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Review

My Arcade: Micro Player Review – 6 Inch Collectable Retro Arcade Machines

November 12, 2019 By ausretrogamer

My Arcade’s motto, ‘Retro Gaming For A New Generation‘ is pretty much spot on when we think about their product range, like their Micro Player Mini Arcade Machines. We managed to get our hands on two of the My Arcade Micro Players, Bad Dudes (aka: DragonNinja) and Rolling Thunder, which we gave a good old fashioned thrashing.

Let’s first talk about the physical attributes of these cute little machines and their features. The packaging is so great that we decided to keep the units in them when not in use. The game’s story on the side of the packaging is clever too. Once you bust these open, you’ll find the Micro Player and a user manual (remember those!) inside. The Rolling Thunder Micro Player came with an added poster featuring the Micro Player machines range, which harks back to when we used to get posters with our games – a neat touch that we wish that the Bad Dudes unit also came with this inside.

The Micro Players themselves resemble their arcade counterparts, from their cabinet profile down to the artwork on the sides and control panel. Bad Dudes pips Rolling Thunder here with the bezel artwork and Data East logo on top of the unit. The detachable joystick on the D-Pad, the two fire buttons and the Reset and Start buttons are identical on all Micro Players, which ensures a consistent look, feel and play across the range. Speaking of the control panel, we found that we preferred to play Bad Dudes with the D-Pad (sans joystick), however, Rolling Thunder felt better to control with the joystick in place. The best part is that you have options for your control preference that suits your play style. A word of warning, if you like to play without the joystick, you better put it in a safe place, as they can easily get misplaced. The buttons are standard fare and feel responsive enough when playing either game, but they are on the small side, so if you have large or fat fingers, you may struggle a bit. Powering on the Micro Players is as easy as pushing in the coin slot door, which lights up when on – another cool feature which get our tick of approval. On the back of the machines you’ll find volume control buttons, a 3.5mm headphone jack, a battery compartment (for 4 x AA batteries) and a Micro-USB port for powering these little beasts.

For those that like their feature specifications in bullet-point form, here you go:

  • 6 inch arcade machine
  • 2.75″ full colour screen
  • Removable joystick
  • Volume control
  • 3.5mm headphone jack
  • Powered either by 4 x AA batteries or Micro-USB

The burning question on everyone’s lips is, how do they play? If you are expecting the arcade versions of the games, then you may be disappointed.  But before you start moaning and groaning, we can tell you that these are NES versions of their arcade counterpart, which isn’t a bad thing. Out of the two Micro Player’s, we definitely preferred playing Rolling Thunder, as the NES conversion was brilliant, translated perfectly on its corresponding Micro Player. As for Bad Dudes, since it is the NES version, you can’t play co-op, which is fine, as the Micro Player only has a single-player control deck. The emulation is true to their source, ensuring that the games play pretty much identical to the NES versions. We did note that Rolling Thunder boots up almost immediately to its title screen, whereas Bad Dudes took a few seconds. This isn’t a negative, it was just noticeable to us when turning on these machines side by side. The screen is bright (there is no brightness or contrast control), so you will have no issues seeing what is going on. Being on the small side, the screen does feel a tad cramped when there is lots action going on, especially on games like Bad Dudes.

So how do you decide which Micro Players to get, if any? Well, if you liked these games on the NES, then you will definitely love playing them on the Micro Players. Out of the two we got to play, we found ourselves going back to Rolling Thunder over and over again, not because we are crappy players (the game is tough as nails!), but the fact that the game is based on a wonderful conversion which was quite faithful to its arcade big brother. Let’s also not forget that these Micro Players are so darn cute and cool, they would be perfect for displaying in your games room or office.

With the Festive Season fast approaching, these would make a great gift for either yourself or that good friend of yours that is into retro gaming.

The My Arcade Micro Player Mini Arcade Machines range is available via Amazon (and reputable bricks and mortal stores, like JB Hi-Fi):

  • My Arcade Micro Player Arcade Machines – Amazon (US)
  • My Arcade Micro Player Arcade Machines – Amazon (Australia)
  • JB Hi-Fi – My Arcade Micro Players

Disclosure: The Rolling Thunder and Bad Dudes My Arcade Micro Player machines were kindly provided by Turn Left Distribution for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: !Arcade!, Bad Dudes, Bad Dudes Micro Player, Bubble Bobble, Classic Arcade Games, DragonNinja, Micro Player, My Arcade, My Arcade Micro Player, My Arcade Micro Player review, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, Review, Rolling Thunder, Rolling Thunder Micro Player

Book Review: The Art Of Point + Click Adventure Games and The CRPG Book

November 4, 2019 By ausretrogamer

Do you remember your first ever adventure video game? We sure do! We have very fond memories playing Transylvania on our school’s one and only Apple IIe computer. Back then we had to book the computer for use, as it had to be shared amongst all the primary school kids. Of course we preferred to play games on it during our allotted time instead of using Logo to learn some rudimentary programming – but that would have been boring. We immediately fell in love playing Transylvania as it allowed us to explore new worlds and create our own adventures, a lure that has kept us gaming ever since.

A lot has changed since the days of playing Transylvania, just like Moore’s Law ensuring technology would leap forward every two years, adventure, role playing and point + click games have done the same, as they have become more sophisticated over the ensuing years. What better way to capture the history of this genre than these two fine books.

The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games by Bitmap Books capture the essence of these wonderful and enduring gaming genres. If you want to get a feel for these books without reading too many words, then skip ahead to the pics we have assembled below. On the other hand, if you want to know a tad more, read on.

Let’s start with The CRPG Book. Weighing in at 528 pages, this book has everything you can think of from the world of computer role-playing games from 1975 to 2015! We obviously went straight to the Ultima content, but that was one of only 400 titles covered in this beast of a book. The best part about this book is that it is completely written by fans, developers, indies, modders, journalists and industry personalities like Tim Cain, Chris Avellone, Scorpia, Ian Frazier and Richard Corbett to name just a few. Having these different perspectives gives the book a unique feel to the traditional interviews found in these types of publications (Ed: don’t get us wrong, we still love interviews in books!). The fact that there are mod hints, mod suggestions and tips on how to run these old classics games on modern hardware just adds that little bit extra to this already great tome. Of course, no book is complete without beautiful and vibrant imagery, and The CRPG Book has these in abundance.

Just like The CRPG Book, The Art of Point + Click Adventure Games book is stuffed full of content in its 460 pages, like the exclusive interviews with the makers of our fave point and click adventure games; Tim Shafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Charles Cecil and Paul Cuisset to whet your appetite. The book covers an array of iconic classic titles, from the very well known ones, King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Adventures of Willy Beamish, Simon the Sorcerer, The Secret of Monkey Island, Leisure Suit Larry, Maniac Mansion to the lesser-known games and homebrew efforts. Complimenting the writing is the extensive and engaging imagery used throughout, which means that this book will have you glued to each page.

We can cut right to the chase, both The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games books come highly recommended. Being Bitmap Book publications, you know the quality of the content and presentation is guaranteed to be top notch. Both books are beautifully presented, with great page-turning content. Leaving these on our coffee table has sparked many great conversations with family and friends about old games they used to play. These hefty publications will definitely satisfy the most discerning gamers amongst you, even if you weren’t into point and click adventure games or RPGs! If you are in need of a great Christmas present (for yourself or a special friend), then these books would be perfect.

Both books are available at Pixel Crib right now:

  • The Art of Point-and-Click Adventure Games AU$62.99
  • The CRPG Book: A Guide to Computer Role-Playing Games AU$69.95

The beautiful books!

The CRPG Book: A Guide to Computer Role-Playing Games

The Art of Point + Click Adventure Games

 

Disclosure: The Art of Point + Click Adventure Games and The CRPG Book – A Guide to Computer Role-Playing Games books were provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 1980s, 1990s, Adventures games, Bitmap Books, Book Review, Book Review: The Art Of Point + Click Adventure Games and The CRPG Book, Books, Broken Sword, gamers, Old School, Pixel Crib, point and click games, retro computing, Retro Gaming, Review, RPG, The Art Of Point + Click Adventure Games, The Art Of Point + Click Adventure Games review, The CRPG Book, The CRPG Book review

Pig Eat Ball – Nintendo Switch Review

October 30, 2019 By Mat Panek

Time to eat tennis balls and barf your way to glory in Pig Eat Ball, the newest game from the team at Mommy’s Best Games.

Pig Eat Ball is a strange, top down Action-Adventure where King Cake has promised the hand of his daughter in marriage to the winner of his contest. Princess Bow has other ideas and enters the competition herself in disguise, players take control of the princess and must complete levels by sucking up all of the tennis balls in each level as fast as possible. Players take control of the Princess Although this may sound simple at first, as you eat more balls you grow in size. If players grow too big they are unable to squeeze past certain obstacles and must barf out enough balls to proceed. If players take damage a “Barf meter” appears which counts down time until you barf automatically, this can be reset by getting hit again. Barf can also be used to disable enemies for a short while. Power ups and unlockable accessories that each have their own pros and cons that let players adjust their playstyle to suit their needs.

With a pixel art style, multiple “worlds” to visit and paying homage to numerous old arcade games, Pig Eat Ball is a pretty interesting looking game. The story starts to pick up after you complete about a third of the first world and adds some more ridiculous intrigue into the mix.  Containing 100s of levels to attempt and lots of different variations to the formula certainly helps to keep things fresh with some little distractions in the hub world. There are also levels where you have to compete against AI in tasks ranging from collecting starts to making sandwiches. Levels award medals based on how quickly you complete them and allows players to compare scores with others online to give some good replayability. One use power ups can also be activated to help out players but these are generally hidden in the overworld or various levels. 

Pig Eat Ball is a fun and entertaining game with some cleverly crafted levels that is probably best played in short bursts. Full of cheeky humour, barf and off the wall characters it will certainly appeal to some players more than others but is well worth a go.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Pig Eat Ball [Nintendo Switch eShop code] was kindly provided by Mommy’s Best Games for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, Mommy's Best Games, Nintendo Switch, Nintendo Switch Game Review, Pig Eat Ball, Pig Eat Ball Nintendo Switch Review, Pig Eat Ball NS review, Pig Eat Ball review, Pig Eat Ball Switch game, Pig Eat Ball Switch Review, Review, Tired Parents

Star Wars Pinball – Switch Review

September 25, 2019 By ausretrogamer

What do you get when you mash together the world’s biggest pop culture franchise with one of the best video pinball developers on the planet? You guessed it, you get Zen Studios‘ Star Wars Pinball!

Zen Studios has somehow crammed 19 Star Wars themed pinball tables on this Switch release, which are damn brilliant and will satisfy any discerning Jedi pinball master – we were going to say wizard, but we reckon that has been done to death. The superlatives don’t just end there, there are additional features and modes that are exclusive on the Nintendo Switch, like HD Rumble, Vertical Play (grab your Flip Grip!), Cantina Jukebox, Galactic Struggle and Career Mode to name just a few.

As the title suggest, this is a pinball game at heart, meaning it is easy to get into and instantly enjoyable to flip the silver-ball. This is thanks to Zen Studios honing their skill in creating wonderful pinball experiences on consoles. The added bonus here is that the whole package is wrapped up in all things Star Wars. If you scratch the surface of this title and start looking deeper, there is a lot of content that will keep you playing for a long long time (in a galaxy nearby).

As mentioned, the unique gameplay modes on the Switch allow players to participate in community-wide Galactic struggles, allowing for contribution points to the light or dark side, depending on how you feel. Likewise, the new career mode allows players to join the ranks of the Jedi or Sith as they achieve up to 50 career ranks, and simply playing any table unlocks special Force Power bonuses that can be applied toward bigger scores. Playing any table unlocks special Force Power bonuses that can be applied towards bigger scores, and a Force Training mode to help pinball Padawans maximize their flipping potential.

The 19 Star Wars pinball tables are centred around the movies and TV show franchises, with iconic characters, memorable locations, and general Star Wars goodness:

  • Movies Adaptations: Episodes IV, V, VI, VII and VIII, plus Rogue One: A Star Wars™ Story and Solo: A Star Wars™ Story
  • TV Adaptations: Star Wars™: The Clone Wars™, Star Wars Rebels™
  • Characters: Han Solo, Darth Vader, Lando Calrissian in The Calrissian Chronicles table, Boba Fett, Droids
  • Locations: Ahch-To Island, Mimban (Battle of Mimban)
  • Themes: Jedi vs. Sith (Masters of the Force), X-wings vs. TIE fighters (Starfighter Assault), being the bad guy (Might of the First Order)

No matter which side you choose, Light or Dark, Jedi or Sith, you will Feel the Force in Zen Studios’ Star Wars Pinball on the Nintendo Switch. We highly recommend you give this awesome game a flip!

Disclosure: Star Wars Pinball [Nintendo Switch eShop code] was kindly provided by Zen Studios for this review.

 

 

Filed Under: Modern Gaming, Pinball, Reviews Tagged With: Dark Side, disney, Flipgrip, game review, Lightsaber, Lucasfilm, Nintendo Switch, NS, pinball, Pinball Press, pinballpress, Review, Skywalker, Star Wars, Star Wars pinball, Star Wars Pinball Nintendo Switch review, Star Wars Pinball review, Switch, Vertical, Zen Studios

Review: Sega Mega Drive Mini – Welcome to the Next Level!

September 13, 2019 By ausretrogamer

Casting our mind back to November 1990, we recall walking into our local family run Home and Entertainment Centre with our hard earned money (from pushing trolleys at our part-time job) to be faced with a dilemma of what new gaming console to buy for the new decade. This decision wasn’t taken lightly, as we had been 8 and 16-bit computer gamers till that point. We remember paying $399.99 for the Sega Mega Drive (Altered Beast pack-in) that day and another $100 for Golden Axe. Let’s just say that it was the best decision we ever made. We instantly fell in love with Sega’s 16-Bit console and that love affair is still as strong as ever.

Fast forward to the present day and the excitement of bringing home a mini version of Sega’s venerable console feels just the same as it did almost 29 years ago! Cracking open the box, we found a super cute shrunken Mega Drive Mini console, about 55% the size of the original Model 1 Mega Drive, two 3-button USB controllers, one HDMI cable and one USB to Micro-B power cable.

Being a genuine made Sega product, everything feels high quality. You can tell that Sega took a lot of care and poured their heart and souls into crafting this sleek and miniaturised Mega Drive. We love the attention to detail, like the cartridge flaps retracting, but obviously they are there for aesthetics, so you can put away your game carts. The headphone volume slider feels the same, albeit on a smaller scale, as do the reset button and on/off switch – it all feels very familiar, which is a good thing. The 3-button controllers are identical to the ones we had in 1990, except these are USB, not D-Pin connected. On that front, it would have been great if Sega had included 6-button controllers so that we could play games like Street Fighter II right out of the box. But don’t dwell on this, as you can use the Retro-Bit® 6-button controllers on this Mini.

Once the Mega Drive Mini was fired up, we were keen to start playing one of the 42 pre-loaded games (full list of games further down). The menu we were presented with was quite easy to navigate, with an awesome catchy tune created on the YM2612 sound chip by legendary composer Yuzo Koshiro (Streets of Rage and Beyond Oasis). Knowing that the pre-loaded titles from both first-party and third-party development teams were all handled by the premier developer, M2 (SEGA AGES and SEGA 3D Classics Collection), a team renowned for high attention to detail and accuracy, we knew the games ported to the Mega Drive Mini were in good hands – the M2 team should be commended for their brilliant effort. Oh yeah, both Tetris and Darius make it in the overall games list, which means the Mega Drive Mini is the only console where you’ll be able to play these two newly published Mega Drive games – how cool is that?!

Just like in 1990, the first game we fired up was Golden Axe. The hit of nostalgia was purely intoxicating. Our muscle memory didn’t let us down, so playing the game was just as fun as it was back then. However, unlike back then, we could now save our game at any point to come back to it later – so no more pesky pausing for 24 hours and running a high power bill. The game playing experience felt authentic, even if playing on a modern television. Having said that, there are settings available to change the aspect ratio (4:3 or 16:9) and for those of you that want the same visual experience from three decades ago, there is a CRT filter, which adds scan lines and adjusts the colour of the display to emulate the look and feel of a CRT television (see photos of this further below) – it’s pure magic.

Lovingly crafted from the ground up, the sleek and miniature SEGA Mega Drive Mini is for all retro gamers, especially those that have fond memories playing the original 16-bit console back in the day. Sega have truly delivered a high-quality, plug-and-play, collectable version of their awesome console. As their famous slogan once said, and it still rings true now, “To be this good takes AGES, To be this good takes SEGA.”

If you want to see the Sega Mega Drive Mini in the flesh, we will have it available in our Classic Gaming area at PAX Aus 2019. The Sega Mega Drive Mini will be released on September 19 at a retail price of AU$139.95.

The Mega Drive Mini 42 pre-loaded titles:

1. Sonic the Hedgehog
2. Ecco the Dolphin
3. Castlevania: The New Generation
4. Space Harrier 2
5. Shining Force
6. Dr. Robotnik’s Mean Bean Machine
7. ToeJam & Earl
8. Comix Zone
9. Altered Beast
10. Gunstar Heroes
11. Castle of Illusion Starring Mickey Mouse
12. World of Illusion Starring Mickey Mouse and Donald Duck
13. Thunder Force III
14. Super Fantasy Zone
15. Shinobi III
16. Streets of Rage 2
17. Earthworm Jim
18. Sonic the Hedgehog 2
19. Probotector
20. Landstalker
21. Mega Man®: The Wily Wars
22. Street Fighter II’®: Special Champion Edition
23. Ghouls ‘n Ghosts®
24. Alex Kidd in the Enchanted Castle
25. The Story of Thor
26. Golden Axe
27. Phantasy Star IV: The End of the Millennium
28. Sonic the Hedgehog Spinball
29. Vectorman
30. Wonder Boy in Monster World
31. Tetris®
32. Darius
33. Road Rash II
34. Strider
35. Virtua Fighter 2
36. Alisia Dragoon
37. Kid Chameleon
38. Monster World IV
39. Eternal Champions
40. Columns
41. Dynamite Headdy
42. Light Crusader

Disclosure: The Sega Mega Drive Mini was kindly provided by Five Star Games for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 16-bit, 16bit, Altered Beast, ausretrogamer, australian retro gamers, classic gaming, Ecco The Dolphin, Genesis, Genesis Mini, Genesis Mini review, Golden Axe, Gunstar Heroes, Mega Drive, Mega Drive Mini, Mega Drive Mini review, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Review, sega, Sega Genesis Mini, Sega Genesis Mini review, Sega Mega Drive Mini, Sega Mega Drive Mini review, SNES Classic Mini, Sonic The Hedgehog, space harrier, Treasure

VA-11 HALL-A: Cyberpunk Bartender Action – Nintendo Switch Review

June 16, 2019 By Mat Panek

It’s time to mix drinks and change lives in VA-11 HALL-A: Cyberpunk Bartender Action now available on the Nintendo Switch from Sukeban Games.

VA-11 HALL-A is a super stylish bartending sim set in the Cyberpunk styled Glitch City, a city with a whole lot of secrets and unique citizens for you to discover. From the comfort of a bar countertop you play as Jill, one of two employees at the BTC bar designated VA-11 HALL-A. There you mix drinks and make conversation with a large cast of clientele that can range from grumpy publishers, rescue force workers, adult industry workers and hired mercenaries. Some clients will request specific drinks while others will give you vague instructions on what drink they may feel like which can add to the challenge and will change the dialogue depending on how they are served. Looking through the drink recipes and mixing up various cocktails and beverages is easy to understand and fun to do if not a little repetitive at times. At the end of the day Jill will get paid depending on how well she does serving people, while there are no real high stakes, Jill still has bills to pay and needs to be met that help her concentrate at work.

There is some real retro future style in VA-11 HALL-A that mimics PC-98 adventure and visual novel games while feeling set in a cyberpunk like future similar to Blade Runner, Snatcher and Bubblegum Crisis. Glitch city feels full of tension and unrest, hearing rumours and news about what’s happening around you really makes you feel like you really are a part of the world but not a hero that’s called to action. There is a jukebox in the bar that allows you to choose a number of chiptune and vaporwave inspired tracks to play throughout your shift and help set the mood.

VA-11 HALL-A is full of little Easter eggs and references to both popular culture and other games but overall it’s the story that really drives it along. Getting to know the characters, their lives, their stories and their feelings is what makes VA-11 HALL-A so compelling and will require multiple playthroughs to uncover everything. Certain dialogue options are hidden quite cleverly behind different drink choices, some of which must be bought from the store and others that are hidden recipes. It’s easy to tell that a lot of care has gone into making each of these characters as interesting as the last and the allusion to early anime with it’s female heavy cast is quite apparent but never overbearing.

So grab a drink, get comfortable and get ready for some Cyberpunk Bartending Action with VA-11 HALL-A. A fantastic story driven title that’s perfect for on the couch or on the go.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: VA-11 HALL-A: Cyberpunk Bartender Action [Nintendo Switch eShop code] was kindly provided by Stride PR for Ysbryd Games for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Blade Runner, Bubblegum Crisis, Cyberpunk, game dev, game review, IndieDev, KapinKong, Mat Panek, Nintendo Switch game, PC-98, Review, Sukeban Games, Tired Parents, VA-11 HALL-A, VA-11 HALL-A: Cyberpunk Bartender Action, VA-11 HALL-A: Cyberpunk Bartender Action review, video game, Ysbryd Games

Byte Driver – Review

May 29, 2019 By Mat Panek

Get radical and blast down the endless highway in Byte Driver, the latest game from Vector Hat.

Feeling like a long lost arcade cabinet from the early 80’s, Byte Driver is an interesting mix of games like Outrun, Night Driver and Spyhunter. As you make your way through the courses energy slowly depletes, hitting an object or obstacle will drain a larger percentage and hitting zero means game over. As you drive along you can hack opponents stealing energy or earning upgrades like improved vehicle stats, weapons or other consumables for your vehicle. Progressing through levels means harder enemies with more defensive and offensive skills will be there to oppose you in your pursuit of high scores.

Byte Driver definitely has some cool retro styling, looking like an old vector drawn game with screen shake and glitches being thrown in for good measure. There is also a monochrome mode for those that really want to embrace that real vector drawn feeling. The soundtrack is  fantastic and suits the style perfectly, filling sound and vision with pure 80s aesthetic that really gets you into the feel of the game. Being high score driven means that at low level play, Byte Driver is perfect for hot seat score comps with friends while high level play can be fought for with online leaderboards.

Byte Driver succeeds in evoking retro game feel and charm but, much like it’s early arcade peers, there isn’t much else to the game beyond 5 difficulty levels and high scores. Challenge does ramp up nicely as you progress and it can get real tough towards the end but with practice it’s easy to shoot for those high scores. The addition of a “low Stress” mode is nice for people to come to terms with the mechanics and allows you to play without the energy meter falling to zero for some more casual play.

There is a lot of fun to be had here and fans of classic arcade games will likely enjoy what Byte Driver has to offer, a well made and fantastic looking indie title.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Byte Driver was kindly provided by Vector Hat for this review.

 

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 80s, Byte Driver, Byte Driver review, game dev, game review, IndieDev, KapinKong, Mat Panek, Night Driver, OutRun, PC game, Retro Game, retrogame, Retrogamer, retrogaming, Review, Spyhunter, Tired Parents, Vector, Vector Hat, Vectrex

Katana Zero – Steam Review

May 23, 2019 By Mat Panek

Hack and slash your way through countless enemies in Katana Zero, the latest game from Askiisoft.

Having originally been refused classification for sale in Australia, Katana Zero is a super stylish and fast paced action platformer that has you slicing through rooms of enemies in ever complex scenarios. As you play through each area you must eliminate or sneak past enemies depending on your exact mission. Enemies are easily dispatched with a swift slice of your blade but you are equally vulnerable and this is where the major gameplay mechanics come into play. Instant death is balanced with being able to slow time, deflect bullets and throw objects at enemies, meaning you are always looking for more efficient and creative ways to dispatch your foes. Feeling a lot like groundhog day, if you happen to get killed the level rewinds back to the start of the area and you must try again. At the end of an area the “tape” is played back for you to watch your Kurosawa style handy work at full speed.

Oozing with style and flair, Katana Zero never fails to impress with visual and audio design.

Each level feels diverse and lived in, giving the city of New Mecca a real gritty and neo-noir feel. Thrown in is some retro cool neon and VCR inspired overlays to really top off that dark future feel the game is going for. The soundtrack is full of a variety of electronica that really nails the vibe of each level, tracks can vary from subtle to full tempo while others really get that heavy grime bass treatment.

Katana Zero is all about brutal but stylish action, feeling at times like an action filled anime it’s hard not to love it. As the plot thickens and answers make way for more questions the action really starts to heat up, leading to some very intense and complex levels. Some real serious issues like war crimes and PTSD play an import part of the plot, meaning that the story is just as intense as the levels. The ending does leave you wanting for more but there is more than enough game already there for you to enjoy. For the player that isn’t used to this kind of precision and repetition, later levels can get increasingly frustrating but not impossible. Players that crave this kind of pixel perfect movement and timing though will find it both incredibly rewarding and satisfying.

Available on Steam and the Nintendo Switch, Katana Zero is Blade Runner with samurai blades, a game full of fantastic style and super solid gameplay that makes it a must play title.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Katana Zero [Steam] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game dev, game review, IndieDev, KapinKong, Katana Zero, Katana Zero review, Mat Panek, PC game, Review, Steam game, Steam game review, Tired Parents

Weedcraft Inc. – PC Game Review

May 16, 2019 By Mat Panek

Time to trade green for green in Weedcraft Inc., the latest title from Vile Monarch.

A game about growing and selling weed? I know what you are thinking but Weedcraft Inc. manages to turn a touchy subject for some, into a seriously fun business management game. You start off in one of two scenarios, the default scenario being that you are a pair of brothers that just lost their father. One brother has experience with business, the other with growing plants in their father’s basement. In the other scenario you are an ex-con that is fresh out from jail, this is labelled as the harder of the two. From here you grow product, harvest and sell at a local market, sounds pretty simple but there is a lot of depth to Weedcraft Inc. that is very enjoyable.

Growing the product itself acts a lot like a clicker style game, you choose your weed strain, soil type and begin to grow your plant. Soil type, soil chemical composition and growing conditions will affect your harvests yields and quality of the final product. As the plant grows you need to water and trim it to promote best growth, this allows the plant to grow faster. Time can also be sped up or slowed down to suit your playing style and helpers can be hired as the game progresses to help tend the crop. Expanding your operations will start to draw attention from not only rival dealers but also from the local police, who kindly hint you at first to make things a little less obvious. Rival dealers can be strong armed out of a spot or just dealt with by delivering higher quality product at a better price. As for the Authorities, multiple fronts can be purchased such as tea rooms and pizza shops to hide your activities.

Weedcraft Inc. manages to address the serious social and political sides of growing Cannabis. Apart from the illegal and humble beginnings of your venture, it’s possible to move onto medical production and eventually push for legalisation by befriending senators and pushing for reform. Dialogue is well written and avoids any real cheesy characters you would expect to find in a game on this subject. It is obvious that a lot of care and dedication has been put into striking a balance between serious business sim and weed subculture. Weedcraft Inc. has a very nice hand drawn artistic style and a mellow soundtrack, both of which create a nice aesthetic that suits the overall feel of the game perfectly. Menus are easy to navigate and it’s always simple to tell exactly what is going on.

No matter how you feel on the subject it is a well made and interesting business sim with lots of hidden depth. From illegal dealing to thriving business empire, Weedcraft Inc. is a game that will certainly end up growing on you.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Weedcraft Inc. [Steam] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game dev, game review, GameDev, indie dev, IndieDev, Kapin Kong, KapinKong, Mat Panek, PC game review, PC gaming, Review, Steam game, Steam game review, Tired Parents, Weedcraft Inc, Weedcraft Inc. review, Weedcraft review

Inferno Climber Reborn – Nintendo Switch Review

May 15, 2019 By Mat Panek

Rising from the darkness, ready to do battle on the Nintendo Switch is Inferno Climber Reborn, an interesting Survival Action RPG from Arc System Works.

Inferno Climber Reborn starts you off as one of 8 playable characters in a dark medieval fantasy world. After a short intro where you are defeated by a powerful dragon, you sign a contract with the reaper who resurrects you to do his bidding. You are charged with the quest to hunt down the 5 purgatory stones that will grant great power to whomever brings them all together. Players can choose from mighty knights to sorcerers but each character ends up being equipped with no weapons or armour when they are resurrected. If a character dies, a new character must be chosen and any equipment you had on you is left on the previous corpse. To gain the ability to resurrect the previous class you must make your way back to the location where you died and collect the characters soul.

Inferno Climber Reborn feels like a cross between Dark Souls and Ocarina of Time, feeling very dark and gritty but with a far more stylised approach to characters, enemies and objects. Enemies will quickly overwhelm you if you are not careful and a very slow and methodical approach is required in most areas, making the survival aspect of the game readily apparent. Switching out weapons and equipment is complex, requiring you to scroll with the D-Pad, hold down the trigger and select from 3 actions. In the heat of battle this can prove to be fatal as weapons, equipment and even things such as health potions are all activated this way. In addition to managing Health, Mana and Stamina, players must also be wary of hunger. Not eating regularly can quickly result in a weak warrior unprepared for tough battles. 

In the main hub area there are trials to help you hone your skills and it is highly recommended to give all of these a try as they also act as extra tutorials for various equipment. Actions and movement can take a bit of getting used to and from time to time the game can feel a bit clunky. Numerous times I have found myself stuck on geometry and when starting up the game initially, language settings defaulted to Japanese. Apart from these issues, Inferno Climber Reborn feels like a real diamond in the rough. There is some solid gameplay and mechanics to be found hiding just beneath the surface that just take a little patience and perseverance to unearth.

If you are up to the challenge, give Inferno Climber Reborn a go, while not perfect there is certainly a lot on offer in this quirky and unique survival oriented action RPG.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Inferno Climber Reborn [Switch] was kindly provided by Strangely Compelling PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Arc System Works, game review, Inferno Climber, Inferno Climber Reborn, Inferno Climber Reborn Nintendo Switch review, Inferno Climber Reborn review, Inferno Climber Reborn Switch review, KapinKong, Mat Panek, Review, RPG, Survival Action RPG, Tired Parents

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