in casually, Retro-Gaming Connexion (RGC) have created a complete package that would look perfectly at home on current store shelves. Sadly, the game cannot be purchased from stores, but if you were one of the lucky ones (Ed: like us!) to have pre-ordered the 2nd edition of the game on the Atari Age forum, congratulations, you have a rare item in your hands!

We know you are itching to find out the most important part: Is the game any good? Well, the Jaguar adaptation is just as good, if not better, than any other port of Another World. Now if you’ll excuse me, I got to get Lester Knight Chaykin to his Ferrari 288 GTO. *winks*

Immaculate packaging!
AnotherWorldJag_complete

Always turn to the back of the box to check out the graphics
AnotherWorldJag_back

Indeed it is another world on the Jaguar!
AnotherWorldJag_Cart

 

Filed Under: Retro Gaming Culture Tagged With: Another World, Another World on the Atari Jaguar, Atari Jaguar, Jaguar homebrew, Retro Gaming, Retro gaming Connexion, RGC

Coming To America: Sega 3D Classics Collection

January 23, 2016 By ausretrogamer

Sega3DClassicsTITLEJust like Eddie Murphy did in Coming To America, Sega is coming with its Sega 3D Classics Collection to North America on April 26, 2016 (pre-orders have already started!). We did ask Sega if there were plans on releasing this awesome retro collection in Australia, alas, we are still waiting on a response.

Taking a peek inside this collection, we find that Sega has thrown in five of their previously released 3D titles, two never released outside-of-Japan 3D titles, and a pair of rarities never before released on the 3DS! For those inquisitive types, here is the breakdown of games in the collection:

Previously released titles:

  • Fantasy Zone II W
  • Sonic The Hedgehog
  • Thunder Blade
  • Galaxy Force II
  • Altered Beast

Two never released outside-of-Japan titles:

  • Power Drift
  • Puyo Puyo 2

Two bonus (never released) titles:

  • Fantasy Zone II
  • Maze Walker

The  Sega 3D Classics Collection will be released at a price of USD$29.99 and CA$44.99 for the Nintendo 3DS system in stores and digitally on the Nintendo eShop for Nintendo 3DS. The superb retail packaging will feature original artwork by Pokémon art director, Ken Sugimori.

Wow! For the time being this Sega 3D Classic Collection looks like it will be exclusive for our very lucky North American friends. We all hope that Sega don’t forget the rest of us!

Image source: Sega Of America

 

Filed Under: Announcements Tagged With: 3DS, Nintendo 3DS, Retro Games, Retro Gaming, Sega 3D Classics, Sega 3D Classics Collection, Sega retro games on 3DS

A Huge Arcade Coin-Op Sale On Craigslist

January 23, 2016 By ausretrogamer

ArcadeSaleTitleLast Saturday (January 16) in a storage unit in Grand Island Nebraska there was a huge one day sale on classic and vintage arcade machines, jukeboxes and various other coin-ops. These relics had not seen the light of day in over 30 years!

The seller on Craigslist stated that there was too much gear to move and everything had to go – at fantastically great prices (Ed: relatively speaking!). The array of machines that had to go included: Asteroids and Asteroids Deluxe, Galaga, Bi Plane, Head-On, Omega Race (stand up and sit down), Space Invaders and Tank II to name just a few.

So, who of you attended this once-in-a-lifetime fire sale? Hit us up on Twitter or Facebook and tell us all about it.

PS: I wish we had these kinds of storage unit sales in Australia!

A Space Invader lurks in storage
ArcadeSale1

Oh wow, a sit down Omega Race!
ArcadeSale2

A great view for the spiders!
ArcadeSale3

Asteroids, Paddle-Ball (ahem, Pong!) and Head-On!
ArcadeSale4

Oh that dust!
ArcadeSale5

Oh wow, a stand-up Omega Race too!
ArcadeSale6

Packed to the rafters!
ArcadeSale7image source: Craigslist

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, arcade sale, coin op sale, coin-op, Craigslist arcade sale, jukebox sale, Retro Gaming, retro gaming sale, vintage sale

Press Play On Tape: We Love C64

January 22, 2016 By ausretrogamer

PPOT_eps10As another year rolls around, the PRESS PLAY ON TAPE lads kick off the new year by gushing over their beloved Commodore 64.

The lads are joined by none other than Mr. Mark Cassar (from Retro Domination and +3 Geekdom fame) in their C64 love-in. Alex starts off by giving us a crash course on the history of the C64 followed up by the best C64 games, which would not be a surprise to anyone listening. The audience participation was huge on Twitter, while Facebook languished with only a solitary response! Daz dropped a bombshell by opting for US Gold as the publisher of choice for the first episode of 2016!

So, Slip on a shirt, Slop on the sunscreen, Slap on a hat and whack in the headphones and tune in for the first PRESS PLAY ON TAPE podcast for 2016!

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean.

 

Filed Under: Podcasts Tagged With: C64 podcast, press play on tape, press play on tape podcast, retro computing podcast, Retro Gaming, Top 5 C64 games, US Gold, US Gold podcast, We Love C64

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