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You are here: Home / Archives for retrogaming

retrogaming

Retro Handheld: Burger King Game Boy Color

April 20, 2018 By ausretrogamer

This is an old one, but we thought it was still worth repeating, in case you missed it the first time around.

If you were lucky enough to have had a meal at Burger King in 2000, you may have been handed a plastic replica of the Game Boy Color which had analogue games built in.

Fast forward a decade and a half and that cute little Burger King Game Boy Colour toy with its analogue games has been DIY hacked with a Raspberry Pi Zero stuffed inside, morphing it into an awesomely cool and working Game Boy Colour emulator! Wish we were this clever.

[original story and images via Technobob]



Filed Under: Retro Gaming Culture Tagged With: Burger King, Burger King Game Boy, diy, DIY handheld, Game Boy, Game Boy Color, Handheld, Mod, Modded Game Boy, nintendo, Nintendo Game Boy, Raspberry Pi, Raspberry Pi Zero, Retro Gamer, Retro Gaming, retrogaming

The Rise of Mr. Nintendo

April 9, 2018 By ausretrogamer

As Nintendo started to break into the U.S. market, they searched for a spokesperson with a true passion for gaming. They chose Howard Phillips, an employee working in the Nintendo warehouse. Little did he know that he was about to become a gaming legend!

Learn the entire origin story behind Mr. Nintendo in the Emmy® nominated series 8 Bit Legacy!


source: Great Big Story – 8 Bit Legacy

 

Filed Under: History, Retro Gaming Culture Tagged With: 8 Bit Legacy, 8 Bit Legacy: The Rise of Mr. Nintendo, 8 days of 8 bit, 8-bit, 8DaysOf8Bit, Arcade, Great Big Story, Great Big Story 8 Bit Legacy, Gunpei Yokoi, Howard Phillips, Minoru Arakawa, Mr Nintendo, Nintendo history, Nintendo Of America, NOA, Old School, Retro Gaming, retrogaming

Review: Sol Divide – Sword of Darkness

April 5, 2018 By ausretrogamer

System: Nintendo Switch
Available: Switch eShop
Price: AUD $9.99 / USD $7.99

Zerodiv’s reputation to recreate awesome old school games on the Nintendo Switch is pretty much set in stone now (Ed: take that HAMSTER!). Their meticulous conversions of Psikyo’s games on the Nintendo Switch console are second to none. With a plethora of shoot’em ups under their belt, their latest Psikyo conversion is another shmup, but this time, it doesn’t involve space ships or souped up choppers – this one is refreshingly different!

Think Forgotten Worlds (to an extent) with a fantasy setting a melee and spell casting gameplay mechanic and you’d be pretty much on the money with Sol Divide – Sword of Darkness. Oh yeah, the standard graphics are also a departure with the use of CGI pre-rendered models turned into sprites and backgrounds – which actually look pretty good on the Switch.

The ever important gameplay will always be a deciding factor when playing these kind of games. Sol Divide plays like a regular horizontal scrolling shmup where you fly around the screen and using your attack button to fire and another for melee attacks. Combos are done by repeatedly hitting the melee attack button and a direction, whereas pressing both attack buttons casts a spell. Speaking of spells, there are eight of them you can learn in your quest – fire, freeze, thunder, meteor, slow, wind and fire body. There is also an extra character-exclusive spell making for a total of eleven distinct ways to unleash hell. Spells will cost mana to cast, however they can be refilled by way of melee attacks or pickups from fallen foes. Spells can quickly be cycled and selected by using the ‘L’ and ‘R’ shoulder buttons, making it a greater experience than the arcade game single button cycling.

As per the other Zerodiv Psikyo conversions, Sol Divide offers plenty of customisation such as filters and mucking around with the arcade-like DIP switches to personalise the gaming experience, like making it easy as pie or hard as hell with infinite continues!

So is Sol Divide – Sword of Darkness a worthwhile addition to your digital Switch games library? If you like horizontal-scrolling shoot’em ups with fighting and some light-on RPG elements thrown in the mix, then there is enough unique features in this game to warrant its place in your games library. Sword and vengeance starts now!

Disclaimer: Sol Divide – Sword of Darkness was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: arcade games, classic, conversion, Nintendo Switch, Old School, Psikyo, Retro Gamer, retrogaming, shmup, shmups, shooter, shoot’em ups, Sol Divide, Sol Divide - Sword of Darkness, Vintage, Zerodiv

What if Ready Player One was made by a Gamer?

April 3, 2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

Steven Spielberg, the legendary director of Ready Player One, has let it be known that he is not a gamer. But what if a gamer was given the chance to adapt Ernest Cline’s science fiction bestseller?

Spielberg’s ambitious film was entertaining and visually stunning at times, but there was something about the story, especially the virtual reality scenes, that felt detached and not cohesive. Cline’s book was heavy on the 1980s nostalgia (perhaps, a little too heavy); nevertheless, you really felt like you were in a fantastical universe.

What made the novel so good was the power of escapism for our young hero, Wade Watts. The film didn’t capture that heightened sense of stepping away from the real world into a new, immersive virtual world, like the book accomplished so brilliantly.

If a gamer had made “Ready Player One,” the OASIS would’ve felt more authentic. Don’t get me wrong, “Ready Player One” captures the virtual reality experience better than any film in recent cinema history; VR is not an easy plot device to pull off on screen. I just didn’t feel totally immersed in the world Spielberg and his digital wizards created. Cline put it on the page brilliantly.

A gamer knows what it’s like to be another virtual being. That innocent escapism is one of the reasons so many people play video games; especially first-person shooter games. Maybe a gamer’s eye could’ve presented a more engrossing and cohesive virtual world. Spielberg’s virtual world, unlike Cline’s, felt banal and, at moments, enclosed.

The film was fun, although, Spielberg could’ve consulted with some seasoned gamers to create a more unreserved, virtual world experience. But, for 71, Spielberg can still direct an action sequence with more skill and precision than most directors half his age.

image source: Teaser Trailer

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Blade Runner, David Cutler, DC Cutler, Ernest Cline, Film, Movie, Oasis, Ready Player One, Ready Player One film, retrogaming, Steven Spielberg, Video Games

Ah the 1980s, We Miss You So Much!

March 27, 2018 By ausretrogamer

Gotta share this video that was posted by video game history guy, John Anderson. Using John’s words, this is, “A 1981 TV news report by WMAQ-TV in Chicago about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!)”.

Ah the 80s, we definitely miss you so much!

A 1981 TV news report about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!) from WMAQ-TV in Chicago. Via: The Museum of Classic Chicago Television. pic.twitter.com/x3fayTqlJw

— John Andersen (@JohnAndersen21) December 18, 2017

source: John Anderson via Twitter

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, 80s arcade, Arcade, Arcade Machines, Chicago, Classic Games, Defender, Galaga, Galaxian, Namco, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, shmups, Taito, Video Games, vintage games, Williams Electronics

Review of the SNES / Super Famicom: A Visual Compendium

March 16, 2018 By ausretrogamer

When it comes to video gaming related compendiums, Bitmap Books has got you covered. One of their first efforts, the cleverly titled Commodore 64: a visual commpendium was an absolute ripper. We still love and cherish our C64 commpendium, especially the nostalgic buzz we get when flicking through its pages and finding games that we may have forgotten about. That C64 commpendium was the start of Bitmap Books’ journey into publishing awesome gaming related tomes.

Fast forward to today and we are once again wowed by their latest publication, the SNES/Super Famicom: a visual compendium! Not only is this compendium double (and then some!) the size of the Commodore 64 one, it boasts content that you would not normally find in a book like this. We were expecting the games coverage (of course), but the variety of content and contributions from industry legends, like Eugene Jarvis (Ed: OMG!) really blew us away!

The first thing that struck us when we received the SNES/Super Famicom: a visual compendium was its beautiful lenticular fascia slipcase. As mentioned, the size of this compendium (it’s 536 pages!) did get the 16-bit nostalgic nerves tingling immediately. We can bang on about the premium quality and finish, but we have come to expect this from Bitmap Books, which is a great feather in their cap.

The SNES (Super Famicom in Japan) was Nintendo’s entrant in the bitter 16-bit console war with Sega’s Mega Drive/Gensis. Selling almost 50 million consoles worldwide, it made Nintendo’s console a firm favourite with millions of gamers around the globe. If you owned or played on one of these 50 million SNES/Super Famicom consoles, then this compendium is for you!

SNES/Super Famicom: a visual compendium offers a visual snapshot of the best games, developers, box art and product design from across the territories it sold in. As the name suggests, it is a visual book designed to stir up excitement and nostalgia for Nintendo’s fantastic 16-bit machine and its legacy of classic video games. From the varied and amazing visual content, we absolutely loved the behind the scenes look at the creation of the SNES product / console packaging – a fascinating insight into the design team’s thinking!

This is really an easy review to do as the subject matter and quality finish truly sell themselves. Do yourself a favour and grab this compendium before it sells out!

SNES/Super Famicom: A Visual Compendium was kindly supplied for review by Bitmap Books

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, classic gaming, compendium, NES, retrogaming, Review, Sam Dyer, SNES/Super Famicom: a visual compendium, SNES: a visual compendium, SuFami, Super Famicom, super nintendo, video games book

Digitiser: The Show – Proper Retro Gaming TV

March 13, 2018 By ausretrogamer

Does Paul Rose (aka: Mr Biffo) really need an introduction? If so, then hang your head in shame! OK, if you really don’t know, for whatever reason, we won’t judge (Ed: oh yes we will!). Anyway, here is the 101 on Paul Rose – Going by his alter ego, Mr. Biffo, he is the creator and chief writer of legendary teletext games magazine Digitiser, which ran in the UK between 1993 to 2003. These days, he mostly writes for kids TV but can still be found rambling on about games, old and new on his daily website, Digitiser2000.com. You can thank Wikipedia and Retro Gamer (magazine) for this mashed Paul Rose bio.

So why all the excitement and the soiled undies you may ask? Well, Mr Biffo has a Kickstarter that will tickle your retro gaming and funny bone. Digitiser: The Show, will be a proper retro gaming tv series, with top notch production value that will blow your 8-bit minds! Rather than spin a yarn on here, why don’t you check out the Kickstarter campaign and judge for yourself as to why THIS MUST HAPPEN!

Oh yeah, since Digitiser: The Show campaign has blown past its target goal, Mr Biffo has kindly thrown together a handy grid showing which rewards are available with which tier – so check it out, pledge hard or go play with your broken yo-yo!


source: Digitiser2000

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Digitiser, Digitiser2000, Digitiser: The Show, Digitiser: The Show - Proper Retro Gaming TV, Gameplay Jenny, Kickstarter, Larry Bundy Jr, Mr Biffo, Old School, Paul Gannon, Paul Rose, Retro Gamer, Retro Gamer TV, retrogaming, Teletext

Skynet Can Now Play Galaga!

March 11, 2018 By ausretrogamer

We all know the doom and gloom that Skynet brought us in the Terminator movies, but what would happen if you used artificial intelligence for good by playing one of the greatest vertical shmups of all time? Well, high score tables may end up all having the initials AI on them.

So how does the Learnfun and Playfun AI built by Tom Murphy VII go at playing Galaga? You’ll have to watch the video to study its moves and find out the surprise ending 😉

PS: If you wanna learn how to use the Learnfun and Playfun AI system, check it out here.


source: Jordan Rathbone

[via Technobob]

Filed Under: Retro Gaming Culture Tagged With: AI, artificial intelligence, Galaga, learnfun and playfun, learnfun playfun, retrogaming, shmup, shoot'em up, Skynet, Terminator, tom 7, tom murphy vii

Going On A Rampage

February 9, 2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

When I was little and I would get my weekly allowance, I would run to my local arcade and play Bally Midway’s Rampage; one of the greatest arcade games ever made. Warm memories of turning cities to rubble with George, Ralph or Lizzie’s fists are still fresh.

I felt disgusted when I saw the trailer for the new film based on the Rampage video game starring Dwayne “The Rock” Johnson. It actually made me a little angry. My first thought: Does Hollywood have to suck the life out of everything 1980’s nostalgia? Can’t they leave Rampage alone – something that brought me so much joy when I was a child.

I saw the Rampage trailer before I watched Jumanji: Welcome to the Jungle. If Johnson can make Rampage as fun as Jumanji, the film just might work.

image source: Den Of Geek

Rampage was such a unique game. I hated getting hit with dynamite thrown by soldiers out of high-rise windows. There was something satisfying about causing so much destruction on each level. I usually played as Lizzie, a Godzilla-like dinosaur/lizard transformed by a radioactive lake. I chose Lizzie because I was a super fan of Godzilla movies when I was little.

The sounds of the arcade game are iconic. The familiar sounds of punching a building to pieces and reducing it to a pile of bricks gives me a childlike, reminiscent delight. The hardest part of the game was knowing if the people who appeared in the skyscraper windows were good or bad. Some were there to give you food, others were there to be saved for points, and some were there to throw explosives at you. The latter were the ones that made the game so challenging.

image source: The Arcade Flyer Archive

The helicopters that attacked you from above were my favorite part. There was nothing more gratifying than punching one of them out of the sky and watching the chopper explode. Punching the vehicles below you, like taxi cabs and railcars, was oddly gratifying as a kid as well.

I hope in the film they have soldiers and helicopters firing at the large creatures. That could be entertaining if the CGI team push their skills to the maximum. I believe the film is set in Chicago, a city that was on the dateline in the classic arcade game.

The filmmakers could do something original and exceptional with Rampage. Although, the track record of the quality of recent video game adaptations has been dreadful.

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, DC Cutler, George, Lizzie, Midway Games, Ralph, Rampage, Rampage film 2018, Rampage Movie, Rampage video game, retrogaming

Best Atari Jaguar Games

February 7, 2018 By ausretrogamer

If we had a dollar for every time we have been asked to list our favourite Atari Jaguar games, well, we’d be able to buy a few Snickers bars. Jesting aside, you can stop Googling for the ‘best atari jaguar games‘ as we present to you, the definitive list (in no particular order) of the best Atari Jaguar games of all time*

*List may change when another awesome Jag homebrew title is released!

Before you get all, “But where the hell is AVP?”, relax, it’s a great game, so it makes the honorary list:

  • Total Carnage
  • Defender 2000
  • Alice’s Mom’s Rescue
  • Hyper Force
  • Rebooteroids
  • Super Burnout
  • Alien Vs Predator

So there you have it. What do you reckon, agree or disagree? What are your fave Atari Jaguar games?

PS: If you want to have a robust discussion about our choices, hit us up on Twitter or Facebook.

 

Filed Under: History, Retro Gaming Culture Tagged With: Atari, Atari Jaguar, Best Atari Jaguar Games, Best Jag Games, Best Jaguar games, ff0000, Jaguar, Old School, Retro Gamer, retrogaming, top Atari Jaguar games, top games on Jaguar

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