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You are here: Home / Archives for Retrocomputing

Retrocomputing

SidTracker64: Create SID Chiptunes On Your iPad

September 10, 2015 By ausretrogamer

SidTracker64_HDRIf you don’t have a circuit bent synthesizer to create your awesome chiptune tracks, then SidTracker64 is the app you have been looking for! There is no need to fork out for expensive old equipment- you just need $16.99AUD (and your iPad) and you are ready to release your inner Rob Hubbard and Martin Galway tunes.

SidTracker64 is for everyone, from the absolute beginner (like myself) to the accomplished chiptunes maestro – you’ll be hard pressed not to find a feature you are looking for. When you fire up the app, you are greeted by the familiar C64 blue screen which then “loads” the synth control deck. You may be daunted at first with all the knobs, buttons and switches, but the helpful tutorial is only a swipe away. There are many and varied features within SidTracker64, and rather than regurgitating them here, check out the app on iTunes. Once you like what you see (we are confident you will be impressed like we were), buy the app, you won’t regret it! Now, If you excuse me, I’m gonna go back to creating that awesome Commando SID track *wink*.

No need to have expensive equipment – just grab SidTracker64 for your iPad to make those sweet SID chiptunes!SidTracker64_title

The familiar C64 screen greets you to the wonderful world of SidTracker64
SidTracker64_2

Your SID chiptune creating deck. Don’t be daunted, help is only a finger swipe away!
SidTracker64_1

There is an extensive tutorial system to get you started
SidTracker64_3_help

Look at all these functions! Never fear, help is always near!
SidTracker64_4

Gotta interact with your knobs!
SidTracker64_5

Edit your fave chiptunes and put your own spin on them!
SidTracker64_6

This is a muso’s dream come true!
SidTracker64_7

Oh man, the synth sound, it is music to my ears!
SidTracker64_8

Catch those awesome waves!
SidTracker64_9

Give me a (drum) beat!
SidTracker64_10

This will get the heart racing!
SidTracker64_11

Midi Madness!
SidTracker64_12

source: SidTracker64

 

Filed Under: Retro Gaming Culture Tagged With: C64, chiptunes, Create chiptunes, iTunes, Retrocomputing, retrogaming, Rob Hubbard, SID, SidTracker64

Video: How 1980’s Video Game Graphics Worked

September 5, 2015 By Ms. ausretrogamer

featuredIn this fascinating video, The iBookGuy neatly explains how 1980’s computer and video game graphics worked – in particular the colour limitations (and  clever workarounds used) on older 1980’s computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.


Video source: The iBookGuy on YouTube

Source: The iBookGuy via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: C64, graphics, NES, Retrocomputing, The iBookGuy, video, video game graphics

Top 30 C64 Games Of August 1988

August 24, 2015 By ausretrogamer

Top30_C64_Aug88_chart_HDR1988 was my favourite year of the 1980s. I was still playing arcade machines that had come out a year or two before ’88, like Bubble Bobble and Double Dragon, but the new machines hitting our shores were just so impressive – Power Drift, Galaxy Force, Chase H.Q., Ninja Warriors, Dragon Ninja, P.O.W., Vigilante, Cabal, Ninja Gaiden, Forgotten Worlds, Operation Thunderbolt, we could literally go on for another couple of paragraphs! I just wish someone invented a time machine already!

1988 was also a gaming bonanza on the C64. There were great original games, film tie-ins and arcade conversions aplenty. If you were wondering what the top 30 C64 games were this month (August) in 1988, take a peek below, we promise it will send a nostalgic shiver down your spine. Oh, and in case you were wondering, Aliens was our favourite movie on VHS at the time. 1988 was a darn good year!

Top30_C64_August88_chartchart source: Zzap!64 August 1988 issue

 

Filed Under: History Tagged With: C64, C64month, charts, games charts, Retrocomputing, retrogaming, top 30 C64 games

You Don’t Know Jack! Interview with Jack Tramiel from PC’89!

August 15, 2015 By ausretrogamer

JT_interview_titleConsidering that August is all about the Commodore 64 (#C64Month), we thought we would revisit an interview with Commodore (Ed: and Atari Corp.) founder, Jack Tramiel (born: Idek Trzmiel). The interview took place at Darling Harbour in Sydney, Australia, while Jack was here to officially open the PC’89 exhibition. As per usual, Jack is candid in his responses and provides us with an insight into his early life that shaped him as a ruthless businessman. If you are a Commodore fan (Ed: or an Atari fan), grab yourself some popcorn and read on……

Presenter: Jack Tramiel is here in Australia to open the PC ’89 exhibition at Darling Harbour which starts today, and he’s given us a little bit of time in the studio this morning. Good morning.
Jack Tramiel: Good morning.

Presenter: We work our guests hard when they come to Australia and you’re finding that out, aren’t you?
Jack Tramiel: I do yes.

Presenter: You’ve had a very busy time.
Jack Tramiel: But I’m enjoying it.

Presenter: Are you?
Jack Tramiel: Yes.

Presenter: Well I’m glad to hear that. In fact we’ve got a line of Americans in this hour of the program which is interesting because it’s a lot of people from your part of the world making their way to our shores. Commodore 64 is big here, it’s big just about everywhere isn’t it?
Jack Tramiel: Yes it is.

Presenter: Did you really invent it?
Jack Tramiel: No I’m not the engineer. I’m a businessman, but I do know what the public wants and I know how to bring technology and people together. And by living in Silicon Valley where the technology was born I know it’s available, I know how to bring like I said people together and sell volume to bring the price down that the average person can afford to buy. In this we’ve made the 64 so successful.

Presenter: Commodore started out as a fairly small company I think didn’t it? What did they start out as?
Jack Tramiel: Well I founded Commodore and that was in 1955 in Toronto Canada.

Presenter: Where did you get the name from?
Jack Tramiel: From the back of a Opal Commodore of a car.

Presenter: It was as ordinary as that was it?
Jack Tramiel: I was sitting in a taxi cab and I was trying to get the name for the company which I was building, and I was really looking to make it call it General, I’d just come out of the army and I was in the army for three years and seven months, so I was looking for something strong, so I was looking for a name like General which I couldn’t get because it was taken. Then I was looking for a name like Admiral, and that was taken, and as I was talking to a friend of mine in the cab right in front of me this car with the name Commodore. I said well let’s try this one.

Presenter: And that was it?
Jack Tramiel: And that was it.

Presenter: What a wonderful story, I love it, I love it.  We’re back in 1955, let’s go a little bit further back, life started for you in Poland, is that right?
Jack Tramiel: Yes I was born in Poland, I was born in 1928, in 1939 the war started and that’s the time when I to a certain extent left Poland. Auschwitz was still in Poland but it was not Poland for me.

Presenter: When you were in Auschwitz?
Jack Tramiel: Yes.

Presenter: For how long?
Jack Tramiel: I was in the camps altogether for five years and a few months.

JT_interview_C64

Presenter: And then America?
Jack Tramiel: Then I spent two years in Germany from April 10th 1945 till November 19th 1947. In November 1947 I left Germany and went to the United States.

Presenter: Did you have a lot of money?
Jack Tramiel: I had absolutely no money at all when I arrived in the States, I’m Jewish, that’s the reason I was in camp, and a Jewish organisation paid for my ticket and they also gave me 10 dollars spending money. And when I arrived I was in a hostel like which was done by the Jewish Immigration Association and for three weeks I had to find my own way and I started to work for whatever job I could find. But when I did arrive in New York I did not believe that I’m in the United States.

Presenter: Why?
Jack Tramiel: Because it was just like being back in Poland, same language, the area I was in it was lots of immigrants and it had the same smell of pickles and of herring and all that which was very nice but this is not what I came for. And I made a decision that the United States was extremely good to me, I was liberated by the Americans and I felt I wanted to learn more about America so I joined the army.

Presenter: Where did you fight, or did you not fight? Did you go to Korea?
Jack Tramiel: No I didn’t go anywhere.

Presenter: You just joined the army?
Jack Tramiel: I joined the army and it did me a lot of good to learn all about America because it was a peopledom. Washington State, from California, from Texas and from New York and black and green and white – all kinds of different people, and I found that America is not New York City only, there is much more to it. Then I left the army and after two years and the Korean War started and I was recalled, but I was still lucky that I was not shipped to the front and there the second time around I made a decision that I’d better learn a trade, and the army gave that opportunity to start repairing office equipment like typewriters and adding machines etc. And before I left I was in charge of the First Army Office Equipment Repair Department which we had something like 25-thousand pieces of equipment in there for repairs. And when I left the army I actually continued working in the same field.

Presenter: And that was the genesis of your interest in computers?
Jack Tramiel: Correct. And so during the day I was working in an office equipment repair shop, at night I was driving a cab to be able to feed my family and after a while I decided I’d better use my allowance which I received from the United States Army I was entitled to borrow 25-thousand dollars from the bank with a government guarantee. And I actually took that money and I started my own business, my own little shop. And after I had done that I found that New York City in which I was in the Bronx, it was just a little too big, people were too smart and 25-thousand dollars which is not enough. And my wife had lots of family, she’s also a survivor, also from Poland, and she had a lot of family in Toronto and we used to go there every once in a while, so we decided to move to Toronto. And there I repaired again the typewriters and adding machines in a company by the name of Sears Roebuck liked my services and they asked me if I’d possibly could find a way how I could assembly a typewriter for them. Being young enough and foolish enough I figure it’s an easy task, as long as you have money you can do almost anything. Well I get 176-thousand dollar loan from Sears and I started to try to find a license to build typewriters. Well no American or West European country or company wanted to give me a license, so I wound up getting a license from Czechoslovakia.

And I actually brought 50 technicians over the counter, we started building typewriters. And we built so many that we could not sell them all in Canada and I had to start exporting them back to the States and that’s the way Commodore started.

Presenter: That’s a fantastic story and it tells me because you haven’t said this, but it tells me that you’re a man of great determination, that you don’t think that any obstacle can get in your way. Do you feel that?
Jack Tramiel: I don’t feel that. When I look back you know there must be something you know. In the camp that I told you I was in there was 10-thousand people in 1944, and we moved from Auschwitz to Hanover and when the war came to an end of these 10-thousand there was only 60 left.

Presenter: 60 individuals?
Jack Tramiel: 60 individuals from 10-thousand people. I was one of those 60. So from there on, nothing was difficult to me.

Presenter: No, having survived that.
Jack Tramiel: Right. So I believe when a person has a goal, when a person is willing to work hard, the person does not want to become rich the same day but he looks at it in the long term, he can make it. The key is to give first and receive after. We live in a society today that’s just the opposite.

JT_C64_screener

Presenter: Everybody wants to take, take, take don’t they?
Jack Tramiel: Right now.

Presenter: Instant gratification?
Jack Tramiel: But if you are willing to invest your time, your effort and you’re willing to serve society, society will reward you in time.

Presenter: Extraordinary, an amazing story. And you’ve got a very happy face. Are you a happy person do you think?
Jack Tramiel: Well a very happy person because I, I’m just looking at that in 1945 I was reborn, I don’t look back, I do remember but I don’t have any hate in me. I have built a company, I have built a family, I have three sons and four grandchildren and they all know about my background and about success and they’re all working together with me, my three sons are part of my company, and we are very happy with what we’ve accomplished.

Presenter: Well welcome to our country, I hope you have a happy stay, and I hope they don’t work you too hard, not in this humidity anyway.
Jack Tramiel: Thank you.

Interview source: commodore.caImage source: 8bitlegends

 

Filed Under: History Tagged With: C64, C64month, interview, Jack Tramiel, Retrocomputing, retrogaming

Kick That Yellowing Amiga 1200 Case To The Curb

July 26, 2015 By ausretrogamer

Amiga1200_Casing_titleForget the yellowing case adding character to your Amiga 1200, you ain’t fooling anyone with that. Now is your chance to spruce up the Commodore beast with a brand new casing! You’ll definitely be the envy of your Amiga (Ed: and ST) mates.

When Philippe Lang advised us of their ambitious project to build new casings for their 23 year old computers, we must admit, our interest was piqued. The Amiga 1200 is the crown jewel of the Commodore range, and it deserves all the love it can get. Philippe and his friends decided to share their project with the worldwide Amiga community, which is great news for all of us. As part of their Kickstarter campaign, they will be building the new molds from scratch, with all kinds of variations – from resolving original design flaws and colour variations, to cool enhancements to the casings, there is something for every Amiga 1200 fan.

Go and check out the Kickstarter campaign now, you still have a fair few days to pledge!

Some of the cool A1200 case colour variations!
Amiga1200_colours

We love these limited edition colours, especially the gold!
Amiga_1200_limited

image source: A1200 Housing – Kickstarter

Filed Under: Announcements Tagged With: Amiga, Amiga 1200, Amiga 1200 casing, AmigaRulez, Retro Gamer, Retrocomputing, retrogaming

Press Play On Tape: Colour Clash

July 7, 2015 By ausretrogamer

PPOT_eps4_TitleAs the weather cools down outside, the PRESS PLAY ON TAPE dudes, Alex and Daz, rug up and settle in with a hot cuppa and invite Andy Godoy (UK podcaster of the Retro Gaming Daily Show Podcast) to talk about Sir Clive Sinclair’s ZX Spectrum.

The gushing for the rainbow striped black beauty is overwhelming, as we reminisce about the 8-bit British powerhouse and reflect on the many games, good and bad. Andy tells us about the magazines that all Speccy owners couldn’t go without, and he reflects on the schoolyard arguments of which micro was better as the 8-bit war intensified on those British school grounds! Alex procrastinates about his publisher of choice for this month, settling for the Darling’s Codemasters!

Settle in and take a listen, your ears will thank you for it.

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean

 

Filed Under: Podcasts Tagged With: 16-bit, 8-bit, Codemasters, podcast, press play on tape, press play on tape podcast, Retrocomputing, retrogaming, zx spectrum

Exotically Cool Commodore 64 cases

July 2, 2015 By ausretrogamer

The ingenuity of the Germans is second to none! Deviant artist, Thomas Boisse is no exception to this rule! Thomas (aka: Ernie76) has created a number of beautiful and very cool Commodore 64 case paintings, which you can check out below for your viewing pleasure.

With all of these awesome cases, it is difficult to pick a favourite. If we were pressed to choose one, it would be the Ghosbusters case – oh those keys! Which case would you pick as your favourite?

The Great Giana Sisters
C64case_Giana

The Last Ninja
C64case_Ninja

Airwolf
C64case_Airwolf

Bubble Bobble
C64_Bubble

Back to the 80s
C64case_80s

P.P. Hammer
C64case_PPHammrt

Ghostbusters
C64case_Ghost

Maniac Mansion
C64case_Maniac

Donkey Kong
C64case_DK

Source: Ernie76 on Deviantart




Filed Under: Retro Gaming Culture Tagged With: 8-bit, Art, C64, C64 case mods, C64 case paintings, Commodore 64, DeviantArt, diy, Ernie76, homebrew, retro computing, Retrocomputing

Jammin’ at the Commodore Club

June 24, 2015 By ausretrogamer

CC_Jammin_HDRIt had been a while since we last attended the Amiga Users Group’s Commodore Club day. Going to one of these club meets is like a family reunion you look forward to – you know you will see people you know and like, and you are assured to have lots of fun. Well, it is safe to say, we had lots of fun playing games (terribly) and catching up with our great Commodore friends.

The highlight of the day was playing Throwback Games’ Jam It in four player mode on the C64. This pre-release basketball game even had our teams (Tweeters vs Slackers) and player names (I was MagicBoz) hard coded in by Leigh White, the brains behind the one-man-developer-shop at Throwback Games. We will interview Leigh in an upcoming feature to get to know him a little bit better and find out about his creation, Jam It, and its official release details. For now, I want to keep on jammin and slam-dunkin!

Welcome to Casa Commodore
CC_1

A box of C64 goodies. Let’s play lucky dip! 
CC_2

The C64 control deck! This is the nerve centre
CC_3

Meticulous organisation of the C64 5.25″ floppies
CC_4

The remastered Ghosts’N Goblins – it’s an absolute beauty!
CC_5

The battle of Xpiose: Dr Curlytek vs Zen Mare Retro
CC_6

Gonna have some Ivan ‘Ironman’ Stewart’s Super Off Road action!
CC_7

The C64 deck in 4-Player Joystick Mode!
CC_8

This stik is slik!
CC_9

Run for your life!
CC_10

Ice Skating (Hat Trick) battle: Reset Magazine Ed (Kev) vs The Doctor!
CC_11

The lads [L to R]: Rob, Stacey and Kevin getting ready to fly some taxis!
CC_12

Ashton Kutcher’s* dad’s creation – Space Taxi! *may not be true
CC_13

The beautiful Commodore 128D comes to life! 
CC_14

The A1200 – Now you are playing with power!
CC_15

Na na na na na na na na… BATMAN!
CC_17

Anyone for some Pooyan?
CC_16

C16 power!
CC_18

The 1200 can make anyone feel like a Hero!
CC_20

Oh that lush screen!
CC_25

Amiga 2000 represent baby!
CC_28

Getting ready to Jam!
CC_19

Jam It 4P battle: Tweeters vs Slackers! Who will win?
CC_21

Oo’er, I love me some Jam It stats!
CC_22

And the winner is……..
CC_winners

Leigh White playing his creation!
CC_24

The aftermath!
CC_26

Filed Under: Retro Gaming Culture Tagged With: Amiga, Amiga Users Group, C64, Commodore Club, gamers, Jam It, Retro Gamer, Retrocomputing, retrogaming, Video Games

Commodore: The Amiga Years – Phoenix Rising

June 3, 2015 By ausretrogamer

CommodoreTheAmigaYearsJust when you thought Brian Bagnall’s book, Commodore: The Amiga Years was dead and buried, some good news has come to hand! Rising like a phoenix from the ashes, the book is now available for pre-order on Amazon, or you can pledge on the Kickstarter campaign right now! you better hurry up, the rewards are running out fast!

BrianBagnall

With the shipping date set for December this year, all Commodore fans, us included, are rubbing our hands in glee!  Commodore: The Amiga Years is the follow-up to Brian’s fantastic first tome, Commodore: A Company On Edge. If you haven’t read the first book, we implore you to do so immediately!

The resurrection of Commodore: The Amiga Years book coincides with the 30th anniversary of the Amiga. The stars have truly aligned!

The amazing Kickstarter perks
CEY

ACoTE

AppleII

Signature

source: Kickstarter

Filed Under: History Tagged With: Amiga, Amiga book, Brian Bagnall, Commodore history, Commodore: The Amiga Years, Retrocomputing

Made In Australia: NES Games

March 4, 2015 By ausretrogamer

AussieMade_MainTItle

In the early days of the video games industry it seemed like all game development was being done out of bedrooms across the UK and Europe. The North Americans were also pumping out games from their hive in Sunnyvale. It is a little known fact that Australia also made major contributions to game development in those early days. Australian pioneers like Alfred Milgrom (co-founder of Melbourne House and Beam Software) were designing and producing games like Hungry Horace and The Hobbit. Melbourne House‘s other major release,  Way Of The Exploding Fist, went on to become a massive hit on every 8-bit micro back in the mid 1980s. After Australia II won the America’s Cup in 1983, Armchair Entertainment cashed in on the craze by creating the sailing sim, Arnie’s America’s Cup Challenge. The game was bundled in the Commodore 64 Family Pack that was released to coincide with the 1987 America’s Cup event in Fremantle.

But what of the 8 and 16-bit consoles you know and love, like the NES, SNES and the Mega Drive? Did Australia produce any games on these world dominant systems? Of course they did. Australian talent continued to churn out classic games that went on to become major hits on their respective platforms.

In this maiden Made In Australia voyage, we will reflect on the games that Australians produced for Nintendo‘s world beating 8-bit console, the NES! I bet you will be surprised.

720° (1989)
720_degrees_NES

Bad Street Brawler (1989)
BadStreetBrawler_NES

Defender of the Crown (1989)
DefenderOfTheCrown_NES

Airwolf (1989)
Airwolf_NES

Road Runner (1989)
RoadRunner__NES

The Last Ninja (1990)
LastNinja_NES

RoadBlasters (1990)
Roadblasters__NES

Smash TV (1990)
SmashTV_NES

Aussie Rules Footy (1991)
AussieRules_NES

Star Wars (1991)
StarWarsNESPAL

But wait, there were more Aussie made NES games, like: Back to the Future (1989), The Three Stooges (1989), Battle Chess (1989), Days of Thunder (1990), The Hunt for Red October (1990), Back to the Future Part II & III (1990), Bigfoot (1990), Dash Galaxy in the Alien Asylum (1990), Fisher-Price: Perfect Fit (1990), Fisher-Price: I Can Remember (1990), The Punisher (1990), Rocket Ranger (1990), Bo Jackson Baseball (1991), Family Feud (1991), George Foreman’s K.O. Boxing (1992), International Cricket (1992), Nightshade (1992), Power Punch 2 (1992), Mickey’s Safari in Letter Land (1993) and Mickey’s Adventures in Number Land (1994).

In the next Made In Australia feature, we will reflect on the Mega Drive games that were Aussie made! You will be surprised to learn the number of hit games that Aussies had their hand in! Till next time, game on!

image sources: Moby Games, Tomorrow’s Heroes, GameFAQs, retro gaming australia

Filed Under: History Tagged With: Arnie, Arnie Armchair, Aussie Made, Beam Software, Made In Australia, Melbourne House, NES, nintendo, Retrocomputing, retrogaming

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