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Classic Times at PAX Aus 2018

October 31, 2018 By ausretrogamer

There is one undeniable fact about PAX Aus – attendees love reliving their gaming past in the Classic Gaming area!

For the sixth year in a row the ever popular Classic Gaming area returned to PAX Aus – this year brought to you by Ausretrogamer, Bartronica, Bayside Pinball Club, Mr. Pinball, Pinmem, Press Play On Tape podcast, Weird and Retro and Zax Amusements. These groups all brought along their carefully preserved (and awesome) wares to create the magical and nostalgia inducing area.

From the Commodore 64, Amiga 1200, Atari ST and MSX old school computers to the Atari Lynx, Game Boy, WonderSwan, Neo Geo Pocket handhelds and Atari 2600, Vectrex, Sega Master System, NES, PC-Engine, Sega Mega Drive and Super Nintendo consoles (just to name a few!), the Classic Gaming area had your retro gaming covered.

Of course the area didn’t just cater for old school computer and console gamers, it had arcade machines from the golden age like Asteroids, Bad Dudes, Rampage, Double Dragon, Mortal Kombat 2, Rastan, Street Fighter II and a dozen pinball machines, from the new Stern Deadpool to the old High Roller Casino just to tickle your sentimentality without the need of extracting coins from your pocket!

Another section that made a return due to popular demand was the display museum. Standing along the right perimeter of the Classic Gaming area, the glass display cabinets created the perfect backdrop by showcasing carefully curated classic and exotic gaming pieces that invoked strong feelings of intoxicating nostalgia from gaming’s past. This of course was the intention the Classic Gaming team was going for.

With the area proving to be popular as ever, there was never an empty seat or a lonely controller – attendees took full advantage of playing on machines from their childhood and for those with families, it was great to see kids playing games that their parents would have enjoyed when they were their age. With smiles all around and a lot of positive feedback, we can safely say that the PAX Aus Classic Gaming area was a huge success.

So what will we have in store for you all in the Classic Gaming area at PAX Aus 2019? You will have to wait and see, but rest assured, we will definitely be tickling your nostalgic nerve.

 

 

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Amiga, Atari, atari lynx, Bartronica, Battle Pinny, Bayside Pinball Club, classic gaming, Classic Gaming Area, Classic Gaming at PAX, Classic Gaming at PAXAus, Commodore 64, Deadpool Pro, Double Dragon, Mr Pinball, Neo Geo, nintendo, PAX, PAX Aus, PAX Aus 2018, PAX Aus Classic Gaming, PAX Australia, PAX Australia 2018, PAXAus, PAXAus Classic Gaming, pinball, Pinmem, PPOT, Rastan, Retro Gaming, retrogaming, sega, Stern Pinball, Vectrex, Weird and Retro, Zax Amusements

80s Baby: NKOTB Are Back Baby!

October 23, 2018 By ausretrogamer


New Kids On The Block are back, baby! Well, so are Salt-N-Pepa, Naughty By Nature, Tiffany and Debbie Gibson performing 80s Baby. Part of the ‘The Mixtape Tour 2019‘, this new single is a throwback to the awesomest decade of them all, the 1980s!

This song will have you bopping along with that familiar cool 80s tunes. Oh yeah, the video clip is a throwback to Sega’s cool OutRun arcade game – a nice touch indeed!

Huge thanks to Poop Face (aka: Freakin Frankie) for letting us know about this!


source: New Kids On The Block

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 80s, 80s baby, 80s Baby NKOTB, 80s music, Frankie, Freakin Frankie, Music, New Kids On The Block, NKOTB, OutRun, OutRun homage, Retro, retrogaming, sega

The Existential Horror of Sonic Adventure

September 24, 2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

SEGA’s House of the Dead Scarlet Dawn

September 20, 2018 By ausretrogamer

Sega sure know how to get our attention when it comes to their arcade machines. Back in the day it was Space Harrier, Super Hang-On, OutRun, After Burner, Thunder Blade and of course, Daytona USA that we would find ourselves dropping coins in. One Sega game that we loved playing both at the arcade centres and at home was House Of The Dead (HoTD) and House Of The Dead 2! To say we were excited about their latest House of The Dead instalment would be a gross understatement. If you don’t know anything about it, here we go….

Returning after twelve years, Sega Amusements’ House Of The Dead Scarlet Dawn is the most eagerly anticipated sequel in arcade game history. Considered by many as the brand that defined and popularised the horror game genre, House of The Dead has pushed the limits with every release. An impressive back catalogue of 4 blockbuster amusement games, movies and console games, it has a vast global following of core and casual players. Staying true to its reputation House of the Dead Scarlet Dawn delivers an unparalleled horror action experience that has never looked or felt this real!

“We are thrilled to be part of this historic release. House of the Dead is the crown jewel in the Sega’s licence portfolio, with such a great heritage and loyal following. We pulled out all the stops to deliver the best experience. Developed by the dedicated R&D team in Japan, this game gets a truly special edition treatment in every way possible.” Commented Paul Williams, CEO at Sega.

The House of the Dead Scarlet Dawn super deluxe cabinet will deliver a five-dimensional (Ed: yep, 5D!!!) full body experience. Players will hear bullets flying and terrifying zombies from every angle with the 5.1 channel surround sound and sub-woofer system. High spec bass shaker will produce 50 Watts of vibrations getting players on the edge of their seats when escaping zombies on a quad-bike or in a helicopter. Perfectly timed air canon blast will make players feel explosions and wind. Dedicated spot LED lights will accentuate the thrilling mood of the game. All these features will work together to produce a captivating, tense horror feeling that thrills players.

The game-changing controller will be lightweight and will use unique vibration technology to produce a realistic recoil feeling. By controlling the frequency to the vibration unit, the controller will generate just the right type of recoil that feels natural for the kind of weapon used in the game. This is indeed a game-changing controller technology!

Five epic (1 or 2 player) game missions, lots of secret items to collect and various special weapons to encourage players to keep coming back to play even more (Ed: that means load up the credit or carry lots of coins!). Oh yeah, the game will be able to be played in Normal or Master modes, based on skill level.

Get Ready For Some 5D Experience!

You definitely won’t miss the machine once it hits your local amusement centre, as the super deluxe cabinet measures 215cm deep, 145cm wide, 231cm high and weights a whopping 500kg! Now that is one seriously massive cab!

If you are anywhere near Orange County between November 13 to 16, head on to the IAAPA event at the Orange County Convention Centre to check out Sega’s House Of The Dead Scarlet Dawn. For everyone else, we will have to wait for HoTD Scarlet Dawn to hit our local arcade parlour!

source: Sega Amusements International

 

Filed Under: Announcements, Modern Gaming Tagged With: Horror arcade, HoTD, House of the Dead, House of the Dead 2, House of the Dead Scarlet Dawn, sega, SEGA Amusements, Sega Amusements International, Sega Arcade, SEGA House of the Dead Scarlet Dawn, Shooting, Zombie, zombie arcade

SEGA Mega Drive Classics Coming to Nintendo Switch

September 19, 2018 By ausretrogamer

What are you doing to us SEGA? We definitely love playing your classic SEGA games and we truly love your SEGA Mega Drive Classics on our PS4, but now hear news that your SEGA Genesis Classics is coming to the Nintendo Switch, in physical and digital format?!

If you don’t believe us, see the below tweet from SEGA. Yep, we are suckers for classic retro gaming, so we are their exact target market – definitely procuring this awesome bundle once it is out (our summer!). How about you guys, are you keen to grab this for your Switch?

PS: Sorry, SEGA Genesis will always be SEGA Mega Drive to us 😉

Get ready for some retro gaming on the go! SEGA Genesis Classics is coming to Nintendo Switch, both physically and digitally this winter! pic.twitter.com/x6TyqLi0bd

— SEGA (@SEGA) 18 September 2018

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Nintendo Switch, Retro Gaming, retrogaming, sega, Sega Genesis, SEGA Genesis Classic Nintendo Switch, Sega Genesis Classics, Sega Mega Drive, Sega Mega Drive Classics

Sega-Retro Gaming-Inspired MicroSD Cards

September 14, 2018 By ausretrogamer

How cool (and clever) are Sega? They seem to be attune to the market by realising that their past gaming consoles still have a place in the heart of millions of gamers around the world. Since Sega won’t be jumping into the console market any time soon (or ever again), what a better way to capture the retro gaming market with some contemporary gear – introducing the Sega (gaming console-inspired) MicroSDHC cards!

The collection of Sega MicroSD cards (Mega Drive, Saturn and Dreamcast) are to celebrate the Mega Drive’s 30th anniversary and the 20th anniversary of Sega’s last console, the Dreamcast. The awesome microSD cards will be officially launched in Japan on October 29th (pre-orders are open right now!) via the Sega Online store, but don’t fret, international buyers can grab these too via Amazon Japan! The only drawback we can see at the moment is that these cards are only 16GB capacity. Regardless of this small drawback, we still want them all! Oh yeah, they will retail for ¥1,980 (AUD$25) plus shipping.

Now imagine your early 1990s self being transported to present day and finding out that you could put a Mega Drive microSDHC card inside of a Nintendo Switch – you’d think the world had gone crazy!

Will you getting any (or all) of these?

Image source: Amazon Japan

Filed Under: Announcements, Retro Gaming Culture Tagged With: Dreamcast, Dreamcast 20th Anniversary, Mega Drive, Mega Drive 30th Anniversary, Mega Drive SD Cards, MicroSD, Nintendo Switch, Retro Gaming SD Cards, Retro SD cards for Switch, Saturn SD Cards, sega, Sega Dreamcast SD Cards, Sega MicroSD, Sega MicroSD cards

Celebrating the Sega Genesis

August 14, 2018 By ausretrogamer

When Sega’s 16-bit beast was first released in Japan, it made a big enough splash that it got everyone around the world to sit up and take notice of the future in console gaming. On this day (August 14) in 1989, it was our North American friends’ turn to get their hands on the shiny new Sega Genesis console.

A leap from the Master System, the Genesis brought home (almost perfect) arcade conversions, especially those from Sega’s own arcade stable. While most of the western world was still in the micro computing craze with their C64s, Amigas and Atari STs, Sega stamped their authority with their latest, and as history would record it, their most successful console ever. Why would you play Golden Axe on any other system when the Genesis version was like having the arcade in your bedroom?

The Sega Genesis went on to sell more than 18 million consoles in the U.S. alone, which definitely put a dent in Nintendo’s party. Speaking of which, Sega of America’s advertising was brutal and effective, always taking subtle (and not so subtle) shots at their main competition. Who could forget the legendary, “Genesis Does What Nintendon’t.” ad campaigns – ah, those were the days! We have a few more ads below to give you a jolt of nostalgia.

So happy anniversary to the Sega Genesis, you magnificent beast! What were your earliest memories of Sega’s 16-bit beauty? Hit us up on Twitter or Facebook to let us know.

image source: arcadesushi.com

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 16-bit war, Genesis, Mega Drive, Old School, Retro Gamer, Retro Gaming, retrogaming, sega, Sega 16-Bit, Sega Genesis, Sega Mega Drive, Sega of America

Nintendork Gets Nostalgic At Hersheypark

August 8, 2018 By Guest Contributor

By: Nintendork

It’s one of those things you never thought about when growing up – that these huge and heavy arcade machines would one day disappear and the amusement centres housing them would become extinct.

I always thought that arcade machines would be here to stay and that they would remain popular as ever with everyone. How wrong was I? Luckily for me, Hersheypark in Hershey, Pennsylvania is the big exception. Hersheypark could have gotten rid of their old arcade cabinets long ago but they decided to keep them and maintain them in working order. I love having my physical console games from when I was little and in this instance it is great to see these big arcade games remaining exactly the same as when I was a child, making them that extra bit special. To know that I put quarters in their Double Dragon machine when I was 12 and am playing the exact same game right now and doing the same thing beating up baddies means the world to me.

Hersheypark is the perfect destination for a hit of gaming nostalgia. Enjoy the pics!

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, arcade games, Arcade Machine, Atari, Classic Arcade Games, Daytona USA, Ghostbusters, Hershey, Hersheypark, Nintendork, Old School, Pennsylvania, pinball, Retro Gamer, Retro Gaming, sega, Stern Pinball, Theme Park

Sonic Mania Plus – Nintendo Switch Review

August 7, 2018 By ausretrogamer

Imagine it’s 1992 and someone said to you, “Sonic The Hedgehog will end up on a Nintendo console and it will kick ass”. Your immediate reaction would have been a hefty scoff followed up with telling the peep espousing such absurdity to seek medical advice!

Well, it’s 2018 and Sega’s blue mascot has appeared on many a Nintendo systems, some hits and some misses. Thankfully, Sonic Mania Plus has hit the bulls-eye on the the Nintendo Switch. Seriously, this game is something else – it feels, dare we say, at home on the Switch.

In a nutshell, Sonic Mania Plus is a greatest hits collection and a love-letter to the original Sonic games with a healthy dose of remixed action coupled with new experiences to hook you right in. The game, for the most part, has you playing levels from the originals that have been revamped with additional routes and fun new bosses and twists. Make no bones about it, this package goes right for the player’s sense of 16-bit platforming nostalgia, which there is plenty.

The visuals are nothing short of gorgeous running at a solid 60 fps (docked at 1080p or 720p in handheld mode). Coupled with the visuals is the awesomely cool and funky soundtrack by Tee Lopes. Of course a good looking and funky sounding game doesn’t get too far if its controls aren’t up to standard. Luckily the development team rounded out the package with tight and responsive controls, with the weighting of jumps and game tempo being nigh on perfect. To be honest, we are running out of superlatives to use for this game. The whole package comes together so well that you get an immediate sense of satisfaction as soon as you press play – it is that damn good!

So what’s with the Plus you ask? Well, a few things. For starters, this release introduces two new playable characters, Mighty the Armadillo and Ray the Flying Squirrel. Both characters have their own unique talents which make them play differently from the rest of the characters. Plus also provides not two, but four-player simultaneous racing action through the campaign levels, splitting the TV into quadrants, a la Mari Kart 64 style.

Oh yeah, the physical Sonic Mania Plus edition also comes with a 32-page art book. The emphasis on this companion piece is on the production artwork – very cool indeed. Another pretty cool surprise is the reversible cover that looks like a late-era Mega Drive game. We had to reverse our cover immediately to give us that 16-bit feels.

If you have been holding onto your Sega Mega Drive to just play Sonic The Hedgehog games, the good news is you can now either pack it away or get rid of it! Sonic’s new home is on the Nintendo Switch, and it’s brilliant.

We don’t usually provide scores for our reviews, but if we did, this would be a solid gold 9.99/10! Sonic Mania Plus on the Nintendo Switch should be an insta-buy!

Buy Sonic Mania Plus here.

Disclosure: Sonic Mania Plus [Nintendo Switch] was kindly provided by Five Star Games for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: game review, Nintendo Switch, Nintendo Switch Review, Retro Gaming, Review, sega, Sega mascot, Sonic Mania, Sonic Mania Plus, Sonic Mania Plus review, Sonic The Hedgehog

Tomy Turnin’ Turbo Dashboard OutRun Arcade

July 16, 2018 By ausretrogamer

Talk about an awesomely impressive retro hardware hack!

What do you get when you grab a Tomy Turnin’ Turbo Dashboard, Sega’s awesome OutRun arcade game and a very very clever hardware hacking peep named Matt Brailsford? You get a hack to outdo all other hacks – the Tomy Turnin’ Turbo Dashboard OutRun Arcade!

Rather than regurgitating the meticulous steps Matt took to create this awesome piece, read his epic blog post right now! Wish we could make this!


source: Circuitbeard

image source: Circuitbeard.co.uk

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, diy, hack, Out Run, OutRun, sega, Sega OutRun, Tomy, Tomy Turnin Turbo Dashboard Outrun Arcade, Tomytronic, Turnin Turbo Dashboard, Yu Suzuki

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