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You are here: Home / Archives for retrogaming

retrogaming

Man Walks into a Bar and Sees a Pac-Man Machine

June 26, 2018 By David Cutler

Source: Steve Ringman/The Chronicle 1981

By: D.C. Cutler, U.S.A.

I recently walked into a hipster bar that I had never been in before. I immediately felt slightly old. Everyone there was in their early twenties; some of them didn’t look old enough to order a beer. As I made my way past the bustling, long bar, I noticed something in the back corner of the place that I hadn’t seen in a longtime.

A large group of twentysomethings were gathered around an original Pac-Man arcade machine. I hadn’t seen a Pac-Man machine since I was a little kid. It was a smack of nostalgia in a place I didn’t expect it.

Like the Rubik’s Cube or the DeLorean DMC-12, Pac-Man is an 80s icon. Seeing a vintage machine with a group of Millennials playing it, made me curious. I sat at a small booth near the Pac-Man machine and watched the young group feed the machine quarters. They were having such a blast trying to see who could reach the highest score with one quarter.

source: ausretrogamer

After a few craft beers, I wanted to try my hand at Pac-Man; but they had taken over the machine. It was entertaining watching them shriek and groan when they got devoured by a ghost. It may’ve been the first time any of them had ever played the arcade version of Pac-Man, but I still wanted my turn.

Pac-Man brings people together. From the time the game was released in arcades in October 1980, Pac-Man has been a unifier that you could play with friends. Pac-Man is cross-generational. It seems simple at first, but as you keep playing, the difficulty of each stage keeps you addicted to clear the maze.

When Pac-Man was released in 1980, movie theatre owners and movie moguls were worried that the game would hurt the film industry. Pac-Man was taking money away from Paramount and 20th Century Fox. Pac-Man’s enormous popularity was short-lived, but at its height, movie studio executives had to be worried about how long they would be competing with the bright yellow machines.

I never got to play the Pac-Man machine in that bar that night, but I enjoyed watching the twentysomethings play a game that this October will turn 38-years-old. Will there ever be another Pac-Man? I doubt it.

source: ausretrogamer

 

Filed Under: History, Retro Gaming Culture Tagged With: 000000, 1980s, 80s, 80s icon, Arcade, barcade, Classic Arcade Gaming, David Cutler, DC Cutler, Midway, Namco, Pac-Man, Pacman, Retro Game, retrogaming, Toru Iwatani, video game

Highest-Grossing Arcade Machines of All Time

June 15, 2018 By ausretrogamer

Let’s reflect and gloat for one second – it was great to be alive during the Golden Age of Arcade video games and experience arcade joints first-hand; from the clean franchised ones to the decrepit dark and scary independent ones – we loved them all.

Oh yeah, we loved the games too, from coin dropping in Galaga, Bomb Jack, Pac-Man, Tron, Double Dragon, DragonNinja to Sega’s beasts like Space Harrier, Super Hang-On, OutRun, After Burner and Thunder Blade – we spent up big and loved every single second of it.


The 1990s started with us hammering coins into Atari’s Pit-Fighter, Capcom’s Final Fight and Street Fighter II. However, it was Sega’s Daytona USA that emptied our piggy bank of coins – we just could not get enough of it.

source: The Arcade Flyer Archive

Looking at the top 10 highest grossing arcade games (below), we can tell you that we played them all during their heyday and understand why the dot munching Pac-Man is perched right up top – the game was a breath of fresh air (for its time), as it wasn’t a derivative of the then plethora of space shoot’em ups. Pac-Man was truly a revolutionary title which had universal appeal, both male and female gamers loved chasing Inky, Blinky, Pinky and Clyde.

source: A-1 Arcade Gaming

So what of Atari’s Pong then? Well, the 1972 game did very well for Atari, they sold somewhere between 8,500 to 19,000 units (1972 to 1973) grossing them around $11Million US dollars – not bad for 1973!

The revenues generated were quite staggering, reaffirming the Golden Age of Arcade video games period as the most prosperous of them all, with Street Fighter II, Mortal Kombat and NBA Jam flying the flag for the 1990s.

Source: Wikipedia, USGamer and Goliath

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, arcade games, Arcade Machines, Asteroids, Atari, best selling arcade games, biggest selling arcade machines, Capcom, Defender, Donkey Kong, Galaxian, Highest Grossing Arcade Machines, highest-grossing arcade games, History, Midway, Midway Games, Mortal Kombat, most popular arcade machines, Ms Pac-Man, Namco, NBA Jam, nintendo, Out Run, OutRun, Pac-Man, popular arcade games, retrogaming, Robotron, sega, Space Invaders, street fighter II, Taito, what are the best selling arcade games, Williams, WMS

Thrill Of The Chase: Retro Games Hunting In Brisbane

May 28, 2018 By ausretrogamer

The Thrill Of The Chase feels great doesn’t it? That buzz you get never gets old!

A little while ago, we went retro games and vintage hunting in Queensland’s capital, Brisbane, aka: BrisVegas! So what did we find? Well, we found the Woolloongabba Antique Centre & Cafe before it moved and became the Camp Hill Antique Centre.

Luckily Ms Ausretrogamer was on the case (she found this place!), as she dug up and found a heap of gems I would have missed. Rather banging on about it all, we’ll let the photos do the talking. Enjoy!

If you intend on using any of the photos within this feature, please credit them back to this article – thank you.

 

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: antiques, Atari 2600, Atari VCS, Brisbane, BrisVegas, classic gaming, EM Pinball, Pinball Hunting, Retro Games Hunting, retro hunt, Retro Hunting, retrogaming, retrogaming hunting, SS Pinball, thrill of the chase, Thrill Of the Chase Brisbane, Vintage Store, Woolloongabba Antique Centre

King Of The World: SNK’s NEOGEO Mini Revealed

May 10, 2018 By ausretrogamer

The worst kept secret in gaming has finally been confirmed!

The NEOGEO mini, a video game console celebrating the 40th Anniversary of SNK’s brand is announced!
40 legendary NEOGEO titles will be included! #SNK #SNK40th #NEOGEOhttps://t.co/Gttcvw4vZB pic.twitter.com/Hqr5XLrtB8

— SNK GLOBAL (@SNKPofficial) May 10, 2018

The NEOGEO mini, the video game console that celebrates the 40th Anniversary of SNK’s brand has been revealed!The system will include 40 legendary and awesome NEOGEO titles!

The NEOGEO mini is a video game console, which will include 40 nostalgic titles from the NEOGEO system, which made its debut in 1990.

Rest of the world NEOGEO mini version

The NEOGEO mini will feature a 3.5 inch display, meaning the games can be enjoyed without the need to connect it to a TV or monitor! The size of the NEOGEO mini means it fits perfectly in the palm of your hand – just like the Atari Lynx does *wink*

The NEOGEO mini will be available in two different designs, one for the Asian market and the other one for overseas markets. With its design in black, white and red, the Japanese version of the NEOGEO mini will faithfully reproduce the original NEOGEO arcade cabinets that were introduced in Japan in 1990. The overseas version will be a simple and modern design in black, white and blue.

The Japanese NEOGEO mini version

SNK hasn’t released any more details, so we are keeping our peepers peeled to find out when these will be released and the confirmed games list!

So what do you think? We actually love the look of both units. Which one do you like?

PRODUCT DETAILS:
■ Product name: NEOGEO mini
■ Number of titles: 40 titles
■ Display size: 3.5 inch
■ Size and weight: W135mm x D108mm x H162mm / 600g
■ Accessories: Power supply cable (AC adaptor will not be included)
■ Connections: HDMI terminal (Input for TV monitor), headphone terminal, 2 external controller terminals

source: SNK via Facebook

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Arcade, classic gaming, Golden Age, KOF, Metal Slug, Neo Geo, Neo Geo AES, Neo Geo Mini, Neo Geo MVS, NeoGeo, NEOGEO mini, NEOGEOhttps, Old School, Retro Gamers, Retro Gaming, retrogaming, SNK, SNK 40th anniversary, SNK40th, Vintage gaming

Retro Handheld: Burger King Game Boy Color

April 20, 2018 By ausretrogamer

This is an old one, but we thought it was still worth repeating, in case you missed it the first time around.

If you were lucky enough to have had a meal at Burger King in 2000, you may have been handed a plastic replica of the Game Boy Color which had analogue games built in.

Fast forward a decade and a half and that cute little Burger King Game Boy Colour toy with its analogue games has been DIY hacked with a Raspberry Pi Zero stuffed inside, morphing it into an awesomely cool and working Game Boy Colour emulator! Wish we were this clever.

[original story and images via Technobob]



Filed Under: Retro Gaming Culture Tagged With: Burger King, Burger King Game Boy, diy, DIY handheld, Game Boy, Game Boy Color, Handheld, Mod, Modded Game Boy, nintendo, Nintendo Game Boy, Raspberry Pi, Raspberry Pi Zero, Retro Gamer, Retro Gaming, retrogaming

The Rise of Mr. Nintendo

April 9, 2018 By ausretrogamer

As Nintendo started to break into the U.S. market, they searched for a spokesperson with a true passion for gaming. They chose Howard Phillips, an employee working in the Nintendo warehouse. Little did he know that he was about to become a gaming legend!

Learn the entire origin story behind Mr. Nintendo in the Emmy® nominated series 8 Bit Legacy!


source: Great Big Story – 8 Bit Legacy

 

Filed Under: History, Retro Gaming Culture Tagged With: 8 Bit Legacy, 8 Bit Legacy: The Rise of Mr. Nintendo, 8 days of 8 bit, 8-bit, 8DaysOf8Bit, Arcade, Great Big Story, Great Big Story 8 Bit Legacy, Gunpei Yokoi, Howard Phillips, Minoru Arakawa, Mr Nintendo, Nintendo history, Nintendo Of America, NOA, Old School, Retro Gaming, retrogaming

Review: Sol Divide – Sword of Darkness

April 5, 2018 By ausretrogamer

System: Nintendo Switch
Available: Switch eShop
Price: AUD $9.99 / USD $7.99

Zerodiv’s reputation to recreate awesome old school games on the Nintendo Switch is pretty much set in stone now (Ed: take that HAMSTER!). Their meticulous conversions of Psikyo’s games on the Nintendo Switch console are second to none. With a plethora of shoot’em ups under their belt, their latest Psikyo conversion is another shmup, but this time, it doesn’t involve space ships or souped up choppers – this one is refreshingly different!

Think Forgotten Worlds (to an extent) with a fantasy setting a melee and spell casting gameplay mechanic and you’d be pretty much on the money with Sol Divide – Sword of Darkness. Oh yeah, the standard graphics are also a departure with the use of CGI pre-rendered models turned into sprites and backgrounds – which actually look pretty good on the Switch.

The ever important gameplay will always be a deciding factor when playing these kind of games. Sol Divide plays like a regular horizontal scrolling shmup where you fly around the screen and using your attack button to fire and another for melee attacks. Combos are done by repeatedly hitting the melee attack button and a direction, whereas pressing both attack buttons casts a spell. Speaking of spells, there are eight of them you can learn in your quest – fire, freeze, thunder, meteor, slow, wind and fire body. There is also an extra character-exclusive spell making for a total of eleven distinct ways to unleash hell. Spells will cost mana to cast, however they can be refilled by way of melee attacks or pickups from fallen foes. Spells can quickly be cycled and selected by using the ‘L’ and ‘R’ shoulder buttons, making it a greater experience than the arcade game single button cycling.

As per the other Zerodiv Psikyo conversions, Sol Divide offers plenty of customisation such as filters and mucking around with the arcade-like DIP switches to personalise the gaming experience, like making it easy as pie or hard as hell with infinite continues!

So is Sol Divide – Sword of Darkness a worthwhile addition to your digital Switch games library? If you like horizontal-scrolling shoot’em ups with fighting and some light-on RPG elements thrown in the mix, then there is enough unique features in this game to warrant its place in your games library. Sword and vengeance starts now!

Disclaimer: Sol Divide – Sword of Darkness was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: arcade games, classic, conversion, Nintendo Switch, Old School, Psikyo, Retro Gamer, retrogaming, shmup, shmups, shooter, shoot’em ups, Sol Divide, Sol Divide - Sword of Darkness, Vintage, Zerodiv

What if Ready Player One was made by a Gamer?

April 3, 2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

Steven Spielberg, the legendary director of Ready Player One, has let it be known that he is not a gamer. But what if a gamer was given the chance to adapt Ernest Cline’s science fiction bestseller?

Spielberg’s ambitious film was entertaining and visually stunning at times, but there was something about the story, especially the virtual reality scenes, that felt detached and not cohesive. Cline’s book was heavy on the 1980s nostalgia (perhaps, a little too heavy); nevertheless, you really felt like you were in a fantastical universe.

What made the novel so good was the power of escapism for our young hero, Wade Watts. The film didn’t capture that heightened sense of stepping away from the real world into a new, immersive virtual world, like the book accomplished so brilliantly.

If a gamer had made “Ready Player One,” the OASIS would’ve felt more authentic. Don’t get me wrong, “Ready Player One” captures the virtual reality experience better than any film in recent cinema history; VR is not an easy plot device to pull off on screen. I just didn’t feel totally immersed in the world Spielberg and his digital wizards created. Cline put it on the page brilliantly.

A gamer knows what it’s like to be another virtual being. That innocent escapism is one of the reasons so many people play video games; especially first-person shooter games. Maybe a gamer’s eye could’ve presented a more engrossing and cohesive virtual world. Spielberg’s virtual world, unlike Cline’s, felt banal and, at moments, enclosed.

The film was fun, although, Spielberg could’ve consulted with some seasoned gamers to create a more unreserved, virtual world experience. But, for 71, Spielberg can still direct an action sequence with more skill and precision than most directors half his age.

image source: Teaser Trailer

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Blade Runner, David Cutler, DC Cutler, Ernest Cline, Film, Movie, Oasis, Ready Player One, Ready Player One film, retrogaming, Steven Spielberg, Video Games

Ah the 1980s, We Miss You So Much!

March 27, 2018 By ausretrogamer

Gotta share this video that was posted by video game history guy, John Anderson. Using John’s words, this is, “A 1981 TV news report by WMAQ-TV in Chicago about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!)”.

Ah the 80s, we definitely miss you so much!

A 1981 TV news report about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!) from WMAQ-TV in Chicago. Via: The Museum of Classic Chicago Television. pic.twitter.com/x3fayTqlJw

— John Andersen (@JohnAndersen21) December 18, 2017

source: John Anderson via Twitter

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, 80s arcade, Arcade, Arcade Machines, Chicago, Classic Games, Defender, Galaga, Galaxian, Namco, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, shmups, Taito, Video Games, vintage games, Williams Electronics

Review of the SNES / Super Famicom: A Visual Compendium

March 16, 2018 By ausretrogamer

When it comes to video gaming related compendiums, Bitmap Books has got you covered. One of their first efforts, the cleverly titled Commodore 64: a visual commpendium was an absolute ripper. We still love and cherish our C64 commpendium, especially the nostalgic buzz we get when flicking through its pages and finding games that we may have forgotten about. That C64 commpendium was the start of Bitmap Books’ journey into publishing awesome gaming related tomes.

Fast forward to today and we are once again wowed by their latest publication, the SNES/Super Famicom: a visual compendium! Not only is this compendium double (and then some!) the size of the Commodore 64 one, it boasts content that you would not normally find in a book like this. We were expecting the games coverage (of course), but the variety of content and contributions from industry legends, like Eugene Jarvis (Ed: OMG!) really blew us away!

The first thing that struck us when we received the SNES/Super Famicom: a visual compendium was its beautiful lenticular fascia slipcase. As mentioned, the size of this compendium (it’s 536 pages!) did get the 16-bit nostalgic nerves tingling immediately. We can bang on about the premium quality and finish, but we have come to expect this from Bitmap Books, which is a great feather in their cap.

The SNES (Super Famicom in Japan) was Nintendo’s entrant in the bitter 16-bit console war with Sega’s Mega Drive/Gensis. Selling almost 50 million consoles worldwide, it made Nintendo’s console a firm favourite with millions of gamers around the globe. If you owned or played on one of these 50 million SNES/Super Famicom consoles, then this compendium is for you!

SNES/Super Famicom: a visual compendium offers a visual snapshot of the best games, developers, box art and product design from across the territories it sold in. As the name suggests, it is a visual book designed to stir up excitement and nostalgia for Nintendo’s fantastic 16-bit machine and its legacy of classic video games. From the varied and amazing visual content, we absolutely loved the behind the scenes look at the creation of the SNES product / console packaging – a fascinating insight into the design team’s thinking!

This is really an easy review to do as the subject matter and quality finish truly sell themselves. Do yourself a favour and grab this compendium before it sells out!

SNES/Super Famicom: A Visual Compendium was kindly supplied for review by Bitmap Books

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, classic gaming, compendium, NES, retrogaming, Review, Sam Dyer, SNES/Super Famicom: a visual compendium, SNES: a visual compendium, SuFami, Super Famicom, super nintendo, video games book

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