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You are here: Home / Archives for retrogaming

retrogaming

A Classic Is Reborn – The Atari 7800+

August 29, 2024 By ausretrogamer

Play Like It’s 1986!

Just in case you have been away on Mars or off grid somewhere on Earth, you may have missed the news that (the new) Atari are at it again, mining their legacy IP to create a contemporary product that tugs on retro gamers’ hearts!

This time around, it’s the Atari 7800+, which is based (on looks) on the 7800 console that was released in 1986. The beauty about the 7800 was that it could play both original VCS/2600 and native 7800 game cartridges, and thank heavens, the 7800+ will be able to do the same. However, the 7800+ will have an added advantage by being able to play the newer 2600+ and 7800+ carts as well – how cool is that?!

So fetch your old 2600 and 7800 game carts and get them ready for some action!


source: IGN

Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s, Atari, Atari 2600, Atari 7800, Atari console, Bentley Bear’s Crystal Quest, Crystal Castles, gamers, Retro Gamer, Retro Gamers, retrogaming, Video Games

Join Shigeru Miyamoto In A Tour Of The Nintendo Museum

August 21, 2024 By ausretrogamer

Get Your Bucket List Ready!

Whoa, gotta set aside about 14 minutes and watch this brief tour of the Nintendo Museum with none other than Shigeru Miyamoto!

The Nintendo Museum is scheduled to open on October 2nd, 2024, in Kyoto, Japan! This is one item we definitely want to cross off the bucket list!


source: Nintendo Of America

Filed Under: Announcements, Retro Gaming Culture Tagged With: Donkey Kong, Famicom, game and watch, GameCube, N64, NES, nintendo, Nintendo Museum, retrogaming, Shigeru Miyamoto, Super Famicom, super mario, super nintendo, Switch, Virtual Boy, Wii, Wii U, Zelda

2024 4KB Craptastic Game Competition Preview

August 11, 2024 By ausretrogamer

The Reset64 Magazine 2024 Craptastic Game Dev Spectacular Preview

Development for the 2024 4KB Craptastic Game Competition is in full swing. With the deadline fast approaching (August 31st), we thought we’d give you all a quick look at what some of the very talented devs are up to for this coding competition.

Best of luck to all the competitors and we can’t wait to try all of your craptastic creations!

As always, thank-you to our competition sponsors and supporters:

Bitmap Books

 

Protovision

 

Ausretrogamer – retrogaming and pinball


Title: Weights and Crates

Author: TND Games

Status: In Progress

Synopsis: You are a worker at an explosives factory. You have been sent outside to the water logged shipping yard, where you are operating a conveyor belt, with crates on board. For every crate that passes points are scored. Yellow crates give 100 points and red crates award 200 points. Landing on yellow crates will stun you for a bit. If you are pushed to the central point of the red rollers, a fault occurs on the belt, resulting in you falling into the water. If you land on red crates or getting hit by falling 10 ton weights will result in instant death.

Title: Shark Under The Sea 4K

Author: SkyBerron

Status: In progress

Synopsis: You take on the role of a hungry shark. Eat small fish, avoid depth charges and don’t let yourself be hunted by the hunter divers.

Title: MoruBOOST

Author: Alexander Martinelle, Cogitare Computing

Status: Submitted

Synopsis: Speed across the alien planet dodging your alien captors!

MoruBOOST is a game of timing and luck. Use the robotic guinea pigs speed to dodge enemies and reach the end of the level as fast as possible to gain as many points as possible.

Title: Nightmare 4k

Author: PATAGONIA – Juan Castiñeira

Status: Submitted

Synopsis: Ghosts will take over your dark and scary house, you must escape from them. Your only safe zone is to stay under the light, that’s when the ghosts disappear. Take the key and find the exit door.

Title: Hydrogen

Author: Chris Stanley / Megastyle

Status: Submitted

Synopsis: Taking the form of a traditional ‘brick breaker’, Hydrogen is a game in which you must battle your way through twelve chambers of an alien space station to achieve victory. Use your effector and power spheres in order to decimate all the defence cubes. Liberate canisters containing one of four isotopes of hydrogen fuel, each providing the player with a different and useful ability to help win the day!

Title: Escape from the Metaverse

Author: Space Moguls / Carl-Henrik Skårstedt

Status: In progress

Synopsis: You’re trapped in the metaverse! Escape a fractured universe where gravity is not a constant and try to get the fastest time possible.

Title: Geom4K

Author: Oziphantom

Status: In progress (hopefully I make it)

Synopsis: It’s a twin stick shooter with geometric shapes that hunt you.. Needs two joysticks to play or two mapped to a good enough keyboard in an emulator. Currently supports 3 different enemy types. Hunter, Boxer and Kamikaze! Can currently handle 32 enemies at 25fps, but I will either add “superior hardware” support that hopefully gets it locked 50 or make a new version for the better platform.

Title: Drone Zone

Author: Code/Design: Carleton Handley, GFX/Music: Saul Cross

Status: Submitted

Synopsis: A racing game with a drone. Fly around six tight, small courses inside caves for the fastest time. Whilst you can fly around slowly the game is designed as a time attack game. All courses can be completed in under 20 seconds with practice, I’m hoping somebody can finish the easier course in under 10 seconds after release.

Title: The Revenge of the Blobby Thingies

Author: Martin Piper

Status: Completed

Synopsis: This is you, the other monsters are jealous of your light green colour. Find freedom from the monster factory! Shoot the monsters. There are 65536 types of monsters in this game. Each has their own characteristics and animations.

Title: Jerry Kavinsky versus Space Goblins

Author: Bago Zonde / Commocore

Status: In progress

Synopsis: “Jerry Kavinsky versus Space Goblins ” is going to be a loose tribute to the game “Jim Power”. In the game we play the role of Jerry Kavinsky, a time warp hero whose mission is to rescue the kidnapped President’s daughter from the hands of mutants. Mutant goblins and mutant plant spikes will do everything in their power to stop Kavinsky. On top of that, Kavinsky must be careful not to fall into the abyss. Otherwise he will be forgotten forever. Not mentioning the President’s daughter!

Title: Cavern Drone Race

Author: Geir Straume

Status: In progress

Synopsis: This is a drone racing game, in which you compete against two AI controlled drones. The race takes place in a large cavern, and you have to successfully fly through some checkpoints before completing the race, or you will be disqualified.

<SURPRISE, no screenshot>


Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, 8bit, C64, C64 game dev, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, preview, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

Book Review: Run ’n’ Gun: A History of On-Foot Shooters

August 2, 2024 By ausretrogamer

Don’t miss out on this explosive journey through gaming history. Grab your copy of Run ’n’ Gun: A History of On-Foot Shooters today and relive the glory days of on-foot shooters!

If you’ve ever felt the adrenaline rush of dodging bullets in Contra (it’ll always be Gryzor to us!), or the intense thrill of blasting through waves of enemies in Metal Slug, then Run ’n’ Gun: A History of On-Foot Shooters by Bitmap Books is the ultimate nostalgic treasure trove you’ve been waiting for. This book isn’t just a collection of game titles; it’s a vivid journey through the explosive history of one of gaming’s most beloved genres.

Opening with forewords by Mega Man’s legendary producer, Keiji Inafune, and Cuphead creators Chad and Jared Moldenhauer, you know you’re in for a treat. Their insights set the stage for an epic journey that starts with 1975’s Gun Fight, widely considered the birth of the run ’n’ gun genre, and marches through over 300 iconic games spanning decades.

Written by award-winning video game journalist and comic book author Dave Cook, Run ’n’ Gun brings to life 40 years of gaming history with flair and expertise. Cook’s engaging narrative is peppered with incredible behind-the-scenes stories, fascinating quotes, and mind-blowing trivia that will captivate both veteran gamers and newcomers alike. The expert gameplay tips scattered throughout the book offer an added bonus, giving readers a chance to revisit their favorite games with a fresh perspective.

The visual appeal of this book is nothing short of stunning. Lithographically printed to the highest standards, each page bursts with vibrant colours and high-quality screenshots that almost leap off the page. The luxurious feel of the hardback edition, with its spot-varnished fascia featuring artwork by the talented Jorge M. Velez, makes it a beautiful addition to any coffee table or bookshelf.

One of the standout features of Run ’n’ Gun is its ability to evoke a sense of nostalgia while also providing a comprehensive look at the evolution of the genre. From the pixelated charm of early arcade games to the sophisticated graphics of modern shooters, this book covers it all with meticulous detail and passion.

Run ’n’ Gun: A History of On-Foot Shooters is more than just a book; it’s a celebration of a genre that has given gamers countless hours of excitement and adventure. Whether you’re a die-hard fan of run ’n’ gun games or simply love video game history, this book is a must-have. Dive in, and let the memories and discoveries unfold!

Specs:

  • Title: Run ’n’ Gun: A History of On-Foot Shooters
  • Editions: Standard and Collector’s Edition
  • Pages: 496
  • Price: AUD $79.99 (Standard Edition) / AUD $119.99 (Collector’s Edition)
  • Available from: PixelCrib

Disclaimer: Run ’n’ Gun: A History of On-Foot Shooters book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Arcade, Art, Bitmap Books, Book Review, Contra, Cuphead, Dave Cook, gamers, Geek, Gryzor, Gun Fight, Jorge M. Velez, Keiji Inafune, Mega Man, PixelCrib, Retro Games, retrogaming, Review, Run and Gun games, Run ’n’ Gun: A History of On-Foot Shooters, Run ’n’ Gun: A History of On-Foot Shooters book review, Video Games

Ferris Bueller’s Day Off Gets an 8-Bit Makeover

July 31, 2024 By ausretrogamer

CineFix is back with another nostalgia bomb! This time, they’ve turned the 1986 classic, Ferris Bueller’s Day Off, into a retro 8-bit animated video game.

Picture Ferris dodging Principal Rooney in pixelated glory! This hilarious blast from the past was crafted by David Dutton of Dutton Films, with toe-tapping tunes by Henry Dutton. It’s like your childhood got a major upgrade—game on!

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-Bit Cinema, 80s, CineFix, Dutton Films, Ferris Bueller’s Day Off, Geek, oldschool, Retro, Retro Gaming, retrogaming, throwback, Video Games

‘Bram Stoker’s Dracula’ on Game Boy

July 19, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

One of my favorite video games to play on my Nintendo Game Boy was 1992’s “Bram Stoker’s “Dracula.” The game was based on the Francis Ford Coppola film that came out that year.

The game starts with several easy levels like “Scene 1: A Journey Through Transylvania.” The game is like the classic Nintendo game “Ghosts N’ Goblins.” Ghouls rise from the ground suddenly and you must leap over obstacles that will kill you. There are boxes with rewards that have question marks on them, like in the original “Super Mario Bros.,” which I always found strange. It’s one of the first games that I remember where you could walk through walls to get around.

One of the main ghouls that you must defeat, a large, black ghost that floats over you, sort of looks like the Marvel character Venom. The graphics of the ghosts at the time were exceptional. They’re like something out of a modern horror movie. The fun game doesn’t have much to do with the iconic film. The game’s sets are pretty generic and similar as you get further into the game. There are skeletons that just explode when you approach them; I don’t recall any exploding skeletons in the film.

source: supplied

In “Scene 7: Return to Castle Dracula,” you finally see Count Dracula. It looks like Gary Oldman’s Dracula, too. The ending is cool, but I wish there was more Dracula throughout the game. They should’ve had Oldman’s narration throughout the game, to make players feel a stronger connected to the film.

I remember seeing “Bram Stoker’s Dracula” with friends when I was little. It’s still one of my favorite horror films. And it’s one of Gary Oldman’s best performances. The film has such a unique look. I loved the big battle that opens the film that used puppets and creative sets. You never know what’s practical and what are special effects. Coppola used mostly in-camera effects, but you can’t tell. The Oscar winning director is a master at using cinematic trickery.

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Bram Stoker's Dracula on the Game Boy, Bram Stoker's Dracula video game, Count Dracula, David Cutler, DC Cutler, Dracula, Game Boy, gamer, Gary Oldman, nintendo, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Transylvania, Video Games

Video Game Time Capsule: The Complete History of Gaming

July 5, 2024 By ausretrogamer

Ever wondered how video games evolved from simple pixelated screens to the immersive experiences we enjoy today? Vlogger MRIXRT, pronounced “Moriarty,” has embarked on an ambitious project to unravel the complete history of video games in an astonishing 12-hour video (or 14 hours if you’re a subscriber).

This marathon of nostalgia and insight is more than just a timeline of gaming milestones. MRIXRT takes you on a captivating journey from the early days of arcade classics to the revolutionary franchises that dominate the market now. Featuring interviews with gamers, developers, and industry experts, the video delves into the pivotal moments, innovations, and controversies that have shaped the gaming world.

What makes this video truly exceptional are the in-depth analyses and fascinating narratives woven throughout. MRIXRT uncovers the stories behind iconic games and consoles, bringing to light hidden gems that have left an indelible mark on the industry. Whether you’re a seasoned gamer or someone curious about the cultural impact of video games, this immersive visual journey offers something for everyone.

Join MRIXRT as he honours the dedication, creativity, and community spirit that have elevated gaming to its celebrated status today. Dive in (and binge it at will), and let the adventure begin!




Filed Under: Retro Gaming Culture Tagged With: Amiga, Arcade, Atari, Commodore, gamer, gaming, gaming history, Intellivision, Minecraft, mrixrt, nintendo, Retro Gamer, retrogaming, sega, The Complete History of Video Games, Vectrex, Video Games

Dive into the Arcade Era: A Journey Back in Time

June 24, 2024 By ausretrogamer

The golden age of arcade videogames was a magical time of groundbreaking innovation that gave birth to some of the most iconic franchises in gaming history. Think of classics like SPACE INVADERS, PAC-MAN, DONKEY KONG (featuring the debut of the legendary Mario), GALAGA and ASTEROIDS. These games weren’t just about pressing buttons and joystick maneuvers; they were about embarking on epic adventures and chasing high scores.

More Than Just Gaming

Arcades were much more than gaming hubs. They were vibrant social hotspots where friends gathered under the neon glow. It was here that players navigated mazes, jumped over barrels, and dodged alien lasers, all in the heroic pursuit of a high score. The camaraderie and competition forged friendships and created memories that lasted a lifetime.


Source: ACMI – The Story of the Moving Image – Videogames

The Lasting Impact

The influence of the arcade era is still felt today. These pixelated pioneers and their synth-laden soundtracks continue to be celebrated and revisited, serving as the beating heart of the 80s nostalgia. Whether it’s through modern reboots, retro gaming events, or pop culture references, the spirit of the arcade lives on.

So, next time you find yourself reminiscing about the good old days or watching a movie with a killer 80s soundtrack, remember the arcade. It was a place where heroes were made, high scores were chased, and friendships were forged. The arcade era might be a thing of the past, but its legacy continues to inspire and entertain.


Filed Under: History, Retro Gaming Culture Tagged With: acmi, Arcade, Asteroid, Atari, Classic Video Games, Film, Golden Age Of Arcade, Namco, nintendo, pong, Retro Gamer, retrogaming, sega, Space Invaders, Taito

The Nintendo Power Glove: A Blast from the Past

June 20, 2024 By ausretrogamer

I love the Power Glove. It’s so bad

Ah, the 1980s. A time of big hair, neon colors, and the birth of some of the most iconic video games and gadgets. Among these was the Nintendo Entertainment System (NES), which captured the hearts of gamers everywhere. But let’s not forget one of the quirkiest and most ambitious peripherals of its time: the Power Glove.

A Revolution in Gaming

In 1989, the Power Glove hit the market, promising to revolutionize the way we played games. It was a bold statement in the gaming world, offering players a taste of the future with its motion-sensing technology. This wasn’t just a controller; it was a way to physically interact with your favorite games.

The design was straight out of a sci-fi movie, with its sleek black and grey exterior, and buttons spread across the forearm. Strapping on the Power Glove felt like gearing up for an epic adventure. The idea was simple: wear the glove, move your hand, and your in-game character would mimic your movements. It was the stuff of dreams for any young gamer.

The Reality Check

However, the reality didn’t quite match the hype. The Power Glove’s motion controls were far from perfect, often leading to frustration rather than seamless gameplay. The calibration process was complicated, and the games that were compatible with the glove didn’t always provide the best experience.

Despite its shortcomings, the Power Glove became a cult classic. Its appearance in the 1989 film “The Wizard” cemented its place in pop culture history. The scene where the character Lucas Barton declares, “I love the Power Glove. It’s so bad,” is iconic and resonates with fans to this day.

Why the Power Glove Matters

The Power Glove might not have been the game-changing device it set out to be, but its impact on the gaming world is undeniable. It paved the way for future innovations in motion-sensing technology, inspiring the development of devices like the Nintendo Wii Remote and VR controllers.

Looking back, the Power Glove represents a time of experimentation and bold ideas in the gaming industry. It’s a reminder of how far we’ve come and how important it is to dream big and push the boundaries of what’s possible.

A Collector’s Treasure

Today, the Power Glove is a sought-after collector’s item. Its legacy lives on as a symbol of innovation and the 80s’ fearless approach to new technology. Whether you’re a retro gaming enthusiast or just a lover of all things nostalgic, the Power Glove is a fascinating piece of gaming history.

So, next time you’re reminiscing about the good old days of gaming, don’t forget to give a nod to the Power Glove. It’s quirky, it’s iconic, and it’s a testament to the imaginative spirit that continues to drive the gaming industry forward.

The Power Glove: it may not have been perfect, but it was undeniably cool. And sometimes, that’s all that matters.

“Go ahead, make my day”

Filed Under: History, Retro Gaming Culture Tagged With: 80s, 8bit, 90s, Classic Games, I love the Power Glove - it's so bad, it's so bad, Lucas Barton, NES, nintendo, Nintendo Entertainment System, Nintendo Power Glove, Power Glove, Punch-Out!, Rad Racer, Retro, Retrogamer, retrogaming, The Nintendo Power Glove, The Wizard

Introducing the Wooden Game Boy – No Injection Moulding Here

June 18, 2024 By ausretrogamer

What does one do when they acquire a CNC router? Well, they put it to good use and create a wooden Game Boy, based on the OG case!

Physicist, coder and creative, Sebastian Staacks did exactly that with his newly procured machine, making a Game Boy out of walnut wood – thank fully based on the OG Game Boy from 1989. Sebastian has painstakingly documented the entire process on his site here and has also provided links to design files on Github – so if you have the itch to create something cool, then hop to it!

We gotta say it, this is one darn cool creation that we are in absolute awe of! Take a bow Dr. Sebastian Staacks.




Filed Under: Retro Gaming Culture Tagged With: classic gamer, CNC, diy, DIY project, Game Boy, Nintendo Game Boy, OG Game Boy, project, Retro Gamer, Retrogamer, retrogaming, tetris, Wooden Game Boy

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