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You are here: Home / Archives for 2018

Archives for 2018

Zero Gunner 2- Omnidirectional Mayhem On The Nintendo Switch

January 23, 2018 By ausretrogamer

Zerodiv are on a roll with their Psikyo arcade conversions for the Switch. Their last effort, Gunbird proved so popular in the ausretrogamer office, we had to ban it during work hours! And it looks like Zero Gunner 2- is no exception to this rule – it is another classic shoot’em up that we will have to limit play time so work can be done around here.

Zero Gunner 2- (ZG2-) is a mouth-watering shmup that tests your flight and shooting mettle with a twist. What twist are we referring to? Well, ZG2- bucks the trend of being either a vertical or horizontal shooter by being best described as an omnidirectional shmup! This may put some noses out of joint with shmup traditionalists, but once you get the hang of it, it is damn cool. We found that this game suits the Switch’s handheld or tabletop mode perfectly. Actually, the game is awesome to play on a big widesceen TV too, but don’t expect the graphics to blow you away – they are functional, but you have to remember that this was a turn of the century shoot’em up that has now been spruced up for 2018.

Zero Gunner 2-’s gameplay is fast and furious. Since it is an omnidirectional shmup, enemies fly out from all over the screen at a rapid pace which ramps up the challenge considerably. Thankfully, you can decrease the difficulty to child-like, which we did. The control mechanic may also throw players off as you change directions you must also change direction of your firing. Unlike a twin-stick shooter, in ZG2- you must use the Y or A buttons to adjust your facing / firing direction, which can be disorienting until you get used to it. Having said that, the ZG2- control mechanic of changing your facing and firing direction is the hook, a point of difference for this game if you will. To survive and get further in this game, you must get to grips with changing directions quickly to dispatch all enemies coming at you. Some may think this as a gimmick, but we say it is a cool feature that sets Zero Gunner 2- apart from your traditional shooters.

Just like other shooters, you get a choice of gunships (three to be exact) which have standard auto-fire shots that are complimented by a special attack-shot which packs some punch! Your chosen gunship’s firepower can also be upgraded by collecting P-lettered tetrahedrons (P for Power!) which greatly help in dispatching enemies than the puny single-shot, thus ensuring steady progress.

The longevity of this game, which has 7 stages, is dictated by what you want out of it. If you want to play through each difficulty level (Very Hard is insane!) or if you are into chasing high scores or you just love having a blast with a mate in two player co-op mode, then this game is for you! If none of these interest you, look elsewhere, for everyone else starved of old school shmup action, GET TO DA CHOPPA NOW!

Price: AUD $9.99 – Nintendo Australia eShop
Available: January 25 2018

image source: Nintendo

Zero Gunner 2- was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: 333399, game review, Nintendo Switch, Psikyo, retrogaming, Review, shmup, shoot'em up, Zero Gunner 2, Zero Gunner 2 review, Zerodiv, zerodiv zero gunner 2

Is the ‘Alien’ Universe So Beloved?

January 19, 2018 By David Cutler

By: D.C. Cutler, U.S.A.

Another multiplayer shooter title set in the “Alien” cinematic universe for consoles and PCs is in the works at game developer Cold Iron Studios. The developer was just acquired by FoxNext Games, part of 21st Century Fox.

Aaron Loeb, FoxNext Games president of studios, said in announcing the deal, “…all of us at FoxNext Games are thrilled to be working with them (Cold Iron) as they create an action-packed persistent world, steeped in the mysteries of this beloved ‘Alien’ universe.”

Loeb’s quote got me thinking: Is the “Alien” universe still “beloved”?

“Alien: Covenant” was a big disappointment at the box office. It doesn’t seem like the best time to invest in making a new “Alien” game. There needs to be a break from the “Alien” franchise for a while. I’m an “Alien” universe fan. “Alien 3” for Super Nintendo and “Aliens: Colonial Marines” for Xbox 360 are two of my all-time favourite video games. And James Cameron’s “Aliens” is one of the greatest action movies ever made.

When it comes to first-person shooter games, it’ll be hard to top “Aliens: Colonial Marines.” If FoxNext Games and the creative team at Cold Iron can create something as entertaining as “Colonial Marines” it’ll be a surprising accomplishment, but fans of the “Alien” universe are not demanding a new game. But if they make something fun and original, I’ll probably be buying it on the day of its release.

Lately, with the films “Prometheus” and “Aliens: Covenant,” I’ve felt a little burned by the franchise. I did find the third act of “Covenant” entertaining, but overall, it felt like forced storytelling by the legendary Ridley Scott.

Game play is key; although, could a new game set in the “Alien” universe tell a better story than some of the recent films? As an “Alien” fan, I’ll keep my hopes up that FoxNext Games can produce something distinctive.

 

image source: jonvilma.com

 

Filed Under: Modern Gaming Tagged With: Aaron Loeb, Alien, Alien 3, Alien Covenant, Aliens, Aliens: Colonial Marines, Cold Iron Studios, DC Cutler, FoxNext Games, Prometheus, super nintendo, Video Games, Xbox 360

The Fortunes of Video Game Moguls

January 19, 2018 By ausretrogamer

The video game industry has become an entertainment titan with budgets comparable to Hollywood blockbusters being funnelled into AAA releases and new ways to play.

From those that made gaming more accessible and affordable to the entrepreneurs who made it possible to make money live streaming and even those just in it for the cash, several incredibly savvy individuals have made a name for themselves in an increasingly saturated market.

Like them or loath them – you can find out more about the biggest gaming moguls below:

Video Game Moguls
Video Game Moguls by ABC FINANCE LTD.

 

Filed Under: History, Modern Gaming, Retro Gaming Culture Tagged With: Activision, Bobby Kotick, Gabe Newell, gaming, Justin Kan, Markus Persson, Minecraft, The Richest Videogame Moguls, Twitch, Valve, videogames

Nintendo Labo: Make, Play, Discover

January 18, 2018 By ausretrogamer

The big news of the day has to be the announcement of Nintendo Labo, a brand new build and play interactive experience for your Nintendo Switch! From piano to motorbike, a robot and much more, each Toy-Con comes to life when combined with the mighty Switch.

Don’t believe us, then check out the trailer below. Basically, this cardboard tech will tickle your creative bone, we just hope that it could somehow be integrated with our PinBox 3000 😉

Nintendo announced two Toy-Con kits (Variety and Robot) with a Customisation Set that will provide handy materials, like stencils, stickers and tape. Nintendo Labo kits will be available on April 20 in Australia. So, what’s the verdict?

image source: Nintendo of America

image source: Lil-Ausretrogamer’s PinBox 3000!

Filed Under: Announcements, Modern Gaming Tagged With: cardboard tech, Customization Set, EB Games, Joy-Con, Labo, news, nintendo, Nintendo ANZ, Nintendo Labo, Nintendo Switch, pinbox 3000, Toy-Con, Toy-Con Robot Kit, Toy-Con Variety Kit

Dimension Drive: A Blast With A Twist

January 18, 2018 By ausretrogamer

Let’s get one thing straight, we are lucky to have Dimension Drive! Why lucky you may ask? Well, it goes something like this – 2Awesome Studio made up of two Dutch ex-space engineering indiedev decide to go the Kickstarter route to raise funds to produce Dimension Drive. The Kickstarter ends up being wildly successful and after much celebration, it was found that they had been trolled! Hearts were broken.

Alas, like a phoenix rising from the ashes, 2Awesome Studio weren’t going to give up on their dream of producing Dimension Drive for us mad shoot’em up gamers. Actually, 2Awesome Studio pulled off a Lazarus of Bethany of sorts with Dimension Drive! Released on PC, Mac, Linux and the Nintendo Switch, this intense space shmup is no ordinary vertical scrolling shooter, it challenges the player to fight across two battlefields on a single split-screen! Sounds nuts yeah? Not really, this unique teleportation mechanic makes the game stand out from other traditional shmups you may be used to playing on the Switch.

With the teleportation jump feature, the player can instantly dodge waves of bullets, reach secret areas and the best part, surprise enemies – PEW PEW PEW, take that! Play solo or turn it up to 11 pilots with a local co-op partner to give your enemies hell when you team up on one screen, or split up to grab as much loot as possible. Unlock and power up a variety of weapons like the Flak Shotgun – an overpowered beast that blasts ships to atoms at point blank range or the burning wall of space death streaming from the flame-thrower like Plasma Torch. Master advanced techniques like the Drift Drive that lets you dodge bullets in a split second or even flip into Reverse Drive to hit enemies when they least expect it. You fight through a richly detailed sci-fi adventure which unfolds the secrets of the Dimension Drives, allowing you to climb the global leaderboards in four different difficulty modes ranging from Normal (for a balanced challenge) to Insane if you like living in a world of pain!

Dimension Drive is an easy shmup game to recommend for Switch players looking for a fresh take on an old school genre. This game can be tough, but it’ll ultimately rewards those that persist. Get Dimension Drive for your Switch (it’s only $19.99AUD) and do not reconsider – you have come way too far to surrender now! Pew pew pew!

image source: 2Awesome Studio

 

Filed Under: Modern Gaming, Reviews Tagged With: 2Awesome Studio, Dimension Drive, Dimension Drive Review, eShop, game review, Nintendo eShop, Nintendo Switch, shmup, shoot em up

The Last Pinball Medics in NYC

January 17, 2018 By ausretrogamer

source: Motherboard

With pinball gaining more and more popularity in the mainstream, Motherboard’s State of Repair sits downs and chats with pinball doctors Mike Hooker of Sayville, Long Island and Jon Ehrlich, owner of Brooklyn pinball bar Jackbar, to chat with them about the popularity of pinball games today and what goes into maintaining and keeping these complex machines running.


source: Motherboard

____________________________________________________________________________________________________________________

Pinball Press
Pinball Press brings you news from the world of pinball – events, product reviews/updates, interviews and the people in pinball!

If you have any pinball news to share, hit Pinball Press on Twitter

 

 

 

Filed Under: Pinball Tagged With: Jackbar, Jon Ehrlich, Mike Hooker, Motherboard, pinball, pinball doctors, pinball medics, Pinball Press, pinballpress, Silverball

Everything Retro Is Hot At CES 2018

January 15, 2018 By ausretrogamer

If you were in Vegas last week for the 2018 Consumer Electronics Show (CES) you would have been forgiven for thinking that it was the 1990s!

It definitely looks like companies are finally tweaking to the fact that retro gaming is big business. From Hyperkin announcing the mighty Ultra Game Boy to Retro-Bit announcing their partnership with Sega, it looks like 2018 is going to be a big year for retro gamers and their credit cards!

Here are our hot retrogaming picks from CES 2018:

Hyperkin Ultra Game Boy in an aluminium case will turn heads for sure!
image source: Gizmodo

Retro-bit did a mic drop by announcing that they had signed a licensing agreement with Sega to produce accessories for Sega’s Mega Drive, Saturn and Dreamcast gaming consoles! They even showed off games for the NES and SNES! These guys were on fire in Vegas!

Retro-Bit’s Sega Dreamcast Bluetooth Controller, Receiver and TV connectivity cables

Retro-Bit’s Sega Saturn controllers!

Retro-Bit’s Sega Mega Drive / Genesis Bluetooth Controllers

Retro-Bit’s Games for the NES (Holy Diver) and SNES (R-Type Returns CE)

source: Retro-Bit on Twitter

(Atari) Table Pong – If you weren’t lucky enough to snag this via its super early-bird Kickstarter price, then you will be paying three times more for it now!

source: Alex Kidman via Finder

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Atari, CES, CES 2018, Consumer Electronics Show, Dreamcast, Game Boy, Hyperkin, Hyperkin Ultra Game Boy, Hyperkin Ultra GB, Las Vegas, Mega Drive, pong, Pong Table, R-Type Returns, R-Type Returns Collectors Edition, Retro Gamer, Retro Gaming, Retro-Bit, Retro-Bit Sega, retrogaming, sega, SNES, Table Pong, Ultra Game Boy, Ultra GB

Thrill Of The Chase: Attack From Mars Remake

January 11, 2018 By ausretrogamer

image source: Chicago Gaming Company

It’s not often that the stars align for us, but when they do, oh boy it’s exciting!

Speaking of celestial bodies, we have always had a fondness for space and the cosmos at large. We are fascinated with our planetary brethren in the family of the solar system, especially that red planet not too far away from us and its inhabitants.

So what the hell has space and Martians got to do with this thrill of the chase? Glad you asked! Put simply, when you mix pinball with Mars and its Martians invading our little blue marble, you get a very special and top rated pinball machine – Attack From Mars (AFM)!

This is no ordinary AFM though, it’s Chicago Gaming Company’s ‘Remake’, which comes in three different editions – Classic, Special and super duper Limited Edition. With the feature list as long as our arm (our arms are long!) on the Limited Edition, like the jaw-dropping 19¼” XL HD colour display that has to be seen to be believed, shaker motor, enhanced DCS sound system, cabinet side mirrors, RGB lighting to name just a few, this machine was always going to tickle our fancy.

Naturally, we gravitated to the fully blinged Attack From Mars Remake Limited Edition (AFMR LE) version! We have never been one for pinball toppers, but the custom Doug Watson one on our AFMR LE is absolutely damn awesome! Doug Skor and the gang at CGC should be immensely proud of producing yet again a beautiful and faithful classic pinball machine.

We sourced our brand new in box AFMR LE from the Australian distributor, Mr. Pinball. We were kept up to date on the freight by keeping track of the Maersk Line ship that was carrying our precious cargo. The container landed in Melbourne in late December, giving us the rare opportunity to have the machine up and ready for family and friends to enjoy for Christmas! Oh yeah, she was quite heavy, so thank you to Lucas Bardin from Bayside Pinball Club for delivering the machine and Stacey ‘Dr Curlytek’ Borg for helping us set it up – you guys rock!

As you may have already guessed, this is a very special machine which we love and are thrilled to have in our ausretrogamer fun factory. If you ever get the chance to play one of these Remakes, do yourself a favour, have a go, they will give you an enormous endorphin rush!

Off the shipping container and ready to go home!

There is a hole in the Fun Factory that needs to be filled!

AFMR LE has reached its destination

Unboxing the beauty – she is quite heavy!

The sublime topper is well packed too

Ready to be turned on for the first time…

What a turn on!

Attack From Mars Remake Limited Edition in full martian green glory!

Mesmerising playfield

A saucy saucer!

Returning to the battle!

Destroy that pesky saucer!

CGC and Bally present….

Attack From Mars!!!

There is finally a Limited Edition addition in the ausretrogamer fun factory

The detail of the theme is exquisite

The custom Doug Watson interactive topper is the best topper we’ve ever seen on a pinball machine!

The glorious playfield. Gotta save them cities!

What a view for the ruler of the universe!

The entire art package makes us smile

The RGB LED lighting needs to be seen to be believed

Even the little one approves of this classic machine!

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: AFMR, AFMR LE, Attack From Mars, Attack From Mars pinball, Attack From Mars Remake, Bally, Brian Eddy, Chicago Gaming Company, Mr Pinball, pinball, Pinball Press, planetary pinball supplies, The Thrill Of The Chase, thrill of the chase, Williams

Reset64 Magazine 2017 Commodore 64 Game of the Year Award

January 8, 2018 By ausretrogamer

It really seems that each subsequent year for modern C64 game development improves on the previous, and 2017 has been no different! On behalf of the staff at Reset Magazine, I would like to congratulate all of you who have been involved in C64 gamedev in 2017, whether as an individual or as part of a team. 2017 has been nothing short of stunning, beginning with The Bear Essentials (released digitally in 2016, but physical version with a 2017 © stamp released later), and finishing in style with the long awaited Sam’s Journey on Christmas Eve (with a few releases making it out before the new year, too). In between, well, we were spoilt for choice.

The physical releases from the likes of Protovision, RGCD, Psytronik and Poly.Play also impressed, with each distributor/publisher raising the bar for the presentation of their physical releases – perfectly complimenting the outstanding quality of the games themselves. So much thought went into the packaging, artwork, labels, instruction booklets etc. to keep us collectors more than happy!

We will look at 2017 as an amazing year for Commodore 64 games of a quality that could arguably challenge many of the years during the computer’s heyday. It was great to see so many of the contemporary developers remaining so active, old timers returning as well as a host of first time coders, artists and musicians joining in all the fun. Make no mistake, gamedev on the C64 is a challenging and time consuming task, and we are truly appreciative of the efforts and hours that everyone involved has put in.

So to sum it all up, although there can only be one game awarded GOTY, we truly believe that you all deserve to be congratulated (whether or not your game or crew is mentioned within this article), and we take our hats off to everyone involved in the 2017 C64 games development scene.

Kevin (Unkle K) Tilley, Reset64 Editor.

Kevin Tilley (Editor’s Pick)

#1 – Sam’s Journey (Knights of Bytes/Protovision):
Sam’s Journey is a truly astonishing C64 platformer that, amazingly, lives up to all of its hype! Breathtaking presentation, colourful and fast graphics; Sam’s plays like a high-end Amiga platformer with mechanics and design sensibilities not seen in a C64 game before. Beautiful to look at and fun to play, it’s my GOTY and a truly amazing game from Knights of Bytes. Nailed the physics too, KoB 😉

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
Jason Aldred came from nowhere to deliver this superb Galaga/Gaplus inspired shooter. Incredibly polished, with wonderful presentation, graphics (the animations are superb) and a suitably stunning soundtrack from Pulse Bot. It’s one of those games that you can come back to again and again and it is incredibly addictive. The physical release from Protovision is stunning, and that box-art by Lobo!! An amazing effort from Team Galencia!

#3 – The Bear Essentials (Graham Axten/Pond Software):
Graham Axten produced a game that tugged right at my nostalgic heartstrings with The Bear Essentials. Bear could easily have been a full price release from Thalamus and contains more than one nod to the games from that legendary Commodore 64 games publisher from back in the day. It’s one of the most charming games I’ve seen on the C64, and the final level blew me away. I’m tearing up right now thinking about it!

Honourable Mentions:
There have been so many other games I would have loved to have voted for. Rescuing Orc is another favourite – it is such a beautifully designed and playable game. I also loved LuftrauserZ, Platman Worlds and John Darnell’s charming Sleepwalker amongst many others. Oh, and then there’s Frogs, which is another absolutely charming multiplayer game from Dr. Wuro Industries. Any of these games could have featured in my top 3, they’re all so good!

image source: Jason Aldred & Protovision

Cameron Davis

#1 – The Bear Essentials (Graham Axten/Pond Software):
I’m thrilled that games like this exist on our beloved micro – it’s just so charming! With plenty of secrets to discover, a wild array of cute (but deadly) creatures to avoid and great platforming action, The Bear Essentials has provided me with more joy than any other recent C64 release I can think of. A world without this Essential game is something I couldn’t Bear to think about. (You’re fired – Ed)

#2 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
Planet Golf is the demanding but beautiful girlfriend of Commodore 64 games. You’ll be driven mad with its fiendish level layouts and excruciatingly annoying traps, but when you do everything right it’s the best feeling in the world. I love this game even though it feels like an unhealthy relationship at times!

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
This modern spin on the Galaga formula is not just a technical marvel – it’s by far the best shmup to hit the C64 in years! The movement of all the ships (oh, so many ships) feels nice and fluid, the blasting action satisfyingly explosion-filled, and there’s a real sense of accomplishment to survive the first few levels! We really are lucky to have games of this calibre grace our system.

Rob Caporetto

#1 – Galencia (Jason Aldred/Team Galencia/Protovision):
Arcade-esque games are totally a ‘been there, seen that’ proposition on the C64 in the homebrew age, where many try to rekindle the feel, but most I’ve felt have always missed that something. Galencia, on the other hand? Nails it. From its old school difficulty curve, its high level of polish, and the overall polish of the package, it’s a labour of love which totally, totally manages to feel fresh, and challenging for 2017!

#2 – LuftrauserZ (Paul Koller/Stein Pedersen/RGCD):
I’m a sucker for games involving air-combat, and working around gravity, both of which are core to this C64 adaptation of the indie hit. What blows my mind away the most though? The fact that the original game has been squeezed over into a C64 cartridge. In full. The pace is even more frantic, the controls flow excellently, and the challenge on offer is intense – for anyone after a fresh twist on arcade action, LuftrauserZ is easily one of the best picks you can go for!

#3 – Rescuing Orc (Juan J. Martinez/Vanja Utne/Poly.Play):
One of the great things with the homebrew community is in seeing less visited genres make an appearance on our favourite micro. Rescuing Orc brings over the tradition of the exploratory platformer, with an old-school difficulty to match. The challenge of course being to locate your friend said Orc, whilst exploring the world, and dispatching the devious hordes who stand in your way. Compared to some of the other releases in 2017, that level of challenge may be a turn off, but despite some misgivings, it’s a throwback release, which is well worth checking out!

Honourable Mentions:
Sam’s Journey (Knights of Bytes/Protovision):
The Knights of Bytes crew have been working on this one for a long time, and it truly, truly shows on so many levels. Compared to many other platformers on the C64, it’s expansive, packed to the brim with levels, and power ups and features. If I’d been able to spent more time with it before submitting this GOTY, I expect it would have made the top 3. But considering I’ve not put anywhere near enough time in, an honourable mention will have to do…

Petunia Pickle’s Pumpkin Preview (Anthony Stiller/Vanja Utne/Pond Software):
Seeing new faces start off with amazing releases is something I always find mighty positive. It might sound a little too biased here, but I had a lot of fun with this little preview, and it being by a good friend is just the icing on the cake.

image source: Knights Of Bytes & Protovision

Paul Morrison

#1 – Galencia (Jason Aldred/Team Galencia/Protovision):
I’ve been playing arcade shmups like Galaxian since the 1970s. I love them, so it always rankled with me that the Commodore 64 didn’t really have any that could truly stand among them. Consider me rankled no more. Galencia is an incredible clone of Galaga which has kept me playing since its release date. I’ve played it more than most of the PC and PS4 games I’ve bought this year, and I’m going to keep playing it. It may have been 35 years in coming, but it’s the best game of its type on the C64, and it’s my Game of the Year.

#2 – LuftrauserZ (Paul Koller/Stein Pedersen/RGCD):
The original PC game was a simplistic but fast-paced shoot ’em up which featured an absolute mountain of extra weaponry to experiment with. That Paul Koller has replicated the game so accurately on the 64 is nothing short of miraculous. I’ve got a pretty sweet crate right now, but I’m looking forward to unlocking more and seeing just how destructive I can become.

#3 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
I played Desert Golfing and Stick Golf on my phone for far too long, becoming totally addicted to seeing how far I could progress or if I could whittle down my best scores. Planet Golf captures the feeling of those games emphatically, whilst adding a flavour that could only have come from our beloved C64. It’s hair-tearingly frustrating at times, but that one-more-go factor is in full effect.

Anthony Stiller

#1 – LuftrauserZ (Paul Koller/Stein Pedersen/RGCD):
Paul Koller’s demake of Vlambeer’s aerobatic blaster is a miracle. Somehow Paul has captured the frenetic feel of the original and crammed in almost all of the features. Fast, furious and more fun than a barrel full of barrel rolls. Buy this game immediately.

#2 – The Bear Essentials (Graham Axten/Pond Software):
Graham Axten of Pond Software brought so much joy to my C64 when he released The Bear Essentials. A delightful, highly playable platformer, polished like a shiny red apple, Bear is what C64 gaming is all about. Check out Graham’s dev diary, too, if you get a chance.

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
Jason Aldred turns run-of-the-mill Galaga up to 11 with the exhilarating Galencia. With superb design, crisp graphics, and faultless gameplay, Galencia is a marvel to behold and has been a firm favourite in the RESET offices. A stellar release!

Honourable Mention:
Rescuing Orc
Juan J. Martinez’s wonderfully named game, Rescuing Orc, is everything I love. An adventurous romp with sword in hand, perilous leaps, varied enemies, deep caverns, and bats! Bats are great and so is Rescuing Orc.

Merman

#1 – Argus (Trevor Storey/Achim Volkers/Saul Cross/Psytronik):
From the moment I saw the preview video on YouTube, I knew this was going to be special. The first-person view of the action is superb, there is a huge and involved quest to complete and Psytronik pulled out all the stops with the amazing Ultimate Edition (cramming loads of extras into the box, including the poster with the all-important map of the land of Argus). A landmark RPG for the C64 and my game of the year.

#2 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
Antonio Savona strikes again with a beautifully crafted game. The physics of the golf ball – and the fast-forward option – work really well, but it is the superb presentation that stays with me. The clear sampled speech and the amazing introduction sequence (with digitised graphics) set a high bar for others to reach.

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
A very polished shoot ’em up, particularly the mutating aliens. It really captures the Galaga style and brings it up to date with great graphics and sound. So glad it was finished.

Honourable Mention:
Just sneaking into 2017 was the digital release of SAM’S JOURNEY. I have only had time to play it briefly but it looks amazing – it could already be my game of the year for 2018!

Richard Bayliss

#1 – Sam’s Journey (Knights of Bytes/Protovision):
I purchased a digital download of Sam’s Journey on Boxing Day 2017. The game has very stunning presentation. The game is really colourful, but when it comes to playing it, I was almost late for work, due to its pure addictiveness. The game has a fun story line, and each world is well crafted. The ideas put into this game really pushed the Commodore 64 to its limits. There are some very colourful maps, cute enemies, which Sam can jump on (or avoid). The power ups are truly amazing. This game gets my vote to be the best ever game of 2017.

#2 – Slipstream (Bauknecht/Psytronik)
I always wondered what the Commodore 64 could spin out for the C64 gaming world. We have seen many C64 demos, and demo coders of big groups today continue to show off their talent. Now what if you had this idea to produce a game, which uses some of the demo effects, such as realtime, vector animation? Bauknecht has proven this by developing something spectacular. The game has stunning presentation, along with some very amazing animated effects. The concept was quite original. You take control of two different modules through a simulation. This game reminds me a little of Domark’s Star Wars. Slipstream has very slick presentation, thumping soundtracks, and is also addictive to play. I love this game for the originality and addictive game play. It is very difficult to master at first, but you’ll get used to this game after a few attempts. Slipstream is a stunner.

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
I always loved a good and decent shoot ’em up. Looking at this game. It takes me back in time and reminds me a lot of Galaxians, Galaga, Gaplus blended in together. This game is well designed, has some good bonus rewards for the play. Some alien attack patterns can end up as a little surprise. The Galencia like to transform into different types aliens. There are plenty of in game options, to enhance game play even more. You can even select competition mode, which is a real challenge. This is a really good retro-standard shoot ’em up. Nicely animated sprites, graphics, loading picture, music, etc. I enjoyed this game a lot, due to the quality arcade standard, presentation and excellent music. Some funny boss fights in between. Nice loading and intro graphics. Great series of options.

image source: Psytronik

Damian Caynes

#1 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
Antonio Savona’s Planet Golf was not only a very playable game, but had superb production qualities and awesome digital sound. The intros were brilliant, and the game itself was difficult and addictive.

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
One of my favourite arcade games as a kid was Galaga, and Jason Aldred’s Galencia hits all the buttons. It has bright, colourful graphics and excellent fx, as well as masterful attack waves and bosses. Well worth the asking price, and I can’t wait to get it on cartridge.

#3 – The Bear Essentials (Graham Axten/Pond Software):
I really hate to give this game one point, but there have been so many great games in 2017. Graham Axten’s Bear Essentials has a lot of similarities with the style of Creatures 2, but is an awesome game in its own right. Pond must be very proud of this release

Roy Fielding

#1 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
From the moment I first heard of this game, I knew it was one for me. Antonio certainly delivered with a splendid and very professional game. The physical release is sublime with great original artwork by none other than Oliver Frey. Top notch game with oodles of replayability. This game will remain one of my faves, alongside the likes of the Leaderboard range.

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
A very close second is Galencia. This game came out of nowhere for me and really grabbed my attention immediately. I am a big fan of early arcade shooters like Galaxian/Galaga so this game really ticked my box on that score. The game looks and plays wonderfully and will certainly be a game to return to time and time again. Very high production value and again, we have a super physical release, with lovely original box art by Fleming DuPont. A wonderful game just slightly pipped (for me) by Planet Golf.

#3 – Sam’s Journey (Knights of Bytes/Protovision):
This was a very close call between this and Paul Koller’s excellent Luftrausers demake. I went with Sam’s Journey as it is an original title and has one of the most beautiful scrolling engines I’ve seen on the C64, with such vibrant use of colours. A very playable game, albeit probably not one I’d return to as much as #1 and #2. It’s still super impressive and delivers on the early promises and smashes away the doubts people had that it was not for real. I cannot comment on the physical release as it wasn’t available at time of writing.

Simon Quernhorst

#1 – Rescuing Orc (Juan J. Martinez/Vanja Utne/Poly.Play):
A very nice and atmospheric game, which I really liked playing through the end!

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
A perfect arcade game with fun graphics and always good for a round now and then.

#3 – Frogs (Dr. Wuro Industries):
What a fun game when playing with four players… always great to push ’em into the water.

Roy Widding

#1 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
I decided to give my top 3 points to Antonio and his addictive and funny golf game! Nice graphics, nice music and addictive. Very addictive!

#2 – Sam’s Journey (Knights of Bytes/Protovision):
I struggled a bit to play the digital version on my real hardware, but except for that, the game is amazing. A brilliant story, a nice plattform adventure, and it is not too hard, so I have kept my interest for this, and I think I still will have that interest when I receive the physical cartridge. (2 points to Chester)

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
The game is so well made/polished/full of details that you can’t leave it out of a top 3. Even if I’m not such a huge shooter fan, I have played this game several times, and it is not one of the games you try and forget… (1 point to Jason)

Honourable Mentions:
I have bought all commercial releases this year, and kept my eye on all free games too. I might have missed some, but I have placed my votes on the ones I kept coming back too and enjoyed playing. There were some games like Bear, Orc, LuftrauserZ and some other Psytronik titles that I liked too, but I had to leave some out of the top 3 so it ended with these.

image source: Usebox.Net & Poly.Play

Jari Karjalainen

#1 – Sam’s Journey (Knights of Bytes/Protovision):
It definitely came close for not happening in time, but my vote for GOTY goes to Sam’s Journey, without a shred of doubt. It’s not only a logical continuation of new hardware exploitation from Prince of Persia made for EasyFlash, but also yet another thus far missing link between the old C64 games and 16-bit games from all platforms – impressive in every expectable manner, and definitely lives up to its hype.

#2 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
If Sam’s Journey hadn’t made it this year, its place would have been taken by Planet Golf, which will now take the #2 spot. I thought the preview already was fantastic, and the full version is definitely one of the most intriguing, impressive and unique C64 golf games of all time. Definitely worth having in anyone’s collection.

#3 – Planet X2 (The 8-Bit Guy):
My vote for #3 was much more difficult to choose, since there were so many fantastic games put out this year – the Bear Essentials, Galencia, LuftrauserZ, Slipstream and Argus to name but a few, each very impressive in their own ways. In the end, I settled for Planet X2, because it represents a genre that hadn’t been explored on the C64 before, and rather well at that, too.

Frank Gasking

#1 – Sam’s Journey (Knights of Bytes/Protovision):
When playing Sonic 1 on the Mega Drive or Mayhem on the C64 that I remember the goosebumps first I had, experiencing something unlike i’d ever seen before. Although a predictable number 1 from me, Sam’s Journey this Christmas has given me just those feelings. Combining some of the best features from various 16-bit platformers, the game is a sight to behold, and it lives up to all the hype it has deservidely had.

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
I’m a big fan of single screen shooters like Galaga and Gyruss, so Galencia was a very welcome release to see this year. There are some wonderful touches throughout the game and little sub sections which make this one of the best games of its genre on the C64. It’s been great to see yet another ex-C64 developer come back to the platform too.

#3 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
An extremely frustrating, but fun game, where any errors are your own fault and not the game. Deviously designed courses with some great gravitational effects on later planets make for a game that will keep you playing for a long time. The added polish of the crisp graphics/smooth animation and speech effects round off a great release.

….AND THE WINNER IS!

It is with great pleasure that we announce Galencia, by Jason Aldred and Team Galencia as the 2017 Commodore 64 Game of the Year, as voted by the Reset Magazine staff & contributors. A worthy winner, Galencia oozes quality from a coding perspective, as well as featuring the highest quality aesthetics and super addictive gameplay. It’s the perfect all rounder. The physical edition from Protovision was stunning and extremely high quality, everything from the beautiful art, labels, feelies, posters and that lovely green cartridge! Galencia also achieved the highest number of individual votes in this count and was a hot topic of discussion on social media and retro gaming forums for much of 2017.

Congratulations to Jason, the rest of Team Galencia and Protovision on your achievement!

image source: Jason Aldred & Protovision

Final Standings:
#1 – Galencia (Protovision)
#2 – Planet Golf (Psytronik/RGCD)
#3 – Sam’s Journey (Protovision)
#4 – LuftrauserZ (RGCD), The Bear Essentials (Pond Software)
#5 – Rescuing Orc (Poly.Play)
#6 – Argus (Psytronik)
#7 – Slipstream (Psytronik)
#8 – Frogs (Dr. Wuro Industries), Planet X2 (The 8-Bit Guy)

Honourable Mentions:
Platman Worlds (Psytronik), Sleepwalker (Psytronik), Petunia Pickle’s Pumpkin Preview (Pond Software).

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1, 2, 3, 333399, 4, 5, 6, 7, 8, C64, C64 Game Of The Year, C64 magazine, Commodore 64, Commodore 64 magazine, ff0000, Galencia, Game Of The Year Award, GOTY, IndieDev, Planet Golf, RESET, Reset 64, Reset 64 Magazine, Reset Magazine, Reset64, Retrocomputing, retrogaming, Sam's Journey

Japanese Game Localisation: English games releasing in Asia

January 5, 2018 By ausretrogamer

image source: Play-Asia

We often think about localisation of video games being one-way, Japanese to English, but what about localising English games to Japanese? There is also ‘Culturalisation’ of video games to consider too. All this and more is discussed in this excellent blog post on Play-Asia. Take a read!


Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Japanese, Localisation, Play Asia, Retro Games, Video Game Localisation, Video Games

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