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Gravitic Mines Is Landing On The Atari Jaguar

September 10, 2021 By ausretrogamer

It is always great to see the Atari Jaguar homebrew and independent developer scene going from strength to strength. With a number of awesomely talented and prolific developers, like Reboot, we always get excited when a new Jag game is about to drop, like Gravitic Mines!

In development since 2019, Gravitic Mines is best described as a love letter to iconic games like Thrust, Lunar Lander and Gravitar, with an injection of contemporary flavour like Gravity Crash plus a lot more! This new and exclusive Atari Jaguar title was painstakingly developed by the Reboot team, with the full version containing 32 campaign missions, 8 training missions, 40 minutes of music, 8 boss encounters, online scores and achievements amongst a plethora of other cool features.


source: AtariAge

According to Reboot, the game is now complete and will be available to purchase in a few months via the AtariAge store – so keep an eye out for it! In the meantime, if you have a Skunk Board (Ed: yay, we do!) or RetroHQ’s Jaguar GameDrive, then you can download the Gravitic Mines demo from here. The Demo ROM is a short teaser, featuring a few levels of the game to whet your appetite.

To say we are excited for the final Gravitic Mines game would be the greatest understatement! Our Jaguar is hungry, so we can’t wait to give it a taste of Gravitic Mines!




Filed Under: Announcements, Retro Gaming Culture Tagged With: Ander Lex, Arcade, Atari Jaguar, AtariAge, coders, devs, Geek, Gravitar, Gravitic Mines, homebrew, indie dev, IndieDev, Lawrence Staveley, Lunar Lander, oldschool, puzzle, RAPTOR API, Reboot, Reboot Dev, Retro Gamers, retrogaming, Roald Strauss, Thrust

LEGO 8-Bit Trip 2 – Awesome Stop Motion Animation

September 6, 2021 By ausretrogamer

Amazing Swedish band Rymdreglage have followed up their 2009 LEGO 8-Bit Trip stop motion video (which took them 1,500 hours to make!) with an even more awesome LEGO 8-Bit Trip 2!

The Trip 2 stop motion video pays tribute to some of the most iconic video games of all time in super duper 4K resolution – it is oh sooo lovely!


source: rymdreglage




Filed Under: Retro Gaming Culture Tagged With: 8-bit trip, 8-bit trip 2, 8bit, Atari, classic, Commodore, Geek, Lego, Lego 8-bit trip, Lego 8-bit trip 2, Lego 8bit trip 2, nintendo, oldschool, Retro Gaming, retrogaming, Rymdreglage, sega, Stop Motion, tbt, throwback, Vintage

Space Invaders Invincible Collection – Review (Switch)

August 18, 2021 By ausretrogamer

The granddaddy of all of shoot’em ups, the legendary Space Invaders has come blasting to the west onto the Nintendo Switch (and PS4), so let’s take a trip down memory lane!

In celebration of the iconic arcade game by Taito, the Space Invaders Invincible Collection packs 11 games based around Tomohiro Nishikado’s shooter that kicked off the arcade golden age 40+ years ago. Before we go on, we better let you know which games made the cut in this collection – they are:

  • Space Invaders (1978, Arcade) – original black and white arcade game
  • Space Invaders (1978, Arcade) – original colour  arcade game
  • Space Invaders Part II (1979, Arcade)
  • Lunar Rescue (1979, Arcade)
  • Space Cyclone (1980, Arcade)
  • Majestic Twelve: The Space Invaders Part IV aka: Super Space Invaders ’91 (1990, Arcade)
  • Super Space Invaders ’91 (1990, Arcade)
  • Space Invaders DX (1994, Arcade)
  • Space Invaders Extreme (2018)
  • Space Invaders Gigamax 4 SE (2018)
  • Arkanoid vs Space Invaders (2016) – included as an additional download (not available at the time of this review!)

We were a bit puzzled with Majestic Twelve: The Space Invaders Part IV, as it is the same game as Super Space Invaders ’91. Also, the inclusion of Lunar Rescue and Space Cyclone, both based on the Space Invaders arcade hardware, are an odd addition, but they are a welcome distraction from your standard Space Invaders action, even if they bear some resemblance to the classic shooter.

The vertically oriented Space Invaders games all have the option to rotate the Switch screen to Tate mode, which is a relief, as the screen is quite limited in landscape mode on those earlier arcade titles. Other features include scan lines (on the pre-2xxx games) to give you that authentic arcade monitor glow and feel, and a welcome option is the save / load, which is great if you get interrupted and want to save and come back to start where you left off.

The pre-2000 Space Invaders games (except Super Space Invaders ’91 for some reason) have two modes of play – normal, which is your standard rules arcade game; or challenge mode, which the player competes for the highest score with special rules for each game. After you have a game or two in normal mode, it is the challenge mode that will keep you coming back for more Space Invaders action. Being high score chasers ourselves, we love the challenge mode.

The conversions of all included titles are faithful to their originals, so we can’t fault the visuals, sounds or play mechanics, if you have played any of these games before, then you will feel right at home playing them on the Switch.

Space Invaders is an iconic game that is still fun for a blast 43 years after it debut in the arcades. This Invincible Collection on the Switch packs quite a few of the arcade games with a number of variations which are a lot of fun, especially Space Invaders Extreme, but the high entry cost (AU$99.99) to play Space Invaders and its variants on your Switch is a tad too steep. If you don’t have Space Invaders Forever and you are a hardcore Space Invaders fan, then this is the definitive collection to have, so grab it right away. For those of you that are on the fence, you may want to wait for a price drop to make this a compelling addition to your Switch games library.




Disclaimer: The Nintendo Switch review code for Taito’s Space Invaders Invincible Collection was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: 70s, Arcade, Classic Games, game review, ININ Games, Nintendo Switch, Nintendo Switch Review, Old School, retrogaming, Review, shmup, shooter, shoot’em ups, Space Invaders, Space Invaders DX, Space Invaders Invincible Collection, Space Invaders Invincible Collection review, Switch Review, Taito, Taito’s Space Invaders Invincible Collection (Switch), Taito’s Space Invaders Invincible Collection (Switch) review, Video Games

Classic Hudson Soft Games You Need To Play

August 13, 2021 By ausretrogamer

We must admit, it was a sad day when Hudson Soft (HS) was absorbed by good ole Konami (Digital Entertainment) almost a decade ago. However, before the company with the cute bumble bee logo was bought, they produced some iconic games on a multitude of systems from the early 1980s all the way through to the 2000s!

We look back fondly at a few Hudson Soft developed titles you should definitely play again, because they are still darn awesome! Before anyone says Bomberman, yes, that makes the list of course, but there were plenty of others too. This curated list of HS’ developed video games spans some 4 decades, so surely there will be one or a few games that will induce some nostalgia for you.

Here we go!

Stop The Express (ZX Spectrum, 1983)

Who would have thought that Hudson developed games for the ZX Speccy! Stop the Express was one of the best action games on the micro, so check it out!

 

 

 

Hudson’s Adventure Island (Famicom/NES, 1986)

Before you say it, yep, Adventure Island is an adaptation of Wonder Boy. Nevertheless, this game is a superb side-scrolling platformer, filled with 32 stages for Mr Higgins to traverse through to save Princess Tina from the clutches of the Evil Witch Doctor.

 

Star Soldier (Famicom/NES, 1986)

Hudson’s distinguished shoot’em up was a refinement of Tecmo’s Star Force, which they had ported for them in 1985. With that said, Star Soldier was impressively superior on all levels, which Hudson then went on to create awesome sequels, many of them appearing in their ‘Caravan’ competitions.

 

Bonk’s Adventure (PC Engine, 1989)

Bonk (aka: BC Kid or PC Genjin) was Hudson’s answer to Nintendo’s Super Mario. The caveman theme with cool set-pieces was a refreshing take on the platform genre, with Bonk becoming a much loved defacto mascot for the PC-Engine / TurboGrafx-16.

 

Soldier Blade (PC Engine, 1992)

The fourth and last game in the Star Soldier series for the PC Engine, Solider Blade amps up and polishes the vertical shmup action to gold standard. The pace is ultra fast and the action is relentless, making Soldier Blade one of Hudson’s greatest ever games. This is a must for any shoot’em up fan!

 

Saturn Bomberman (Saturn, 1996)

Let’s face it, we could have picked a dozen Bomberman titles, but the wise choice here is its 32-bit version on Sega’s Saturn. Its 10 x multiplayer mode is insanely fun, with a plethora of power-ups to pick up. Grab a multi-tap for your Saturn and blast 9 of your friends!

 

DoReMi Fantasy (Super Famicom, 1996)

This highly collectable platformer for the SuFami has the perfect mix of fun, charm, colour and run and jump action to keep you coming back again and again.

 

 

 

Vertical Force (Virtual Boy, 1995)

We know what you are thinking, WHAT THE HECK is this doing on the list? When it comes to shoot’em ups, Hudson Soft has a gold standard pedigree, with Vertical Force being a brilliant Star Solder like game on Nintendo’s ill-fated Virtual Boy.

 

 

Ninja Five-O (GBA, 2003)

Ninja Five-O is another obscure Hudson release for the GBA which nowadays is highly sough after and extremely expensive. The hack and slash ninja action is reminiscent of Ninja Gaiden, which isn’t a bad thing at all.

 

 

Lost In Shadow (Wii, 2010)

Shortly before Hudson was shuttered and swallowed up by Konami, they developed one last darn cool and innovative platformer for the Wii – Lost In Shadow. The Wii had a ton of shovelware titles, but this one was not one of them. If you manage to find Hudson Soft’s last great video game, give it a go!

 

If the above Hudson Soft titles didn’t tickle your nostalgic nerve, then hopefully these honourable mentions will:

  • Victory Run (PC Engine, 1987)
  • Neutopia (PC Engine, 1989)
  • Military Madness (PC Engine, 1989)
  • Final Soldier (PC Engine, 1991)
  • Mario Party 3 (N64, 2000)

Well, there you have it peeps, Hudson Soft may no longer be with us, but their legacy is forever etched in video gaming history with their iconic titles. Go play some now!




image sources supplied

Filed Under: History Tagged With: 1980s, Adventure Island, Classic Games, Classic Video Games, DoReMi Fantasy, Hudson Soft, Mario Party 3, Military Madness, Neutopia, Ninja Five-O, oldschool, pc-engine, Retro Gamer, Retro Games, Retro Gaming, retrogames, retrogaming, Saturn Bomberman, Soldier Blade, Star Solder, throwback, Vertical Force, Victory Run

Linda Guillory’s Awesome World Record Gaming Collection

August 9, 2021 By ausretrogamer

Being avid video games collectors, we love seeing other collections, especially the epic ones like Lind Guillory’s Guinness World Record collection – it’s super impressive! To say we would love to just see Lind’a collection in person would be a massive understatement.

A winner is you pic.twitter.com/DIa9FgMJkd

— 60 Second Docs (@60SecDocs) August 6, 2021

As Kotaku reports, Linda has over 3,000 pieces and is still in the midst of growing her collection. Like all of us, Linda steers well away from the cheapie handhelds, like the awful (but yet cool) Tiger Electronics ones. You can’t put a price on collections like this, as they are usually priceless to their collector. Like most collections, we hope they get used, played and enjoyed. Having said that, we were quite chuffed to read that Lind thinks the same way, she was quoted saying, “And if I love them, I’m gonna play them.” Well done Linda, your collection is awesome!

story & image source: Kotaku




Filed Under: Retro Gaming Culture Tagged With: Collector, gamer, games collector, Geek, Guinness World Record, Kotaku, Linda Guillory, Retro Gamer, Retrogamer, retrogaming, Video Games Collection, Women in Gaming, World Record Gaming Collection

Keeping San Francisco’s Musée Mécanique Open to the Public

August 4, 2021 By ausretrogamer

We last visited Musée Mécanique in San Francisco in 2012, which was a major highlight for us, so when we heard that this antique arcade was doing it tough, it was definitely difficult to hear.

We had a blast when we last visited Musée Mécanique! To view the album of our visit, go here
Musée Mécanique

The below ‘Nostalgia Museum’ short documentary by Sofie Kodner and Eleonora Bianchi, provides an intimate portrait of owner Dan Zelinsky as he struggles to keep the legacy of this iconic San Francisco institution alive in the face of economic loss and mechanical deterioration.


source: KQED Arts




Filed Under: History, Retro Gaming Culture Tagged With: Antique Arcade, Arcade, Dan Zelinsky, Eleonora Bianchi, Geek, Musee Mecanique, museum, Nostalgia Museum, oldschool, Retro, Retro Gamers, retrogaming, San Francisco, Sofie Kodner

Atari VCS River Raid in MagicaVoxel Glory

August 3, 2021 By ausretrogamer


We love River Raid on the Atari VCS/2600. Heck, we love it on pretty much every other 8-bit platform.

When we saw Mauri Helme’s tweet about a gorgeous looking River Raid made with MagicaVoxel, well, we can say that it was an easy question to answer.

Would you play? Atari 2600 River Raid made with #MagicaVoxel and #Blender #b3d pic.twitter.com/tVnVly3AeQ

— Mauri Helme (@maurihelme) June 18, 2021




Filed Under: Retro Gaming Culture Tagged With: Atari, Atari 2600, Atari 2600 River Raid, Atari VCS, b3d, Blender, Geek, indie dev, IndieDev, MagicaVoxel, Mauri Helme, Retro, Retro Gamer, retrogame, retrogaming, River Raid, River Raid MagicaVoxel, throwback

Colossal Super Mario Bros. Mural Created By a Robot

July 29, 2021 By ausretrogamer

Now this is so darn cool! A robot creates a giant Super Mario Bros. mural out of a record breaking 102,600 dominoes in a little over 24 hours! We bet that this has now piqued Skynet’s interest.

NASA engineer, Mark Rober released the below video and stated that he was happy to finally have it out after 5 years of development. Using precision-engineered toppling dominoes, the clever robot, dubbed “Dominator”, can setup 300 dominoes at a single time – imagine the amount of hands you would need to do the same!

Who said hard work doesn’t pay off?! Well done to Mark and team for creating an ingenious robot that can create impressive murals like this one.


source: Mark Rober




story source: laughingsquid

 

Filed Under: Retro Gaming Culture Tagged With: cool mural, Creative Engineering, dominoes, hackers, KiwiCo, Mark Rober, Mural, nintendo, retrogamers, retrogaming, Robot builds huge Super Mario Bros. mural, STEM, Super Mario Bros, Super Mario Bros. mural, video, youtube

The Pokémon Pinball DS Game That Never Was

July 28, 2021 By ausretrogamer

Since last year’s Nintendo Gigaleak, aka: Data Leak (Ed: or more accurately, hacks that lead to the leak!) that brought attention to some Pokémon source code, 3DS debug ROMs as well as the full source code for the Nintendo Wii from the BroadOn’s servers (BroadOn worked with Nintendo on the Wii hardware and software), there has been further leaks emerging in the last week.

From the many recent mouth-watering leakage news (not looking at you Wii prototype games!), the major one that grabbed our attention was the Pokemon Pinball game that was slated for a 2006 release on the DS. As massive pinball fans, this game would have been right up our alley, especially when gaming on the go with the Nintendo DS’ touch and dual screens.

Considering the original Game Boy Color title became a cult classic, this one would have been well received. The game would’ve been developed by Fuse, best known for Super Mario Ball and Metroid Prime Pinball, so we are quite sure Pokemon Pinball on the DS would have been an absolute blast!




More news about the Nintendo data leak on Resetera

Filed Under: History, Retro Gaming Culture Tagged With: 3DS debug roms, BroadOn, Fuse, Metroid Prime Pinball, MondoMega, nintendo, Nintendo Data Leak, Nintendo DS, Nintendo Gigaleak, Nintendo Wii source dode, Pokemon, Pokemon Pinball, Pokemon Pinball DS, Retro Gaming, retrogaming, Super Mario Ball, Video Games, Wii, Wii prototype

Comparing Driving to Tetris

July 23, 2021 By David Cutler


By: D.C. Cutler, U.S.A.

Driving in America can be insane at times. People ride your back bumper for no reason, and they cut you off in traffic without any hesitation. Sometimes I compare daily driving to a competitive game of Tetris. Everyone is always trying to pass you and fill an open gap. Could moving ahead in a way be seen as points by some?

When I was a kid, I was obsessed with Tetris. The first time I ever played the Alexey Pajitnov designed game was at my local bowling alley. The strategic game blew my mind. The quick thinking and hand-eye coordination skills that Tetris required made me an instant fan. I got really good at the arcade version of the game. But when I got the NES game for my birthday, I became a Tetris prodigy. Well, maybe not that exceptional, but I ran the score up higher than any of my friends. When the various shapes of pieces started falling faster, that’s when I went into a video game playing, frenzied zone. My playing skills would elevate to another level.

It’s not hard comparing traffic to Tetris. I don’t understand why another driver has to ride my bumper, and then, when there’s a lane that suddenly opens next to me, they rapidly whisk around me. I’m not a slow driver, I just follow the speed limit laws. The car lanes are like the empty space for the various shaped blocks to fall through.

Why is everyone in such a mad hurry? Like playing Tetris, is driving for some motorist a fun game? I’m more aggressive when I play Tetris than when I’m on the highway. That doesn’t seem to be the case for others where I live and work.




Filed Under: Retro Gaming Culture Tagged With: Alexey Pajitnov, Classic Games, David Cutler, DC Cutler, Game Boy, NES, Retro Gamer, Retro Gaming, retrogaming, tetris

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