• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for Sega mascot

Sega mascot

Alex Kidd in Miracle World DX – A Legend Reborn

June 11, 2020 By ausretrogamer

We woke up today to great news that our fave ex-Sega mascot, Alex Kidd, will be getting a new lease of life on modern consoles!

Yep, you read that right, the classic and awesome Sega Master System game, Alex Kidd in Miracle World is being brought into the 21st century, titled Alex Kidd in Miracle World DX! Slated to be released early in 2021 on PC, Switch, Xbox and PlayStation, we honestly can’t wait to reacquaint ourselves with Alex on a modern gaming platform.

We love the brand new visual style, but we are even more chuffed and excited that it will have a retro mode to experience classic Master System Alex Kidd. This new version of AK will feature new levels, modes, and alternative boss battles – all based on the iconic Master System game. So if classic ‘80s platforming is your jam – and it should be, then you will need Alex Kidd in Miracle World DX in your life.

A legend has truly been reborn!

PS: While we wait for this to be released, we’ll keep playing Alex Kidd in Miracle World on our Master System 😉



source: GameTrailers

 

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Alex Kidd, Alex Kidd DX, Alex Kidd in Miracle World, Alex Kidd in Miracle World DX, Alex Kidd Master System, Alex Kidd Sega Mascot, gamer, gaming, Master System, Old School, Retro, Retro Gamer, Retro Gaming, retrogaming, Sega mascot, Sega Master System, Video Games

The Existential Horror of Sonic Adventure

September 24, 2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

Sonic Mania Plus – Nintendo Switch Review

August 7, 2018 By ausretrogamer

Imagine it’s 1992 and someone said to you, “Sonic The Hedgehog will end up on a Nintendo console and it will kick ass”. Your immediate reaction would have been a hefty scoff followed up with telling the peep espousing such absurdity to seek medical advice!

Well, it’s 2018 and Sega’s blue mascot has appeared on many a Nintendo systems, some hits and some misses. Thankfully, Sonic Mania Plus has hit the bulls-eye on the the Nintendo Switch. Seriously, this game is something else – it feels, dare we say, at home on the Switch.

In a nutshell, Sonic Mania Plus is a greatest hits collection and a love-letter to the original Sonic games with a healthy dose of remixed action coupled with new experiences to hook you right in. The game, for the most part, has you playing levels from the originals that have been revamped with additional routes and fun new bosses and twists. Make no bones about it, this package goes right for the player’s sense of 16-bit platforming nostalgia, which there is plenty.

The visuals are nothing short of gorgeous running at a solid 60 fps (docked at 1080p or 720p in handheld mode). Coupled with the visuals is the awesomely cool and funky soundtrack by Tee Lopes. Of course a good looking and funky sounding game doesn’t get too far if its controls aren’t up to standard. Luckily the development team rounded out the package with tight and responsive controls, with the weighting of jumps and game tempo being nigh on perfect. To be honest, we are running out of superlatives to use for this game. The whole package comes together so well that you get an immediate sense of satisfaction as soon as you press play – it is that damn good!

So what’s with the Plus you ask? Well, a few things. For starters, this release introduces two new playable characters, Mighty the Armadillo and Ray the Flying Squirrel. Both characters have their own unique talents which make them play differently from the rest of the characters. Plus also provides not two, but four-player simultaneous racing action through the campaign levels, splitting the TV into quadrants, a la Mari Kart 64 style.

Oh yeah, the physical Sonic Mania Plus edition also comes with a 32-page art book. The emphasis on this companion piece is on the production artwork – very cool indeed. Another pretty cool surprise is the reversible cover that looks like a late-era Mega Drive game. We had to reverse our cover immediately to give us that 16-bit feels.

If you have been holding onto your Sega Mega Drive to just play Sonic The Hedgehog games, the good news is you can now either pack it away or get rid of it! Sonic’s new home is on the Nintendo Switch, and it’s brilliant.

We don’t usually provide scores for our reviews, but if we did, this would be a solid gold 9.99/10! Sonic Mania Plus on the Nintendo Switch should be an insta-buy!

Buy Sonic Mania Plus here.

Disclosure: Sonic Mania Plus [Nintendo Switch] was kindly provided by Five Star Games for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: game review, Nintendo Switch, Nintendo Switch Review, Retro Gaming, Review, sega, Sega mascot, Sonic Mania, Sonic Mania Plus, Sonic Mania Plus review, Sonic The Hedgehog

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in