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Review: Remote Life

June 1, 2022 By ausretrogamer

The first horizontal (or side scrolling for the retro crowd) shoot’em up that took the world by storm was Irem’s R-Type. There was also Konami’s Salamander (aka: Life Force) too, followed by the Thunder Force series on the Sega Mega Drive / Genesis. These titles have become iconic in the shmup genre, so it is our privilege to announce that there is a new contender to be added to this illustrious list, Remote Life.

Just looking at the screenshots we have in this review, you’ll agree that Remote Life looks darn amazing. Coupled with the gorgeous visuals is a great soundtrack and sound effects, but most importantly, the action is top notch! With a myriad of weapons to pick up and cycle through, your ship can arm itself to the teeth to take care of enemies (and other obstructions) standing in your way. The game mechanic and control system is intuitive with modern controllers (moving, shooting, cycling weapons etc), making Remote Life an absolute blast (pun fully intended!) and fun shmup to play on your given system.

To think that this fabulous shooter was created by a single developer (Next Game Level), totally boggles the mind. It has a AAA look and feel, without the price, which is a massive win for us gamers. The inspiration of Remote Life may be old schools shoot’em ups, but it stands on its own, with its own unique shooter features.

Remote Life successfully merges the classic shoot’em up formula with its own new and unique improvements to differentiate itself from the crowd. One very cool feature is the 360 degree shooting, which is unusual for this genre, expanding the combat mechanic, while the presence of support machines such as allied automatic turrets or temporary drones, and even usable vehicles that drastically change how combat plays out, are welcome additions that modernise the shooter gameplay. The variety is another positive, with differing types of enemies – with new ones revealed in each level, and many unique and visually amazing mid and end-level bosses – each with their own attack patterns to keep you on your toes.

As mentioned, the weaponry is varied with new weapons introduced at each level, each requiring the player to pick up them up. The twist in the weaponry is the limited ammo, so you will have to be wise in what weapon to use on any given level. There are 16 missions which are quite varied, with some feeling more “open world” than others, so there is a ton of content to test your shoot’em up mettle!

If you have any interest in shooters/shoot’em ups, then we can’t recommend Remote Life enough – it is a visual, aural, brutal and fun extravaganza! This is one of the best shmups we have played in a long long while!

Details:

  • Game: Remote Life
  • Developer: Next Game Level
  • Publisher: Ratalaika Games
  • Release Date: May 27, 2022
  • Platform(s): PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S & Nintendo Switch
  • Price: $18.99 / €17.99 / £14.99




Disclaimer: The Xbox Series X|S review code for Remote Life was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: game review, Next Game Level, Nintendo Switch, Old School, Ratalaika Games, Remote Life, Remote Life review, Retro, Review, shmup, shoot'em up, shooter, Video Games, Xbox, Xbox Series S, Xbox Series X

FIFA Football Stays the Same

May 12, 2022 By David Cutler

By: D.C. Cutler, U.S.A.

Some video game franchises are so iconic, like the changing seasons, there will always be a new one. FIFA Soccer, or FIFA Football, depending on what country you’re in, is one of those franchises; but lately it feels like the popular game has become complacent and somewhat stale.

EA Sport’s FIFA Soccer 2006 is one of my favorite sports games. When it was released almost two decades ago; I couldn’t wait to get out of class and play a match, before I would work on my homework. On the weekends, I would play FIFA so much that I would lose track of time and realize it was suddenly Sunday. I found it difficult to put down my controller and turn off the addictive game.

The glorious EA Sports FIFA 2006!

FIFA 2006 doesn’t seem that much different than FIFA ’22. There haven’t been many radical changes to the franchise in years. Perhaps that’s why FIFA is the bestselling sports franchise, generating more than $20 billion in sales over the last twenty years. FIFA is such a popular game because gamers who love the franchise don’t particularly like big changes to the familiar gameplay and graphics. In all fairness, EA Sports’ Madden hasn’t changed that much in the last decade either.

The last EA Sports FIFA will be the ’23 edition

I like watching the PS4 Tournament Open Series. I get more enjoyment watching FIFA tournaments online than I do other EA Sports games on the market. Madden tournaments are fun to watch on television, but they’re on all the time. FIFA tournaments are less frequent, which makes them more entertaining and pleasurable when I happen to find one.

FIFA ’28 (or EA FC by then) will likely look a lot like FIFA ’22. The sports franchise is a gaming institution that’ll still be going strong decades from now. The players will change, but the game modes and graphics will not change dramatically.

It was recently announced that FIFA and EA Sports will end their successful partnership. The game will not change because of the breakup, most of the world’s popular clubs and players will still be playable because of separate licensing deals.

image source: clutchpoints




Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: console, David Cutler, DC Cutler, EA FIFA, EA Sports, EA Sports FIFA, eSports, FIFA, FIFA '28, FIFA 2006, FIFA 22, Football, gamers, gaming, PC, PS1, PS2, PS3, PS4, PS5, retrogaming, soccer, Video Games, Xbox, Xbox Series X

Taito Milestones – Nintendo Switch Review

April 11, 2022 By ausretrogamer

ININ Games has been quite prolific of late in teaming up with iconic arcade brand, TAITO – they keep giving us a jolt of nostalgia with their TAITO classics remastered for a new generation of systems (and gamers) to enjoy. Taito Milestones is the latest output of this collaboration, bringing a compilation of 80s classic Taito arcade games to the masses.

This special retro compilation may not be for everyone, but for those gamers of a certain age that played these arcade games ‘back in the day’, these games represent a new way of playing them on their contemporary consoles. Let’s get straight to the point, this Taito Milestones compilation is for those that seek a hit nostalgia, which is always welcome. For those that have no nostalgic pull to any of the games in Milestones, don’t be fooled by the simple graphics, as these games were designed to pull the player in and extract as many coins from their pockets.

There are 10 classic Taito arcade games which you may have heard of or even better, played them in the 80s! For western gamers, there may be a few titles that you may have not gotten to play as they were either exclusive to Japan or not widely available to play in arcade centres. There are the obvious classic titles like Elevator Action, Qix, Alpine Ski and The Ninja Warriors. That doesn’t mean that the other six titles are unheard of or not playable, they were just lesser known by western audiences back in the 1980s. We love platform and shooter/shoot’em up games, so Space Seeker, The FairyLand Story and Halley’s Comet are welcome additions – we have to say, we loved Halley’s Comet as it is a super fast paced vertical shmup with great enemies and power-ups. The emulation for all ten titles is absolutely spot on, so there is nothing to be concerned about on that front – just play and enjoy!

If you are a retro fan and don’t already own some of these games on the Switch, and want to dive into a nostalgic gaming experience by playing ten classic Taito arcade games, then Taito Milestones is for you. There is definitely something in this collection for every retro gamer. Is it worth the A$58 (digital) – only if you don’t already have some of these.

The physical edition (starting at €39.99/A$58.00) and the digital download version of TAITO MILESTONES for Nintendo Switch launches on April 15th, 2022.

QIX (1981)

Space Seeker (1981)

Alpine Ski (1982)

Front Line (1982)

Wild Western (1982)

Chack’n Pop (1983)

Elevator Action (1983)

The FairyLand Story (1985)

Halley’s Comet (1986)

The Ninja Warriors (1987)
image source: ININ Games




Disclaimer: The Nintendo Switch review code for Taito Milestones was provided by PR Hound.

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: !Arcade!, Alpine Ski, elevator action, gamer, ININ Games, Nintendo eShop, Nintendo Switch, Qix, Review, Space Seeker, Taito, Taito Milestones, Taito Milestones review, Taitronics, The FairyLand Story, Video Games, videogames

No Excellent Planet of the Apes Video Game

April 5, 2022 By ausretrogamer

By: D.C. Cutler, U.S.A.

The “Planet of the Apes” films are up there with my absolute favourite movie franchise. The Matt Reeves films are masterpieces. Reeves has this little movie out in theatres called “The Batman.” You may have heard of it.

The first “Planet of the Apes” film, released in 1968, starring Charlton Heston, is easily one of the top five, greatest science fiction films ever made. The movies makeup, created by the legendary artist John Chambers, is still revolutionary. And the 1968 film has one of the greatest endings in film history. The final shot and line by Heston is still chilling.

image source: Steam

When it comes to video games, unlike the exceptional films, there is only one moderately entertaining “Planet of the Apes” game, and it’s The Imaginati Studios’ “Planet of the Apes: Last Frontier.” Released on Playstation 4 in 2017, “Last Frontier” had amazing graphics and single and multiplayer interactive action. The game was released quietly and disappeared with little fanfare. “Planet of the Apes,” the 2001 action-adventure video game, was the first game in the franchise. It was released as a tie-in to the 2001 film, directed by Tim Burton. The game was as mediocre as the over produced film.

It feels like the “Planet of the Apes” property is being underused now. It’s a large world for games, television shows, and films. Disney now owns the successful franchise, and Disney has so much on their plate now with Star Wars and Marvel. However, they’re big enough to focus on a “Planet of the Apes” project and balance all the other entertainment plates they have spinning; and I left out Pixar.

I have a pitch for a “Planet of the Apes” film: It takes place shortly after the event of “War of the Planet of the Apes.” After a large aerial dogfight in the Pacific Ocean, a veteran APE soldier is stranded on a remote island atoll. He soon discovers a MAN, a crusty fighter pilot who has crashed his plane. Not communicating verbally, the two enemies initially provoke each other and refuse to cooperate. But when they begin to face famine, dehydration, and exhaustion, they are forced to put aside their differences and depend on one another for survival.

I want another “Planet of the Apes” film. And hopefully it can produce a great video game. The world created by author Pierre Boulle is a fascinating, rich one.




Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, disney, gamer, gamers, gaming, Imaginati Studios, Marvel, Matt Reeves, Movie, Pierre Boulle, Planets of the Apes, Playstation, The Batman, Tim Burton, Video Games, War of the Planet of the Apes

The Oregon Trail: The Story of a Classic Computer Game

March 16, 2022 By Guest Contributor

The origin story of The Oregon Trail game dates to a long, long time ago when three teachers created this legendary game. Bill Heinemann, Don Rawitsch, and Paul Dillenberger in 1971 created this game to teach kids about the 19th-century pioneer. 

After this game was created, it got famous because of its interesting concept and easy-to-understand interface. Kids who grew up between in the ’70s and ’80s know how popular this iconic computer game is. 

Many people think that this game is long forgotten and dead. But that’s not true because it’s popular among young players even today. To keep the gaming audience intact, this game has seen quite a few revisions that have only made it better. 

If you like this game or want to know more about it, read on! 

Why Do People Love This Game?

Did you know that The Oregon Trail game online has been released on multiple platforms by multiple game makers who acquired the rights? But the main essence of this game hasn’t been adulterated. It remains the same, which is the prime reason behind its popularity. 

Below are three ways in which this game depicts the life of 19th-century travellers. 

Death

One of the main themes of The Oregon Trail is death. And dying in the game is kind of fun. Wondering why we are saying that? Because people of a party might suddenly fall ill and die.

Most of the time, the cause of death was a simple broken leg or drowning while crossing a river. But people in the game have also died due to cholera, measles, typhoid, exhaustion, dysentery, and snakebite. 

Besides people, the death of animals due to illness, mainly oxen, was quite common. If the members of a party want, they could even organise a funeral for the people who have died and then move ahead on the trail. 

Hunting

The next interesting aspect is hunting, which kept almost all the players hooked to the Oregon Trail game online free. For hunting, players would require pixelated guns that they can purchase at the beginning or during the game. 

During the game, you can get different hunting options. Also, you can hunt a variety of wild animals, which includes squirrels, deer, rabbits, elk, bison, and bears.

When this game was initially released, it didn’t have advanced graphics. Also, to kill an animal, players would have to type “POW,” “WHAM,” or “BANG.” Whether you make a successful hunt or not depends on how quickly you can type the letters. And if there was a spelling error, you might miss the target. 

After that, the game got updated, including a little man who could shoot in eight different directions at the fast-moving animals. And the most recent version made it possible for players to hunt using crosshairs, which could be controlled using a mouse. 

Players mostly targeted bison because they were the slowest moving animals, but they offered the most weight in the food. Next are the squirrels that moved fast but gave very small weight to the food. 

Now the thing is, even if a player killed a large animal, they could only carry 100 lbs in their wagon. It was done to give a real-like feel to the game players. 

Scoring 

The third interesting aspect of The Oregon Trail game original was the scoring. Players would get a score at the end of the game. The awarded score depends on a few factors like remaining possessions, survivors, cash, and the profession that players have selected at the beginning. 

Different professionals offered different points. For instance, the given points would double if you have selected a carpenter. And tripled if you have selected a farmer. But if you have selected a banker, you won’t get any bonus. 

Why Was the Oregon Trail Established Originally?

The original Oregon Trail was established due to the following: 

Mining 

Mining made the Oregon Trail famous because travellers moved south of Oregon during the California Gold Rush to make money. While moving, they followed the route once used in the Oregon Trail between 1848 and 1855. 

Fur Trading

Fur trading was another reason that led to the establishment of the Oregon Trail. Wondering how? During the 1940s, fur trading became the primary source of income for the people of Canada, the U.S., and the Pacific Western area. 

Why Was the Oregon Trail Difficult? 

While the game was fun, the real Oregon Trail was difficult. This difficulty came mainly due to three factors: pestilence, war and the harsh natural environment. 

Pioneers faced difficulty finding clean water, and many had to resort to drinking dirty water, resulting in dysentery and death. Water-borne diseases such as cholera and smallpox also affected the masses. The conditions were only worsened by the bad weather. 

In the final years of the trail’s use, conflicts between the pioneers and natives became common. This made moving westward using the Oregon Trail more challenging than ever before. 

Traversing the Oregon Trail was no easy feat – but the game makes it all fun and games for the sake of entertainment. 

Conclusion

The cartoonish and silly parts of the game, like death by dysentery, will seem funnier now that you understand the realities of the Oregon Trail and the story of how the game came to be.

Whether you’ve played it for hours on end before or have never played it, the Oregon Trail is a game you should experience at least once once on a modern computer. Play The Oregon Trail on your browser for free on Classic Reload!

image source: Classic Reload




Filed Under: Retro Gaming Culture Tagged With: 70s, Bill Heinemann, classic, Don Rawitsch, dysentery, oldschool, Oregon Trail, Paul Dillinberger, PC game, Retro Game, retrogaming, text adventure, The Oregon Trail, Video Games

Williams Defender Source Code Posted To Github

February 15, 2022 By ausretrogamer

Fancy checking out some assembly code of a classic arcade game from 42 years ago?

Thanks to Rob Hogan, you can now check out Eugene Jarvis’ (and his fellow Williams programmers’) assembly code from one of the most successful arcade titles from the golden age of the arcades, Defender!

Oh how we wish we had the necessary skills to comb through the code to find Easter eggs and amusing comments, as we are quite sure Eugene and co. would have inserted in this tough 1980 scrolling blaster!

If you do find some surprises in the code from ‘Dr J’ (aka: Eugene Jarvis), please let us all know either via Twitter or Facebook!

PS: This Defender code is for the ‘Red Label’ version of the game, which was one of four versions (the others being: White, Blue and Green) that were distributed to arcades.




Filed Under: Announcements, History, Retro Gaming Culture Tagged With: !Arcade!, arcade game, assembler, Atari, Classic Arcade Gaming, code, Defender, game code, Geek, GitHub, oldschool, Retro Game, Retro Gamer, retrogaming, shmup, shoot'em up, source code, Video Games, Williams

Boba Fett Gets His Own Fortnite Skin

January 21, 2022 By ausretrogamer

By: D.C. Cutler, U.S.A.

Warning: This article features Book of Boba Fett spoilers!

Boba Fett is hot right now. The Star Wars character has his own hit show on Disney+ and action figures of Fett are in high demand by collectors. Boba is cool again like he was in 1978, when he was introduced in the “Star Wars Holiday Special” and “The Empire Strikes Back,” in 1980.

Now, Disney has announced the bounty hunter’s addition to Fortnite. The Boba Fett skin in the battle royale is available to purchase by itself or as part of a Boba Fett Set. The set includes the bounty hunters Z-6 Jetpack back accessories, Gaffi Stick pickax, and Fett’s Starship glider. Several Star Wars characters, like The Mandalorian, Kylo Ren, and Rey have their own Fortnite skins. The release of “The Book of Boba Fett” is the reason for the addition of Boba.

I never saw Fortnite broadening their revenue stream with merchandise, like blankets, toys, and backpacks. The game is a phenomenon. Star Wars and Fortnite joining forces (no pun intended) is a perfect business collaboration. I see Star Wars and Fortnite merchandise out of the corner of my eye at my local Target.

image source: Epic Games

The Disney+ series is introducing Boba Fett to a whole new generation of Star Wars fans. The first three episodes of “The Book of Boba Fett” have had moments of brilliance, and moments of incredibly slow pacing. For the first two episodes of the series, Kevin Costner should get a cheque from Disney. There are some odd similarities between “Dances with Wolves” and some of Boba Fett’s scenes with the Tusken Raiders. Banthas, the creatures that the Tusken Raiders and Boba ride, really get slaughtered in this series. What did the banthas do? The banthas’ deaths were shocking and seemed unnecessary.

In the first episode, I enjoyed seeing how Boba got out of the Sarlacc pit, or the Great Pit of Carkoon. It’s even better when you go back and watch “Return of the Jedi” again. I wish we could have seen more of Boba in the Sarlacc pit. How long was he in there?

I love the veteran actor Danny Trejo but seeing him as the Rancor wrangler in the third episode was a little jarring. The third episode had some problems, but I still enjoyed it. The chase scene through Mos Espa at the end of the most recent episode was tedious and unintentionally cliche. And there was fruit. A lot of fruit.

Will there be other characters from “The Book of Boba Fett” that’ll get their own Fortnite skin? Time will tell on an app or gaming platform not far, far away.




Filed Under: Retro Gaming Culture Tagged With: Banthas, Boba Fett, Book of Boba Fett, David Cutler, DC Cutler, Fortnite, gaming, Mos Espa, Rancor, Sarlacc, Star Wars, Tusken Raiders, Video Games

Paw Patrol Super Hang-On

January 18, 2022 By ausretrogamer

Our very good friend and Guinness World Record holder for creating the Largest playable Game and Watch device, Dr. Tom Tilley, has been keeping busy during the Festive Season with a cool new mod!

Spotting a Paw Patrol toy for $5 in his local op-shop, Dr. Tom thought how awesome and fun would it be to make this toy into a Super Hang-On controller – and we have to agree! Upon showing Lil Ausretrogamer this amazing mod, she was excited just as much as we were!

Before you say, “but the toy was in a working state”, relax, Tom found room inside to fit a joystick potentiometer with a 3D printed guide so it could pick up the steering without damaging the toy. The joystick and three buttons from the handlebars were connected to a Raspberry Pi Pico that Dr. Tom programmed to act as a USB joystick controller. The best bit is, when you’re done playing Super Hang-On, you just unplug the Raspberry Pi and reconnect the buttons to restore the original functionality of the toy. Now that is cool!


source: WithProfessorTom




Filed Under: Retro Gaming Culture Tagged With: Dr Tom Tilley, Mod, Modding, Paw Patrol, Paw Patrol Super Hang-on, Raspberry Pi Pico, Retro Gamer, retrogaming, sega, Super Hang-On, Super Hang-on Paw Patrol, Tom Tilley, Video Games

Ausretrogamer Is 10 Years Old!

January 4, 2022 By ausretrogamer

Who would have thought that when we first started ausretrogamer.com in January 2012 that 10 years later we would still be here! Time certainly flies when you are having fun.

Today marks a major milestone for us at ausretrogamer as we have reached the magical decade mark! When starting our site and social media channels in 2012, we honestly didn’t have any expectations that we would still be around in 2022 – but we are glad that we are!

We have been pleasantly surprised over the years to find so many like-minded people who enjoy playing and talking about all the stuff we love, from obscure video games from the 1970s to those schoolyard-type discussions on which 8-bit computer was best (we all know it was the Commodore 64!).

Ausretrogamer has also allowed us to meet a lot of you in real life, either at events like PAX Aus or local pinball competitions or computing club events – which have been a priceless experience. We are humbled to call all of you our good friends. Nostalgia is a powerful force that binds us all – long may it continue!

To all the awesome folks that have contributed and to those that are still contributing content and everyone that engages with us, thank you very much – you all rock our world!

Looking forward to another decade full of retro gaming (and pinball) goodness! 😉




Filed Under: History, Retro Gaming Culture Tagged With: 1970s, 1980s, 1990s, Amiga, Arcade, Atari, ausretrogamer, Commodore, gamer, gaming, Geek, Neo Geo, nintendo, oldschool, pinball, Retro Gamer, Retro Gaming, sega, tbt, throwback, Vectrex, Video Games

May The Festive Season Be With You

December 23, 2021 By ausretrogamer

Wow, another year has flown by! It was another year for all of us to put behind and hope that 2022 brings us all a better, safer and healthier year!

From the ausretrogamer team, we wish you all a wonderful Festive Season, which we hope is filled with fun, laughter and lots of gaming, be it video games, pinball, board games or whatever tickles your fancy! Oh yeah, we hope Santa brings you what you wish for!

Next year we celebrate an important milestone, our 10th anniversary of all things ausretrogamer. But for now, it’s time to relax, be merry and we’ll see you all in 2022!



image source: supplied




Filed Under: Retro Gaming Culture Tagged With: Arcade, Atari, ausretrogamer, Christmas, Christmas 2021, Commodore, console, Festive Season, gamer, gaming, Geek, Merry Christmas, nintendo, pinball, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Santa, Season's Greetings, sega, Video Games, Xmas, Xmas 2021

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