Ever wondered what retro technology (including retro gaming systems) would be worth today when you factor in inflation? Wonder no more – the kind people at Portable Universe have created this awesome ‘Money Behind Retro Tech’ infographic documenting some of the most iconic retro technology of our time.

Money Behind Retro Tech by Portable Universe
Retro Gaming
Sharp Metal Blades


‘Thunder Blade’ or ‘Blades of Steel’ – what’s in a name? Hang on; are we talking about helicopter gunships, ice hockey or a samurai sword fighting game here? Don’t you just love mysterious titles?
Of course you know these games have nothing more in common than the reference to ‘Blade’ in their titles.

‘Thunder Blade’, possibly borrowing from the movie, Blue Thunder (Ed: not confirmed!), is about a high-tech attack helicopter trying to save mankind from some evil-doers. Sega’s 1987 arcade shooter was housed in two arcade guises: a stand-up cabinet with a force feedback joystick; and the awesomely cool sit-down cockpit version with the seat moving in tandem with joystick movements. The conversions sadly lacked this aspect. On the other hand, Konami’s 1987 ice-hockey game, ‘Blades of Steel’ is about dudes trying to play a game of ice hockey while breaking out into a bare-knuckle interlude (or should that be the other way around?). The arcade controls were unique for this game – a back-lit optical trackball to control players and three buttons, one dedicated for punching! Apart from both games being released in 1987, they could not be any more different from one another.

So there you have it, confusion clarified (Ed: really?) – Two very different games with very similar titles. You are more than welcome. Now go and play some video games!
C64: Ode To Thee
“Are you keeping up with the Commodore? Because the Commodore is keeping up with you.” – the famous jingle from the 1980’s TV advertisements for the C64 is still stuck in my head. As it turned out, millions of computer gamers were keeping up with the jewel in Commodore’s crown.
The affinity we have with the C64 spans more than three decades. It has seen us grow from that awkward shy kid to a charismatic adult (well, for most of us!).
The trusty 8-bit from Commodore was released on this day (August 9, 1982) at a cost of $595 (almost $1500 in today’s money!). What you got for this price was “A computer that’s light years ahead of its competition”. At the time, the C64 was pitched as an office computer, which threw it up against the likes of the Apple II+ ($1530), IBM PC ($1565), Tandy TRS-80 III ($999) and Atari 800 ($899) computers. With hindsight, we know that the C64’s success came from those budding kids coding and playing the latest video games in their bedroom – I should know, I was one of those kids.

The C64 went through a number of hardware and cosmetic revisions, with the original breadbox being our sentimental favourite. The C64 enjoyed a fruitful existance, but with the emergence of the 16-bit era, the end was nigh for the brown/beige Commodore – the C64 was officially discontinued in 1994.
Everyone’s memory of the C64 is filled with fondness. The C64 had the power to lure you to it and use it – especially for gaming! It also kickstarted a lot of coding and music / chiptune maestro careers. The C64’s rivalry with Amstrad and Spectrum were (still are) legendary, with school-yards becoming the arguing battlegrounds. Just for the record, the C64 was and still is the king!
The C64 will forever be remembered for the joy and fun it brought to the masses, myself included. The C64 still remains in use in our household with the view to passing it on to the next generation to enjoy and appreciate. Long live the C64!
For those of you keen to know what was under the hood of the C64, read on:
Microprocessor: MOS 6510 – a beefed up 6502 with additional input/output lines
Memory:
- RAM: 64K
- ROM: 20K (containing the OS and Commodore BASIC language)
Keyboard: Full size typewriter style with 66 keys
Display: VIC-II chip
- 40 columns x 25 lines;
- 16 colours;
- 320 x 200 pixels;
- TV out (RF)
Sound: 6581 Sound Interface Device (SID) chip
- 3 independent voice
- 9 octaves
- 4 waveforms (sawtooth, triangle, variable pulse and noise)
- Programmable ADSR (attack, decay, sustain, release) generator
Connectivity:
- 2 x Joystick ports
- Power
- Cartridge (ROM) port
- TV Out (RF)
- Printer
- Digitial Tape
- GPIO/RS-232 (Serial)
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Retro Gaming Themed Music Video: Avicii & Sebastien Drums
How many video game titles can you spot in Avicii & Sebastien Drums’ My Feelings For You (Original Mix) – The Annual 2011 music video?
source: mySuperstar.TV
PAX AUS 2013: It’s A Wrap

Wow! What a great three days we just had at the inaugural Penny Arcade eXpo Australia (PAX Aus) 2013. To say the event was a success would be a gross understatement (even CNET loved it!). Ignore the trolls’ comments on forums, the event was a blast.
As for any new event of this magnitude, of course there were some teething problems, but these really were minor and just leave room for PAX Aus 2014 to be bigger and better!
It was an honour and privilege to exhibit in the ‘Classic Consoles Freeplay’ area along with my Australian retro gaming friends: Retrospekt, Retro Domination and Retro Gaming Australia (what an awesome bunch of guys).
Thousands of people visited the classic consoles area; it was great to see them smile with nostalgic joy. There were teenagers “wowing” at the Amstrad CPC464, parents showing their children the datasette on the C64 and explaining that you had to wait tens of minutes to load one game! There were four player battles on the N64 and lots of fighting action on the Dreamcast, Neo Geo AES, 3DO and Saturn. The serious retro gamers were most impressed by seeing the Nintendo Famicom and Sharp Twin Famicom ‘in the flesh’. There were popular high-score competitions on the Amstrad GX4000 (Robocop 2) and the Atari Jaguar (Tempest 2000).

The crowds were constant, from the start of day 1 to the end of day 3. Some came, looked around and played a game or two; some picked their favourite game or console and played to their heart’s content; and others worked their way around and played each console. But most pleasing were the repeat visitors who came back again and again to get their hit of nostalgia.
The Classic Console Freeplay area was a roaring success at PAX Aus 2013. Roll on PAX Aus 2014!
To view the PAX Australia 2013 photo album go to our facebook page.
Top 5 Games Charts: September 1987
Do you recall what you were bopping to in September of ’87? Let me remind you – “Never Gonna Give You Up” by Rick Astley. Don’t even try to deny it! Perhaps you were more of a Pet Shop Boys fan? Whatever your music tastes were, I bet that you would have been playing a number of the following chart toppers either on your Amstrad, Spectrum or C64:
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1) Paperboy (Elite)
2) Barbarian (Palace Software) 3) 6 Pak (Elite) 4) Exolon (Hewson) 5) Ball Crazy (Mastertronic) |
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1) BMX Simulator (Codemasterts)
2) The Milk Race (Mastertronic) 3) Barbarian (Palace Software) 4) Road Runner (US Gold) 5) Destructo (Bulldog) |
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1) Last Ninja (System 3)
2) Barbarian (Palace Software) 3) Enduro Racer (Activision) 4) Road Runner (US Gold) 5) World Class Leaderboard (US Gold) |
FAMICOM: The Phoenix Rising From The Video Gaming Ashes

In the early eighties, the video gaming industry was brought to its knees. It seemed that every man and his dog wanted in on the video gaming action. These fly-by-night cowboys flooded the market with mediocre products, subsequently leading to the great video games crash!
In the midst of the video gaming ruins, one bold company, Nintendo, had plans of their own. Undeterred, they were quietly tinkering away creating their own home video gaming system, the ‘Family Computer’ (Famicom).
Nintendo had offered Atari the rights to market, brand and sell the Famicom outside of Japan. Imagine if Atari had taken up Nintendo’s offer! They would most probably still be in business and not become a derelict company ripe for pillaging.
On this day (July 15) in 1983, Nintendo released (in Japan), what was to become a video gaming revolution, the Family Computer (Famicom). What happened after that, well, as they say, the rest is history. Happy anniversary to the Famicom, and thank you Nintendo for resuscitating the home video gaming market!
Vital Stats:
Released: July 15, 1983 (Japan)
Generation: Third Generation (8-bit)
CPU: Ricoh 2A03 8-bit (MOS Technology 6502 core)
Media: ROM cartridge
Retail Price: ¥34,800
Units sold: 61.91 million (combined Famicom & NES)
Vital Stats source: Wikipedia
It’s On Like Donkey Kong
On this day (July 9) in 1981, Nintendo unleashed Donkey Kong in the arcades! Since then, millions of gamers have fallen in love with the great Nintendo gorilla. DK (as he is affectionately known) has gone from being the villain to now being the hero.
From humble beginnings – kidnapping Pauline and throwing barrels at a plumber, DK has come a long way and truly grown up. He has definitely kept us all entertained. Happy Birthday big fella!
What is your favourite DK game?

Image source: Cheezburger
Review: Retro Duo Portable V2.0

The Retro Duo Portable V2.0: another clone system to satisfy your nostalgic hunger. These so-called ‘clones’ are fast growing in popularity. Companies like Hyperkin and Retro-Bit have capitalised on the popularity of retro gaming by producing systems that can play your old console cartridges.
Retro-Bit is having a second crack at this caper by creating the Retro Duo Portable (RDP) V2.0 – a portable (to an extent) unit that plays SNES carts from any region without hacking or modifications. The RDP V2.0 is also capable of playing NES carts using the bundled RetroPort adapter, which sticks out like a sore thumb. The RDP V2.0 can also play Sega Mega Drive / Genesis cartridges using the RetroGEN adapter, which is sold separately.
Retro-Bit’s first attempt at hardware console creation was modest. The screen wasn’t too flash, the unit felt cheap and games compatibility was limited. They have learned from the experience and introduced a number of improvements for V2.0. These include: upgraded LCD screen, crisper sound, improved D-pad and button layout, better battery life (Lithium-ion) with LED indicator and most importantly, enhanced game cartridge compatibility.
The RDP V2.0 comes in a slick looking package. Inside you will find a vast amount of gear – the console itself, a plastic stand, TV/AV connection cable, power supply unit, RetroPort adapter, a controller hub and two SuperRetro controllers (which can also be used on your SNES!).
After playing with the unit for a number of hours (on one battery charge!), here are our thoughts:
The unit feels sturdy in hand and has a nice soft coating. It doesn’t suffer from that cheap feel you get from other ‘clones’.
The D-pad and button layout is identical to a SNES pad, so you should feel right at home. However, the shoulder buttons do let the controls down as they are too close to the cartridge slot, but this is only a minor niggle. The external control pads are great to use if you intend on hooking the RDP V2.0 up to a TV, or if you use them natively on your SNES.
We did have a few compatibility issues with the Super FX SNES games, but overall we were pleased with Retro-Bit’s claim of improved compatibility.
Using the RetroPort adapter to play your NES carts basically renders the unit ‘un-portable’. The adapter sticks out above the unit which looks damn ugly. But hey, if you want to play your native old NES carts, you will put up with this unsightliness. Playing the RDP V2.0 with the RetroPort adapter definitely got attention on public transport.
The improved LCD screen is better than the original RDP (it has an increased pixel count), but it has a long way to go. You still have to ‘angle’ or ‘tilt’ the unit to get the best visibility, which gets annoying after a while. There is a contrast reset button which has three preset contrast settings for brightness. The clarity is average when compared to modern handhelds; but considering the price of the unit, it is understandable.
The beefing up of the sound is great in theory, however we did find the sound became distorted at maximum volume with a distinct ‘crackling’ on certain games (Super Smash TV). The sound was fine when playing with headphones, however the placement of the headphone jack should have been placed on the side of the unit, not on top (it gets in the way!).
Should you rush out and buy the Retro Duo Portable V2.0? It depends, if you are happy emulating (legally) your 8-bit and 16-bit Sega or Nintendo games, then the answer is no. However, if you want a system that you can plug in your library of SNES, NES and Mega Drive carts, then the RDP V2.0 is perfect. The other plus to owning the RDP V2.0 is that you will safeguard your Sega and Nintendo hardware from further abuse, and let’s face it, these old consoles won’t last forever!
Verdict: If you like the sound of a console that can play your SNES and NES cartridges out of the box, then check this unit out.
Five Video Games To Play In Winter

For those of us that like to spend time indoors, read on. When the temperature plummets, these old favourites will make you feel like you are enjoying the winter splendor without the chill factor. Sit back and relax, and have a crack at these great winter games:
Winter Games [C64]

Epyx could do no wrong in their ‘Games’ series. Winter Games is no exception. Eight great events to beat your friends in – from skiing, jumping, skating to bobsledding. Just like the other ‘Games’ series, make sure you stay for the closing ceremonies.
Mario Kart 64 [N64]

Mario Kart 64 (MK64) is by far the slickest and well rounded Mario Kart incarnation. It is easy to pick up and play, with varied tracks, surfaces and obstacles. The perfect winter track in MK64 has to be Frappe Snowland. Pick your favourite Nintendo character and get driving, slipping and sliding.
NHL ’94 [SNES] / Hit The Ice [PC-Engine] / Blades Of Steel [NES]

What is a winter video games list without some ice hockey thrown in! Instead of one hockey game, we have chosen three retro classics: NHL ’94 [SNES] for the realism, Hit The Ice [PC-Engine / TurboGrafx-16] and Blades Of Steel [NES] for some ‘not so serious’ ice hockey shenanigans.
Frostbite [Atari 2600]

This one is a bit of a Frogger rip-off. Frostbite extends the Frogger concept by introducing an architectural element to the game – you, as Frostbite Bailey, must avoid all sorts of animals and other pesky obstacles to get to the other side and build your igloos.
Tecmo Super Bowl [NES]

Culminating with the Super Bowl in the northern hemisphere winter, Tecmo Super Bowl is the perfect football game to blast away those winter blues. This is the finest example of an American football game on any 8-bit machine. Forget ‘4th and Inches’ on the C64, this is better. “Set! Blue 80, Blue 80, Hut-Hut!”.
There is nothing better than enjoying games with a tinge of winter from the comfort of your own armchair. Which video games will occupy your time this winter?
PS: If you are lucky enough to be in the opposite season, then check out the five best games to play during summer.













