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You are here: Home / Archives for shmup

shmup

Shoot’em Up Destruction Set 3 – C64

November 19, 2020 By ausretrogamer

The C64 games compilation SHOOT’EM UP DESTRUCTION SET 3 (previously released on tape + disk from Psytronik Software) is now finally available for digital download – only US$2.99 for six games – which is an absolute bargain!

You can read more about (or buy) the compilation right here, however, we thought we’d let you know about the key features about this value packed destruction set:

  • SIX complete Commodore 64 games designed by Alf Yngve:
    • Zap Fight
    • Blue Beret
    • Barakon – Cyborg Avenger of America
    • Spy Rider
    • Operation Firestorm
    • Super Tau Zeta 2
  • Specially coded front-ends & soundtracks by Richard Bayliss!
  • Exciting in-game enhancements, special effects and power-ups!
  • Musical tributes to Martin Galway & Matt Gray!
  • Superb bitmap loading screens by Carl ‘Mase’ Mason!
  • Fantastic inlay artwork by the legendary, Oliver Frey!

Oh yeah, this compilation is compatible with the original C64, THEC64 Mini, The C64 (Maxi) and your C64 emulator software!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Alf Yngve, C64, classic, Commodore 64, Commodore64, gamers, indie, IndieDev, Old School, Psytronik, reto gamer, Retro, Retro Game, Retro Gaming, retrogaming, SEUDS 3, shmup, Shoot em destruction set, Shoot em destruction set 3, Vintage

VergeWorld: ICarus – A Nostalgic Blast!

August 19, 2020 By ausretrogamer

Whoa, the team at Retro Bones have been busy tinkering on VergeWorld: Icarus, a new sci-fi racer shoot’em up game (with exploration elements) for the Amiga, Atari and Mega Drive!

What is VergeWorld you ask? Far into the future, on a distant and inhospitable planet, mankind engages in one thing it knows well – war. The tyrannical corporate regime wants to enslave all inhabitants of the Kingdom – humanity’s new home. As a young smuggler, Nix, aboard the aircraft Icarus, you want to help the oppressed by joining the Revolt.

Download the Amiga demo to prove your worth by completing the infamous Death Run challenge and convince the Revolt to accept you as one of them!

image source: Retro Bones

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, Art, Atari, Bad Bones, Deat Run, gamer, Icarus, indie dev, IndieDev, Mega Drive, Nix, pixelart, Pixels, racer, Retro, Retro Bones, Retro Game, Retro Gamer, retrogaming, Revold, scifi, shmup, shoot'em up, VergeWorld, VergeWorld: Icarus, VergeWorld: Icarus Rising, voxels

SNK Announces New FREE Twitch Prime Games

August 3, 2020 By ausretrogamer

We also welcome good news, especially news of free video games!

The peeps at SNK have teamed up with Twitch Prime to bring Prime members a number of popular SNK titles completely free! The first wave of games began with seven titles which became available from May 2020, and now the second wave begins with an additional seven, like METAL SLUG 2 and SNK 40th ANNIVERSARY COLLECTION. More games will be released in the future, so stay tuned!

If you have an Amazon Prime membership, then do yourself a favour and grab these free SNK titles now from Twitch Prime!

Important things to know:
* You must be an Amazon Prime member in order to download these games
* The available games are their western versions
* Offer available till April 1, 2021 (but don’t wait till then, grab them now!)

image source: SNK Corp.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Baseball Stars, Blazing Star, Fatal Fury, fighting games, free games, Games, Ironclad, Metal Slug 2, Old School, Pulstar, Retro Gamer, Retro Gamers, Retro Games, Retro Gaming, retrogaming, Sengoku, shmup, SNK, Twitch Prime, Video Games

Gradius V Official DVD The Perfect

May 6, 2020 By ausretrogamer

That Alex Reynolds (aka: Alexpletives on Twitter) has surprised us once again!

Hot on the heels of his Ikaruga Appreciate DVD, Alex showed us another DVD from Japan in his vast collection, this time, it was Konami’s Gradius V Official DVD The Perfect.

According to our good friend, Wikipedia:

“On April 9, 2004, Konami announced a DVD called OPTIONS, which was being offered to pre-ordering customers in Japan — containing interviews with the developers, art galleries and a number of videos demonstrating the inner workings of the game’s levels. Adding further incentive for customers to purchase the upcoming game, Konami later revealed the availability of The History of Vic Viper — a book indicating inner design, the background and the roadmap of the Vic Viper ships. The book was included with all versions of the original Japanese pressing of the game. An additional DVD with expanded content titled Gradius V Official DVD The Perfect was also released in Japan to be ordered separately or with the game from Konami’s online retail store, Konamistyle”.

We may need to ask Alex if we can “borrow” this DVD 😉

 

 

Filed Under: Retro Gaming Culture Tagged With: classic gaming, DVD, Film, Gradius, Gradius V, Gradius V Official DVD The Perfect, Konami, Konamistyle, Old School, PlayStation 2, PS2, shmup, shmups, shoot'em up, Treasure, video, Video Games

IKARUGA Appreciate DVD

April 27, 2020 By ausretrogamer

During a private chat with Alex Reynolds (aka: Alexpletives on Twitter) he shared something that we weren’t aware till today – Treasure’s IKARUGA Appreciate DVD!

Alex told us that he loved Treasure’s game so much (Ed: who doesn’t?!) but like most mere mortals, found it extremely difficult to play and progress deep into the game, so when he saw the Appreciate DVD on a Japanese site, he grabbed it as it would be the means to see the rest of this brilliant game.

Wish we knew how to read in Japanese! Anyone else have this DVD? Hit us up on our socials.

 

Filed Under: Retro Gaming Culture Tagged With: Dreamcast, DVD, Film, GameCube, Ikaruga, Ikaruga Appreciate DVD, Ikaruga DVD, Nintendo Switch, Old School, Retro Gamers, retrogaming, shmup, Treasure, Video Games

MEGAMANIA 64 – Have a Blast On Your C64

March 16, 2020 By ausretrogamer

One of the better Atari 2600 video games, Activision’s MEGAMANIA, has now been expertly and lovingly ported to the Commodore 64 by the very clever and prolific game dev, Nick Sherman of Arla Games!

The best part is, MEGAMANIA 64 is totally free! What are you waiting for? Grab the game and fire up your Commodore 64 and get blasting!

image source: Arla Games

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arla Games, Atari 2600, Atari VCS, C64, Classic Games, Commodore 64, Geek, Megamania, Megamania 64, Megamania C64, nerd, Nick Sherman, Old School, Retro Game, retrogame, shmup, shmups, shoot'em up

A Space Invaders Movie Is Coming!

July 25, 2019 By ausretrogamer

Pew, pew, pew! Listen to (well, read) this…… New Line Cinema is working on a Space Invaders movie – yep, a movie based on Taito’s 1978 classic arcade shoot’em up!

It seems that the Hollywood film tank is running dry (or perhaps they are desperate for new ideas?), so they are dipping into the video game well for their next new movie. We hope this isn’t another rubbish film based on a video game (Ed: not looking at you Double Dragon!). Our expectations are quite low (it’s for the best).

We haven’t seen anything about a release date apart from hearing that New Line is very close to starting production. Oh yeah, if it matters to you, they have Greg Russo (Mortal Kombat) writing the film, and the following folks running production: Akiva Goldsman (Fringe, Star Trek: Discovery), Joby Harold (John Wick 3), and Tory Tunnell (Robin Hood).

We’ll update this post as more news comes to hand!

image source: The Arcade Flyer Archive

[story source: technabob]

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, arcade game, Classic Arcade Gaming, films based on video games, Golden Age, Golden Age Of Arcade, Hollywood films, New Line, New Line Cinema, Retro Gaming, shmup, shmups, shoot’em ups, Space Invaders, Space Invaders Movie, Taito

The Official Space Invaders Board Game

May 31, 2019 By ausretrogamer

We have said this a few times now, we are very very choosy what we back (and promote) on Kickstarter– so take note!

Space Invaders is one of those iconic video games that transcends generations. It is the game that keeps on giving. Having celebrated it’s 40th anniversary last year, this time around we are set to get an official Space Invaders Board Game!


source: 612 Games

We are so pumped for this Kickstarter and can’t wait to defend against the invaders on a physical board! For more info, head to the Space Invaders Board Game Kickstarter page to check out what you can get with your pledge. The campaign has already blown way past its target goal, so this is happening! Pew pew pew!

image source: Space Invaders Board Game via Kickstarter

[source story: technabob]

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: arcade gamer, board game, Classic Arcade Gaming, classic gamer, Geek, Kickstarter, Retro Gamer, retrogaming, shmup, Space Invaders, Space Invaders 40th anniversary, Space Invaders Board Game, Taito, Taito Space Invaders

Arcade1Up – Rampage Review

November 4, 2018 By Guest Contributor

Arcade1Up’s line of diminutive arcade cabinets turned a lot of heads online when they were first announced. After all, the chance to own officially-licensed arcade machines for a fraction of the price of a real cabinet, complete with authentic controls and games? It’s a no-brainer! So there was a lot of waiting to see which of these machines (if any) would reach our shores in Australia, and if so, what were they like?

So it was with great trepidation that I scoured the local ALDI stores to find one on the day of their release. I had heard that they were selling out fast, and it didn’t help that ALDI didn’t offer any convenient way to find out which stores had stock in, so I was eager to get out and about to my nearby stores.

The question I was asking myself on the trip was, which one of the two available would I choose? On the ALDI site they were advertising two versions of the Arcade1Up cabinet. One was advertised as containing Williams / Atari classics Rampage, Gauntlet, Joust and the greatest shmup of all time, Defender. The other had a placard boasting it had a roster of Capcom favourites: Street Fighter 2 Championship Edition, Final Fight, Ghouls ‘n Ghosts and Strider.

The good news is that a local store had plenty of both machines on hand to purchase. The not good news? The Capcom cabinet was purely for Street Fighter 2 games. To make things even more confusing, the American version of the Street Fighter 2 machine had all five variants of the legendary fighting game, but the Australian one had only three. That’s….oddly frustrating. My personal favourite Street Fighter 2 Turbo, was completely missing and for the life of me I can’t understand why.

Plenty of machines ready to play!

So, in the interests of game variation, I picked up the Williams / Atari (aka: Midway Classic Arcade) one. As much as I personally love Street Fighter 2, I knew the people who would be using the cabinet would get tired of it a lot quicker than I would, and the chance to introduce Defender to a new generation was too much to pass up. $500 later and I was driving out of the car park a happy man.

Ready to assemble!

Assembling the machine was surprisingly easy and straightforward. If you’ve ever assembled an IKEA book shelf you’ll be in familiar territory here. Frankly, I have to commend the designers here for making it such a painless process, as parts were clearly labelled and the included instructions made sense at every step. You’ll need a good Phillips-head screwdriver and about an hour or two of spare time to go from opening the box to having a small but perfectly formed arcade cabinet in your own home. It’s a good excuse to invite some friends around to help and share in the multiplayer fun afterwards.

Starting to take shape…

It’s when you start putting the machine together that you really get a sense of how small this thing is. Basically, everything is ​3⁄4 of regular size. The controllers are small, not too small, but small enough to be noticeable. The 17” monitor is small, but not enough to be a problem. The cabinet stands 1.2 metres tall, which…yeah, is an issue. Basically the cabinet is too tall to comfortably play while sitting on the ground, and too low to play at all while standing unless you’re under the age of ten. The raisers that Arcade1Up offer aren’t available at retail stores here in Australia, so you’ll need to figure out your own solution. The small size also means that it’s difficult to have more than two people comfortably crowd around the screen, especially if you’re sitting on chairs because of the height issue. It’s workable, but it’s an issue you need to keep in mind.

Almost there….

There are three microswitched sticks for three players, and two buttons (labelled Jump and Attack) that feel suitably responsive if not a teensy bit spongy. I have a hunch that the sticks won’t take the kind of pounding you can dish out in a real arcade, but I don’t really want to test it. On the controller deck is a big power switch and a switch for volume that goes between no sound, “loud enough to be clear for everyone who is playing” and “loud enough to let everyone else in the house know you’re playing”. It just feels nice to play with.

The back of the monitor houses the little box that runs the emulation software.

Anyway, enough about the hardware, let’s talk about the games! Arcade purists might scoff about how these systems use emulation, but honestly, for the price point this thing was never going to be 100% arcade accurate anyway (LCD screens can never replicate the feel of an old-fashioned CRT after all) and the emulation quality itself is legitimately good. However, the way the games play varies wildly.

No coins needed and always ready to play!

So, the cabinet is dedicated to Rampage, with all the original marquee and controller art to suit. That means that it’s a great Rampage machine and offers many hours of fun especially in multiplayer. It’s always a laugh when players end up hitting each other more than they’re hitting the buildings. So, Rampage is good.

Joust surprised me. I have always had a soft spot for the game since playing the Atari 2600 version back in the day, and for some reason I’m even more besotted with the arcade version. It looks the least interesting to play of the four games on offer but I have a hunch that it will be the one I return the most to. It’s a game that rewards skill and has a control system that will take a long time to master. So, thumbs up for Joust here.

Gauntlet is where things start to fall apart. The original was known for its four player action, but since the cabinet was designed with Rampage in mind it only has three controllers. So, at least you can play a three player session, right? Nope! For some unfathomable reason the version of Gauntlet on offer here is the two-player one. Frankly, that’s just absolutely stupid. Also, the game itself has not aged well at all and, since you can just give yourself infinite health with continued pressing of the start buttons, there’s absolutely no challenge on offer. I found myself just wandering aimlessly through the mazes not even bothering to fight any of the dungeon’s monsters. After fifteen minutes I gave this one a hard pass.

Finally we get to Defender. I love Defender. I mean I really, really love Defender. Eugene Jarvis and friends made what I think is one of the few “perfect” games. Legend tells of people who can survive more than five minutes of playing this exquisite classic, but I have yet to meet them. Yes, I am terrible at Defender but I still love it.

Defender plays like absolute garbage on this machine. I hate every second of it. The controls are so offensively broken that I feel like it wants me to grow a third or possible fourth hand to have access to all the buttons that are spread haphazardly across the entire surface of the control panel. You move up and down with the first stick, Thrust and Reverse with the player one buttons, smart bomb and hyperspace with the player two buttons, and fire with one of the third player buttons. It plays worse than it sounds. Your hands spend so much time moving across the panel there’s no way you can make the instinctive, split-second decisions needed to play Defender properly. This is one of the cases where I actually wouldn’t have minded if they used the control method found in some of the home console ports that eschewed the Thrust and Reverse buttons for left and right on the joystick. Even just thinking about playing Defender on this system makes me mad.

Uh…no thank you?

Also, and this one completely infuriates me for some reason, high scores don’t save at all! That’s a particularly egregious oversight that for me completely diminishes the arcade experience. Arcade games are all about high scores! What, I have to get a chalkboard to put next to the machine for people to write their scores down? Are we cavemen?

For $500 there were always going to be some compromises, but some of them just make my blood boil. I get the size. I get the build quality. But I really can’t get over how two of the games are basically broken and there were weird software shortcuts. If you’re a super fan of Rampage, or if you want to use this as a starting point for a modification project then absolutely you should get one. Otherwise…keep looking.

____________________________________________________________________________________________________________________

Cameron Davis
Writer and artist of Rose: a comic about the world’s hungriest redhead and her love of food, friends, food, family, food and FOOD!

Follow Cameron on Twitter

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3/4 scale arcade cabinets, Arcade, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Arcade1Up Rampage, Arcade1Up Rampage Review, Arcade1Up Review, Asteroids, Atari, Cameron Davis, Capcom, Centipede, Classic Arcade Gaming, Defender, Final Fight, Galaga, highest-grossing arcade games, Namco, Rampage, Rampage Review, Retro Gaming, Rose Comic, shmup, street fighter II, Vintage

R-Type Villain Dobkeratops to be Immortalised by Figma

August 1, 2018 By ausretrogamer

One of the most iconic horizontal shoot’em ups from the 80s, Irem’s R-Type will have it’s  infamous boss Dobkeratops immortalised in a poseable Figma model!

There is no release date or pricing about this unpainted bit of drool-worthiness. To say we will be keeping a close eye on this would be a gross understatement. Pew, pew, pew, we can’t wait!

image source: nlab.itmedia.com.jp

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Classic Games, classic video game, Dobkeratops, Figma, Figma R-Type, Figma Dobkeratops, Irem, Old School, R-Type, R-Type Figma, Retro Gaming, shmup, shoot’em ups

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