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The Retro Gaming Vault – June 2021

June 25, 2021 By ausretrogamer

It’s heading toward the end of June, so for this month we dug up some ultra cool stuff that will give you a good old dose of nostalgia, so make sure you seek medical advice if you start feeling faint-ish.

From playing Sega Mega Drive/Genesis games on our Pioneer LaserDisc to getting some BurgerTime, Psycho Fox gaming action and of course, getting instantly sick playing on the Virtual Boy and everything in between!

If you see anything that induces nostalgia, hit us up on Twitter or Facebook and tell us all about it (or seek medical advice ;-))!

Nothing beats blowing minds by playing our Mega Drive / Genesis (cart, CD and LD) games on our Pioneer LaserDisc

Our fave conversion of BurgerTime. Yep, it plays marvellously on the Intellivision

The rage inducing Master System game!

Tabletop action, starting with Astro Wars!

Contemplating on sorting out our Amstrad CPC6128 collection…..

Anyone else have a Bally Astrocade or the Sega Lock-On?

Yeah, we love all things Star Wars, including pinball machines and LaserDiscs!

Sega Power! Two of our favourite Sega consoles in one image!

One of our all time favourite video games. We have played this infinite amount of time in these last 30 years!

Instant headache! We love the Virtual Boy, but our brain and eyes don’t 🙁

Original image copyright: ausretrogamer




Filed Under: History, Retro Gaming Culture Tagged With: Arcade, ausretrogamer, ausretrogamer vault, gamer, Geek, LaserDisc, nerd, oldschool, pinball, play together, Retro Gamer, retro gaming vault, Retrocomputing, Retrogamer, retrogaming, retrogaming vault, Sega Master Syste, Star Wars, Video Games, Virtual Boy

15 Atari Facts You May Not Have Known About

June 22, 2021 By ausretrogamer

Gotta love video gaming related facts! Here at ausretrogamer HQ we absolutely love digging around and finding all kinds of video game related facts, especially the more obscure and lesser known ones. Since June is ATARI month, for this new ‘Did You Know’ series, we kick things off with 15 facts about the iconic Atari, which you may or may not have known (or perhaps forgotten about)!

Was it all fun and games at Atari? I would have given an arm and a leg to had been part of this great company that brought video games to the masses. If only I was born in a different era and resided in California back in the 1970s.

There has been much written about Atari – from well known facts to myths and even fan fiction. We set the record straight on a few unknown (and well known) historical facts at the once mighty Atari.

Fact 1. First video game to have background music
To contrary belief, it wasn’t Namco’s Rally-X that first featured background music (BGM), it was beaten to the punch by Atari’s Cannon Ball – an Owen Rubin developed game. Unfortunately, the feedback was not great from location testing. Arcade operators disliked the BGM, citing it as being annoying. Sadly, the game was never mass produced.

Fact 2. Space Duel was the first multicolour vector game
Another contradiction in video gaming folklore – Tempest was not the first multicolour vector game. That gong belongs to Space Duel – another Owen Rubin game. To rub salt into the wounds, Owen Rubin’s colour vector generator code was used by Dave Theurer in Tempest. Owen never received any credit for his effort.

Fact 3. Missile Command was going to be called Armageddon 
Atari had designs and cabinet prototypes created for Armageddon, later to be renamed by Gene Lipkin as Missile Command.

Fact 4. The Last Starfighter
In 1984, when Atari was being carved up and sold, two games in development based on the film, The Last Starfighter were redone to become Star Raiders II and Solaris.

Fact 5. The naming of Yars’ Revenge 
Howard Scott Warshaw (from E.T. fame) named his game Yars’ Revenge after Ray Kassar (Ray spelled backwards). The ‘Razak’ solar system was also based on Ray’s surname, with the letters ‘ss’ replaced with a ‘z’ and the surname spelled backwards. Very clever indeed!

Fact 6. Championship Soccer / Pele’s Soccer
Championship Soccer, aka: Pele’s Soccer was the first video game to license a sports personality, the lovable Brazilian soccer maestro, Pele!

Fact 7. The Atari and Nintendo deal
Atari was in talks with Nintendo in regards to their Family Computer (Famicom). The deal would be for Nintendo to design the printed circuit boards and engineer all the electronics, while Atari would design the console case and packaging. Basically, Atari would be selling Nintendo’s product for them in the USA and the rest of the world under the Atari brand. Imagine if this deal had gone through.

Fact 8. Naming the Atari 7800
After the Atari 5200 debacle, the marketing department at Atari would not dictate the functions or features of the new Atari 7800. However, they did come up with the product name by adding 2600 to 5200. Absolute genius (Ed: stop being sarcastic!).

Fact 9. Burying Atari
Atari could only wish they could bury the E.T. myths. When the decision was made to close the El Paso (Texas) plant, truckloads of unused and faulty stock was being ferried to the Alamogordo, New Mexico city dump. The deal was to dump the goods and steamroll them. As the media got wind of this, it was made out as if Atari was trying to “cover up” and they became the media whipping boy with the video gaming woes of the early 80s.

Fact 10. Cloak & Dagger
At the end of 1983, Atari was manufacturing upgrade kits to turn rival Williams’ Robotron:2084, Defender, Stargate and Joust cabinets into a new Atari game called Cloak & Dagger. Cloak & Dagger (originally titled Agent X) was designed to plug directly into the existing power supply in these games. Indeed, this was very cloak and dagger like of Atari. By the way, the movie of the same name was a gloried Atari advertisement.

Fact 11. Clandestine sale to Philips 
Without the knowledge of James (Jim) Morgan at Atari, Warner Bros. management (Manny Gerard and Rob Newman) were surveying Atari at the request of Steve Ross (Warner Bros head-honcho). The staking out of Atari was to take visual inventory and current status of projects for a possible sale to the Dutch electronics giant, Philips. There were a series of talks between Steve Ross and Wisse Dekker (Philips CEO), but in the end, after being burned by the Magnavox Odyssey, Philips chose to walk away from the deal.

Fact 12. First Nintendo, then the Amiga Hi-Toro
It seems that Atari had a knack of getting itself into some wheeling and dealing, but ultimately, choosing to opt out of certain deals. After the Nintendo deal fell through, Atari struck a gentleman’s agreement with the Amiga Corporation in early 1984. The ‘Letter Of Intent’ between Atari and Amiga had Atari advancing $500,000 to  the cash strapped Amiga Corporation so that they could continue developing the ‘Lorraine’ chipset. Atari was never interested in acquiring Amiga, they just wanted to get their hands on the chipset that Jay Miner and Joe Decuir had created. The chipset was going to be used in Atari’s arcade machines, consoles and home computers. Dave Morse’s intention was always to find a buyer for his fledgling and struggling Amiga Corporation. This is where Commodore stepped in and the rest, as they say, is history. Hindsight is always 20/20!

Fact 13. Shedding Atarians
The gravy train at Atari was coming to a screeching halt. Under James Morgan’s NATCO (New Atari Company) cost saving plan, Atari’s ranks shrivelled from 7,800 employees in January 1983, to an astounding 1,500 by the end of May 1984.

Fact 14. Atari MindLink – Bionic Breakout
Atari was always at the forefront of product development. Atari’s MindLink product was a headband controller that controlled game play by the player just looking at the TV screen and ‘thinking’ about moving an object. There was no extra sensory perception going on here, the MindLink controller would  read the resistance of the muscles in the player’s forehead and interpret them into the appropriate joystick or fire button signals. Was it ahead of its time, it sure was. The market did not take the product seriously so Atari chose not to pursue production of the MindLink.

Fact 15. I, Robot – The last Atari, Inc. Coin-op 
The final coin-operated game under the Atari, Inc. banner was I, Robot (1984). Created by Dave Theurer and Rusty Dawe, I, Robot was the first commercial arcade game to feature filled 3D polygonal graphics. Sadly, only 750 machines were produced, with even less being sold. If you have one in your possession, hold onto it, it is worth a small fortune!

With a vast amount of information out there on Atari, we cross referenced facts, myths and misinformation with the definitive book, Atari Inc. – Business Is Fun by Curt Vendel and Marty Goldberg. If you weren’t aware, Curt Vendel is an Atari historian (since the mid 1980s) and has the largest Atari collection in the world. Curt has collected vast amounts of Atari paperwork and other memorabilia over the last few decades. His intimate knowledge of Atari is second to none.

image sources: various




Filed Under: History, Retro Gaming Culture Tagged With: Amiga Hi-Toro, Armageddon, Atari, Atari and Nintendo deal, Atari Factoids, Atari Facts, Atari Inc, Atari MindLink, Atari Philips, Atarians, Cannon Ball, classic, Cloak and Dagger, Did You Know, ET, factoids, Facts, Geek, I Robot, nedry facts, nerd, Pele Soccer, Philips, Retro Gaming, retrogaming, Space Duel, video game facts, Vintage, Yars’ Revenge

Celebrating The 35th Anniversary of The Legend of Zelda

June 18, 2021 By ausretrogamer

Game and Watch: The Legend of ZeldaAfter this week’s Nintendo Direct, we are obviously most excited about the Game & Watch: The Legend of Zelda announcement, with the green G&W beauty slated for release later this year (Friday, November 12 2021 to be exact)!

As part of its 35th anniversary celebration, this Game & Watch will let you play The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Link’s Awakening (Game Boy version), and a special Game & Watch edition of Vermin (featuring Link)! Just like the Game & Watch Super Mario, this will have a playable clock and timer too!

At a cost of AU$79.00 (via Amazon), who is pre-ordering one? Hit us up on Twitter or Facebook to let us know.


source: Nintendo




Filed Under: Announcements, Retro Gaming Culture Tagged With: alarm, Clock, Game & Watch, game and watch, Game Boy, Legend of Zelda, Link, Link's Awakening, nintendo, Nintendo Direct, Nintendo Switch, Old School, oldschool, Retro, retrogames, retrogaming, Vermin, Vintage, Zelda, Zelda II

Real Boy – The Less Awful Virtual Boy Handheld

June 17, 2021 By ausretrogamer

Creator of mind-blowing portable consoles, Shank Mods, has done it again! This time he has wowed us with an even more amazing creation, the Real Boy – a ‘less awful’ and more awesome Virtual Boy portable system!

According to Shank Mods, this was a year in the making, with every detail painstakingly put together to create the super impressive Real Boy, complete with red backlit buttons!

Our eyes and brain would definitely prefer playing on this Real Boy instead of our real Virtual Boy.


source: Shank Mods




Filed Under: Retro Gaming Culture Tagged With: diy, DIY project, hacking, homebrew, mods, nintendo, oldschool, project, Real Boy, Real Boy the Virtual Boy handheld, RealBoy, Retro Gamer, Retro Gaming, retrogaming, Shank Mods, tbt, throwback, Virtual Boy

Review: Waveshare GPM280 Portable Game System

June 11, 2021 By ausretrogamer

When it comes to emulating our favourite video games from years gone by, we have had a plethora of handhelds to get a hit of nostalgia, each having their own pros and cons. The latest emulation handheld to land in our office is the good looking Waveshare GPM280 Portable Games Console with Raspberry Pi 3.

Right from the Apple like packaging, we knew this one would be special to hold and play. Unboxing the GPM280 we were immediately wowed by its striking looks, which are a nod to Nintendo’s gorgeous Game Boy Micro Famicom 20th Anniversary Edition. Unlike the GB Micro’s metallic casing, the GPM280 case is plastic, with its sparkling metallic hue making it stand out and feeling comfortable in hand. The D-pad and four face buttons sit a tad high, so they will require further depressing compared to the GB Micro. This isn’t a bad thing, especially if you have not touched a GB Micro in a long time. If you have big hands, then you would be aware that the GB Micro was a crippling experience, so luckily the GPM280 is a larger unit, accommodating those of us with larger mits. The two shoulder buttons have a distinct click when pressed which we like quite a lot. In keeping with the GB Micro, the GPM280’s on/off switch, Select/Start buttons and volume rocker are in the identical positions as Nintendo’s cute little handheld, but just that tad larger (again, a good thing!). There is also a TF card slot near the 3.5mm audio jack. And before we forget, the package also includes a protective drawstring pouch, lint-free cloth, screwdriver and very importantly, a 32GB microSD card to get you started and a 5V 3A charger with an Australian plug – a nice touch indeed!

Powering the brain of the GPM280 is a Broadcom BCM2837B0 64-bit 1.2 GHz quad-core ARM Cortex-A53 processor (Raspberry Pi Compute Model 3+ Lite) with 1GB RAM, which is enough power to run most console and computing emulators from the second generation all the way up to the fifth gen with ease. Coupled with the processor is the impressively vivid 2.8″ IPS screen (640×480 resolution), with a laminated toughened glass panel capable of 60 frames per second and a 70% NTSC colour-gamut! We must admit, the screen is gorgeous in real life, so no photos will do it justice in this review. With a 1500 mAh battery, there is enough juice to keep you gaming on the go for a couple of hours before the next recharge.

Being Recalbox fans (Ed: nothing against RetroPie), we opted to go with it on our GPM280. The ease of use can’t be underestimated when it comes to setting up the system. Once Recalbox was up and running, we setup our system on our office WiFi, which allowed us to easily configure settings, monitor the hardware and very importantly, add our favourite games (ROMs) via our web browser – simple drag and drop and you are done! The GPM280 also has Bluetooth connectivity, so there is the option to add external controllers (Ed: due to time constraints, we didn’t test this feature. We will update this review when we do!).

The games truly pop on the GPM280

The quality and versatility of the GPM280 is quite impressive, but the critical question still remains, how does it play games? The short answer is, it plays them darn well and accurate. If you have clean ROMs, then you won’t experience any issues like choppy sounds or frame clipping like we did on a few of our Lynx and Nintendo 64 games. We also ran into button mapping issues on our Sega Genesis / Mega Drive games. Luckily, Recalbox has a plethora of options and settings to dial in things just right.

The already mentioned 2.8” IPS screen feels the right size and is quite clear and bright with the colour gamut making games pop and looking like they are being played on their respective systems on a CRT TV. We didn’t play any heavy text adventure games, so we can’t comment on how the system and screen fare with that gaming genre. For most of the classic titles we enjoy from the late 70s, 80s to the mid-90s, the GPM280 handled them with great accuracy and zero lag. The sound is handled by a built in speaker which does an admirable job. Another nifty aspect of the GPM280 is the power indicator on the Select and Start buttons, just like on the GB Micro – red/flashing meaning battery running low and green meaning you are good to game on the go! Speaking of gaming on the go, we got approximately 1.5hrs of continuous gaming before we had to recharge the 1500mAh battery – we just wish the battery lasted a tad longer.

Conclusion

The Waveshare GPM280 definitely impresses with its build quality and feel, grunty computing hardware and ease of use, but that all comes at a premium price. If you are in the market for a stylish compact gaming system that plays a heap of your favourite games from yesteryear without any issues, has media centre capabilities (via Kodi) and looks like the gorgeous Game Boy Micro Famicom 20th Anniversary Edition, only bigger, then the GPM280 may be for you. Game on!

Product: Wavershare GPM280 Portable Game System
Price: AU$244.55
Store: Small Devices

GPM280 vs Game Boy Micro

Dimensions – it’s a great size!




Disclaimer: The GPM280 handheld was provided by Small Devices for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Broadcom, Emulation, Emulators, Famicom, Game Boy Micro, Game Boy Micro Famicom 20th Anniversary, GB Micro, GPM280, IPS screen, Kodi, Raspberry Pi, Raspberry Pi 3, Raspberry Pi3+, Recalbox, Retro, Retro Gamers, Retro Gaming, retrogames, retrogaming, RetroPie, Review, Small Devices, Waveshare GPM280, Waveshare GPM280 Portable Game Console with Raspberry Pi 3

A Nostalgic Set of Mix Tape Cassette Kitchen Sponges

June 10, 2021 By ausretrogamer

Do you wanna rock your kitchen with this set of nostalgia inducing kitchen sponges?

Being from a certain generation, we love cassettes, so the look of these classic mix tapes cassette sponges are right up our alley! The detail on the cassettes are so cool, with mix tape graffiti style scrawling on each sponge with clever titles like; “Spruce Springclean”, “‘NSink”, “Sponge N’ Hoses”, and “Greasy Boys” – so punny!

The mix tapes cassette sponges are sold as a pack of four inside a retro-style boombox case! Let’s just say that this will make cleaning more fun!

image source: genuinefred




Filed Under: Retro Gaming Culture Tagged With: Fred's mix tapes, Geek, Mix tapes, mix tapes cassette sponges, mix tapes sponges, nerd, nostalgia, Retro, Retro Gamers, retrogamers, retrogaming, sponges

Leonard Nimoy Is Introduced to the Magnavision VH-8000 LaserDisc Player in 1981

June 8, 2021 By ausretrogamer

Ah, love seeing one of our fave Trekkies, Spock (the late Mr. Leonard Nimoy) getting in amongst it when it come to video games, even if it is quite cheesy!

A long time ago, in our own galaxy, Leonard Nimoy – the Magnavox spokesperson, is guided and introduced to the Magnavox Magnavision VH-8000 LaserDisc Player by a cheesy white rock that blinks and beeps as a means of communication in this 1981 demonstration.

The mustachioed Nimoy, his white clothing and the Star Trek inspired theme music just ooze that 1980s vibe! Say cheese!


source: Watcher3223



Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, commercial, Demo, LaserDisc, Leonard Nimoy, MagnaVision, Magnavox, Magnavox Magnavision LaserDisc Player, Magnavox Magnavision VH-8000 LaserDisc Player, oldschool, Retro, retrogaming, Spock, Star Trek, videogames

Simon Dragon – The Best Double Dragon Clone!

June 4, 2021 By ausretrogamer

Thanks to peeps like Friends of Bernie’s on Twitter, we find out some really cool stuff that we may have missed otherwise, like Clauio Cimini’s SIMON DRAGON!

So who or what is SIMON DRAGON? If you have played Double Dragon, then you know what to expect! SIMON DRAGON stars one Simone Bonino, an Italian bodyguard that it entrusted by his clients to provide them safe passage to the exclusive party at Sentimento Terrace. Along the way, Simone encounters a lot of obstacles, bad dudes and dudettes that he punches and kicks out of the way to ensure his clients aren’t late to the party of the century!

SIMON DRAGON is an A-M-A-Z-I-N-G Double Dragon clone that beat’em up fans will relish!

Go and kick some baddie a***!!!!

image source: Itch.io

 



Filed Under: Retro Gaming Culture Tagged With: Beat'em Up, Claudio Cimini, Double Dragon, Double Dragon clone, homebrew, indie dev, Itchi.io, Retro, Retro Gamer, Retrogamer, retrogaming, Simon Dragon, videogames

C64 Minesweeper Written in BASIC!

June 1, 2021 By ausretrogamer

UPDATE: Good news folks, Fritz has also informed us that Minesweep has been updated! The main updates include an ability to enlarge the playfield and the game now also has mouse support.

Fritz Philipp strikes again! This time we can enjoy the Windows 95 style Minesweeper game on the Commodore 64, Minesweep64, almost entirely written in BASIC!

Writing anything in BASIC is a chore (and labour of love), so Fritz Philipp’s efforts here can’t be understated! Grab Minesweep64 now!

Oh yeah, Fritz’s best time so far is 033 – can you beat it?




Filed Under: Retro Gaming Culture Tagged With: BASIC, C64, C64 game, C64 Minesweeper, coding, Commodore 64, Fritz Philipp, indie dev, IndieDev, Minesweeper, Minesweeper64, retro computing, Retro Gaming, Retrocomputing, retrogaming, videogames, Windows 95

Documentary: The Making of GoldenEye 007 (N64)

May 18, 2021 By ausretrogamer

Back in 2017 there was a crowdfunded project titled Golden Era which was going to tell the story of the making of GoldenEye 007 on the N64. The project didn’t reach it’s funding goal, but thankfully onaretrotrip stepped in to offer all of us a a glimpse into the game that revolutionised first-person shooters (FPS) and defined the Nintendo 64.

So kick back and enjoy the making of one of the all-time best N64 games!


source: onaretrotip

 



Filed Under: History, Retro Gaming Culture Tagged With: 007, Bond 007, Documentary, Film, First person shooter, FPS, GoldenEye 007, GoldenEye 007 documentary, Goldeneye 007 N64, James Bond, James Bond 007, N64, N64 documentary, Nintendo 64, oldschool, onaretrotrip, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, videogames

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