No one wants or likes water ring stains made by drinks on their furniture, so why not make yourself some cool Pac-Man coasters made from wood and epoxy resin to solve the problem!
While you are at it, please make us a set too 😉
The Pop-Culture E-Zine
No one wants or likes water ring stains made by drinks on their furniture, so why not make yourself some cool Pac-Man coasters made from wood and epoxy resin to solve the problem!
While you are at it, please make us a set too 😉
Thanks to Google and the Lawson family, we can all celebrate what would have been Jerry Lawson’s 82nd birthday.
Gerald “Jerry” Lawson passed away in 2011 aged 70, but his legacy as the father of the videogame cartridge while he worked on the Fairchild Channel F console as a Computer Engineer lives on and will always be celebrated.
If you haven’t already, check out the Jerry Lawson Google Doodle here and enjoy the awesomely cute pixel games and find out more about this incredible man.
Behind-the-scenes of the Jerry Lawson Google Doodle!
Courtesy of the Google Doodle team & Lawson family:
Today’s interactive game Doodle celebrates the 82nd birthday of Gerald “Jerry” Lawson, one of the fathers of modern gaming who led the team that developed the first home video gaming system with interchangeable game cartridges. The Doodle features games designed by three American guest artists and game designers: Davionne Gooden, Lauren Brown, and Momo Pixel.
Lawson was born in Brooklyn, New York on this day in 1940. He tinkered with electronics from an early age, repairing televisions around his neighborhood and creating his own radio station using recycled parts. He attended Queens College and City College of New York before departing early to start his career in Palo Alto, California. At the time, the city and its surrounding region had become known as “Silicon Valley” due to the explosion of new, innovative tech companies starting up in the area.
Upon arriving in California, Lawson joined Fairchild Semiconductor as an engineering consultant. A few years later, Lawson was promoted to Director of Engineering and Marketing of Fairchild’s video game department where he led the development of the Fairchild Channel F system (the “F” stood for fun!). This was the first home video game system console that featured interchangeable game cartridges, an 8-way digital joystick and a pause menu. The Channel F paved the way for future gaming systems like the Atari, SNES, Dreamcast and more.
In 1980, Lawson left Fairchild to start his own company, VideoSoft—one of the earliest Black-owned video game development companies. The company created software for the Atari 2600, which popularized the cartridge Lawson and his team developed. Although they closed five years later, Lawson had solidified himself as a pioneer in the industry and continued to consult multiple engineering and video game companies throughout the rest of his career.
In 2011, the International Game Developers Association recognized Lawson as an industry trailblazer for his contributions to gaming. The University of Southern California also created the Gerald A. Lawson Fund to support underrepresented students who wish to pursue undergraduate or graduate degrees in game design or computer science. Lawson’s achievements are memorialized at the World Video Game Hall of Fame in Rochester, New York.
Here’s to you, Jerry!
Special thanks to Jerry Lawson’s children, Anderson and Karen Lawson, for their collaboration on this project. Below they share their thoughts on today’s Doodle and their father’s legacy.
Gerald Anderson Lawson was an engineer, always curious, critical in his thinking, and logical in how he solved problems. He challenged us to extend beyond our limits and encouraged young people to pursue careers in science and technology.
As a child in the 1940’s, he was inspired by George Washington Carver. That inspiration provided the spark that ignited his desire to pursue a career in electronics. He loved what he did and did what he loved. Considering the obvious challenges for African-Americans at the time, his professional achievements were quite remarkable.
Due to a crash in the video game market, our father’s story became a footnote in video-game history. However, over the past few years, there have been numerous awards, scholarships, and media that have recognized him. Our family is eternally grateful to those who have worked tirelessly to bring his story to the public.
Today, we celebrate what would’ve been Dad’s 82nd birthday with the world. We would like to thank Google for working with us to share our father’s story in this Doodle. May his story continue to inspire numerous young people around the globe to achieve something remarkable.
Dad, you were our provider, motivator, teacher, inventor, mentor and friend. We are incredibly proud of you and miss you. The planet knows your story and you will never be forgotten!
Happy Birthday, Pop! We love you!
Whoa, what a way to finish off the week! Numskull Designs have launched their new entrants in the Quarter Arcades series, Space Invaders and Space Invaders Part II!
With Space Invaders celebrating its 45th anniversary in 2023, Numskull Designs are releasing the iconic and influential masterpieces in the form of two new quarter scale arcade cabinets –Space Invaders & Space Invaders Part II. Pre-orders are now open via the Numskull Designs site right here.
Space Invaders originally burst in the scene in the golden era of arcade gaming and set the bar for those that followed. Since its release in 1978, it has gone on to become a global pop-culture phenomenon. Developed by Tomohiro Nishikado, the game has been cited as revolutionising the arcade industry as well as having an influence on many famous video game designs since.
Commemorating the 45th anniversary of the iconic SPACE INVADERS franchise, its creator – the legendary Mr. Tomohiro Nishikado has kindly signed 78 x SPACE INVADERS cabinets to celebrate the release date of 1978, and 79 x SPACE INVADERS PART II cabinets to celebrate the release date of 1979.These are strictly limited edition cabinets, perfect for you to play or display in your home for the most authentic experience of the classic arcade game available on the market. STRICTLY LIMITED TO 78 x SPACE INVADERS AND 79 x SPACE INVADERS PART II WORLDWIDE.
Oh yeah, you can start drooling now with their official announcement trailer below 😉
image source: Numskull Designs
We have known Richard Moss, the author of The Secret History of Mac Gaming: Expanded Edition (TSHoMG-EE) book, for quite a while now. To say we have great admiration for Richard would be a gross understatement.
Speaking to Richard in the past, it was quite evident where his love and passion was focused when it came to retro computing – the Apple Macintosh. Being an award winning journalist and avid game historian, we were glad to see Richard having his book published, as it’s just brilliant, even if you aren’t an Apple Macintosh fan – if you are remotely into retro computing or old school games, then this is a great read!
Let’s start with the physical aspects of the book. The look, feel and presentation of this tome oozes quality everywhere, as we come to expect from Bitmap Books – from the hardback cover (and use of colours) hitting the nostalgic bit of our heart, to the gorgeous blue coloured page edges, it’s truly stunning! The 480 pages are filled with edge-to-edge high quality lithographic print, with sewn binding for enduring quality and the ability to lay the book flat, which is ideal for double-page image viewing.
Richard goes into detail in how the Macintosh changed video games and how it challenged the medium to be more than child’s play and quick reflexes. With human design in mind (as with contemporary Apple products!), TSHoMG-EE informs the reader in how the Macintosh made human-computer interaction friendly, inviting, and intuitive. Of course, one would argue (as the author does), that Mac gaming led to much of what we now take for granted as PC gamers, with the old Apple spawning some of the biggest franchises in video games history — including Myst, Halo, and SimCity.
The Secret History of Mac Gaming: Expanded Edition draws on a combination of archival material and around 80 interviews with key figures from the era to tell the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first, and market trends second – showing how clever, quirky, and downright wonderful video games could be.
This newly-expanded edition adds around 70 pages of extra content, including a foreword by The 7th Guest co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives — on top of the 115,000 words from the 1st edition — covering a variety of additional game and developer stories, including the tales behind Snood, Chaos Overlords, The Dungeon of Doom, and more. It also revises and updates the design, based on reader feedback, to provide a better reading experience. A nice touch is the “Where Are They Now” section in each chapter – giving insight into the career path of key people.
We are suckers for books that delve deep into their subject matter, and this book is no exception. It is beautifully presented and written to draw the reader into the world of the Apple Macintosh and its library of video games that became iconic. We highly recommend The Secret History of Mac Gaming: Expanded Edition book, as it is informative, fun and engaging, the three key ingredients of any great book. This tome deserves to be on your bookshelf.
Availability
Disclaimer: The Secret History of Mac Gaming: Expanded Edition book was kindly provided by PixelCrib for this review.
Now this one hits right in the nostalgia bit of our retro heart! We pumped countless coins into arcade and pinball machines, back when they were 60c per play, but then quickly become $1 and $2 gold coins per play! Ah, those were the days.
If you want to relive the experience (at home or in the office) of seeing a coin slot and coin return, then TAMA-KYU’s arcade machine coin slots will be right up your alley!
We would love to grab these 4 different coin slots (priced ¥300 YEN / $3.20 AUD each) and stick them on our microwave oven, fridge, TV and of course, our gaming console(s)!
Cha-ching!
image and story source: technabob(via PR Times JP)
Now here is one out of left field! Not to be outdone by the likes of Nintendo, Sega and a plethora of other minis on the market, Mizuki (a one-stop service provider from planning to mass production of electronic products) teased on their Twitter account that they are planning to produce a X68000 Mini, which by the look of the photos, looks pretty darn awesome!
It looks like the product will have a pop-up carrying handle on top of the main body, just like the real Sharp X68K! Complete with a mouse that is also a trackball and a LED keyboard, which they are considering to add a keycap exchange gimmick – so clever!
Is your mind blown yet? Ours definitely is. No other official announcements have been made, but let’s just say that WE WANT THIS ASAP!
source: Zuiki Inc. on Twitter
There is a special place in hell for the peeps responsible for this sickening sight!
We found this post by Sammy Levin on the Aussie Arcade Facebook group and were quite saddened to see an iconic Sega arcade game treated in such a way. Thankfully, Sammy updated his post to say that it was saved – woohoo! Phew, it is great to know that this sad story has a happy ending.
Long live Daytonaaaaaaaaaaa USA!
image source: Aussie Arcade on Facebook
We know there will be the purists out there that will want to leave their THEA500 Mini retro system as it was intended (Ed: stock standard), but for those looking to spice there’s up, Team Pandory‘s A500 Mini Pandory500 V2 Mod is for you!
The below video highlights the newly added features to the Pandory mod, which was released a few months ago. There’s the new Amiberry 5.3, new Dreamcast cores, native PPSSPP, and also making it compatible with the official firmware updates, to name just a few!
The installation is easy, all you need to do is download Pandory500 from Github and dump it onto a USB stick – it is that easy! Oh yeah, this is a softmod and does not change anything on TheA500 Mini. Go and have some fun 😉
source: Team Pandory
This is awesome news for those of you that were lucky enough to snag the Taito Egret II Mini. To commemorate the half year anniversary of the Egret II Mini, a commemorative program will be broadcast live on Famitsu Tube.
This live web broadcast will be delivered by the editorial department of Famitsu.com – a Japanese gaming and entertainment information/magazine site. Celebrities known for their love of games will serve as MCs and introduce the appeal of the latest games together with the Famitsu staff.
source: FamitsuTube
Voice actor Miyu Takagi will be the Master Of Ceremonies of the live broadcast this Friday, September 2nd. There is much excitement in anticipating what will be revealed this Friday in relation to the half-year anniversary of the Taito’s Egret II Mini. Some of the updates that Taito has disclosed for the Egret II Mini ( available on September 5th) include:
You will need an SD card (or micro SDHC card with a SD conversion adapter) to transfer the update from your computer to the Egret II Mini. You will need at least 512 MB (FAT32) to store the update. We can’t wait!
story source: Taito
Good ole Tiger Electronics, they were quite late to the handheld game (pun fully intended) with Nintendo well and truly taking that crown with their Game & Watch series.
Nevertheless, Tiger were prolific in releasing many classic titles on their handheld platform, with the likes of Double Dragon, Sonic The Hedgehog and Street Fighter II to name just a few, getting the Tiger Electronics handheld treatment. One key feature of Tiger games was that they were particularly frustrating and almost unplayable, but we still loved them.
When we came across Robert Penney’s (aka: Penney Pixels) reimagined Elden Ring getting the Tiger Electronics handheld treatment, we knew we had to let you all know about it! Robert’s novelty creation is part of his hobby of making fake retro game animations, with this particular creation being quite clever in capturing the Tiger Electronics look and feel.
We asked Robert to tell us more about his Elden Ring Tiger Electronics creation, especially how long it took to make, this is what he had to tell us:
“It took roughly a month to put together, but hard to say exactly. I would do bits and pieces on it in the evenings in small chunks. But the core animation was only a few weeks. I got a bit caught up in the texturing and trying to make it look as authentic as possible which took longer than it should have, but it was a labour of love so I enjoyed that aspect of it in a therapeutic way.The concept itself was based on the humour of a lot of my game animations. In this case it was aimed at Tiger Electronics ports. Those handheld games are certainly charming to look back on now, but most would agree they left a lot to be desired in comparison to the original versions. So I took that concept to the extreme by taking the highly detailed, complex and vast world of Elden Ring and crushing it down to a shell of its former self. 99% of the original game was stripped away (It’s just Limgrave and a few basic trash mob enemies while the real Elden Ring has over a hundred bosses) and I kept the RPG elements, a spirit summon and the levelling up system. Elements all far too intricate to include properly in a little LCD handheld meant for short car journeys. I also wanted to juxtapose the difficulty between the real version and my terrible fictional port. While Elden Ring is challenging in true FromSoftware spirit, this Tiger Electronic is difficult in another way. It’s hard to see what’s going on, has fiddly controls, minimal animation frames and just downright unfair.”
source: Penney Pixels
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