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Chip’s Challenge is coming to the SNES and Sega Genesis/Mega Drive!

July 16, 2021 By ausretrogamer

Chip's Challenge for SNES and SEGA GENESIS

Chip’s Challenge for SNES and Sega Genesis/Mega Drive Pre-Orders Now Live

Top-down tile-based puzzle game

Independent publisher The Retro Room Games has recently announced that the pre-orders for Chip’s Challenge on Super Nintendo Entertainment System (SNES) and Sega Genesis/Mega Drive are now open!

Play as Nerdy Chip McCallahan, who navigates through a series of increasingly difficult puzzles in 148 two-dimensional levels, in order to prove himself and gain membership to the very exclusive Bit Busters Club.

Chip's Challenge

Originally developed by Epyx, Chip’s Challenge is a classic top-down tile-based puzzle game launched on Atari Lynx in 1989. The game was also ported to MS-DOS, Atari ST, Amiga, Commodore 64, ZX Spectrum, and the Amstrad CPC back in the 90s.

Chip’s Challenge was also released on Steam 6 years ago featuring 90% of positive reviews. This will be the first time that the game will be available on Nintendo and Sega platforms.

Chip’s Challenge will be available on 16-bit consoles including a cartridge in both PAL and NTSC versions, a box and an instruction booklet. Pre-orders for the game can be found here.


source: The Retro Room Roo

Features:

  • 148 two-dimensional levels
  • Block-pushing puzzles
  • Dodging enemies
  • Skip to the next level option

Price: US$24.99 (cart only) / US$49.99 (Complete In Box)




Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Amstrad CPC, Atali Lynx, Chip McCallahan, Chip's Challenge, Epyx, Epyx Chip's Challenge, game dev, Genesis, indie dev, IndieDev, Mega Drive, old schoo, Puzzle game, Retro Gaming, retrogame, retrogames, sega, Sega Genesis, Sega Mega Drive, SNES, The Retro Room, The Retro Room Games, Video Games, videogames

7 Ways Playing Retro Games Can Improve Your Overall Well Being

July 14, 2021 By Guest Contributor

When it comes to relaxing and unwinding, video games make a great choice. Whether you like online competitive multiplayer games or meditative single-player experiences, there is a massive variety of options when it comes to choosing a video game to play. In this article, we’re going to look at 7 reasons why playing retro games, in particular, can help improve your overall well-being.

1. They improve hand-eye coordination

It’s well established that video games can help improve your hand-eye coordination. Intuitively, this makes sense, as gamers need to manipulate a controller with their hands while looking up at a screen. These improvements are not insignificant either – research has shown surgeons who play video games perform better at surgeries than surgeons who don’t!

You might think that modern, fast-paced competitive games like Call of Duty or Fortnite would be a good choice for this. Still, many online games require significant time (and sometimes financial) investments to remain competitive. Meanwhile, retro games such as Battletoads or Ghosts ‘n Goblins offer a hard-as-nails challenge that you can pick up and put down at your leisure

2. They provide a distraction

Though this psychological trick isn’t unique to video games, they are a great way to take your mind off real life. Video games are arguably one of the most fantastic forms of escapism, as they are interactive. Many video games put you in the role of the hero and give you great agency in how you wish to achieve your goals. Many games allow you to create your custom characters, allowing you to escape and immerse yourself even further in the world. We love going to back to Spider Solitaire Challenge for our quick distraction fix.

3. They provide a sense of community

Online games, in particular, took off in a big way in the past year, thanks to global lockdowns that restricted social gatherings for many. Plenty of popular modern games, such as Animal Crossing, Fortnite, and Pokémon Go, have built-in social elements that help players feel connected. However, there are just as many communities built around retro games. Many of these communities have been running for years. Every popular retro game has a forum or Facebook page with a thriving, active community where you can engage with your fellow players in the online world.

Nowadays, it’s even possible to play many retro games online, such as spider solitaire online. These websites may or may not sync up to online leaderboards or other communities to allow you to play these traditionally single-player games competitively against others in a low-stress environment at your leisure.

Retro games to combat pandemic anxiety 2

4. They challenge us to try harder

Video games often provide a challenge to the player in the form of hurdles that they must overcome. These challenges can come in the form of puzzles that must be solved, daily events that need to be completed sequentially, or challenges requiring the player to master the game’s intricacies. Like Super Ghouls ‘n Ghosts or Ninja Gaiden, some games even embrace this and build their game around being intentionally tricky. These challenges teach players to persist and reward endurance, valuable skills for video games and public life.

5. They help improve our vision

It might come as a surprise to some gamers who were warned that they would end up with square vision if they stared at the TV for too long. Playing video games can help improve vision for people with visual impairments! Studies have shown that people with cataracts showed improvements in their vision after playing certain video games that require quick reflexes. It’s believed that these games require an extreme amount of attention from players because they are fast-paced and require players to identify threats quickly.

6. They provide pain relief

Believe it or not, video games have been shown to provide pain relief, not in the form of a distraction or escapism, but as a mild form of literal pain relief. Playing video games can cause the brain to release endorphins, the feel-good chemicals that provide pain relief and make us feel happy. It is the same effect as what happens when people exercise. It is described as the “runner’s high.”

7. They keep your brain sharp

Dr. Kawashima’s Brain Training for the Nintendo DS made a case for puzzle games helping people keep their brains active – particularly the elderly and people at risk of dementia and memory loss. However, you can choose from plenty of retro puzzle games. They all meet the same essential criteria for keeping your brain sharp. These games provide challenges in the form of memory tests, mathematical puzzles, and logic challenges. There is scientific evidence backing the premise that playing these types of games regularly helps prevent a decline in mental acuity.

Conclusion

There is a growing body of evidence that playing games can positively impact our overall well-being. It is far from being the time-waster many people once viewed. Retro games, in particular, provide a sweet spot of ease of use, fun, and challenge without being overbearing or requiring too significant a time investment to reap the rewards.




Filed Under: Retro Gaming Culture Tagged With: Animal Crossing, Arcade, Atari, Battletoads, Brain Training, Call of Duty, Commodore, Fortnite, Ghosts 'n Goblins, Ghouls n Ghosts, Ninja Gaiden, nintendo, Nintendo DS, Retro Gamer, Retro Games, Retro Gaming, Retrogamer, retrogaming, sega, Spider Solitaire, Video Games, videogames

Sega Scud Race Arcade Promotional Video

May 10, 2021 By ausretrogamer

We love finding these promo videos of arcade games we used to love and play at amusement centres back in the day.

The below promotional video is for Sega’s Scud Race arcade game from 1996. Scud Race (Sports Car Ultimate Drive) was also known as Sega Super GT in North America.

Oh yeah, keep an ear out on how “Sega” is pronounced in this promo video – long live See-gah!


source: Australian Pinball Museum

 

 



Filed Under: History, Retro Gaming Culture Tagged With: 1990s, Arcade, arcade games, arcade promo video, arcade racing games, Australian Pinball Museum, Classic Arcade Gaming, oldschool, promo video, Retro Gaming, retrogaming, Scud Race, Scud Race promo video, sega, Sega Scud Race, Sega Scud Race arcade, Sega Super GT arcade game, Sports Car Ultimate Drive, Super GT, VHS, video

The Retro Gaming Vault – April 2021

April 30, 2021 By ausretrogamer

We are excited to start a new monthly feature, which we hope becomes a regular on ausretrogamer.com.

So what’s this newfangled feature we are so excited about? Well, as the title suggests, we’ll be delving deep into our photo vault full of retro gaming photos from years gone by. The aim is to give you all a dose of nostalgia and hopefully connect with new audience members.

For this very first edition, we dug through thousands of our images from the last dozen years and came up with a swag of nostalgia inducing photos; from the best joystick ever made, board games based on classic arcade titles, to our Commodore 64 smart watches and playing classic games on our Game Boy Micro – it’s all easy money 😉

Enjoy!

Original image copyright: ausretrogamer

 


Filed Under: Retro Gaming Culture Tagged With: Amiga, Atari, ausretrogamer archives, Bally, C64, Classic Arcade Games, Classic Games, Geek, NeoGeo, nintendo, Old School, pc-engine, pinball, retro archives, retro computing, Retro Gamer, Retro Games, Retro Gaming, retro gaming vault, Retrocomputing, Retrogamer, retrogaming, sega, Taito, Video Games, Vintage

Visiting The Gamesmen Retro Game Museum

March 18, 2021 By ausretrogamer

We are reminiscing about the time we were invited by the Weird and Retro crew to join them in Sydney for the 2015 EB Expo – it was such an amazing experience!

Before the EB Expo shenanigans, we took time out to visit The Gamesmen in Penshurst (NSW), to check out their awesome (Retro) Game Museum.

The Gamesmen has been an Australian game store icon for almost 40 years and it is still going strong. Back in the day, we used to love receiving their catalogues which we would pore over each page, drooling at the latest gaming systems and games – we just wish we had kept those catalogues! Oh yeah, luckily for us (and all of you), The Gamesmen folks have made electronic copies of their old catalogues, so go here now and enjoy some intoxicating nostalgia.

Anyway……… This pilgrimage was a long time coming and fulfilled our wish to go and check out the museum in person. We definitely weren’t disappointed and we were glad to have ticked this off our bucket list. The sixty plus photos we took below from the game museum does not do it any justice – to see it in person was amazing. However, the next best thing to going there was to share what we saw, and as you will see below, your nostalgic senses will not be disappointed.

There was no one favourite section, but the glassed cabinets were like a time machine looking back at our childhood, daydreaming about owning and playing the systems and games on display. The video games system timeline mural was another highlight, reflecting how far gaming has come. The Gamesmen Retro Game Museum had truly encapsulated our past, leaving a delectable mark on our 8-bit brain.

Make sure you scroll through each image slowly, as you do not want to miss anything!

Approaching the Mecca of Australian Video Gaming!

images remain the copyright of ausretrogamer

PS: Special thank you to the Weird and Retro team for inviting us to be part of their WaRrior crew for the 2015 EB Expo and for a memorable road trip!

 

Filed Under: History, Retro Gaming Culture Tagged With: atari lynx, classic gaming, Dreamcast, EB Expo, EB Expo 2015, Neo Geo, Neo Geo AES, nintendo, Retro Gamer, Retro Gaming, retro gaming museum, retrogaming, sega, Sega Saturn, sonic, The Gamesmen, The Gamesmen Retro Museum, The Thrill Of The Chase, thrill of the chase, Video Games, videogames, Vintage gaming

Lego Sonic Mania – It’s Happening!

February 8, 2021 By ausretrogamer

Remember when we told you to vote for the Sonic The Hedgehog (Sonic Mania) Lego set on Lego Ideas back in 2019?

Well guess what, your vote helped, as this creation garnered over 10,000 votes, meaning Lego has approved this set to become an actual product you can buy – woohoo! Lego is tweaking and finalising the set’s design, we just hope it is as close as possible to the original Lego Ideas submission! Can’t wait for this to be on store shelves and build Sonic’s world out of Lego!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Dr Eggman, Dr Robotnik, Green Hill Zone, Lego, LEGO Ideas, Lego Ideas Sonic, Lego Ideas Sonic The Hedgehog, Lego Ideas vote, Lego Sega, Lego Sonic Kit, Lego Sonic The Hedgehog, Mega Drive, sega, Sega Genesis, Sonic Lego, Sonic The Hedgehog, Tails

Celebrating the Sega Mega Drive in Australia

November 30, 2020 By ausretrogamer

On this day [November 30] in 1990, Sega’s 16-bit beast arrived on our shores, which was about 2 years after Japan got theirs, but it was always better late than never back in those days!

Coming from the days of playing games on the Commodore 64 and Atari ST, the Mega Drive felt like we had a genuine arcade system in our bedroom! The Mega Drive was our first day one purchase (the N64 was the other) in 1990, which we paid $399 with the pack-in Altered Beast game. We also couldn’t resist buying Golden Axe on that day too. We still remember unpacking and playing it that day – our mind was completely blown!

Sega stamped their authority with their 16-bit powerhouse, and as history would record it, their most successful console ever. The Mega Drive was the catalyst for converting a generation of micro computing enthusiasts into console gamers, we should know, as we were one of them. Our transition from 8-bit (C64) and 16-bit (Atari ST) computing was quite stark – and as soon as we got our Mega Drive and whacked in the pack-in Altered Beast and then Golden Axe games, we honestly thought we had Sega’s arcade games in our bedroom. We were instantly smitten, and alas, that also rang the death knell on our playing days on the micros.

What were your earliest memories of Sega’s 16-bit beauty? Hit us up on Twitter or Facebook and join in the conversation.




Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 16-bit console, ausretrogamer, Australian release of the Sega Mega Drive, celebrating the mega drive, Genesis, Mega Drive, Mega Drive PAL, megadrive, OziSoft, Retro Gamer, retrogaming, sega, Sega Genesis, Sega Mega Drive, sega's best selling console

Retro Inspired Covers of Modern Sega Games

November 13, 2020 By ausretrogamer

Just in case you have been visiting Mars and just came back to this planet, SEGA is celebrating their 60th Anniversary this year.

Amongst their celebrations, they have designed a heap of retro inspired alternate covers of modern Sega games, like Alien Isolation and Persona 4 on the Genesis / Mega Drive, Puyo Puyo Tetris on the Dreamcast, Valkyria Chronicles on Sega Saturn, Yakuza 0 on Game Gear, and many many more.

Check out the rest of the cool retro inspired alternate Sega game covers here.

image source: Sega 60th Anniversary

 

Filed Under: Retro Gaming Culture Tagged With: Alien Isolation, alternate covers pf modern sega games, Modern Games, Old School, Persona 4, Retro, retro covers, Retro Gamer, retrogaming, retrogaming covers, sega, Sega 60, Sega 60th, Sega Dreamcast, Sega Game Gear, Sega Games, Sega Genesis, Sega Saturn, Yakuza

The secret(s) of Monkey Island will be revealed on October 30 when Video Game Source Project deconstructs a beloved classic

October 22, 2020 By ausretrogamer

The Video Game History Foundation (VGHF), a nonprofit that brings old video games back to life by preserving, celebrating, and teaching their history, has recently unveiled the Video Game Source Project, an effort to save and study source code and related development materials before the stories around these games’ creation are lost forever.

“For a video game historian, an archaeological dig through source material is the next best thing to time travel,” said Frank Cifaldi, founder and co-director of the VGHF. “Unfortunately for us, most of that material — especially from our earliest days — has been lost forever. The Video Game Source Project will help us surface more of this material and normalize its use as an educational tool.”

To jump-start this initiative, the VGHF is putting out a call to developers, publishers, and anyone else in possession of source code, documentation, concept art, demo builds, or other materials that can help tell a game’s origin story. Donated materials will be maintained in the VGHF’s Northern California archives and made available to video game historians.

The first games to benefit from the Video Game Source Project will be Lucasfilm Games’ legendary point-and-click adventure The Secret of Monkey Island, which celebrates its 30 year anniversary this month, and its sequel Monkey Island 2: LeChuck’s Revenge.

The VGHF’s staff and volunteers have spent the past several months studying the Monkey Island games’ source code, uncovering unshipped secrets, and even reconstructing cut rooms and cinematics. Much of this content will be shown for the first time on October 30 when Ron Gilbert, the creator of Monkey Island and of the SCUMM game engine, joins Cifaldi for a livestreamed “fireside chat” and Q&A. Tickets for “The Secrets of Monkey Island” are available for $10 with sales benefitting the VGHF.

“Monkey Island is a special game to me and the creation of the SCUMM system is a large part of that. Looking at the source always jogs my memory and now gives me a chance to answer questions people didn’t even know to ask,” says Ron Gilbert. “As a developer, I see real value in preserving and learning from the work that we never imagined people in the future would care about. I’m glad the Video Game History Foundation is making this a priority while there’s still time to salvage history that’s becoming scarcer by the day.”

Beyond Monkey Island, members of the VGHF are currently studying source material from a beloved 16-bit RPG, abandoned Sega hardware from the 1990s, and a never-before-seen follow-up to a legendary arcade game. Historical analysis and content related to these games and others will be unveiled in the coming months. The VGHF has also established an advisory committee of developers, publishers, academics, and historians to tackle the problems related to source conservation and to encourage industry participation.

To learn more about the Video Game Source Project and sign up to receive email updates, visit the Video Game History Foundation website.

image source: VGHF

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, 1990s, Classic Games, Deconstructing the Secret of Monkey Island, Frank Cifaldi, Monkey Island, Monkey Island 2: LeChuck's Revenge, Old School, Retro Gamers, Retro Games, retrogamers, retrogaming, Ron Gilbert, SCUMM, sega, VGHF, Video Game History Foundation, Video Game History Foundation's Video Game Source Project, Video Game Source Project

Sonic Statue in Japan Countryside is Restored!

September 30, 2020 By ausretrogamer

Earlier in August of this year, there were reports of a Sonic statue in the middle of the Japanese countryside that had been restored to its former glory, but no one knew who restored it and how the heck the statue of Sonic surfing got there in the first place!

According to this Polygon article, the mysterious case had been somewhat solved, with this TheGamingBeaver video stating that they had found a report from a Japanese TV station that was just as curious about the statue’s origins as we all were. It was stated that the statue originated at SegaWorld, and was then sold at auction after it was remodelled. The buyer, Mr. Kadeo, happened to live up a dirt road behind the statue, and the report says that he placed it there as a signpost to direct guests to his place of residence.

The mystery still continues, as there has been no confirmation that Mr. Kadeo was behind the restoration. If he wasn’t, then we wonder if a larger entity (surely not SEGA?!) had played a role in restoring their mascot!

Restored to his former glory!Story source: Polygon / Image source: Twitter

 

Filed Under: Retro Exploring Tagged With: Classic Games, Old School, Retro Gamer, Retro Gaming, retrogaming, sega, Sega Enterprises, Sega Sonic, sonic, Sonic Japan, Sonic Statue, Sonic Statue Restored, Sonic The Hedgehog

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