In this fascinating video, The iBookGuy neatly explains how 1980’s computer and video game graphics worked – in particular the colour limitations (and clever workarounds used) on older 1980’s computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
Video source: The iBookGuy on YouTube
Source: The iBookGuy via Laughing Squid
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Ms. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.
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[…] If you like this video, check out David’s other video about how 1980’s video game graphics worked. […]