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Slipstream: Retro Arcade Racer Review – Nintendo Switch

April 8, 2022 By ausretrogamer

With the Australian F1 GP being on this weekend, we’ve been playing Slipstream non-stop on our Switch for this last week, and we must say, this is the closest we’ll get to a modern OutRun, especially OutRun 2006/Coast 2 Coast (with a mix of F-Zero & Sonic The Hedgehog), with amazing drifting, slipstreaming and speed mechanics, complimented with a cool time rewind feature and a thumping synth pop soundtrack.

Slipstream has been a labour of love for Brazilian solo developer, Sandro Luiz de Paula (ansdor) since 2015. The love and attention to detail really stands out. Sandro’s Slipstream has pulled us right into one of our favourite arcade racer periods of the 80s and early 90s with gorgeous 2D sprite scaling and colourful pixel art graphics. This all amounts to an authentic retro experience on modern consoles with smooth and constant 60fps gameplay.

The entire package of Slipstream, from its graphics (with Pixelated, CRT and NTSC filters), speed and racing mechanics, awesome soundtracks to its six game modes, all combine to draw you into racing across a variety of twenty exotic locations from all around the world, including cities, deserts, forests, mountains and beaches. With a plethora of other retro inspired racers out there, Slipstream stands out with its speed, drifting, rewinding and slipstreaming mechanics, which add depth to the driving gameplay, resulting in a strategic, challenging and fun experience – what more could you ask for?! Oh yeah, it gets better, grab a few friends or family members and have yourself a local 4-player split-screen race.

The six game modes add longevity and variety for solo players, with different challenges. If you are time poor and need a quick fix of racing, then the single race or time trial modes are for you. If you have a bit more time on your hands, then the other modes (Grand Tour – just like in OutRun, Cannonball, Grand Prix and Battle Royale) provide ample challenges to test your racing skills. There are also some secrets to discover, which we won’t spoil for you here. Just like the arcade racers from yesteryear, Slipstream’s difficulty is dialled up, but luckily you don’t have to pump coins to continue enjoying the racing!

For under US$10/A$15, you get bang for your buck here, with an abundance of modes and amazing content. This all amounts to transporting gamers back three or so decades, when racing games were pure fun. The nostalgia that Slipstream induces is strong, so if you ever played and enjoyed racing games in the 80s and early 90s, then we highly recommend you add Slipstream to your games library!




Disclaimer: Nintendo Switch review code for Slipstream was provided by BlitWorks.

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: ansdor, Blitworks, Drifting, game review, Geek, Nintendo Switch, Nintendo Switch Review, oldschool, OutRun, PC, PS4, PS5, Retro, retro arcade racer, retro racer, retrogaming, Review, Sandro Luiz de Paula, Slipstream, Slipstream review, Steam, video game, Xbox

Super Mario Kart Cardboard Hovercraft

March 29, 2022 By ausretrogamer

There are some cool DIY projects out there, and then there is DanCreator’s Mario Kart 8 inspired working hovercraft made out of cardboard! Yep, you read that right, a Ryobi blower powered Mario Kart hovercraft made totally out of cardboard – which is totally mind blowing stuff.

But wait, there is more cool cardboard creations – check out DanCreator’s sitdown arcade inspired Mario Kart 8!

Check out Dan’s entire video below, which is totally awesome (or skip to about 12:20 to see the finished Mario Kart cardboard hovercraft)!


source: DanCreator




Filed Under: Retro Gaming Culture Tagged With: cardboard, cool creations, DanCreator, diy, gamer, Geek, Mario Kart 8, Mario Kart 8 cardboard hovercraft, Mario Kart 8 hovercraft, Mario Kart hovercraft, nintendo, Nintendo Switch, project, throwback, video game, videogames

Oh Lordy, Gunlord X Is Coming to the PS4!

December 10, 2019 By ausretrogamer

Hey peeps, get ready to save mankind from the evil Lords of Steel in the critically acclaimed 2D action platformer Gunlord X! This awesome title from NG:DEV.TEAM will be available digitally for the PS4 this week in North America and Europe.

Gunlord X features stunning pixel art with amazing parallax scrolling and a pumping soundtrack. With 11 open-world stages filled with more than 60 unique enemy creatures, massive boss battles and lots of secrets to uncover, you’ll be blasting your way for a while!

Gunlord X will be available on December 10th in North America and December 11th in Europe for US$9.99 and €9.99.

PS: Nintendo Switch gamers can enjoy Gunlord X right now, just hit the eShop!

image source: Eastasiasoft Limited

 

Filed Under: Announcements Tagged With: 2D platformer, Eastasiasoft, Game, geeky, Gunlord, Gunlord X, Lords of Steel, NG:Dev, PlayStation 4, PS4, Retro Game, Retro Gaming, retrogaming, video game

A Purge Game: Good or Bad for the Brand?

December 2, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

When I hear someone suggest that there should be a Purge video game, I think, Why, we already have the Grand Theft Auto series.

The Purge franchise is made up of films and a television series, which were created by James DeMonaco. They take place in a near-future dystopian America where there is an annual national holiday known as the Purge, in which all crimes, including murder, are legal for a 12-hour period.

The Purge films are well made horror films; The Purge: Election Year is the best in my opinion. I’ve only watched one episode of The Purge television series and I found it a bit tedious. A movie is usually two hours, but to invest in a series is a big ask with a series that doesn’t drift far from the film’s concept.

If a company produced a Purge video game, the gameplay wouldn’t be that much different than a Grand Theft Auto game. Other than having a different kind of mission, both games would be the same in the amount of mayhem and carnage you could cause in a city.

image source: The Purge – Election Year via Vox

Don’t get me wrong, The Purge name would draw in fans of the films. Your franchise doesn’t make $446 million worldwide at the box office if you don’t have a loyal fanbase.

The fifth Purge film, which will be released in 2020, is supposed to be the last in the franchise. The film will possibly centre around a heist that takes place on the night of the Purge. After the final film, the franchise will have to stay pertinent somehow. The television series will continue, but a video game could also be how Purge fans are content.

The game could be interesting if you’re a player who is protecting a family or a single person. The best characters in the films are usually the ones who are the hunted. Maybe you could choose what city in America the game takes place in?

The source material is ripe with a universe that could support an exceptional video game. But could too much of a good thing dilute the Purge brand?

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, Dystopian, gamer, gaming, Grand Theft Auto, James DeMonaco, Purge, Purge video game, The Purge, The Purge movie, video game

Streets of Rage 4 Platforms and New Character Revealed

August 21, 2019 By ausretrogamer

As huge fans of the classic Mega Drive beat’em up series, Streets of Rage, this news about Streets of Rage 4 has definitely got us very very excited!

Let’s get straight to it, fans looking forward to playing Streets of Rage 4 next year will be able to do so on their platform of choice, as publisher and co-developer Dotemu (Wonder Boy: The Dragon’s Trap, Windjammers 1 and 2) with co-developers Lizardcube (Wonder Boy: The Dragon’s Trap) and Guard Crush Games (Streets of Fury) today announced that the title will make its way on to PC, Xbox One, PlayStation 4 and Nintendo Switch – now that is awesome news! Oh yeah, a brand new gameplay trailer released today also introduced the latest character to join Blaze Fielding and Axel Stone: a badass guitar-playing warrior named Cherry Hunter.


source: DotEmu

Cherry Hunter is the daughter of Adam Hunter from the original Streets of Rage. Trained by her father and Axel, Cherry learned self-defense from a young age. Her interest in following in her father’s footsteps and becoming a cop soon faded out, replaced by her love of music. Nowadays, she plays with her electro progressive rock band in some of the most dangerous places in Wood Oak City. She may look young but make no mistake – she is a seasoned veteran of kicking ass and taking names.

The new trailer also reveals several more levels in the upcoming game at different times of day:  neon lighted urban rooftops, elevator, seedy airport hangars, dirty sewers, thumping music stage and many more are all yours for the taking – lay the smackdown and don’t look back.

Just in case you have been living in a cave, Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore.

To keep your skull-cracking combo on the latest Streets of Rage 4 news going, head over to www.streets4rage.com, visit www.facebook.com/StreetsofRage4!

image source: Games Press

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Beat'em Up, Cherru Hunter, DotEmu, Guard Crush, Lizard Cube, Mega Drive, modern game, Nintendo Switch, PC, PS4, Retro Game, sega, Sega Genesis, SoR, SoR 4, Streets Of Rage, Streets Of Rage 4, video game, Xbox One

VA-11 HALL-A: Cyberpunk Bartender Action – Nintendo Switch Review

June 16, 2019 By Mat Panek

It’s time to mix drinks and change lives in VA-11 HALL-A: Cyberpunk Bartender Action now available on the Nintendo Switch from Sukeban Games.

VA-11 HALL-A is a super stylish bartending sim set in the Cyberpunk styled Glitch City, a city with a whole lot of secrets and unique citizens for you to discover. From the comfort of a bar countertop you play as Jill, one of two employees at the BTC bar designated VA-11 HALL-A. There you mix drinks and make conversation with a large cast of clientele that can range from grumpy publishers, rescue force workers, adult industry workers and hired mercenaries. Some clients will request specific drinks while others will give you vague instructions on what drink they may feel like which can add to the challenge and will change the dialogue depending on how they are served. Looking through the drink recipes and mixing up various cocktails and beverages is easy to understand and fun to do if not a little repetitive at times. At the end of the day Jill will get paid depending on how well she does serving people, while there are no real high stakes, Jill still has bills to pay and needs to be met that help her concentrate at work.

There is some real retro future style in VA-11 HALL-A that mimics PC-98 adventure and visual novel games while feeling set in a cyberpunk like future similar to Blade Runner, Snatcher and Bubblegum Crisis. Glitch city feels full of tension and unrest, hearing rumours and news about what’s happening around you really makes you feel like you really are a part of the world but not a hero that’s called to action. There is a jukebox in the bar that allows you to choose a number of chiptune and vaporwave inspired tracks to play throughout your shift and help set the mood.

VA-11 HALL-A is full of little Easter eggs and references to both popular culture and other games but overall it’s the story that really drives it along. Getting to know the characters, their lives, their stories and their feelings is what makes VA-11 HALL-A so compelling and will require multiple playthroughs to uncover everything. Certain dialogue options are hidden quite cleverly behind different drink choices, some of which must be bought from the store and others that are hidden recipes. It’s easy to tell that a lot of care has gone into making each of these characters as interesting as the last and the allusion to early anime with it’s female heavy cast is quite apparent but never overbearing.

So grab a drink, get comfortable and get ready for some Cyberpunk Bartending Action with VA-11 HALL-A. A fantastic story driven title that’s perfect for on the couch or on the go.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: VA-11 HALL-A: Cyberpunk Bartender Action [Nintendo Switch eShop code] was kindly provided by Stride PR for Ysbryd Games for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Blade Runner, Bubblegum Crisis, Cyberpunk, game dev, game review, IndieDev, KapinKong, Mat Panek, Nintendo Switch game, PC-98, Review, Sukeban Games, Tired Parents, VA-11 HALL-A, VA-11 HALL-A: Cyberpunk Bartender Action, VA-11 HALL-A: Cyberpunk Bartender Action review, video game, Ysbryd Games

Nintendo Switch Review – Super Chrome: Bullet Purgatory

March 28, 2019 By Mat Panek

A low musical drone welcomes you to a black filled background with a lone spaceship, WAVE 1 appears and enemies swoop down firing off pixelated projectiles. Welcome to Super Chrome: Bullet Purgatory, a new space style shooter from Stumphead Games.

From the get go, Super Chrome: Bullet Purgatory evokes waves of nostalgia, bringing to mind memories of arcade classics like Galaga, Galaxian and Gorf. Feeling like it would be more suited to play on an upright cab than on a PC, Super Chrome: Bullet Purgatory is an extremely pure arcade space shooter. Early waves can be deceptive, luring you into a false sense of security. Underestimating the deadly efficiency of the enemies you encounter can be deadly as the screen is quickly filled with colourful projectiles. Unlike the classic arcade shooters it resembles, each wave is randomised meaning enemies and bosses will vary from playthrough to playthrough. While this may seem unfair to those chasing high scores, it certainly makes each playthrough uniquely enjoyably.There is a really nice clean aesthetic to Super Chrome: Bullet Purgatory; visuals are crisp and the colours are vivid, this makes enemies and projectiles really pop off the black background. 

Apart from the normal snappy and responsive controls you expect from a game like Super Chrome: Bullet Purgatory, there are some nice additions like special weapons and a warp function. There is a meter for each special weapon and enemies will randomly drop small recharges for them. The specials include a charge shot, auto firing drones that orbit your ship and a shot that splits on impact to home in on nearby enemies. The warp function is the real stand out addition though, it acts as a dodge and will shift you across the screen, allowing you to move through projectiles a short distance without being hit. This can be a real lifesaver, especially with bosses that fill the screen with waves of particles. As you progress through the waves, your ship will also get slightly more powerful standard weapons.

Fans of classic shooters, high score driven gameplay and a nice challenge need look no further than Super Chrome: Bullet Purgatory. It is a fun and frantic space shooter that definitely deserves your attention.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Super Chrome: Bullet Purgatory [Nintendo Switch] was kindly provided by Pixel River PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: current gen gaming, game review, KapinKong, Mat Panek, Nintendo Switch, reviews, Super Chrome Bullet Purgatory, Super Chrome Bullet Purgatory Nintendo Switch, Super Chrome Bullet Purgatory review, Tired Parents, video game

JUMPGRID: The Bullet Hell Hyper-Pac-Man

January 31, 2019 By ausretrogamer

Whoa, this new Ian MacLarty developed white-knuckle dodge’em-up is straight outta Melbourne!

You may be asking, what exactly is this game? Well, let us tell you, at its essence, JUMPGRID is a bullet hell hyper-Pac-Man. The player must survive an ever-moving cosmic obstacle course by deftly teleporting between nodes on the “jump-grid”. Clear all nodes to open a wormhole to the next level. Success requires only a few seconds of precision finger ballet, but touch any of the pulsing hazards and the level instantly resets, ready for you to try again, and again, and again… This is a game about honing your muscle memory until you learn to dance with your fingers!

Features
  • Skin-of-your-teeth gameplay with easy to learn controls
  • Over 100 uniquely challenging levels
  • An original pulse-pounding electronica soundtrack
  • Flaunt your skill and find fame on the speedrun leaderboards
  • Adjustable game speed

Jumpgrid will be hitting PC/Steam, Mac and Itch.io on February 12 for US$4.99 / £3.99 / €3.99 / A$7.50.

image source: Ian MacLarty

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Dodge'Em Up, Game, Ian MacLarty, IGF 2019, indie dev, IndieDev, Itch.io, Jumpgrid, Pac-Man, Retro Gaming, Steam, video game

Katy Perry and John Carpenter Have Something in Common

January 22, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

Pop star Katy Perry is lending her likeness to several characters in the mobile role-playing game Final Fantasy Brave Exvius. The first one, Popstar Katy, has the red costume Perry wore during her “Witness” tour. Square Enix, the publisher of Brave Exvius, said that other character designs will be available in future in-game events.

Final Fantasy Brave Exvius has been downloaded more than 30 million times worldwide since its launch at the end of 2015.

For the 2002 The Thing, legendary film director John Carpenter made a cameo in the game adaption of his classic horror film. I remember playing the game and thinking that a certain character looked an awful lot like Carpenter. After doing a little research, I found out it was him. It’s one of the coolest video game cameos ever. It helps that The Thing video game is underrated. You feel like you’re in the movie.

image source: Ungeek

Carpenter, who’s a big gamer, probably was allowed to play the frightening game to make sure it deemed a worthy cameo. I’ve watched the 1982 film before playing the game; the game’s visuals are stunningly indistinguishable from the movie.

I’m surprised that more actors, musicians and film makers don’t lend their likeness to video games. I don’t know if artists get well compensated when they do a game cameo, although, with approximately 2.2 billion gamers in the world, the exposure can’t hurt any musician or actor’s brand. Gamers are usually consumers of movies and music as well. Cameos by artists in video games is smart business.

Artists should just make sure that their cameo fits into the journey and narrative of the game. Carpenter’s cameo in The Thing comes out of nowhere, but it works because it fits the acclaimed director’s image and into the game’s universe. Same goes for Perry’s Final Fantasy Brave Exvius cameo as well.

image source: Bloody Disgusting

 

Filed Under: Modern Gaming Tagged With: Brave Exvius, David Cutler, Film, Final Fantasy, Final Fantasy Brave Exvius, gamers, John Carpenter, Katy Perry, Square Enix, The Thing, video game

Disgaea 1 Complete: Nintendo Switch Review

November 20, 2018 By Mat Panek

15 years after its original PS2 release, Disgaea 1 Complete hits the Switch, giving fans and newcomers a chance to reclaim the throne to the underworld. This charming yet tough as nails package feels completely at home on the Switch.

I have admired the Disgaea series from afar but they have always felt too daunting in the past. Disgaea 1 Complete for the Switch has finally given me a chance to really dive into the game that started it all. With its cutesy anime aesthetics it may seem off putting to some but don’t let that fool you, this is an iceberg of a game that is hiding some amazing depth. Best described as a Tactical RPG and while it is certainly not the first of its kind, I can safely say that it remains one of the heavy hitters in this category for a good reason. Being on the Switch only helps to further its addictive nature and suits Disgaea perfectly. Battles can be short and snappy or long, drawn out tactical affairs that require you to really think out your strategy before taking the plunge, as one wrong move can lead to a timely “Game Over”.

The game has also certainly been given some polish in the visual department with updated art assets that look fantastic, especially compared to the original and previous portable ports of this title. There is a notable difference in every factor of the game, from character models, level tile sets, cut scene and background artwork. While certainly not too graphically taxing on the Switch’s hardware, Disgaea nails the aesthetic it’s going for. Mixing retro charm with things like its simple walking animations and some very spectacular screen filling special moves.

The story is charming, funny and full of intrigue quick to suck in any anime fans, myself included. Its “Visual novel” style story telling is something fans of other Japanese games will be used to seeing. Playing up the usual sight gags it also adds in some “Battlefield” character actions, reactions and movement to really make the most of the cut scenes. If you aren’t used to other JRPGs or anime, some characters may seem a little saccharine but every story beat and character has purpose bringing this world alive. Whether it is main story dialogue or the disrespectful comments from a random NPC, every bit of dialogue is well written and will have you quoting “Nin-Nin-Nin” or “Prinny Dood!” before you know it.

Undoubtedly the main draw to Disgaea though is the gameplay and that is where the game really shines or starts to feel a bit daunting to the newcomer from my experience. Veterans may need to readjust to the older style of play but it should all feel pretty natural. Combat is very menu heavy but the basics are quite easy to pick up and the tutorials guide you in the right direction. There are a LOT of lesser known or discussed gameplay mechanics that can help improve your odds at surviving and having someone handy that has played the series before is invaluable. Once it gets its hooks in though, you will find yourself playing stages over and over to get a little better and a little stronger. Between story missions and the “Item World” there are plenty of opportunities to get lost in with “just one more battle” – but the difficulty can definitely ramp up if you aren’t prepared correctly.

image source: Disgaea 1 Complete via NIS America

Overall, Disgaea 1 Complete is the perfect package for those on the Switch wanting to dive into this series or for those wanting to relive the story without having to suffer PS2 visuals. This is one game you can easily sink hundreds of hours into and one Switch title I would highly recommend.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Disgaea 1 Complete [Nintendo Switch] was kindly provided by NIS America for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: Disgaea 1 Complete, Disgaea 1 Complete Nintendo Switch, Disgaea 1 Complete Nintendo Switch review, Disgaea 1 Complete review, game review, JRPG, KapinKong, Lord Panek, Mat Panek, Nintendo Switch, NIS America, PS2, Review, Role Playing Game, RPG, Tactical RPG, Tired Parents on Twitch, video game

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