Don’t you wish you could immerse yourself in Duck Hunt and somehow punch the laughing dog? Watch GuizDP don his mint condition Power Glove and do exactly what all of us dream of doing, land a right hook at the smirking pooch!
source: guizdp
The Pop-Culture E-Zine
There are times that I think to myself, “I am in the right place at the right time”. One lazy afternoon last week, I was trawling through a certain online site when I stumbled upon an unloved Space Invaders arcade cabinet. My retro senses went into overdrive. I had been looking for such a cabinet for a while, but had given up of ever finding one.
Reading the advertisement, the machine had all the original innards, but the outside of the cabinet had seen better days. The usual story in these online advertisements go something like this: “I don’t have room and the wife tells me I got to get rid of it”, or my favourite, “I bought this cab to restore it, but I now need the money, so it must go”. The seller of this particular machine fell in the latter.
The price in the advertisement was negotiable. I immediately sent an offer to the seller and sweetened the deal by saying I could pick it up on the weekend. I honestly thought the seller would negotiate up, but to my astonishment, he accepted it. To say I was excited would be a gross understatement. I could not sleep properly till I had the machine in my possession.
With the trailer in tow, I showed up half an hour early at the seller’s house. Once we made some small talk, money was exchanged and the machine was loaded securely and driven back to its new home, my garage.
The arcade cabinet needs some attention, including the control panel, which isn’t original. However, with lots of tender loving care, she will be restored to her former beauty. She is rock solid – they don’t build them like they used to.
All I can say is, this Pop Chart Lab creation is extremely cool: astronomy mixed with NES (Nintendo Entertainment System) games goodness. Does this look like a nebula or our very own Milky Way galaxy strewn with Nintendo games?
source: Pop Chart Lab
Melvin is at it again. This time around, the suave video gamer delves into the realm of video gaming platonic relationships. I wonder how many of you have found yourself in this situation?
source: The Warp Zone
I am not much of an emulation fan. I prefer to play the classics on their original hardware. Then along comes the Multi Video Games System Two cabinet (MVGS2-Dream-Station) by PAT47200.
It is at times like these that even I, a staunch retro gamer has to concede that this is one awesome setup. Please take my order now!
source: PAT47200
It is no surprise that I love pinball! At the recent PAX Australia 2013 exposition, I had the pleasure of playing an Australian made video pinball machine. Impressed with the ingenuity of the table, I tracked down Sana Nolan from Infinity Amusements and asked him to tell us about this exciting product – from inception to the current state of play. This is Sana Nolan’s story.
source: Infinity Amusements
Pinball Evolved: Infinity Pinball Entertainment System
By: Sana Nolan
Pinball – if you are of the right vintage, that one word brings back a flood of nostalgia. For the last few years, pinball has been experiencing a renaissance of sorts thanks to incredible titles like The Pinball Arcade (Farsight Studios) and PinballFX2 (Zen Studios). Unfortunately, no matter how good the software is, nothing can replace the feel of playing on a real table. For a true pinhead, a touch screen or controller just doesn’t cut it.
Over the last few years, enthusiasts around the world have solved this problem by building video pinball cabinets, otherwise known as “Hyperpin” or “Pin MAME”. These were real cabinets, with real buttons and a real plunger with 3 LCD screens to emulate the playfield, back glass and dot matrix display – and all the joy of the real thing without any of the maintenance headaches.
During the past 18 months, a work colleague of ours was building a video pinball cabinet, slowly working on it in his spare time. To celebrate its “play ready completion” he decided to show it off at PAX Australia 2013. Although I had been following the project for months, this was the first time I could get my hands on it and realize its incredible potential.
Everyone that played the cabinet at PAX Australia had two questions: “How does it work?” and “Where can I get one?” The first question was simple – with lots of time, research, motivation and (most importantly) electronics skills, anyone could potentially build their own cabinet, as dozens of people around the world have done. The second question was a bit trickier. When you build something out of love, you quickly stop keeping track of the component costs, let alone the hours of labour!
The problem with most enthusiast projects is that they often start with restoring an original pinball cabinet and the rest of the time spent on setting up the PC and MAME software. However, you cannot spend six months building a retail product which would see you get sued at the end of it!
This is where the journey of Infinity Amusements comes into the story. With the PAX Australia inspiration fresh in our minds, my wife Jennifer and I proceeded to work out all the necessary components, finding suppliers and working out the cost of the units to ensure their feasibility. Luckily, the numbers added up and the Infinity Pinball Entertainment System was born.
Microsoft invited us to show off the enthusiast cabinet from PAX Australia at their TechEd 2013 event on the Gold Coast. This event allowed us to test the waters by showcasing a “proof of concept” unit to Australia’s IT industry. With less than six weeks to the event, we completed our website and crowd-funding campaign. This was achieved with little sleep, but we knew it would pay dividends.
The showcasing at TechEd taught us an important lesson – we needed to have prototypes of our final retail machines. Everyone that played the cabinet at PAX Australia and TechEd 2013 had an absolute blast, but the machine suffered from major heat issues and various technical problems. To ensure confidence in our products, we had to demonstrate that these problems had been resolved. That was one week ago!
Since TechEd, we have been quite busy sourcing the required hardware to construct our first prototype. Thanks to the generosity of the Pinball Spare Parts Australia team, we also had a Williams cabinet to assist in getting the finalised measurements. In the last few days, we have also procured a 3D printer. This 3D printer will be critical to produce components as well as being an invaluable tool during the rapid prototyping stage.
Both Jennifer and I are geeks – half the fun of this project is the opportunity to play with different types of technologies. We find all sorts of excuses to play with new toys – I just wish I had more time to play PinballFX2!
It has been a fantastic journey and we look forward to demonstrating our retail prototypes within the next few weeks. You can follow our endeavours via the development diaries section on our website and our Instagram feed. We will also have the ausretrogamer team play test our prototypes – very exciting times!
Infinity Amusements is 100% Australian owned and we use Australian made components wherever possible. You can find out more, or contribute towards the project at IndieGoGo.
When Ram Man was asked by his friend He-Man to go to the local arcade centre, little did he know that the most powerful man in the universe was going to show him up at Galaga.
Their friendship is now frosty.
The DYKG crew have done it again! This time around, Nintendo’s Donkey Kong gets the Did You Know Gaming treatment. I confess, I am a huge fan of their site and love finding out stuff I had forgotten about or did not know at all. Press play and enjoy the history.
source: DYKGaming
The year is 1985. You walk into a smoky arcade parlour and the sounds of Galaga, Robotron:2084, Pac Man and Asteroids fill your ears. Dire Straits is blaring from the crackling sound system singing something about “Money For Nothing”.
You make a beeline to your favourite arcade machine. Coins are lined up on the screen as you eagerly await your turn. Once you get hold of the joystick and your fingers are poised on the fire button, excitement and joy fills your heart as you dash towards the last remaining aliens, pew pew, pew. The machine rocks and vibrates as you attempt to beat the high score. Just one more level, one more ghost, one more kick, one more blast and you will be the star of the arcade and immortalised forever on the high score table.
Those were the days before game-saves and redemption machines, when every game cost 20 cents and every life was important – an era that required true skill and nerves of steel to play.
Sony has unveiled their latest PS Vita model and the new addition to their hardware family, the PS Vita TV. I think i just heard Microsoft quaking in their boots.
Sony PS Vita
Features:
Sony PS Vita TV
Features:
Does this Sony announcement excite you? I am not much of a PS Vita fan (I still use my Nintendo DS and Sony PSP), but the PS Vita TV does get me quite excited!
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