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You are here: Home / Archives for shooter

shooter

‘The Walking Dead’ Arcade Game

January 10, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

Over Christmas break, I discovered the arcade game “The Walking Dead” at a local Dave & Buster’s, a sports bar and video arcade. The object of the game is to shoot as many zombies as possible for a high score, and to get through the stages without getting nibbled on. As an enormous fan of the television series and comic book, the game was calling out to me when I bought a massive number of tokens.

When I’m playing the exciting game, shooting zombies with my crossbow, I’m not thinking about anything else in the world. My troubles and the bad news headlines all fall away. It’s an escape into a fun, fictional world, created by the great Robert Kirkman. You begin in the West Georgia Correctional Facility in Story Mode, and you’re fighting your way through the corridors and the expansive, open yard. One of the most thrilling parts when you’re in the yard is when you shoot a tanker with an arrow with an explosive on it, killing all the surrounding zombies. Some of them are just dazed, but it gives you time to escape from the starving herd.

The Raw Thrills, Inc. game is fantastic because you can easily reload your crossbow by pulling back on the handle to load again. The action is so hurried, you have about a split second to decide where to aim.

image source: Raw Thrills

It’s somewhat annoying when parents and kids walk by the outer doors, and they peek at my gameplay. Hours fly by when I’m enthralled in the combat of the game. I like it when you open a door of the prison and a zombie is right there behind it, ready to pounce on you and bite you if you’re not careful. “The Walking Dead” arcade machine is in a dark area of the arcade, so I have a feeling of isolation and total immersion when the place isn’t crowded.

I still go back and watch some of my favorite “Walking Dead” episodes, and they are usually centered around the character, Daryl Dixon. I really like the episode “Still,” that aired during the fourth season. Most of the episode is Beth and Daryl hanging out at a golf country club. It’s a haunting episode and the performances by Emily Kinney and Norman Reedus are superb. The episode is a rather dramatic one with some heft. The new Daryl Dixon series on AMC had one of the best pilot episodes I’ve seen in some time. It’s called “L’ame Perdue.”

As I finish writing this on a snowy, frigid night, I’m contemplating going to Dave & Buster’s to play “The Walking Dead” game again. Luckily, they’re open late.




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Arcade, D.C. Cutler, David Cutler, gamer, Play Mecanix, Raw Thrills, shooter, The Walking Dead, The Walking Dead arcade game, TWD, TWD Arcade, Video Games

Review: Remote Life

June 1, 2022 By ausretrogamer

The first horizontal (or side scrolling for the retro crowd) shoot’em up that took the world by storm was Irem’s R-Type. There was also Konami’s Salamander (aka: Life Force) too, followed by the Thunder Force series on the Sega Mega Drive / Genesis. These titles have become iconic in the shmup genre, so it is our privilege to announce that there is a new contender to be added to this illustrious list, Remote Life.

Just looking at the screenshots we have in this review, you’ll agree that Remote Life looks darn amazing. Coupled with the gorgeous visuals is a great soundtrack and sound effects, but most importantly, the action is top notch! With a myriad of weapons to pick up and cycle through, your ship can arm itself to the teeth to take care of enemies (and other obstructions) standing in your way. The game mechanic and control system is intuitive with modern controllers (moving, shooting, cycling weapons etc), making Remote Life an absolute blast (pun fully intended!) and fun shmup to play on your given system.

To think that this fabulous shooter was created by a single developer (Next Game Level), totally boggles the mind. It has a AAA look and feel, without the price, which is a massive win for us gamers. The inspiration of Remote Life may be old schools shoot’em ups, but it stands on its own, with its own unique shooter features.

Remote Life successfully merges the classic shoot’em up formula with its own new and unique improvements to differentiate itself from the crowd. One very cool feature is the 360 degree shooting, which is unusual for this genre, expanding the combat mechanic, while the presence of support machines such as allied automatic turrets or temporary drones, and even usable vehicles that drastically change how combat plays out, are welcome additions that modernise the shooter gameplay. The variety is another positive, with differing types of enemies – with new ones revealed in each level, and many unique and visually amazing mid and end-level bosses – each with their own attack patterns to keep you on your toes.

As mentioned, the weaponry is varied with new weapons introduced at each level, each requiring the player to pick up them up. The twist in the weaponry is the limited ammo, so you will have to be wise in what weapon to use on any given level. There are 16 missions which are quite varied, with some feeling more “open world” than others, so there is a ton of content to test your shoot’em up mettle!

If you have any interest in shooters/shoot’em ups, then we can’t recommend Remote Life enough – it is a visual, aural, brutal and fun extravaganza! This is one of the best shmups we have played in a long long while!

Details:

  • Game: Remote Life
  • Developer: Next Game Level
  • Publisher: Ratalaika Games
  • Release Date: May 27, 2022
  • Platform(s): PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S & Nintendo Switch
  • Price: $18.99 / €17.99 / £14.99




Disclaimer: The Xbox Series X|S review code for Remote Life was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: game review, Next Game Level, Nintendo Switch, Old School, Ratalaika Games, Remote Life, Remote Life review, Retro, Review, shmup, shoot'em up, shooter, Video Games, Xbox, Xbox Series S, Xbox Series X

Space Invaders Invincible Collection – Review (Switch)

August 18, 2021 By ausretrogamer

The granddaddy of all of shoot’em ups, the legendary Space Invaders has come blasting to the west onto the Nintendo Switch (and PS4), so let’s take a trip down memory lane!

In celebration of the iconic arcade game by Taito, the Space Invaders Invincible Collection packs 11 games based around Tomohiro Nishikado’s shooter that kicked off the arcade golden age 40+ years ago. Before we go on, we better let you know which games made the cut in this collection – they are:

  • Space Invaders (1978, Arcade) – original black and white arcade game
  • Space Invaders (1978, Arcade) – original colour  arcade game
  • Space Invaders Part II (1979, Arcade)
  • Lunar Rescue (1979, Arcade)
  • Space Cyclone (1980, Arcade)
  • Majestic Twelve: The Space Invaders Part IV aka: Super Space Invaders ’91 (1990, Arcade)
  • Super Space Invaders ’91 (1990, Arcade)
  • Space Invaders DX (1994, Arcade)
  • Space Invaders Extreme (2018)
  • Space Invaders Gigamax 4 SE (2018)
  • Arkanoid vs Space Invaders (2016) – included as an additional download (not available at the time of this review!)

We were a bit puzzled with Majestic Twelve: The Space Invaders Part IV, as it is the same game as Super Space Invaders ’91. Also, the inclusion of Lunar Rescue and Space Cyclone, both based on the Space Invaders arcade hardware, are an odd addition, but they are a welcome distraction from your standard Space Invaders action, even if they bear some resemblance to the classic shooter.

The vertically oriented Space Invaders games all have the option to rotate the Switch screen to Tate mode, which is a relief, as the screen is quite limited in landscape mode on those earlier arcade titles. Other features include scan lines (on the pre-2xxx games) to give you that authentic arcade monitor glow and feel, and a welcome option is the save / load, which is great if you get interrupted and want to save and come back to start where you left off.

The pre-2000 Space Invaders games (except Super Space Invaders ’91 for some reason) have two modes of play – normal, which is your standard rules arcade game; or challenge mode, which the player competes for the highest score with special rules for each game. After you have a game or two in normal mode, it is the challenge mode that will keep you coming back for more Space Invaders action. Being high score chasers ourselves, we love the challenge mode.

The conversions of all included titles are faithful to their originals, so we can’t fault the visuals, sounds or play mechanics, if you have played any of these games before, then you will feel right at home playing them on the Switch.

Space Invaders is an iconic game that is still fun for a blast 43 years after it debut in the arcades. This Invincible Collection on the Switch packs quite a few of the arcade games with a number of variations which are a lot of fun, especially Space Invaders Extreme, but the high entry cost (AU$99.99) to play Space Invaders and its variants on your Switch is a tad too steep. If you don’t have Space Invaders Forever and you are a hardcore Space Invaders fan, then this is the definitive collection to have, so grab it right away. For those of you that are on the fence, you may want to wait for a price drop to make this a compelling addition to your Switch games library.




Disclaimer: The Nintendo Switch review code for Taito’s Space Invaders Invincible Collection was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: 70s, Arcade, Classic Games, game review, ININ Games, Nintendo Switch, Nintendo Switch Review, Old School, retrogaming, Review, shmup, shooter, shoot’em ups, Space Invaders, Space Invaders DX, Space Invaders Invincible Collection, Space Invaders Invincible Collection review, Switch Review, Taito, Taito’s Space Invaders Invincible Collection (Switch), Taito’s Space Invaders Invincible Collection (Switch) review, Video Games

Cotton Reboot! – Nintendo Switch Review

August 16, 2021 By ausretrogamer

Cute’em up or shoot’em up? Whichever way you look at it, Cotton Reboot! satisfies both with its extremely fun shmup elements onboard a witches broomstick wrapped in cutesy remastered HD graphics. But don’t let the cuteness fool you, as this is one wicked game!

Let’s not beat around the bush, we have been playing and have been fans of shoot’em ups (or lovingly referred to as shmups) for 40+ years, starting with Space Invaders, so seeing another classic 30 year old shmup get a contemporary console release is huge news! To the uninitiated, Cotton is a much revered and iconic series which appeared on many consoles and computers, beginning with the arcade port of Cotton: Fantastic Night Dreams on Sharp’s X68000, PC Engine, PlayStation, right through to the the Neo Geo Pocket.

Finally PlayStation 4 and Nintendo Switch gamers can experience some Cotton action via Cotton Reboot! for themselves, with all the colour and fun gameplay. This Reboot! offers 3 game modes (including the original X68000 Cotton: Fantastic Night Dreams) new features/options and 7 stages that highlight what a sprawling horizontal shoot ’em up should be like, with a dazzling array of onscreen cast and challenges. Oh yeah, it would be remiss of us not to mention the parallax scrolling, it is *chef’s kiss* superb!

At the heart of all shoot’em ups, regardless of their orientation (horizontal or vertical), is to use the protagonist, in this case, your young witch, Nata de Cotton, to dodge bullets, kamikaze enemies, bombs and other nasty objects while doing some pretty cool shooting yourself and powering up to inflict some serious damage, especially when battling end of level bosses! Did we mention Cotton loves Tea Time too? Well, she does, which she collects at the end of each stage.

Each shmup game has their means of powering up and Cotton Reboot! is no exception. The hook here is collecting power crystals (which are dropped by slayed enemies), but you need to be quick, as they drop off-screen if you are playing the X68000 game. If you play the Arrange game, the power crystals float, making it easier for Cotton to sweep in on her broom to pick them up. Crystals dropped by enemies can be fired upon multiple times till they change colour. Picked up crystals increase Cotton’s EXP gauge, powering up her main shot. As for the colour of the crystals, yellow and orange crystals increase the power of Cotton’s main shot, the blue and red crystals give Cotton lightning and firebombs, while in the Arrange-exclusive mode, green and purple crystals drop massive rocks and nukes, respectively. Oh yeah, another cool new feature is that bombs can be levelled up three times by collecting crystals of the same colour, increasing their destructive power – now you are playing with, erm, power! No shmup is complete without a side kick to help you through the game. In this case, you can enlist the aid of Silk, Cotton’s magical fairy friend who can summon up different configurations to easily mow down your enemies.

The action can become frenetic at times with the screen becoming so busy that it is easy to miss enemy shots which can down Cotton. We aren’t big fans of the bullet-hell shmup sub-genre, which Cotton Reboot! sometimes delves into, but luckily it doesn’t remain there for too long, but something to consider if you absolutely despise bullet-hell shooters.

Cotton Reboot! will satisfy both newcomers to shoot’em ups and those of us that have been playing these types of games for decades. Don’t be deceived by the cute and enchanting graphical presentation, this game is devilishly fun, atmospheric and addictive to play. At AU$59.99 (Switch eShop), it is on the expensive side, but if you want the best cute’em up, it is worth checking out. There is a reason this series is loved by many, it is that darn good.




Disclaimer: The Nintendo Switch review code for Cotton Reboot! was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: Beep, Cotton Reboot, Cotton Reboot review, Cotton Reboot Switch review, cute'em up, game review, ININ Games, Nintendo Switch, Remastered, Review, shmup, shoot'em up, shooter, Switch game review, videogames, X6800

Review: Sol Divide – Sword of Darkness

April 5, 2018 By ausretrogamer

System: Nintendo Switch
Available: Switch eShop
Price: AUD $9.99 / USD $7.99

Zerodiv’s reputation to recreate awesome old school games on the Nintendo Switch is pretty much set in stone now (Ed: take that HAMSTER!). Their meticulous conversions of Psikyo’s games on the Nintendo Switch console are second to none. With a plethora of shoot’em ups under their belt, their latest Psikyo conversion is another shmup, but this time, it doesn’t involve space ships or souped up choppers – this one is refreshingly different!

Think Forgotten Worlds (to an extent) with a fantasy setting a melee and spell casting gameplay mechanic and you’d be pretty much on the money with Sol Divide – Sword of Darkness. Oh yeah, the standard graphics are also a departure with the use of CGI pre-rendered models turned into sprites and backgrounds – which actually look pretty good on the Switch.

The ever important gameplay will always be a deciding factor when playing these kind of games. Sol Divide plays like a regular horizontal scrolling shmup where you fly around the screen and using your attack button to fire and another for melee attacks. Combos are done by repeatedly hitting the melee attack button and a direction, whereas pressing both attack buttons casts a spell. Speaking of spells, there are eight of them you can learn in your quest – fire, freeze, thunder, meteor, slow, wind and fire body. There is also an extra character-exclusive spell making for a total of eleven distinct ways to unleash hell. Spells will cost mana to cast, however they can be refilled by way of melee attacks or pickups from fallen foes. Spells can quickly be cycled and selected by using the ‘L’ and ‘R’ shoulder buttons, making it a greater experience than the arcade game single button cycling.

As per the other Zerodiv Psikyo conversions, Sol Divide offers plenty of customisation such as filters and mucking around with the arcade-like DIP switches to personalise the gaming experience, like making it easy as pie or hard as hell with infinite continues!

So is Sol Divide – Sword of Darkness a worthwhile addition to your digital Switch games library? If you like horizontal-scrolling shoot’em ups with fighting and some light-on RPG elements thrown in the mix, then there is enough unique features in this game to warrant its place in your games library. Sword and vengeance starts now!

Disclaimer: Sol Divide – Sword of Darkness was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: arcade games, classic, conversion, Nintendo Switch, Old School, Psikyo, Retro Gamer, retrogaming, shmup, shmups, shooter, shoot’em ups, Sol Divide, Sol Divide - Sword of Darkness, Vintage, Zerodiv

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