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You are here: Home / Archives for Star Wars

Star Wars

Regressing To A Simpler Time With Modern Devices

January 28, 2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

Boba Fett Gets His Own Fortnite Skin

January 21, 2022 By ausretrogamer

By: D.C. Cutler, U.S.A.

Warning: This article features Book of Boba Fett spoilers!

Boba Fett is hot right now. The Star Wars character has his own hit show on Disney+ and action figures of Fett are in high demand by collectors. Boba is cool again like he was in 1978, when he was introduced in the “Star Wars Holiday Special” and “The Empire Strikes Back,” in 1980.

Now, Disney has announced the bounty hunter’s addition to Fortnite. The Boba Fett skin in the battle royale is available to purchase by itself or as part of a Boba Fett Set. The set includes the bounty hunters Z-6 Jetpack back accessories, Gaffi Stick pickax, and Fett’s Starship glider. Several Star Wars characters, like The Mandalorian, Kylo Ren, and Rey have their own Fortnite skins. The release of “The Book of Boba Fett” is the reason for the addition of Boba.

I never saw Fortnite broadening their revenue stream with merchandise, like blankets, toys, and backpacks. The game is a phenomenon. Star Wars and Fortnite joining forces (no pun intended) is a perfect business collaboration. I see Star Wars and Fortnite merchandise out of the corner of my eye at my local Target.

image source: Epic Games

The Disney+ series is introducing Boba Fett to a whole new generation of Star Wars fans. The first three episodes of “The Book of Boba Fett” have had moments of brilliance, and moments of incredibly slow pacing. For the first two episodes of the series, Kevin Costner should get a cheque from Disney. There are some odd similarities between “Dances with Wolves” and some of Boba Fett’s scenes with the Tusken Raiders. Banthas, the creatures that the Tusken Raiders and Boba ride, really get slaughtered in this series. What did the banthas do? The banthas’ deaths were shocking and seemed unnecessary.

In the first episode, I enjoyed seeing how Boba got out of the Sarlacc pit, or the Great Pit of Carkoon. It’s even better when you go back and watch “Return of the Jedi” again. I wish we could have seen more of Boba in the Sarlacc pit. How long was he in there?

I love the veteran actor Danny Trejo but seeing him as the Rancor wrangler in the third episode was a little jarring. The third episode had some problems, but I still enjoyed it. The chase scene through Mos Espa at the end of the most recent episode was tedious and unintentionally cliche. And there was fruit. A lot of fruit.

Will there be other characters from “The Book of Boba Fett” that’ll get their own Fortnite skin? Time will tell on an app or gaming platform not far, far away.




Filed Under: Retro Gaming Culture Tagged With: Banthas, Boba Fett, Book of Boba Fett, David Cutler, DC Cutler, Fortnite, gaming, Mos Espa, Rancor, Sarlacc, Star Wars, Tusken Raiders, Video Games

The 2021 Christmas Gift Guide

December 8, 2021 By ausretrogamer

The silly season is upon once again! After the last couple of years we’ve had, we reckon it is time to spoil ourselves and our loved ones on some stuff that will spread the cheer.

With the millions of things out there, we thought we’d give you a hand at picking some cool geeky items in this year’s gift guide. So no matter if you are a retro or modern gamer, into emulation, pinball, a Star Wars fan or into comics, we have you covered.

Anbernic RG351V $209.99 (via Amazon)

LENOXX Bluetooth/Turntable Retro Music Centre $179 (via Catch)

The Legend Of Zelda Game & Watch $69 (via Catch)

Arcade1Up Mortal Kombat II Midway 12-in-1 Legacy Series Arcade Machine $770 (via Catch or Amazon)

Pinball : A Graphic History of the Silver Ball $31.96 (via The Book Depository)

The Best Of Archie Comics $23.14 (via The Book Depository)

LEGO Star Wars Darth Vader Helmet $71.20 (via Amazon)

Pixel Frames Street Fighter II – Car Scene 9×9 inches (Big) Shadow Box Art $45.59 (via Amazon)

Game and Watch Display Stand $9.50 (via Etsy)

Exploded PS1 – Art Print Poster (A4 size) $20.00 (via Etsy)

Enhanced Wireless Controller Super Mario – Nintendo Switch $89.00 (via Amazon)

Hyperkin M07280 RetroN 77 HD Gaming Console For Atari 2600 $103.70 (via Amazon)

TheVIC20 – Full sized VIC20 with working keyboard $260.64 (via Amazon)

LEGO Super Mario Master Your Adventure Maker Set $42.87 (via Amazon)

NOTE: Prices correct at the time of publication




Filed Under: Retro Gaming Culture Tagged With: Arcade, Art, Atari, Christmas, Christmas Gift Guide, Geek, gift guide, gifts, Gifts for Geeks, gifts under $100, nintendo, Retro, Retro Gaming, Retrocomputing, retrogaming, Star Wars, street fighter II, VIC20, Xmas, Xmas Gift Guide

Retrogaming Magz, Comics and Books!

October 22, 2021 By ausretrogamer

Planes, trains and automobiles? No, magazines, comics and books, the retro gaming kind!

Last weekend we tweeted a couple of teaser photos of a number of magazines in our collection and promised that we would share more. Well, here they are! Relocating this stuff is always a chore, but the amount of nostalgia we get is priceless, so it is always well worth it.

For those keen observers, you will note that there are no photos of our most favourite 80s mag, Zzap64!, but rest assured, those issues are well preserved and didn’t require relocating. We hope these images bring back great memories for you too!

All images copyright of ausretrogamer.com




Filed Under: Retro Gaming Culture Tagged With: Amiga, Atari, Atari ST, Books, C&VG, C64, comics, Commodore, Commodore 64, Edge, Game Boy, GamePro, gaming magz, Gazette, Hyper, magazines, Master System, Mega Drive, MegaComp, MegaZone, N64, NES, retro gaming magz, SNES, Star Wars, Usborne, Zzap!64

Pixel Artist Makes Game Scenes Based On Popular TV Series And Movies

September 23, 2021 By ausretrogamer

Pixel artist, Gustavo Viselner has created video game scenes based on iconic TV series and movies, like Stranger Things, Game of Thrones, Married with Children, Doctor Who, Breaking Bad, The Walking Dead, Star Wars and Seinfeld to name just a few. Oh no, we couldn’t find any based on The Mandalorian, but we’ll let it slip this time.

Check out our favourite 8-bit pixel art scenes and then hit up Gustavo’s Instagram to check out the rest of his creations!

image & story source: boredpanda.com




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-bit pixel art, Breaking Bad, Doctor Who, Fargo, Friends, Game Of Thrones, Geek, Grease, Gustavo Viselner, Home Alone, Married With Children, Pixel Art, pixel artist, pixel artist makes video game scenes based on popular TV series and movies, Pixels, Rick and Morty, Seinfeld, Star Trek, Star Wars, Stranger Things, The Princes Bride, The Walking Dead

The Retro Gaming Vault – July 2021

July 30, 2021 By ausretrogamer

Going deep into our vault for more intoxicating nostalgia for the month of July, we uncover some cult classic JCVD LaserDiscs, tabletops that go pew, pew, pew, a Neo Geo AES, a Sonic VHS tape (remember those!), some old school gaming patches, a Star Wars rip off for the Bally Astrocade and everything in between!

Go on, take a look, but scroll slowly to take it all in! Happy Retro Gaming to you all!

 




Filed Under: History, Retro Gaming Culture Tagged With: Arcade, Astro Wars, Astrocade, Bally, Bally Astrocade, Defender, Geek, JVCD, LaserDisc, Neo Geo, NeoGeo, oldschool, Retro Gamer, retro gaming vault, Retro Gaming Vault July 2021, retrogames, retrogaming vault, sonic, Star Wars, tabletops, tbt, throwback, vault, VHS, Video Games

The Force Is Strong in these Unofficial Nike Star Wars Runners

July 20, 2021 By ausretrogamer

According to our friends at Kotaku, Nike is releasing three pairs of runners (or sneakers for our US friends – Ed) in a line that’s an unlicensed tribute to Star Wars Episode V: The Empire Strikes Back.

The Boba Fett, Darth Vader and Rebel Pilot* (* not their model names) are quite impressive, even if they are known by other model names to avoid any potential licensing issues. In case you wanted to know, Adidas has the Star Wars license, so it is interesting that Nike is releasing a line of runners with Star Wars inspired themes and colourways – surely this is just a coincidence!

Nike has scheduled to release these runners November 2021, with the best part being that they will not be in limited quantity!

source: Kotaku




Filed Under: Announcements, Retro Gaming Culture Tagged With: Adidas, Adidas Star Wars, Boba Fett sneakers, Darth Vader runners, Darth Vader sneakers, Geek, nerd, Nike, Nike Star Wars, Rebel Pilot sneakers, Retro, Star Wars, Star Wars runners, Star Wars sneakers

The Retro Gaming Vault – June 2021

June 25, 2021 By ausretrogamer

It’s heading toward the end of June, so for this month we dug up some ultra cool stuff that will give you a good old dose of nostalgia, so make sure you seek medical advice if you start feeling faint-ish.

From playing Sega Mega Drive/Genesis games on our Pioneer LaserDisc to getting some BurgerTime, Psycho Fox gaming action and of course, getting instantly sick playing on the Virtual Boy and everything in between!

If you see anything that induces nostalgia, hit us up on Twitter or Facebook and tell us all about it (or seek medical advice ;-))!

Nothing beats blowing minds by playing our Mega Drive / Genesis (cart, CD and LD) games on our Pioneer LaserDisc

Our fave conversion of BurgerTime. Yep, it plays marvellously on the Intellivision

The rage inducing Master System game!

Tabletop action, starting with Astro Wars!

Contemplating on sorting out our Amstrad CPC6128 collection…..

Anyone else have a Bally Astrocade or the Sega Lock-On?

Yeah, we love all things Star Wars, including pinball machines and LaserDiscs!

Sega Power! Two of our favourite Sega consoles in one image!

One of our all time favourite video games. We have played this infinite amount of time in these last 30 years!

Instant headache! We love the Virtual Boy, but our brain and eyes don’t 🙁

Original image copyright: ausretrogamer




Filed Under: History, Retro Gaming Culture Tagged With: Arcade, ausretrogamer, ausretrogamer vault, gamer, Geek, LaserDisc, nerd, oldschool, pinball, play together, Retro Gamer, retro gaming vault, Retrocomputing, Retrogamer, retrogaming, retrogaming vault, Sega Master Syste, Star Wars, Video Games, Virtual Boy

Interview with The Mandalorian Pinball Designer – Brian Eddy

May 24, 2021 By ausretrogamer

To say we are fans of Brian Eddy designed pinball machines would be a gross understatement! There is a reason why Brian’s machines have withstood the test of time and are still ranked as the best pinball machines of all time – they are pure fun and are approachable for all players, regardless of skill level.

When Stern Pinball announced back in March 2018 that Brian would be making his return to pinball, the excitement among his many fans (us included) was palpable. There was speculation on what Brian would be working on over at Stern, with his maiden (Stern) title being Stranger Things, released in December 2019. Since then, Brian had been working on his sophomore Stern game, which we now know was The Mandalorian. Officially released on May 11, 2021, The Mandalorian has garnered a lot of interest and attention around the world, all for good reason – it’s a Brian Eddy designed pinball machine of one of the most popular Disney+ TV series based on the largest pop culture franchise in history.

As Star Wars fans and of course, Mando fans, we have also been caught up in the excitement of all things The Mandalorian pinball, so it was great to have a chat with Brian about his experience in designing this highly anticipated pinball machine.

AUSRETROGAMER: How difficult was it designing and creating The Mandalorian while season 2 was still in progress?
Brian Eddy [BE]: It was certainly a challenge. We wanted to use both seasons, so we focused on ways of making it happen right from the start. Disney wasn’t able to tell us much about season 2 during development. It was all kept very secret, just like the reveal of The Child in season 1. So like everyone else, we had to wait for each episode to air to see what happened and what content would work in the game. Disney was very supportive of using season 2 and helped us plan ahead on how we could make it happen. The art needed to be pretty much done before Season 2 even aired, so we did things like leaving space on the backglasses and playfield for certain characters or items. We didn’t know who or what they would be, but Disney said, “you should leave some space here for 3 characters”. Then when the episode aired and the item was revealed, the artist, Randy Martinez, would quickly fit in the item to get us to production on time. We did the same in software and left certain holes in modes for themes we expected we would want from season 2. It actually worked out really well and allowed us to pick and choose from the best characters and scenarios that fit the game but was rather tricky at times since it came so late in the development cycle.

ARG: Did you have to re-design or retro-fit any design aspects (mechs/shots etc) as season 2 unfolded? If so, what where they?
BE: We did not change any mechs/shots for season two. We knew with the development timeline, that would not be possible. But that was fine as we picked the core concepts of the series and items from season 1, we knew it would be in season 2 to make sure they would still be relevant and stayed away from ones we thought would not be a big part. Though I will say, we were shocked when the Razor Crest was blown up toward the end of season two as it was a core of the series, but it’s still a really important element and a tight tie-in with Mando.

ARG: Which model do you begin designing for first and why?
BE: I start with the premium. I like to look at the whole picture of the design and how all the elements work together and fit on the playfield. How does each element enhance that model but not change it completely. Then for the Pro, look at what elements can be removed while still making sure the core playfield is there. It’s a tough balance as I want all the models to be fun and a little unique in their own way. I think we found that balance well on Mandalorian, each model plays similar, but a little different, and both are fun!

The Mandalorian Lead Designer, Brian Eddy (Left) with Lead Software Engineer, Dwight Sullivan

ARG: This machine oozes Brian Eddy with clever and unique mechs, intelligent design that draws players of any skill levels and flowy shots that ramp up the difficulty (in a good way!) – do you have a favourite mech, shot or design aspect in The Mandalorian pinball machine(s)?
BE: I always like to have flow in a pinball machine which is a core element I love in Steve Ritchie games. You will have these moments when playing where you just hit shot after shot, each shot leads to another, and it just feels great when you pull it off. Shot-wise, the right up/down scoop is fun because it changes the flow and allows you to loop continuously on one shot for a set period of time. A fun “how many times can you do it” break from flipper to flipper flow. But I think my favorite is the Encounter rotating playfield. It’s deceptively simple but challenging to play well. We start it out flat with simple rules of hitting lit targets, and most people can play this for a bit. Then as you get comfortable and get deeper into the game, it will start rotating steeper and steeper, and your reactions need to be quicker and tuned to the new gravity. At times it’s moving when you are playing, so there are lots of variations. It’s also obvious what you need to do to hit the flashing targets, but it’s hard to master. That adds up to a lot of fun long-term. Rule design-wise, I like most things to be pretty straightforward and easy to follow for anyone who jumps in. The programmer, Dwight Sullivan, is doing a fantastic job achieving that feel while adding in some long-term strategic elements for the more skilled players, like saving Beskar to trade at the Foundry for features.

ARG: We also absolutely love the look of the rotating Encounter upper mini playfield (on the Prem/LE models), how did you come up with that and were there many iterations from concept to final design?
BE: Yes, lots of iterations. I went through several different layouts. I had more targets at first and different playfield shapes, but some were too hard to hit and not as fun. I tried larger and smaller playfields, and each had its pluses and minuses. I wanted to be able to go near vertical, so that drove some of the size and balance also. I tried mini flippers but went with full size as you just didn’t have enough time to make targeted flips or enough power for it to work as well when vertical with the mini flippers. Spacing was a big issue between the flippers also. Too much, and it was way too hard when vertical, too little, and the ball wouldn’t drain. Then fitting it all onto the playfield was a tight space challenge. The mechanical engineer, Tom Kopera, did an amazing job fitting it in and delivering a ball no matter what angle it’s at. I didn’t want it to be an element of the playfield where you went, and play was stopped for a long time while you were playing it and then back to the main playfield. I wanted it to feel like a shot on the main playfield, integrated into the flow, where you could go anytime for a quick unique challenge, even in a multiball. On the Pro, I find it a similar but different experience. Since you only have one flipper, there can be some bumping element to playing it well that is fun in its own way. We also increase and decrease the flipper strength to help ramp up the difficulty. So both are fun to play in their own ways.

ARG: When this machine came up, did you have to fend off other designers to get the gig?
BE: I was already a big fan when it came up and would have fended off others, but I didn’t need to do that. I was ready to start my next game, and George Gomez came to me and said it was available and if I was interested. I jumped on instantly even though the schedule was a bit tight, but it was worth it for such a great title. So it came down to the right time, right place, right theme, the right team.

ARG: Are you a fan of the TV series? If so, what did you think of season two’s conclusion?
BE: Huge fan. I think it’s the best put-together Star Wars show to date. It’s a fresh take on the universe with the “space western” feel and all the nostalgic hooks and tie-ins to the existing Star Wars world. I loved the ending with Luke coming back. It was pretty emotional for a lot of people in my house. I think we all knew it was a possibility, but until it happened, we just didn’t know. Even Disney wouldn’t tell us a thing right up to when it aired. It was certainly satisfying to watch. I am sad that it seems like Grogu may not be as big an element in the next season, but he couldn’t have ended up with a better person to train him, so I’m sure we will see more of him in the series. I’m looking forward to where Disney will take the series and all the new series starting up like The Book of Boba Fett! It’s a great time for Star Wars fans!

It absolutely is a great time for Star Wars fans, and an even better time if you are into pinball! Brian’s love of the franchise has definitely translated well into The Mandalorian pinball machine, which on first impressions, looks great and plays well with signature Brian Eddy design elements injected all over the playfield. We can’t wait to play it!

image source: Stern Pinball




Filed Under: Pinball Tagged With: Beskar, Brian Eddy, Brian Eddy interview, Dwight Sullivan, Grogu, interview, Lucasfilm, Mando pinball, pinball, Pinball Interview, pinball machine, pinball wizard, Star Wars, Stern Pinball, Stern Pinball The Mandalorian, The Mandalorian, The Mandalorian LE, The Mandalorian pinball, The Mandalorian pinball machine, The Mandalorian Premium, The Mandalorian Pro

Star Wars:The Magic of Myth Exhibition

May 20, 2021 By ausretrogamer

It may have closed a long, long time ago in our current galaxy, but the Star Wars: The Magic of Myth museum still lives on in cyberspace!

Thanks to the Smithsonian National Air and Space Museum (NASM), the Star Wars: The Magic of Myth exhibition has been saved for posterity via an online tour as it was originally displayed at the NASM. Just think about this, the Star Wars: The Magic of Myth was on display at the National Air and Space Museum from October 31, 1997 to January 31, 1999 – that was a long time ago indeed and before the prequels started!

Speaking of Star Wars exhibitions, Ms. ausretrogamer and I were lucky to visit the Star Wars Costumes exhibition at the EMP Museum (now called MoPOP) in Seattle back in 2015, which we will publish our photos from that exhibition in a future post – so keep an eye out for it!



Filed Under: History, Retro Gaming Culture Tagged With: 90s, darth vader, disney, EMP Museum, exhibition, Lucasfilm, MoPOP, NASM, National Air and Space Museum, Skywalker, Smithsonian, Star Wars, Star Wars exhibitions, Star Wars Geek, Star Wars The Magic of Myth, StarWars

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