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retrogames

First Video of Final Fight Ultimate on the Sega Mega Drive

June 6, 2022 By ausretrogamer

As huge fans of the beat’em up genre, we are quite excited to see this homebrew version of Final Fight, titled Final Fight Ultimate on the Sega Mega Drive!

Retro developer, Mauro Xavier and his cohort of CFX experts, Edmo Caldas (music) and Master Linkuei (ripping, tricks & tech support) are bringing us one of the all time classic co-op beat’em ups on Sega’s 16-bit beast. To say we are excited for this port would be a massive understatement. We need Final Fight Ultimate in our life ASAP!


source: Mauro Xavier




Filed Under: Retro Gaming Culture Tagged With: 16-bit, 16bit, Arcade, Beat'em Up, Capcom, Final Fight, Final Fight Mega Drive, Final Fight Ultimate, Final Fight Ultimate Mega Drive, Geek, homebrew, Mauro Xavier, oldschool, Retro, Retro Gamer, Retro Gaming, retrogames, retrogaming, sega, Sega Genesis, Sega Mega Drive, tbt, throwback

2022 Reset64 4KB Craptastic Game Comp Preview

May 10, 2022 By ausretrogamer

Development for the 2022 Reset64 4kb ‘Craptastic’ game competition is in full swing. Deadline is fast approaching (June 30th) so we thought we’d give you all a quick look at what some of the devs are up to for the comp.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!


Title: Catch 22 *
Author: Cout Games (Cout)
Status: Submitted
Synopsis: The aim of the game is to catch 22 instances of the number “22” from a maze, however the ‘catch’ is you can’t go back where you have walked.


Title: Hard Foam *
Author: TWAiN PAiN Games (Alexander Paalvast)
Status: In Progress
Synopsis: “HARD FOAM” will be a card game like Hearthstone in PETSCII. It has 32 different cards split over 4 suits: Goblin (black), Polystyrene (white), Candy (red) and Soap (cyan) with various mechanics. It has keyboard and joystick and works on PAL and NTSC.

Initially I was developing this for the “C64 Cassette 50 Charity Competition” but keeping it all below <$1000 was a bit too much. But right now it looks quite promising, hitting around 3500 bytes.


Title: Skiddy
Author: Design/Chaos
Status: In Progress
Synopsis: Our game is currently called Skiddy and supports 1 or 2 players – the game is finished and is 4066 bytes. I will hold on to it for a while yet as there is still plenty of space to make adjustments.


Title: Poke *
Author: Protovision (Code: Oziphantom, Graphics: Lobo, SFX: Saul C)
Status: In Progress
Synopsis: The kingdom is under attack, you must defend the realm from these invading bubbles.


Title: Morubotto *
Author: Cogitare Computing (Alexander Martinelle)
Status: Submitted
Synopsis: Morubotto – An amalgamation of the Japanese words morumotto (guinea pig) and robotto (robot).

Dangerous, radioactive, exploding asteroids are descending upon earth. Only Morumotto can save us!

Morubotto is a variation of missile command where instead of controlling crosshairs you control a robotic guinea pig and have to bounce around the level and try to collide with as many asteroids as possible to minimize the amount of damage that the asteroids do to the world.


Title: Infinirail
Author: Goerp
Status: In Progress
Synopsis: A simple tactical game I hope to get finished in time. Technically no challenges, but hope to keep it small enough to be able to add some sound.

No humour or weirdness this time, so it has to be fun to play (uh oh!).

It’s going to craptastic!


Title: Snake Break
Author: Encore (Mikkel Hastrup)
Status: In Progress
Synopsis: The idea is to combine two classic games into one. Progress is about 66%, each of the games have mostly been written, but the big task left is to work on the gameplay, visual effects, write original music and package it all.


Title: Top Hat Challenge
Author: Gazunta (Cameron Davis)
Status: In Progress
Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!


Title: Old Mine Hoist *
Author: Geir Straume
Status: In Progress
Synopsis: The objective of the game is to lower a small hoist cage as deep as possible into an old abandoned mine.
The hoist cage swings from side to side, and there are wood obstacles on both sides which must be avoided to prevent damaging the cage. When the cage gets too damaged, it will break off the hoist cable and fall into the abyss, ending the game.

The hoist moves downwards at a constant speed, but you may halve or double its speed by pushing the joystick up or down.

Beware: Some of the deeper mining levels contain old and unstable dynamite, which may explode and severely damage the hoist cage!


Title: Mike Quarter (The Kitchen Porter) *
Author: Arlasoft (Nick Sherman)
Status: Submitted
Synopsis: You are Mike Quarter, a newly hired kitchen porter. Can you keep your job?


Title: Little Nippers 4K *
Author: Richard Bayliss
Status: Submitted
Synopsis: Little Nippers is an animated single button challenge with a difference. It is a casual fun for five minutes challenge in which people are running across the screen. Your task is to launch grumpy crabs from out of the bucket and nip the runners. Scoring will be based on the distance in which the person is running.


Title: Brownfinger *
Author: Megastyle (Docster)
Status: Submitted
Synopsis: The aim of the game is to catch the toilet paper coming from either right or the left side, before it hits the fire. If it hits the fire it’s game over. If a toilet hits you, you are “teleported” to the opposite side as you where.


Title: Delve!: The Goblin Grotto *
Author: Ant Stiller (coding and design), Cal Skuthorpe (art)
Status: In Progress
Synopsis: Delve!: The Goblin Grotto is a procedurally generated rogue-like with a unique 3D view, all created with PETSCII characters. Goblins have holed up in a nearby dungeon so, before the nasty blaggers start eating the local cats and making the milk curdle, you have been tasked to strike terror in their gobliny hearts by fighting your way down to the lowest levels (no-one’s actually discussed how you get back out but you assume that’s just a clerical oversight). This game is impossible to squeeze into 4k so I expect we’ll be cutting more features than you can shake a catapulted orc at.

* game entries with screenshots


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

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Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition Preview, 4KB, 8-bit, 8bit, Ant Stiller, C64, C64 code, coding, Commodore 64, Craptastic, Craptastic Preview, game dev, indie dev, IndieDev, micro computer, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computing, Retro Gamers, Retro Gaming, retro magazine, retrogames

The Internet Archive Console Living Room

April 29, 2022 By ausretrogamer

If you don’t want to stuff around with finding, downloading, configuring and tearing your hair out in making video gaming emulators work on your computer, then check out the Internet Archive’s Console Living Room.

The Internet Archive Console Living Room harkens back to the revolution of the change in the hearth of the home, when the fireplace and later, the television, were transformed by gaming consoles into a centre of videogaming entertainment. Connected via strange adapters and relying on the television’s speaker to put out pew pew pew sounds, these games were resplendent with simple graphics and simpler rules.

Via the use of the JSMESS emulator system, this allows direct access to different emulator programs in your browser with no additional plugins or settings, meaning that these games can be enjoyed again without mucking around in looking for emulators or games. Simply click on the screenshot or “Emulate This” button for each individual cartridge, and on modern browsers the games will just start to run. As nostalgia, a teaching tool, or just plain fun, you’ll find hundreds of the games that started a billion-dollar industry.

NOTE: These games are best enjoyed in an up to date version of a modern browser. Currently, there is no sound in the games, although that feature will be added soon.

image source: Internet Archive – Console Living Room




Filed Under: History, Retro Gaming Culture Tagged With: Amiga, Arcade, Atari, classic, coleco, Commodore, Console Living Room, emulator, in browser gaming, Internet Archive, JSMESS, NeoGeo, nintendo, oldschool, Retro, Retro Gamers, Retro Gaming, retrogames, retrogaming, sega, The Internet Archive Console Living Room, videogame, web archive

The Tabletop Retro Gaming Royal Rumble

March 22, 2022 By ausretrogamer

There is no doubt that we are still in the honeymoon period with our gorgeous Taito EGRET II mini tabletop arcade, but there are a few seasoned classics that could easily knock it off its perch!

Of course the Sega Astro City mini is another beautiful little arcade in the mould of the EGRET, just a tad smaller in stature and without a number of bells and whistles that its bigger brother enjoys.

The arcade mini contenders face-off!

Going toe to toe!

Then there are the tabeltop  heavyweights that have withstood the test of time, Grandstand’s seminal Astro Wars (1981) and Nintendo’s Game & Watch tabletops from 1983. We would’ve added the Vectrex too, but we thought otherwise 😉

Now don’t get us started about superior graphics and sounds on the Sega and Taito arcade minis, that is a given, however there is something quite charming about VFD (Vacuum Fluorescent Display) displays and simple pew pew pew sound effects – they never get old!

We have wasted too many batteries to count playing Astro Wars, Mario’s Cement Factory and Donkey Kong Jr., which we still keep coming back to till this day – that’s 4 decades, and counting! Let’s see if we will be saying the same about the new arcade minis from Sega and Taito in the 2060s.

Let the Tabletop Royal Rumble begin!

For now, the EGRET II mini with the trackball & paddle controller is consuming our gaming time!




Filed Under: Retro Gaming Culture Tagged With: !Arcade!, 90s, Astro Wars, classic, Donkey Kong Jr, Galaxy Invader, game and watch, Grandstand, Mario's Cement Factory, nintendo, oldschool, Retro Gamer, Retro Games, Retro Gaming, Retrogamer, retrogames, retrogaming, sega, Sega Astro City Mini, tabletop, tabletop arcade, tabletop games, Taito, Taito Egret II Mini, VFD

Transforming a 90’s Hot Wheels PC into a Modern Gaming Beast

March 17, 2022 By ausretrogamer


We have always been impressed by Shank Mods’ creations, like transforming the Virtual Boy in the Real Boy handheld!

Hold onto your hats folks, cause Shank Mods’ has now transformed a 1999 Hot Wheels PC into a high performance gaming beast! The eye-watering specs are impressive as they are expensive.

Before Specs:

  • Intel Celeron 500MHz processor,
  • 10GB hard drive,
  • 64MB of memory,
  • 56k modem,
  • 40x CD ROM drive,
  • 15″ CRT monitor and ran Windows 98

After Specs:

  • AMD Ryzen 9 5950X processor,
  • Gigabyte X570 Aorus Mini-ITX motherboard,
  • ASUS X570-I ROG Strix Mini-ITX motherboard,
  • EVGA NVIDIA GeForce RTX 3060 XC graphics card,
  • G.Skill Trident Z Neo Series RGB 128GB (4 x 32GB) RAM,
  • Samsung 980 Pro 2TB SSD, and an
  • LG WH16NS40 16x Internal Blu-Ray Rewriter.

This is pretty darn awesome!


source: Shank Mods




Filed Under: Retro Gaming Culture Tagged With: 1999 Hot Wheels PC, 90s, gamer, Geek, hacking a PC, High-end PC, Hot Wheels PC, PC Gamer, PC gaming, Real Boy, Retro, retro computing, Retro Gamers, Retro PC, Retrocomputing, retrogames, retrogaming, Shank Mods, Transforming a 90s Hot Wheels PC

Star Wars Episode 1: Racer

March 4, 2022 By David Cutler

By: D.C. Cutler, U.S.A.

In the fifth episode of “The Book of Boba Fett,” it was thrilling seeing The Mandalorian flying his newly constructed Naboo N-1 Starfighter through the very same canyons on Tatooine that young Anakin Skywalker raced through in “Episode 1: The Phantom Menace.”

That night, after watching the excellent episode, I broke out my Nintendo 64 and started to play one of my favourite racing video games “Star Wars Episode 1: Racer.” Twenty-three years later, the LucasArts game is still visually impressive. After seeing “The Phantom Menace,” I played “Racer” constantly after school, trying to break my previous lap records with every session. The more I played the game, the better my racing reflexes developed over time. At first, I would often crash and get frustrated. However, it didn’t take long before I’d pick up my Nintendo 64 controller, rally, and start another race.

image source: N64Today

I enjoyed racing on the various tracks on the ice planet. Was it Hoth? It could’ve been. I like thinking that it was, seeing that “Empire Strikes Back” is my favourite Star Wars film. I never played much multiplayer. I never liked the two-player split screen mode. My friends enjoyed playing the two-player mode, but my eyes could never adjust to the split screen for some strange reason. I couldn’t concentrate as well with the split screen. My controller skills were sloppy in that mode.

The boost function that you could activate when another podracer is closing in was a fun option. If you used it for too long your engine would suddenly explode. You had to keep an eye on your racer’s temperature.

The smack talk between podracers adds a humorous, competitive touch to the 1999 game. Jake Lloyd, the actor who portrayed Anakin Skywalker, provided voice-over for his character in the game. I never liked the two-headed commentators of the podrace in “The Phantom Menace.” They seem like they don’t belong in the Star Wars universe. They added some humour to the film, but I wish they would’ve been left out of the game.

Its, or there, name was Fodesinbeed Annodue. And I’m sure there’s a toy of them out there somewhere. I’m glad we didn’t see them thirty years older in “The Book of Boba Fett.”




Filed Under: Retro Gaming Culture Tagged With: Anakin Skywalker, David Cutler, DC Cutler, N64, Naboo, Nintendo 64, podracer, Retro Gamer, Retro Gaming, Retrogamer, retrogames, retrogaming, Star Wars, Star Wars Episode 1: Racer, Tatooine, The Book of Boba Fett, The Phantom Menace

Mini Review: Moto Roader MC on Nintendo Switch

February 21, 2022 By ausretrogamer

We have fond memories playing NCS’ Moto Roader series on the PC Engine, so when we heard that Ratalaika Games were bringing the third instalment, Moto Roader MC, to modern gaming systems, we got quite excited!

Moto Roader MC was the third and final game in the NCS developed series, originally released on the PC-Engine (Super CD-ROM²) in 1992. Moto Roader MC played a bit different from the first two MR games, which was actually a good thing – and we are glad Ratalaika Games picked this one to modernise.

If you are a fan of overhead racing games, like the classic Atari arcade game, Super Sprint, with weapons to blast your opponents off the track, then you will absolutely love Moto Roader MC. Raitalaika Games have managed to keep the whole experience authentic to the original, including the “PUSH RUN” button to start the game, which obviously doesn’t appear on any modern gaming controllers – but it did on the PC-Engine ones.

The racing is fast and frantic, with numerous varied tracks with differing obstacles that add extra difficulty while trying to pass the other drivers by either speeding past them, or shooting them if they are in your way. You can play head to head against the computer or locally with a friend in multiple modes of futuristic racing. The Nintendo Switch version goes one step further to make this game even more fun by being able to play with up to 5 players locally – imagine you rivals sitting near you! There is a an array of cool cars and drivers, as well as a variety of gameplay modes, including bumper car challenges.

Moto Roader MC is another classic retro title that we are glad to have on a modern system. It’s a fun pick and play racing title with enough play modes and challenges to keep you coming back to it. This game truly shines if you have a few friends over for some local head to head racing!

Ratalaika Games is bringing Moto Roader MC to the Nintendo Switch, PlayStation 4, PlayStation 5, Microsoft Xbox One and Xbox Series X/S on February 25th, 2022. We recommend you add this game to your library ASAP and have fun – it’s honestly great!




Disclaimer: Nintendo Switch review code for Moto Roader MC was provided by PR Hound.

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: classic arcade racer, game review, Mini Review, Moto Roader MC, Moto Roader MC Nintendo Switch review, Moto Roader MC review, Motoroader, Motoroader MC, NCS, Nintendo Switch, Nintendo Switch Review, pc-engine, Push Run, Racing Games, Ratalaika Games, Retro, Retro Gaming, retrogame, retrogames, retrogaming, Super CD-ROM, Super Sprint

Blast From The Past: A Video Of A 1980s Arcade

February 17, 2022 By ausretrogamer

What an absolute blast from the past this is! We absolutely love raw VHS video footage, especially the kind from the early 1980s!

We commend the Bally’s Aladdin’s Castle employee that had the foresight to film inside the arcade centre, filled with absolute classic arcade and pinball machines, that one day this video would be cherished by a generation (or two) of gamers across the globe! This is what a throwback Thursday should be like every week.

Sit back and enjoy this 15 minute trip down nostalgia lane…..


source: Jon Exidy Jamshid




Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 1980s arcade, 1980s pinball, 80s, 80s arcade, 80’s pinball, Aladdin's Castle, Arcade, Bally, Bally's Aladdin's Castle, Classic Arcade Gaming, Film, nostalgia, pinball, Retro, Retro Gamer, Retro Games, retrogames, retrogaming, throwback, VHS, video

Documentary: Lemmings 30th Anniversary

February 16, 2022 By ausretrogamer

For all of you that are fans of Lemmings (us included!), set aside 2 hours and watch this awesome free documentary, Lemmings: Can You Dig It?

This true story of the creation of Lemmings features all the talented people involved in bringing this classic title for us to enjoy. From the computer rooms in Dundee to the world-changing UK games scene that exists today; through the voices of those who were there at the time and those who grew up playing it, watch and enjoy Lemmings: Can You Dig It?!


source: Exient




Filed Under: History, Retro Gaming Culture Tagged With: 80s, A500, Amiga, Amiga 500, atari lynx, Classic Video Games, Exient, Lemmings, Lemmings 30th Anniversary, Lemmings: Can You Dig It?, retro computing, Retro Games, Retro Gaming, Retrocomputing, retrogames, retrogaming, UK video games

Handheld Emulation Battle: Anbernic RG280V vs PS Vita

January 7, 2022 By ausretrogamer


Emulation is fraught with so much controversy, sometimes for good reason. In this post, we won’t be getting into the moral discussion of emulation nor it’s comparison to playing games in their native format/system. With our recent acquisition of the Anbernic RG280V, we have been asked multiple times, is it better that the PS Vita? Well, as with any comparison, it all depends on the use cases, sprinkled with personal preferences, like playing in a vertical (RG280V) or horizontal (PS Vita) orientation, is it pocketable or does it have an OLED screen, to name just a few.

Let’s get one thing straight, we aren’t comparing apples with apples here. The PS Vita, even though it’s getting long in the tooth, is a powerful beast with an awesome OLED screen (the 1000 series), able to play and emulate everything up till the PSP, plus everything in between like the Nintendo 64, GBA and Sega’s Dreamcast. In comparison, the RG280V is able to play and emulate all your old classic 8, 16 and 32-Bit systems without any issues, including the PS1 and GBA games. So, just on sheer number of systems that can be emulated, the PS Vita wins the battle. However, be mindful that modding the Vita to play emulators isn’t for the faint of heart, so be prepared to manually configure it to make it all work properly. For what it’s worth, getting PS1 games to emulate properly on the Vita was rage inducing. The RG280V on the other hand is (almost) plug and play – just drop your games (legally obtained roms, of course) in their relevant folders and you are good to go – all configuration is set for you, including button mapping and the like. Oh yeah, the RG280V also boots up in less than 10 seconds, so you’ll be playing on it in no time compared to the boot-up sequence on the PS Vita.

We honestly love both of these handhelds, but we do find ourselves playing all the classics more often on the RG280V as it’s easier to setup and use, the D-pad, buttons (face and shoulder) and the screen (and its aspect ratio) are amazing and we absolutely love its form factor – it’s such a pocketable unit when compared to the PS Vita.

So which do you choose? Well, if you like horizontal orientation, and OLED screen and are technically inclined and don’t mind tinkering for hours on end to mod and setup the Vita, then that is the way to go. If you prefer to spend less (under AU$120), have a powerful pocketable little unit with a portrait orientation and its ease of setup and use, then the RG280V is for you – unless you have massive hands, then we’d say go for the PS Vita.

No matter which one you go with, you honestly can’t go wrong. Happy gaming peeps!

The RG280V boots up in no time when compared to the PS Vita

Atari Lynx battle! 

APB – horizontal v portrait!

Ninja Five-O baby! Both systems emulate really well.

Our current favourite emulation handheld – it is rock solid

 




Filed Under: Retro Gaming Culture Tagged With: Adam firmware RG280V, Amiga, Anbernic RG280V, Atari, C64, Emulation, Emulation battle, Enso, GBA, Henkaku, N64, OpenDingux, PS Vita, PS1, Retro Gamer, Retro Games, Retro Gaming, retrogames, retrogaming, RG280V, RG280v v PS Vita, sega, VitaIsland

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