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You are here: Home / Archives for super nintendo

super nintendo

The Evolution Of Nintendo Consoles

February 13, 2018 By ausretrogamer

A very cool video of the evolution of Nintendo consoles by our good friends at GameSpot Today I Learned!

Before some of you say, “But where is the Game Boy, DS and 3DS?”, relax, this is the evolutionary line of their consoles, not their handhelds. Having said that, it seems like the Virtual Boy doesn’t fit in any category 🙁

How many Nintendo consoles have you owned since their Color TV-Game 6?


source: GameSpot Today I Learned

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 8-bit, Color TV Game 6, Color TV-Game, Famicom, Famicom Disk System, GameCube, N64, N64DD, NES, nintendo, Nintendo Consoles, SNES, Super Famicom, super nintendo, Switch, Virtual Boy, Wii, Wii U

SNES Classic Mini: To Hack Or Not To Hack, That Is The Question

January 29, 2018 By ausretrogamer

Hack or not to hack the SNES Classic Mini: that is the question and my dilemma! On the one hand, I want the SNES Mini to remain as it was intended by Nintendo, and on the other, I want to load it up with more games than you can poke a stick at!

Apart from entering the murky waters of gaming rom legalities, I also don’t want to risk bricking my cute little SNES. I am aware that the hack to load more games is well tested and there are easy to follow instructions out there, but I choose to leave my SNES Classic Mini as is – with its 21 legal video games!

I’ll admit that in the past I dabbled in the shadows of piracy by exchanging C64 games on tape in the schoolyard. Even though I thought it was cool to do this back in the day, I am now filled with regret that I had cheated the creators of making a pretty penny for their creation. The other and less moralistic reason for not wanting to hack my SNES Classic Mini is that I’ know I would suffer from being spoiled for choice. When faced with a choice of hundreds of gaming roms, I know I’d skim past a fair few of them, thus missing out on playing some real gems, and worse still, not play a load of games due to the sheer volume of choice.

Whatever your choice, you can do whatever you see fit with your SNES Classic Mini. I just chose to leave mine alone.

 

Filed Under: Retro Gaming Culture Tagged With: cracking, hack, hacking, NES Classic, nintendo, SNES, SNES Classic Edition, SNES Classic hack, SNES Classic Mini, SNES Mini, SNES Mini hack, super nintendo, Super Nintendo Classic Mini

Is the ‘Alien’ Universe So Beloved?

January 19, 2018 By David Cutler

By: D.C. Cutler, U.S.A.

Another multiplayer shooter title set in the “Alien” cinematic universe for consoles and PCs is in the works at game developer Cold Iron Studios. The developer was just acquired by FoxNext Games, part of 21st Century Fox.

Aaron Loeb, FoxNext Games president of studios, said in announcing the deal, “…all of us at FoxNext Games are thrilled to be working with them (Cold Iron) as they create an action-packed persistent world, steeped in the mysteries of this beloved ‘Alien’ universe.”

Loeb’s quote got me thinking: Is the “Alien” universe still “beloved”?

“Alien: Covenant” was a big disappointment at the box office. It doesn’t seem like the best time to invest in making a new “Alien” game. There needs to be a break from the “Alien” franchise for a while. I’m an “Alien” universe fan. “Alien 3” for Super Nintendo and “Aliens: Colonial Marines” for Xbox 360 are two of my all-time favourite video games. And James Cameron’s “Aliens” is one of the greatest action movies ever made.

When it comes to first-person shooter games, it’ll be hard to top “Aliens: Colonial Marines.” If FoxNext Games and the creative team at Cold Iron can create something as entertaining as “Colonial Marines” it’ll be a surprising accomplishment, but fans of the “Alien” universe are not demanding a new game. But if they make something fun and original, I’ll probably be buying it on the day of its release.

Lately, with the films “Prometheus” and “Aliens: Covenant,” I’ve felt a little burned by the franchise. I did find the third act of “Covenant” entertaining, but overall, it felt like forced storytelling by the legendary Ridley Scott.

Game play is key; although, could a new game set in the “Alien” universe tell a better story than some of the recent films? As an “Alien” fan, I’ll keep my hopes up that FoxNext Games can produce something distinctive.

 

image source: jonvilma.com

 

Filed Under: Modern Gaming Tagged With: Aaron Loeb, Alien, Alien 3, Alien Covenant, Aliens, Aliens: Colonial Marines, Cold Iron Studios, DC Cutler, FoxNext Games, Prometheus, super nintendo, Video Games, Xbox 360

The SNES Classic Mini Is In Da House

September 30, 2017 By ausretrogamer

We may have missed out on the NES Classic Mini, but we were determined not to repeat the same mistake twice!

When the SNES Classic Mini was announced earlier in the year, we jumped in early to lock in our pre-order. Well, the wait is finally over and we have our grubby mits on Nintendo’s latest (and best) Classic Mini system.

Our initial impression is that it is so small and cute! Leaving the aesthetics aside, the console connects easy to any newer TV (via HDMI) with the correct aspect ratio. You can power your SNES Classic by connecting it to your TV’s USB interface – no more worrying about a power outlet. The most important part of this whole Classic Mini thingy are the games, and what a stellar list! The bundled SNES Classic Mini games reads like a who’s who of the greatest games of all time. Just when you thought Nintendo could not top this, they have also thrown in the previously unreleased Star Fox 2!

Did you get yourself a SNES Classic Mini? If you did, we would love to know what you think – hit us up on Twitter or Facebook!

Anyway, enough chatting, time to play!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1990s, classic gaming, Classic Mini, nintendo, Retro Gaming, SNES, SNES Classic, SNES Classic Mini, Super NES, Super NES Classic Mini, super nintendo

Super Nintendo Empire: The Vader Challenge

June 23, 2017 By David Cutler

By: D.C. Cutler, U.S.A.

Darth Vader is such a fascinating film character. He goes away for a while, and then he comes roaring back into our pop culture conscience, better than ever.

After the spectacularly imaginative ending to Rogue One: A Star Wars Story, Vader is once again as popular as ever. There is something gratifying about seeing people of all ages wearing Darth Vader t-shirts again.

Like the original film trilogy, Super Nintendo’s The Empire Strikes Back, released in 1993, was the best of the Super Star Wars game series.

If you were a talented enough gamer to ultimately advance to Darth Vader, he was very difficult to defeat. That’s what made the game so good. Vader was a challenge, and battling him as Luke Skywalker was really a treat when I played the game as a kid.

Empire has the best lightsaber duel of the entire Star Wars film franchise. And I don’t care what anyone says, the Empire duel between Luke Skywalker and Darth Vader in Empire is more dramatic and thrilling than their final duel in Return of the Jedi. Just because it’s the coda of the original trilogy doesn’t make it the best lightsaber battle; satisfying, yes, but not on par with the duel that leads to Cloud City’s central air shaft.

image source: Pinterest

The lightsaber battle in the game is very similar to the one at the end of the 1980 film. However, Vader is a lot taller than Luke in the game; he’s almost giant-like compared to the young Jedi. As a child gamer, I found Vader’s height to be a little intimidating.

I spent many entertaining hours fighting Vader; to a point where I would keep track of how long it would take me to defeat him…if I defeated him. Vader’s not messing around at the end of the game. My friends and I called it “The Vader Challenge.” It was an ideal way to reenact the battle at the end of one of my favourite films.

The rest of the game action is enjoyable, but nothing is as testing and exceptional as the duel with Vader. Battling the AT-AT Walkers on the planet Hoth is really fun as well. The graphics are exceptional and the degree of difficulty adds a layer that makes this a game young Star Wars fans should try playing if they can find a Super NES copy.

It’ll stress you out a few times, but “The Vader Challenge” at the end is worth the anxiety.

 

Filed Under: Retro Gaming Culture Tagged With: 16-bit, darth vader, DC Cutler, Jedi, Luke Skywalker, retrogaming, SNES, Star Wars, Super NES, super nintendo, Super The Empire Strikes Back, The Empire Strikes Back, Vader

Better Than A SNES Mini: Special Iron Commando Edition RetroDuo Handheld

April 20, 2017 By ausretrogamer

Phwoar, just when you were feeling down in the dumps with the announcement from Nintendo that they were pulling the pin on the NES Classic Mini, Piko Interactive comes out with a one-two knockout punch full of cheeriness!

No, we aren’t talking about some new boxing game from Piko Interactive, we are referring to their new SNES beat’em up games – Iron Commando and Legend, and their collaboration with Retro-Bit to produce a limited quantity of the Special Custom Edition Iron Commando (or Legend) RetroDuo Handheld!

Having played and reviewed the RetroDuo, we can say that we are quite excited to see an updated custom edition with a fantastic new SNES pack-in game (of your choice)! As this is an IndieGoGo campaign, there is a limited quantity of these custom edition units, so you will have to get in quick to grab one at the early bird price.

For those of you that already have a SNES and are hungry for some new beat’em ups to feed your 16-bit Ninty console, then head to Piko Interactive’s IndieGoGo campaign to check out Iron Commando and Legend.

source: Piko Interactive – IndieGoGo

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Iron Commando, Iron Commando SNES, Legend, Legend SNES, NES Classic Mini, New SNES games, Piko Interactive, Retro-Bit, Retrobit, RetroDuo, RetroDuo Handheld, RetroDuo Iron Commando Edition, RetroDuo Legend Edition, SNES Classic Mini, SNES Mini, super nintendo

Lack of Order

March 21, 2017 By ausretrogamer

‘Press X to Jason’ the screen reads, as you play through Heavy Rain. ‘Press X to pay respects’ the screen offers, as you begin Call of Duty Advanced Warfare’s campaign. These scripted moments are something that try and engage the gamer but often feel as though they are awkward moments, much like when a parent says to ‘Make sure you send grandma a thank you card for the $5 she gave you for your birthday!’ You sigh; “But, why?” is the silent question, grandma knows you love her, after all.

In games, being prompted to perform an action is something that is here to stay. Be it through a quick time event or something that is set to move the plot, being told how to play a game is a break of immersion that is unfortunately commonplace. To say that all prompts shouldn’t exist is completely foolish as well. In the Batman Arkham series, an enemy can be countered as the prompt flashes over their head. In the Metal Gear Solid series, stealth is achieved best by being aware of what the enemies are doing or how they are reacting to the player movements – if they are curious, we know, if they know we are there, we know. Past this, games that offer tips to playing the game, such as Uncharted, can be a welcome addition, prompting the player to look in a certain place, even with the prompted option of ‘Hint’ appearing on screen when a puzzle takes a player too long to crack.

source: The Turbulence

How then, did we get here? When we say that moving narrative through a button press may not be the best choice, what does the alternative look like? The answer I have found is in Minecraft. This argument is not built on Minecraft alone, but rather, the use of its crafting system and completely wonky puzzles. Do you want to build a pickaxe? Boards in a row on top, then sticks underneath, which, is the only logical way to form a pickaxe. This type of crafting and puzzle solving works because it falls onto something that was all but forgotten in games – the intelligence of the player.

source: Xombit Games

I have a collection of Super Nintendo games, which I consider to be the height of gaming history. That opinion was formed due to playing games as a child and then replaying them as an adult. In assembling the collection, I swore to myself very early on that I would play each cartridge as much as I could. I did this to ensure the games still worked and to also understand the system better. I would also refrain looking up about the game. If I was to play them, it would be without the help of the internet, just like it would have been while growing up. My approach led to moments of utter frustration (trying to use the special skills and moves in Batman Forever) and fantastic exploration (shooting accidental fireballs in Mortal Kombat) but the thing that was never questioned was my ability to progress, built out of desire, I pushed myself into the games devices and was rewarded by being able to play the game.

source: alphacoders

Games used to be taken on their own terms and merits. Donkey Kong Country was about saving a giant banana and using an array of jungle animals to do so. The original Street Fighter and Mortal Kombat arcade games did not have character bios built into the game for players – none of that was the focus. If it feels out of place to give advice or to try and add context, it’s because it probably is. None of the old games needed reason to have the player do what they did (looking at you, James Pond) but they presented common ideas, and then let the player go.

source: The Escapist

As I continue to play games, now on the Xbox and Playstation, I wonder about this time. The time when games handed us pieces and nothing more and if it is truly fading away, and if it is, what do I do? I am playing Darkest Dungeon at the moment which has the same incredible thought tucked into it – “What if I pour holy water onto an altar?”, I thought to myself late one night. I poured it and moments later I was texting a friend with complete thrill that it worked! These moments continued as these thoughts, now written here, wrote themselves in my head. How much of the player’s intelligence will you remove from the game, before you realise that the desire to learn and struggle until success, starved until the sensation of winning, will always be tied to human nature just as much as story telling or visual appeal?

Press X to pay respect to the player’s intelligence.

____________________________________________________________________________________________________________________

Matthew Squaire
Matthew hosts the Matturday Podcasts with amazing people in video games. He can also be found on Twitter

 

 

 

 

Filed Under: Modern Gaming Tagged With: Batman Arkham, Call of Duty Advanced Warfare, Darkest Dungeon, Donkey Kong Country, Heavy Rain, Matturday, matturday podcasts, Metal Gear Solid, Mortal Kombat, press x to continue, SNES, street fighter, super nintendo, Uncharted

Made In Australia: SNES Games

March 31, 2015 By ausretrogamer

AussieMade_MainTItleWith the NES and Mega Drive getting their Made In Australia once-over, we thought we would complete the trilogy by documenting the video games that were made Down Under for Nintendo’s 16-bit powerhouse, the Super Nintendo!

Looking at the SNES games developed in Australia, it is great to see so many chart topping titles in the list, from the awesome Super Smash TV, to MechWarrior and the cyberpunk-fantasy action role-playing game, Shadowrun.

The SNES was blessed with great titles and I am proud to say that Australian made games were counted amongst them. Which Australian made SNES game did you like?

Super Smash TV (1991)
SNES_SuperSmashTV

Cal Ripken Jr. Baseball (1992)
SNES_CalRipkin

George Foreman’s K.O. Boxing (1992)
SNES_GeorgeF
NBA All Star Challenge (1992)
SNES_NBA



Super High Impact (1993)
SNES_Super_High_Impact

MechWarrior (1993)
SNES_MechWarrior

Shadowrun (1993)
SNES_Shadowrun

Choplifter III: Rescue Survive (1994)
SNES_ChoplifterIII

WCW Superbrawl Wrestling (1994)
SNES_WCW Super Brawl Wrestling

Radical Rex (1994)
SNES_RadicalRex

Super Solitaire (1994)
SNES_SuperSola

Super International Cricket (1994)
SNES_SuperIntCricket

True Lies (1994)
SNES_TrueLies

Jim Lee’s WildC.A.T.S: Covert Action Teams (1995)
SNES_Wildcast

image sources: destructoid, giantbomb, gamefaqs, rfgeneration, mobygames, wikimedia commons & retrogamingaus




Filed Under: History, Retro Gaming Culture Tagged With: Aussie Made, Made In Australia, Nintendo Games made in Australia, retrogaming, SNES, super nintendo

Nintendo Delights: Customised Consoles

July 2, 2014 By ausretrogamer

There are some horrific customised paint jobs on Nintendo consoles, then there is Zoran’s creations, which are, simply put, stunning. From the Super Metroid themed SNES (Ed: oh that scorched orange!), Choplifter II camo original Game Boy, and to my favourite, the TRON: Legacy N64, complete with beautiful lighting – perfect for playing Perfect Dark or Goldeneye 007 in the dark!

Just take a look at some of Zoran’s creations and let us know your favourite via Twitter or Facebook.

Uber cool Star Fox N64
Custom_starfox_themed_nintendo_64_by_zoki64

The sleek Mario Kart 64 , N64
Custom_mario_kart_64_nintendo_64_by_zoki64

The only time I would like to see ‘Game Over’!
Custom_nes_by_zoki64

The very sexy Tron: Legacy N64
Custom_tron_legacy_themed_n64__by_zoki64

We could not leave out the Zelda fans!
Custom_ocarina_of_time_themed_nintendo_64__met_by_zoki64

Scorching Super Metroid SNES (NTSC)
Custom_snes_super_metroid_themed_by_zoki64

Bowser has never looked this good!
Custom_bowser_n64_controller_by_zoki64

Chrono Trigger SNES (NTSC) anyone?
Custom_pearl_white_chrono_trigger_snes_by_zoki64

The mother of all GBAs!
Custom_mother_3_gba_by_zoki64

Play with this!
Custom_paper_mario_n64_controller_by_zoki64

Battle-hardened Game Boy 
Custom_choplifter_ii_gameboy_by_zoki64

Oh yeah, go Yoshi!
Ccustom_yoshis_island_snes_by_zoki64

image source: Zoki64




Filed Under: Retro Gaming Culture Tagged With: custom artwork, custom paint, customised consoles, diy, Game Boy, N64, nintendo, Nintendo 64, retrogaming, SNES, super nintendo

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