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shmups

Review: TAITO’s Ray’z Arcade Chronology – Nintendo Switch

July 31, 2023 By ausretrogamer

Pew, pew, pew, we review Taito’s Ray’z Arcade Chronology on the Nintendo Switch

When it comes to shoot’em ups (shmups), we can’t get enough of them – the more the merrier! Luckily for us, ININ Games has delivered a delicious serving of shmup action on the Switch, or have they?

Ray’z Arcade Chronology for the Nintendo Switch delivers a nostalgic blast from the past, presenting three superb shoot ’em up classics (plus 2 x HD remasters), each with its own unique charm and engaging gameplay mechanics. Published by Taito for the Switch and PlayStation 4, this European release by ININ Games is a fine package, showcasing the expertise of seasoned gaming port-masters, M2. However, the presence of multiple editions and some missing features leave the overall experience feeling slightly incomplete.

The lineup includes three revered arcade titles: RayForce (also known as Layer Section and Galactic Attack), RayStorm, and RayCrisis. RayForce, a 2D pixel-drawn masterpiece from 1994, captivates players with contiguous stages and an outstanding Zuntata soundtrack. The gameplay, operating on two planes of battle, encourages strategic scoring through lock-on chains, delivering an immersive and satisfying experience. The presentation is top-notch, and M2’s Gadgets enhance the user interface, allowing players to customize the display to their liking.

RayStorm, Taito’s 1996 sequel, blends 2D action with 3D polygon visuals, creating a cinematic space battle with breathtaking aesthetics. Offering multiple ships with unique properties, RayStorm challenges players to anticipate incoming attacks and utilize the regenerating special attack with precision. The soundtrack consistently impresses, complementing the awe-inspiring visuals and intense gameplay. Although slightly more challenging than RayForce, RayStorm remains a thrilling experience, worth every moment spent mining for a one-credit clear.

RayCrisis, serving as a prequel to the first game, takes a more eccentric narrative approach while maintaining straightforward shoot ’em up gameplay. The vertical 2D plane with 3D graphics sets the stage for nuanced scoring mechanics, beyond mere lock-on chaining. The Encroachment system adds depth to the gameplay, offering a form of rank that keeps players engaged in strategic decision-making. RayCrisis stands out as the most involving of the three titles, boasting a wealth of content and scoring potential.

M2’s work on these arcade ports is commendable, delivering accurate and polished adaptations of the original games. The HD upscaling adds visual splendor to these classics, and the minimal lag ensures a smooth and responsive gameplay experience. The ‘no burn-in’ screen option is a thoughtful touch for players seeking a more authentic feel on older tech.

While the Ray’z Arcade Chronology offers a strong selection of arcade shoot ’em ups, the review points out some areas of disappointment. The fragmented release strategy and the omission of R-Gear leave collectors and fans puzzled about which edition to choose. Additionally, the absence of bonuses such as art galleries and historical tidbits dampens the overall package’s appeal, and the lack of training modes and slow/rewind features feels like a missed opportunity to enhance the gaming experience.

Ray’z Arcade Chronology is a solid compilation of classic shoot ’em ups, remastered with care and attention by M2. Fans of the genre will find plenty to enjoy in the nostalgic gameplay, captivating visuals, and fantastic soundtracks. However, the absence of certain features and the confusion caused by multiple editions prevent it from being the ultimate package. Nevertheless, for enthusiasts seeking an authentic arcade experience on the Nintendo Switch, Ray’z Arcade Chronology is a worthy addition to their gaming library.




Disclaimer: Ray’z Arcade Chronology Switch review code was kindly provided by PR Hound.

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: game review, gamer, ININ Games, M2, Nintendo Switch, Ray'z Arcade Chronology, Ray'z Arcade Chronology review, RayCrisis, RayForce, RayStorm, Review, shmups, Taito

AtGames’ 10 Things You Didn’t Know About the History of Arcade Games

April 1, 2021 By Guest Contributor

AtGames Legends Ultimate

Who doesn’t like a bit of trivia? Right, if you put your hand up, you can excuse yourself right now! For those hanging around, check out some cool trivia submitted to us by the folks at AtGames Gaming!


Anyone born in the 90s or earlier probably remembers – or has at least seen – an arcade machine. These cabinets, often built from wood with a CRT screen, joystick and buttons, were coin-operated machines usually created to play a single game. Pinball machines were the first to introduce the concept in the 1930s, whereas classic arcades with video games started making their presence known in the early 70s.

The late 70s and early 80s were the huge breakthrough, with classics like Space Invaders, Missile Command and Pac Man making arcades a hot commodity in fast-food restaurants, as well as college dorms. While the 80s started introducing home consoles in a big way – Atari 2600 and the Nintendo Entertainment System being two of the major players – arcades started to slowly decline in popularity as console games provided an easier way to enjoy arcade-style action at home. By the mid-90s, arcades were mostly a special interest niche, and, today there is a huge surge in retro-nostalgia where avid gamers can get systems that not only play their beloved arcade memories perfectly, like the AtGames Legends Gamer Pro – but a real, full size, multi-game arcade cabinet of their own, like the AtGames Legends Ultimate, with 300 games built in and the possibility to easily add more!

Here are ten, little known facts and trivia, about some classic arcade games:

1. Missile Command was among the first group of major arcade hits in the US. It even got its own mod-kits, created by students who were fans from MIT.

2. Pong (1972) was the first successful arcade game brought into American homes through Atari’s Home Pong console, released through Sears in 1975.

3. While the AtGames Legends Ultimate is an arcade machine with more than 300 different games built-in, the original arcade machines and home Pong consoles only played one type of game at a time. The first home video game system to accept interchangeable cartridges was co-created by pioneering African-American engineer Jerry Lawson in 1976. The system was originally called the Fairchild Video Entertainment System (VES), and later the Fairchild Channel F (short for “Fun”). It was, however, soon eclipsed after the third ever programmable video game console, the Atari Video Computer System (VCS, or 2600), was released less than a year later.

4. The inventor of Tetris, Alexey Pajitnov, didn’t get any money from his game until about 10 years after its initial release. He was a Soviet computer scientist and the USSR took all the money he would have gotten.

5. Centipede was one of the first games to become popular with female players. This may be because of the fact that Dona Bailey – who was involved in its development – was one of Atari’s few, female employees at the time.

6. 64th Street – A Detective Story (1991) was a popular beat’em-up in the arcades, published by Jaleco. This two-player revenge story built on the classic beat’em-up legacy from the 80’s like Double Dragon (1987).

7. Asteroids displaced Space Invaders in popularity in the United States and became Atari’s best-selling arcade game of all time, with over 70,000 units sold.

Boogie Wingsimage: Boogie Wings (1992) by Data East

8. Data East’s Boogie Wings – known as The Great Ragtime Show in Japan – was pretty obscure when originally released as an arcade game in 1992. Over time the beautiful shoot’em-up has become a fan-favourite and dark horse classic, often praised and well-talked about in retro-gaming communities for its originality and variety in gameplay.

9. Joe and Mac: Caveman Ninja was such a popular platformer in the arcades that it was later converted to no less than eight different console and computer formats, the latest one being the Nintendo Switch. Not bad for a 30+ year old gaming classic!

10. One of the games revered by arcade-buffs is Zoo Keeper, TAITO’s 1982 classic and one of the first of three arcade games ever released for the American market by the company. The              player needs to contain escaping animals from the zoo that have captured the protagonist Zeke’s girlfriend, Zelda (Ed: say what?!)!. This is done by running around the compound, planning your moves. But did you know the game was originally named King Crab?


Well there you have it peeps. What did you think? Some stuff is pretty well known, but there were a couple of things in the list that we weren’t aware of, so we’ve learned something new today!

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, 64th Street, 800080, Asteroids, AtGames, AtGames Legends, AtGames Legends Gamer Pro, AtGames Legends Ultimate, beat'em ups, Boogie Wings, Centipede, Classic Games, Jaleco, Missile Command, Namco, Pac-Man, pong, Retro Gamer, Retro Gaming, retrogaming, shmups, Space Invaders, Taito, tetris, Video Games

Gradius V Official DVD The Perfect

May 6, 2020 By ausretrogamer

That Alex Reynolds (aka: Alexpletives on Twitter) has surprised us once again!

Hot on the heels of his Ikaruga Appreciate DVD, Alex showed us another DVD from Japan in his vast collection, this time, it was Konami’s Gradius V Official DVD The Perfect.

According to our good friend, Wikipedia:

“On April 9, 2004, Konami announced a DVD called OPTIONS, which was being offered to pre-ordering customers in Japan — containing interviews with the developers, art galleries and a number of videos demonstrating the inner workings of the game’s levels. Adding further incentive for customers to purchase the upcoming game, Konami later revealed the availability of The History of Vic Viper — a book indicating inner design, the background and the roadmap of the Vic Viper ships. The book was included with all versions of the original Japanese pressing of the game. An additional DVD with expanded content titled Gradius V Official DVD The Perfect was also released in Japan to be ordered separately or with the game from Konami’s online retail store, Konamistyle”.

We may need to ask Alex if we can “borrow” this DVD 😉

 

 

Filed Under: Retro Gaming Culture Tagged With: classic gaming, DVD, Film, Gradius, Gradius V, Gradius V Official DVD The Perfect, Konami, Konamistyle, Old School, PlayStation 2, PS2, shmup, shmups, shoot'em up, Treasure, video, Video Games

MEGAMANIA 64 – Have a Blast On Your C64

March 16, 2020 By ausretrogamer

One of the better Atari 2600 video games, Activision’s MEGAMANIA, has now been expertly and lovingly ported to the Commodore 64 by the very clever and prolific game dev, Nick Sherman of Arla Games!

The best part is, MEGAMANIA 64 is totally free! What are you waiting for? Grab the game and fire up your Commodore 64 and get blasting!

image source: Arla Games

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arla Games, Atari 2600, Atari VCS, C64, Classic Games, Commodore 64, Geek, Megamania, Megamania 64, Megamania C64, nerd, Nick Sherman, Old School, Retro Game, retrogame, shmup, shmups, shoot'em up

A Space Invaders Movie Is Coming!

July 25, 2019 By ausretrogamer

Pew, pew, pew! Listen to (well, read) this…… New Line Cinema is working on a Space Invaders movie – yep, a movie based on Taito’s 1978 classic arcade shoot’em up!

It seems that the Hollywood film tank is running dry (or perhaps they are desperate for new ideas?), so they are dipping into the video game well for their next new movie. We hope this isn’t another rubbish film based on a video game (Ed: not looking at you Double Dragon!). Our expectations are quite low (it’s for the best).

We haven’t seen anything about a release date apart from hearing that New Line is very close to starting production. Oh yeah, if it matters to you, they have Greg Russo (Mortal Kombat) writing the film, and the following folks running production: Akiva Goldsman (Fringe, Star Trek: Discovery), Joby Harold (John Wick 3), and Tory Tunnell (Robin Hood).

We’ll update this post as more news comes to hand!

image source: The Arcade Flyer Archive

[story source: technabob]

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, arcade game, Classic Arcade Gaming, films based on video games, Golden Age, Golden Age Of Arcade, Hollywood films, New Line, New Line Cinema, Retro Gaming, shmup, shmups, shoot’em ups, Space Invaders, Space Invaders Movie, Taito

R-Type III and Super R-Type Return with the Ultimate Collector’s Package

August 2, 2018 By ausretrogamer

Since we are on an R-Type kick (Ed: check out yesterday’s story), we thought we might as well continue rolling with more (great) news relating to this venerable shoot’em up.

Retro-Bit® is set to package two of the most iconic and critically-acclaimed IREM® shoot ’em ups together in one 16-bit cartridge for the first time this month (August) with the release of R-Type®III and Super R-Type® Collector’s Edition.

First released in 1991 alongside the Super Nintendo Entertainment System®, Super R-Type® was hailed as “easily the best Super NES® shooter on the market” by Electronic Gaming Monthly (September, 1991) and “an outstanding piece of work” by GamePro (November, 1991). It sees the formidable R-9 once again go up against the evil Bydo Empire in seven intense stages inspired by the 1989 arcade game R-Type II®.

Three years after the series’ explosive Super NES® debut, the Bydo Empire returned in R-Type III®: The Third Lightning. Named “the best shoot ’em up to appear in a long time” by SNES® Force (March, 1994), the popular action game puts players in control of the most powerful and versatile R-series vessel yet — the R-90 Ragnarok. Equipped with Round, Shadow, and Cyclone Forces of power, as well as the ability to warp between dimensions, R-Type III was an epic fight for Earth’s survival.

Bundled together for the first time ever, R-Type III and Super R-Type Collector’s Edition will include a 16-bit cartridge that can be played on the Super NES®, Super Famicom and select Retro-Bit® consoles. The exclusive hard embossed collector’s box will come loaded with a full-colour instruction manual featuring original artwork, R-Type branded notebook, exclusive sticker collection and an individually numbered certificate of authenticity, along with art prints by the world-renowned artist Paul “OtaKing” Johnson from his R-Type fan-inspired anime collection. Retro-Bit has also collaborated with FiGPiN® to create a limited edition R-Type pin set.

“R-Type is back with the limited edition collector’s package gamers have been asking for,” explains Ron Pang, Vice President of Marketing and Sales at Innex Inc. “We’re taking two of IREM’s most iconic 16-bit shooters and offering fans the ultimate collection of exclusives, high-quality content and value at an attractive price. R-Type III & Super R-Type Collector’s Edition and Holy Diver are just the first of many possible exclusive releases from Retro-Bit® Publishing.

“Shoot ’em up fans looking to take the fight to the Bydo Empire will need to act fast, as production will be limited to only 2,900 units in North America and 2,800 in Europe. The first one-thousand units in each region will come with an exclusive Galactic Blue cartridge. R-Type III and Super R-Type Collector’s Edition is currently available for pre-order and will retail for USD$59.99 when it begins shipping in late August.

More information can be found at Retro-Bit.com/r-type.

We may have to get in touch with Retro-Bit to see if we could have this cartridge in time for PAX Aus 2018!

source: Retro-Bit

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Bydo Empire, classic gaming, FigPin, Innex Inc, Irem, R-Type III, R-Type III & Super R-Type, R-Type III & Super R-Type Collector's Edition, Retro Gamer, Retro Gaming, Retro-Bit, retrogaming, shmups, shoot 'em ups, SNES, SNES cartridge, Super Famicom, super nintendo, Super R-Type

Review: Gunbird 2 Swoops In On The Nintendo Switch

July 3, 2018 By ausretrogamer

With the sheer volume of shoot’em ups on the Nintendo Switch, it will take something quite special to stand out from the crowd!

Having played and loved Zerodiv’s conversion of Psikyo’s Gunbird, we had high expectations for Gunbird 2. Don’t get us wrong, Gunbird 2 is sublime, but it feels like more of the same.

The premise for Gunbird 2 is similar to the original – five protagonists are called upon to appease the Potion God by providing the elements of the Sun, Stars and Moon for him (instead of pieces of the Magic Mirror of Atra) in order to obtain a special medical potion. Just like the original, the story plays out in between levels and before boss fights, so watch-out for the Queen Pirates! The story is absurd and as cheesy as ever, which is exactly how we like it.

As mentioned, the player has a choice of five characters, each with their own strengths and weaknesses. Each character possesses a number of different methods of attack; from the standard shot (powered up from downed enemies), an area-clearing bomb, to the melee-like attack which is powerful but forces the player to get dangerously close to the enemy, and the charge shot. All of the attacks are unique and different enough for each character, so Gunbird 2 will have you coming back to play through and finish the game with each of them.

Since this is an arcade conversion, if it is played in ‘child’ difficulty mode, the game can be completed within a sitting of one Seinfeld episode (minus the ads). Luckily Gunbird 2 has enough difficulty modes and scoring methods to satisfy those who enjoy playing for high scores, so the game will definitely keep pulling you back.

Let’s get one thing straight, the gameplay in Gunbird 2 is frenetic, with bullets raining everywhere, especially as you keep powering up your attack. The constant barrage of firing and dodging never gets old, unless you despise vertical shmups! Gunbird 2 is fun to play solo, but it gets better and crazier when playing with a friend. The visuals are stunning, especially when you can see more of the background in TATE orientation – we love seeing the villagers running around on the ground. Coupled with the beautiful visuals is the equally awesome audio, with tunes that are in keeping with the theme (ie: whimsical) and sound effects that are meaty enough without piercing your eardrum.

If you already have Gunbird and are still enjoying it, Gunbird 2 may not offer enough in gameplay to warrant a purchase (even though it is still cheap!). If you don’t have Gunbird in your burgeoning Switch shmup library or are in need of a good old fashioned vertical shmup, then we highly recommend you grab Gunbird 2 – it’s AUD$9.99 well spent!

image source: Gunbird 2

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: game review, Gunbird, Gunbird 2, Gunbird 2 review, Nintendo Switch, Psikyo, shmup, shmups, shoot’em ups, Switch, Switch game review, vertical shmup, Zerodiv

Review: Sol Divide – Sword of Darkness

April 5, 2018 By ausretrogamer

System: Nintendo Switch
Available: Switch eShop
Price: AUD $9.99 / USD $7.99

Zerodiv’s reputation to recreate awesome old school games on the Nintendo Switch is pretty much set in stone now (Ed: take that HAMSTER!). Their meticulous conversions of Psikyo’s games on the Nintendo Switch console are second to none. With a plethora of shoot’em ups under their belt, their latest Psikyo conversion is another shmup, but this time, it doesn’t involve space ships or souped up choppers – this one is refreshingly different!

Think Forgotten Worlds (to an extent) with a fantasy setting a melee and spell casting gameplay mechanic and you’d be pretty much on the money with Sol Divide – Sword of Darkness. Oh yeah, the standard graphics are also a departure with the use of CGI pre-rendered models turned into sprites and backgrounds – which actually look pretty good on the Switch.

The ever important gameplay will always be a deciding factor when playing these kind of games. Sol Divide plays like a regular horizontal scrolling shmup where you fly around the screen and using your attack button to fire and another for melee attacks. Combos are done by repeatedly hitting the melee attack button and a direction, whereas pressing both attack buttons casts a spell. Speaking of spells, there are eight of them you can learn in your quest – fire, freeze, thunder, meteor, slow, wind and fire body. There is also an extra character-exclusive spell making for a total of eleven distinct ways to unleash hell. Spells will cost mana to cast, however they can be refilled by way of melee attacks or pickups from fallen foes. Spells can quickly be cycled and selected by using the ‘L’ and ‘R’ shoulder buttons, making it a greater experience than the arcade game single button cycling.

As per the other Zerodiv Psikyo conversions, Sol Divide offers plenty of customisation such as filters and mucking around with the arcade-like DIP switches to personalise the gaming experience, like making it easy as pie or hard as hell with infinite continues!

So is Sol Divide – Sword of Darkness a worthwhile addition to your digital Switch games library? If you like horizontal-scrolling shoot’em ups with fighting and some light-on RPG elements thrown in the mix, then there is enough unique features in this game to warrant its place in your games library. Sword and vengeance starts now!

Disclaimer: Sol Divide – Sword of Darkness was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: arcade games, classic, conversion, Nintendo Switch, Old School, Psikyo, Retro Gamer, retrogaming, shmup, shmups, shooter, shoot’em ups, Sol Divide, Sol Divide - Sword of Darkness, Vintage, Zerodiv

Ah the 1980s, We Miss You So Much!

March 27, 2018 By ausretrogamer

Gotta share this video that was posted by video game history guy, John Anderson. Using John’s words, this is, “A 1981 TV news report by WMAQ-TV in Chicago about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!)”.

Ah the 80s, we definitely miss you so much!

A 1981 TV news report about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!) from WMAQ-TV in Chicago. Via: The Museum of Classic Chicago Television. pic.twitter.com/x3fayTqlJw

— John Andersen (@JohnAndersen21) December 18, 2017

source: John Anderson via Twitter

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, 80s arcade, Arcade, Arcade Machines, Chicago, Classic Games, Defender, Galaga, Galaxian, Namco, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, shmups, Taito, Video Games, vintage games, Williams Electronics

NG:Dev.Team Dreamy Dreamcast Titles

April 18, 2016 By ausretrogamer

NGDEV_Dreamcast_TITLEJust in case you have been on a sojourn to the moon and have just landed back on earth, we have some HUGE news – those awesome folks at NG:Dev.Team have announced that due to popular demand, they will re-issue some of their past Dreamcast games in Japanese styled CD jewel cases!

If you haven’t already got them, you can grab Gunlord, Fast Striker and Last Hope Pink Bullets now to enjoy on your Dreamcast. These re-issued games are aimed at new customers but previous owners may want the CD case releases to compliment their DVD case editions of the same games.

There is a limited run of each game and the special bundle, so you better be quick! Shipping is scheduled to commence between April 20th and 25th! More details at the NG:Dev.Direct site – get ordering!

NGDev_DC_HDRimage source: NG:Dev Team

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Dreamcast, Dreamcast games, Dreamcast shmups, Fast Striker, Gunlord, Last Hope Pink Bullets, NG:Dev, retrogaming, shmups

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