
Pew, pew, pew, we review Taito’s Ray’z Arcade Chronology on the Nintendo Switch
When it comes to shoot’em ups (shmups), we can’t get enough of them – the more the merrier! Luckily for us, ININ Games has delivered a delicious serving of shmup action on the Switch, or have they?
Ray’z Arcade Chronology for the Nintendo Switch delivers a nostalgic blast from the past, presenting three superb shoot ’em up classics (plus 2 x HD remasters), each with its own unique charm and engaging gameplay mechanics. Published by Taito for the Switch and PlayStation 4, this European release by ININ Games is a fine package, showcasing the expertise of seasoned gaming port-masters, M2. However, the presence of multiple editions and some missing features leave the overall experience feeling slightly incomplete.

The lineup includes three revered arcade titles: RayForce (also known as Layer Section and Galactic Attack), RayStorm, and RayCrisis. RayForce, a 2D pixel-drawn masterpiece from 1994, captivates players with contiguous stages and an outstanding Zuntata soundtrack. The gameplay, operating on two planes of battle, encourages strategic scoring through lock-on chains, delivering an immersive and satisfying experience. The presentation is top-notch, and M2’s Gadgets enhance the user interface, allowing players to customize the display to their liking.
RayStorm, Taito’s 1996 sequel, blends 2D action with 3D polygon visuals, creating a cinematic space battle with breathtaking aesthetics. Offering multiple ships with unique properties, RayStorm challenges players to anticipate incoming attacks and utilize the regenerating special attack with precision. The soundtrack consistently impresses, complementing the awe-inspiring visuals and intense gameplay. Although slightly more challenging than RayForce, RayStorm remains a thrilling experience, worth every moment spent mining for a one-credit clear.


RayCrisis, serving as a prequel to the first game, takes a more eccentric narrative approach while maintaining straightforward shoot ’em up gameplay. The vertical 2D plane with 3D graphics sets the stage for nuanced scoring mechanics, beyond mere lock-on chaining. The Encroachment system adds depth to the gameplay, offering a form of rank that keeps players engaged in strategic decision-making. RayCrisis stands out as the most involving of the three titles, boasting a wealth of content and scoring potential.
M2’s work on these arcade ports is commendable, delivering accurate and polished adaptations of the original games. The HD upscaling adds visual splendor to these classics, and the minimal lag ensures a smooth and responsive gameplay experience. The ‘no burn-in’ screen option is a thoughtful touch for players seeking a more authentic feel on older tech.



While the Ray’z Arcade Chronology offers a strong selection of arcade shoot ’em ups, the review points out some areas of disappointment. The fragmented release strategy and the omission of R-Gear leave collectors and fans puzzled about which edition to choose. Additionally, the absence of bonuses such as art galleries and historical tidbits dampens the overall package’s appeal, and the lack of training modes and slow/rewind features feels like a missed opportunity to enhance the gaming experience.
Ray’z Arcade Chronology is a solid compilation of classic shoot ’em ups, remastered with care and attention by M2. Fans of the genre will find plenty to enjoy in the nostalgic gameplay, captivating visuals, and fantastic soundtracks. However, the absence of certain features and the confusion caused by multiple editions prevent it from being the ultimate package. Nevertheless, for enthusiasts seeking an authentic arcade experience on the Nintendo Switch, Ray’z Arcade Chronology is a worthy addition to their gaming library.
Disclaimer: Ray’z Arcade Chronology Switch review code was kindly provided by PR Hound.


image: Boogie Wings (1992) by Data East
That Alex Reynolds (aka: Alexpletives on Twitter) has surprised us once again!






One of the better Atari 2600 video games, Activision’s MEGAMANIA, has now been expertly and lovingly ported to the Commodore 64 by the very clever and prolific game dev, Nick Sherman of
image source:
Pew, pew, pew! Listen to (well, read) this…… New Line Cinema is working on a
image source:
Since we are on an R-Type kick (Ed: check out yesterday’s 






source: Retro-Bit
With the sheer volume of shoot’em ups on the Nintendo Switch, it will take something quite special to stand out from the crowd!


image source:
System: Nintendo Switch





Gotta share this video that was posted by video game history guy,
Just in case you have been on a sojourn to the moon and have just landed back on earth, we have some HUGE news – those awesome folks at
image source: NG:Dev Team