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Retro Gaming

SNES and Famicom PVM All-In-One Consoles!

June 7, 2022 By ausretrogamer

Being fans of Swedish outfit, Love Hultén, there is no shortage of retro gear they make that make us drool!

Their latest creations, the SNES-PVM and Famicom Computer(FC)-PVM all-in-one systems combine a 9″ Sony Trinitron PVM-9042QM monitor with genuine Super Famicom and Famicom consoles – which are absolutely gorgeous!


video and image source: Love Hultén




Filed Under: Retro Gaming Culture Tagged With: cool creations, Famicom, Famicom-PVM, FC-PVM, Geek, Love Hultén, nerd, Old School, PVM, Retro Gamer, Retro Gaming, retrogaming, SNES, SNES-PVM, SNESPVM, Sony PVM, Super Famicom, Super Famicom PVM

First Video of Final Fight Ultimate on the Sega Mega Drive

June 6, 2022 By ausretrogamer

As huge fans of the beat’em up genre, we are quite excited to see this homebrew version of Final Fight, titled Final Fight Ultimate on the Sega Mega Drive!

Retro developer, Mauro Xavier and his cohort of CFX experts, Edmo Caldas (music) and Master Linkuei (ripping, tricks & tech support) are bringing us one of the all time classic co-op beat’em ups on Sega’s 16-bit beast. To say we are excited for this port would be a massive understatement. We need Final Fight Ultimate in our life ASAP!


source: Mauro Xavier




Filed Under: Retro Gaming Culture Tagged With: 16-bit, 16bit, Arcade, Beat'em Up, Capcom, Final Fight, Final Fight Mega Drive, Final Fight Ultimate, Final Fight Ultimate Mega Drive, Geek, homebrew, Mauro Xavier, oldschool, Retro, Retro Gamer, Retro Gaming, retrogames, retrogaming, sega, Sega Genesis, Sega Mega Drive, tbt, throwback

Nintendo’s ‘Top Gun’: Landing Trouble

May 25, 2022 By David Cutler

By: D.C. Cutler, U.S.A.

Only a few more days until I watch “Top Gun: Maverick” in an IMAX theatre, and I’m so excited to finally see it. I’ve been wanting to watch the Tom Cruise sequel since I saw the trailer almost two years ago.

I have a lot of fond memories of playing the 1987 Nintendo game “Top Gun.” When I was little, I loved the movie, so I asked for the flight simulation game on my birthday. My father played the game more than I did when I first got it. He enjoyed showing me how many times he could effortlessly land his F-14 fighter plane on the U.S. aircraft carrier. I had a difficult time landing my F-14 at first. I couldn’t get the timing and steadiness right as I approached the aircraft carrier.

When I would hear one of the film’s iconic songs, like “Take My Breath Away” or “Danger Zone,” I would get anxious and frustrated. The songs made me think about my inability to land my jet on the large carrier.

Coming into land

Then my brother started playing “Top Gun” when I wasn’t playing it. He landed on the aircraft carrier with no problem within about three tries. It floored me. I thought, how was I so bad at landing? I kept trying, and I kept crashing like an amateur. I even started to wonder if I was playing on a harder mode than my family. Or that my brother and father had some sort of cheat code that they found somewhere or through someone they knew.

All my gamer friends at school would make fun of me because I was unable to land my F-14 on the aircraft carrier. I would come home from school or baseball practice and try to land, again and again. I got so discouraged; I didn’t play “Top Gun” for a week. I just let the game cartridge sit in the corner of my room, on my dresser. It was basically my way of ignoring the game.

Landed!

Then, one weekend morning, I got up early and I slide “Top Gun” into my NES. I took a few deep breaths and anxiously played the game until I got to the aircraft carrier. I kept my controller steady, and I kept hitting all the right buttons. If I could’ve nervously started biting my fingernails, I would have, but my hands were busy. My F-14 steadied out and I landed like it was a piece of cake. I called my friends and told them, waking most of them up from a deep sleep.

After I successfully landed my jet on the aircraft carrier, it became rather simple. The trick: I wasn’t thinking about failure so much.

image source: mobygames




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, classic, David Cutler, DC Cutler, Geek, Goose, Maverick, Movie, NES, NES Top Gun, nintendo, Old School, Retro Gamer, Retro Gaming, retrogaming, Tom Cruise, Top Gun, Top Gun NES

RACV asks, is this Australia’s Best Nintendo Collection?

May 23, 2022 By ausretrogamer

Who would have thought RACV were into retro gaming?!

To our astonishment, we stumbled upon a great article in their bi-monthly magazine, RoyalAuto, where they ask the most pertinent question, does Sam Crowther have Australia’s best Nintendo collection? To find out, go and read all about Sam’s impressive and vast collection here.

story and image source: RACV RoyalAuto




Filed Under: Retro Gaming Culture Tagged With: Australia's Best Nintendo Collection, gamers, Geek, N64, NES, nintendo, Old School, RACV, Retro, Retro Gamers, Retro Gaming, Retrogamer, retrogaming, RoyalAuto, Sam Crowther, SNES, Super Mario Bros, tbt, throwback, Vectrex, Virtual Boy

Grab Your Free Sega Mania Issue #4 Digital Magazine Now

May 20, 2022 By ausretrogamer

Who doesn’t like freebies? If you did put your hand up, then we respectfully ask that you see yourself out 😉

For those of you that love freebies, then you’ll love this one! You can now grab the Sega Mania Issue #4 Digital Edition (Magazine) totally free of charge (it’s usual price is A$5.00 / GBP£2.50)! It also comes with a new exclusive cover design by ’90s Sega artist Duncan Gutteridge and an awesome Mega-CD Mini mag!

What are you waiting for, go and grab your free copy of Sega Mania!

source: Sega Mania




Filed Under: Announcements, Retro Gaming Culture Tagged With: gamer, Geek, magazine, magz, Retro, Retro Gaming, retro magazine, Retrogamer, retrogaming, sega, Sega magazine, Sega Mania, Sega Mania mag, Sega Mania magazine, sonic

Tesla Coils Performing The 8-Bit Super Mario Bros. Theme

May 19, 2022 By ausretrogamer

Nikola Tesla was one clever cookie – imagine what he could’ve come up with if he was still around? Well, we would guess that he would use his namesake coils to perform an 8-bit cover of the Super Mario Bros. theme.

Watch out for the sparks!


source: Franzoli Electronics




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, BGM, chiptunes, coils, Music, NES, nintendo, Old School, Retro, Retro Gamer, Retro Gaming, retrogaming, SMB theme, super mario, Super Mario Bros, super mario bros theme, Tesla, Tesla coils, Tesla coils perform Super Mario Bros theme

2022 Reset64 4KB Craptastic Game Comp Preview

May 10, 2022 By ausretrogamer

Development for the 2022 Reset64 4kb ‘Craptastic’ game competition is in full swing. Deadline is fast approaching (June 30th) so we thought we’d give you all a quick look at what some of the devs are up to for the comp.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!


Title: Catch 22 *
Author: Cout Games (Cout)
Status: Submitted
Synopsis: The aim of the game is to catch 22 instances of the number “22” from a maze, however the ‘catch’ is you can’t go back where you have walked.


Title: Hard Foam *
Author: TWAiN PAiN Games (Alexander Paalvast)
Status: In Progress
Synopsis: “HARD FOAM” will be a card game like Hearthstone in PETSCII. It has 32 different cards split over 4 suits: Goblin (black), Polystyrene (white), Candy (red) and Soap (cyan) with various mechanics. It has keyboard and joystick and works on PAL and NTSC.

Initially I was developing this for the “C64 Cassette 50 Charity Competition” but keeping it all below <$1000 was a bit too much. But right now it looks quite promising, hitting around 3500 bytes.


Title: Skiddy
Author: Design/Chaos
Status: In Progress
Synopsis: Our game is currently called Skiddy and supports 1 or 2 players – the game is finished and is 4066 bytes. I will hold on to it for a while yet as there is still plenty of space to make adjustments.


Title: Poke *
Author: Protovision (Code: Oziphantom, Graphics: Lobo, SFX: Saul C)
Status: In Progress
Synopsis: The kingdom is under attack, you must defend the realm from these invading bubbles.


Title: Morubotto *
Author: Cogitare Computing (Alexander Martinelle)
Status: Submitted
Synopsis: Morubotto – An amalgamation of the Japanese words morumotto (guinea pig) and robotto (robot).

Dangerous, radioactive, exploding asteroids are descending upon earth. Only Morumotto can save us!

Morubotto is a variation of missile command where instead of controlling crosshairs you control a robotic guinea pig and have to bounce around the level and try to collide with as many asteroids as possible to minimize the amount of damage that the asteroids do to the world.


Title: Infinirail
Author: Goerp
Status: In Progress
Synopsis: A simple tactical game I hope to get finished in time. Technically no challenges, but hope to keep it small enough to be able to add some sound.

No humour or weirdness this time, so it has to be fun to play (uh oh!).

It’s going to craptastic!


Title: Snake Break
Author: Encore (Mikkel Hastrup)
Status: In Progress
Synopsis: The idea is to combine two classic games into one. Progress is about 66%, each of the games have mostly been written, but the big task left is to work on the gameplay, visual effects, write original music and package it all.


Title: Top Hat Challenge
Author: Gazunta (Cameron Davis)
Status: In Progress
Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!


Title: Old Mine Hoist *
Author: Geir Straume
Status: In Progress
Synopsis: The objective of the game is to lower a small hoist cage as deep as possible into an old abandoned mine.
The hoist cage swings from side to side, and there are wood obstacles on both sides which must be avoided to prevent damaging the cage. When the cage gets too damaged, it will break off the hoist cable and fall into the abyss, ending the game.

The hoist moves downwards at a constant speed, but you may halve or double its speed by pushing the joystick up or down.

Beware: Some of the deeper mining levels contain old and unstable dynamite, which may explode and severely damage the hoist cage!


Title: Mike Quarter (The Kitchen Porter) *
Author: Arlasoft (Nick Sherman)
Status: Submitted
Synopsis: You are Mike Quarter, a newly hired kitchen porter. Can you keep your job?


Title: Little Nippers 4K *
Author: Richard Bayliss
Status: Submitted
Synopsis: Little Nippers is an animated single button challenge with a difference. It is a casual fun for five minutes challenge in which people are running across the screen. Your task is to launch grumpy crabs from out of the bucket and nip the runners. Scoring will be based on the distance in which the person is running.


Title: Brownfinger *
Author: Megastyle (Docster)
Status: Submitted
Synopsis: The aim of the game is to catch the toilet paper coming from either right or the left side, before it hits the fire. If it hits the fire it’s game over. If a toilet hits you, you are “teleported” to the opposite side as you where.


Title: Delve!: The Goblin Grotto *
Author: Ant Stiller (coding and design), Cal Skuthorpe (art)
Status: In Progress
Synopsis: Delve!: The Goblin Grotto is a procedurally generated rogue-like with a unique 3D view, all created with PETSCII characters. Goblins have holed up in a nearby dungeon so, before the nasty blaggers start eating the local cats and making the milk curdle, you have been tasked to strike terror in their gobliny hearts by fighting your way down to the lowest levels (no-one’s actually discussed how you get back out but you assume that’s just a clerical oversight). This game is impossible to squeeze into 4k so I expect we’ll be cutting more features than you can shake a catapulted orc at.

* game entries with screenshots


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

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Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

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Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition Preview, 4KB, 8-bit, 8bit, Ant Stiller, C64, C64 code, coding, Commodore 64, Craptastic, Craptastic Preview, game dev, indie dev, IndieDev, micro computer, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computing, Retro Gamers, Retro Gaming, retro magazine, retrogames

The Internet Archive Console Living Room

April 29, 2022 By ausretrogamer

If you don’t want to stuff around with finding, downloading, configuring and tearing your hair out in making video gaming emulators work on your computer, then check out the Internet Archive’s Console Living Room.

The Internet Archive Console Living Room harkens back to the revolution of the change in the hearth of the home, when the fireplace and later, the television, were transformed by gaming consoles into a centre of videogaming entertainment. Connected via strange adapters and relying on the television’s speaker to put out pew pew pew sounds, these games were resplendent with simple graphics and simpler rules.

Via the use of the JSMESS emulator system, this allows direct access to different emulator programs in your browser with no additional plugins or settings, meaning that these games can be enjoyed again without mucking around in looking for emulators or games. Simply click on the screenshot or “Emulate This” button for each individual cartridge, and on modern browsers the games will just start to run. As nostalgia, a teaching tool, or just plain fun, you’ll find hundreds of the games that started a billion-dollar industry.

NOTE: These games are best enjoyed in an up to date version of a modern browser. Currently, there is no sound in the games, although that feature will be added soon.

image source: Internet Archive – Console Living Room




Filed Under: History, Retro Gaming Culture Tagged With: Amiga, Arcade, Atari, classic, coleco, Commodore, Console Living Room, emulator, in browser gaming, Internet Archive, JSMESS, NeoGeo, nintendo, oldschool, Retro, Retro Gamers, Retro Gaming, retrogames, retrogaming, sega, The Internet Archive Console Living Room, videogame, web archive

PICOmputer ZX: Raspberry Pi PICO Powered Pocket ZX Spectrum

April 27, 2022 By ausretrogamer

Need a(nother) new project in your life? If you do, then check out Peter Misenko’s (aka: bobricious’) super cute PICOmputer ZX – Pocket ZX Spectrum on Hackaday, powered by a Raspberry Pi PICO!

This is an ongoing project, so expect more details and instructions on Hackaday. Also follow bobricious’ GitHub here.

image source: Hackaday




Filed Under: Retro Gaming Culture Tagged With: 8-bit, bobricious, hack, hackaday, Mod, Modding, nostalgia, Pico, PICO ZX, PICOmputer ZX, Pocket Computer, Pocket ZX Spectrum, projects, Raspberry Pi, Raspberry Pi Pico, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, ZX Speccy, zx spectrum

The Tabletop Retro Gaming Royal Rumble

March 22, 2022 By ausretrogamer

There is no doubt that we are still in the honeymoon period with our gorgeous Taito EGRET II mini tabletop arcade, but there are a few seasoned classics that could easily knock it off its perch!

Of course the Sega Astro City mini is another beautiful little arcade in the mould of the EGRET, just a tad smaller in stature and without a number of bells and whistles that its bigger brother enjoys.

The arcade mini contenders face-off!

Going toe to toe!

Then there are the tabeltop  heavyweights that have withstood the test of time, Grandstand’s seminal Astro Wars (1981) and Nintendo’s Game & Watch tabletops from 1983. We would’ve added the Vectrex too, but we thought otherwise 😉

Now don’t get us started about superior graphics and sounds on the Sega and Taito arcade minis, that is a given, however there is something quite charming about VFD (Vacuum Fluorescent Display) displays and simple pew pew pew sound effects – they never get old!

We have wasted too many batteries to count playing Astro Wars, Mario’s Cement Factory and Donkey Kong Jr., which we still keep coming back to till this day – that’s 4 decades, and counting! Let’s see if we will be saying the same about the new arcade minis from Sega and Taito in the 2060s.

Let the Tabletop Royal Rumble begin!

For now, the EGRET II mini with the trackball & paddle controller is consuming our gaming time!




Filed Under: Retro Gaming Culture Tagged With: !Arcade!, 90s, Astro Wars, classic, Donkey Kong Jr, Galaxy Invader, game and watch, Grandstand, Mario's Cement Factory, nintendo, oldschool, Retro Gamer, Retro Games, Retro Gaming, Retrogamer, retrogames, retrogaming, sega, Sega Astro City Mini, tabletop, tabletop arcade, tabletop games, Taito, Taito Egret II Mini, VFD

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