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Interview With The Neo·Geo Collector

06/01/2017 By ausretrogamer

There are Neo·Geo collectors, and then there is Frazer Rhodes – he is the real-deal, as he is known as the Neo·Geo Collector on Twitter. Having rebuilt his Neo·Geo collection countless times, it is hard to argue Frazer’s loyalty, determintation and passion towards SNK’s Neo·Geo family of systems.

As is normal on social media, we met Frazer on Twitter – it was his handle and avatar that caught our eye. His collection is second to none and as fellow Neo·Geo fans, we knew we had to grab Frazer for an exclusive interview. Get yourself comfortable and start reading!

(WARNING: some drooling will be inevitable!)

AUSRETROGAMER [ARG]: Welcome Frazer, let’s start with, how old were you when you got into gaming? Do you remember your first system and first game?
Frazer Rhodes [FR]: I started to get into gaming when I was 8 or 9 years old with an Atari 800XL. The Atari was bought second hand but came with loads of games on tape and also the large floppy disks. I spent hours on that computer. I don’t remember what my first game was, but I vividly remember playing Green Beret, IK+, Ghostbusters and Pole Position to name just a few. Other friends had Spectrums, both the 48K and 128K models, but we all quickly moved on to 16 bit machines. Most of my mates opted for the Amiga, and I stuck with Atari and went for a 520STE. The one game on the ST that I always recall is Zak McKracken and the Alien Mindbenders – I loved that game!

ARG: When did you first play on a Neo·Geo? Do you remember the first Neo·Geo game you played?
FR: The first Neo·Geo I ever played was an Electrocoin 4 slot (MVS) machine in Manchester. It had four games, NAM-1975, Magician Lord, Baseball Stars and Top Players Golf. I elected for NAM-1975, which is still one of my favourite games today. That would have been around 1991. I bought an Electrocoin 4 slot in 2009 and added those four original MVS games. The machine currently resides in my kitchen alongside a Sega Astro City!

ARG: What was it about the Neo·Geo that got you hooked?
FR: At the time I played on that Electrocoin, a limited amount of information about the Neo·Geo was starting to appear in video game magazines. The machines were available on grey import but it wasn’t that easy to find information on the machine or the games. Some magazines, C&VG in particular, would give initial snippets of information on the Neo·Geo, and it wasn’t till 1992 that they started to review many of the games as they were released. By this time, the Neo·Geo had officially launched in the UK.

Some of the gaming mags at the time gave the console a really hard time and very critical reviews. Let’s be honest, the price of the games was always going to be an issue, especially the new releases, but at the time, the SNES games were creeping up in price – I recall Street Fighter 2 for the Super Famicom being around the £90-100 mark on import, so the Neo·Geo games weren’t too far from that price point.

The Neo·Geo AES was like no other console – the carts were enormous, the joysticks were chunky and felt just like those at the arcade, it had a memory card to save your games….the list goes on.

At the time, the gulf between arcades games and home computers and consoles was considerable. Here was a console you could own which was exactly the same as the arcade – no compromises of any kind. I was hooked, I had to own one. I worked during the holidays at a screen printing factory – not particularly glamorous and not well paid either but nevertheless, I saved hard. I think my parents, now thoroughly bored of me going on about the Neo-Geo, realised how committed I was to owning this console. The system had just been released in the UK and one evening after work, my dad picked me up and rather than heading home, he said we needed to go run an errand. We arrived at a house not too far from home. Turns out my dad spotted a for sale advert for a Neo·Geo in the local paper and we’d come to buy it. I had a fair bit saved up and my dad put the rest towards it. I couldn’t believe it, not only was I going to own a Neo·Geo, but the machine came with two control pads plus Fatal Fury and Robo Army, the two games which had just been reviewed in C&VG – they happened to be the titles I wanted the most!

ARG: Your Neo·Geo collection is extremely impressive – when did you start collecting and how long did it take to complete your AES collection?
FR: Having picked up that Neo·Geo in around 1992, I built up a modest selection of games – around 15 titles by 1994. We then of course had the release of the Neo·Geo CD. All the signs indicated that this would be the future, after all £40 games versus £200 was a no-brainer (or so I thought).

Obviously we know different now but I sold the AES, picked up a CD machine but never felt the same way about it as the cartridge machine, so I moved on to buy a Sony PlayStation on the day of its release. I began to get back into the Neo·Geo around 1997 having missed the games and I picked up a boxed Neo·Geo Gold System. Slowly but surely I started buying back games, which were relatively cheap back then. I bought English versions of the games and by 2002 had built up a collection of 84 English Neo·Geo titles. At the time I was looking to buy my first home and had the dilemma to either sell the Neo·Geo games and move on or stay put. With an offer from Holland for over half the collection, I took the deal and bought my own place. Fast forward to 2004 and I was again missing that Neo·Geo collection.

The English variants of the games by this time had started to rise in price considerably. I was now settled in a house with a decent income so I decided I wanted to try and get a full set. Two trips to Japan in 2006/07 certainly helped, as the games were still plentiful over there and I’d come back with a suitcase full of titles. Slowly but surely I managed to pick up the titles I needed through a good network of contacts and trusted suppliers. The collection was featured in Retro Gamer (Issue 61) in early 2009 and I was 5 titles short of the full Japanese set at that time. Not long after that article, a fellow collector and friend sold me 4 of the 5 I was short, with the final game, Overtop, purchased from a seller in Japan. In total it took around 5 years to get the complete set.

ARG: Do you have a favourite game or genre to play on the Neo·Geo?
FR: Choosing a favourite title is a challenge. I do love fighting games and with the Neo·Geo its safe to say I’m spoilt for choice. KoF98, Last Blade 1 and 2, and Mark of the Wolves are some of my favourites. Outside of fighting games, it’s NAM-1975, Magician Lord, Metal Slug 1, X and 3, Pulstar, Shock Troopers and Baseball Stars. I’m also a big fan of the NGDevTeam games.

ARG: Are there any Neo·Geo items you are still hunting?
FR: There are a few items I’d like to find. I’m always on the lookout for any early material from the rental period in Japan (1990), and I’d like to pick up some of the third party joysticks made by Hori. The ultimate collectors piece is the Neo·Geo Deck, sometimes referred to as the Hotel system – a machine that was only released in Japan, which is very rare and very awesome – I’d love to own one.

ARG: You mentioned you have been to Japan – what has been your highlight(s)?
FR: I’ve been fortunate enough to have visited Japan on three occasions. I’d always wanted to go ever since poring over those video game magazines and seeing all the consoles and games being released out there. On my first trip there, it was everything I’d ever hoped it would be. My highlights would have to be video games shopping in Tokyo and Osaka (of course!), taking a trip up the iconic Tokyo Tower, exploring the temples and traditional parts of Kyoto, seeing the stunning Mt Fuji, visiting the peaceful temples at Kamakura and a visit to the Sapporo Brewery to name just a few.

ARG: Do you play on others systems? If so, which one(s) and are there any particular games you like?
FR: I have quite a few other systems, all of which are rigged up and ready to go in my games room. My other favourite systems would have to be the Super Famicom – so many memories from my childhood with games like Super Mario World, Pilotwings, Contra and Street Fighter 2. The other favourite is the FM Towns Marty – again, another one of those machines where there was little information available from importers at the time, which had some superb games; Kyukyoku Tiger, Tatsujin Oh, and a great conversion of Viewpoint. They even released a copy of Zak McKracken on the Marty, which I’m still hunting down!

ARG: Do you have any projects that are either imminent or on the go you can tell us about?
FR: I’m working on something really special at the moment which is Neo·Geo related. I can’t share any details at the moment as we have a Non-Disclosure Agreement in place. All I can say is stay tuned and all going well, there will be some exciting news for all Neo·Geo fans in Spring 2017 (northern hemisphere).

ARG: Where can people reach you or keep track of all your collecting and project activities?
FR: You can find me on Twitter – I am NeoGeoCollector.

As we pick up our jaw off the floor and wipe away the drool, we manage to thank Frazer for making time to talk to us about his love for the Neo·Geo and his video games playing days.

 

Filed Under: Retro Gaming Culture Tagged With: AES, interview, Interview Neo Geo Collector, MVS, Neo Geo, Neo Geo Collector, NeoGeo, NeoGeoCollector, Retro Gaming, SNK

Stern’s Aerosmith Pinball Debuts At CES 2017

05/01/2017 By ausretrogamer

We knew there was a reason to attend the Consumer Electronics Show in Las Vegas! Forget about the hottest tech in smart home appliances and virtual reality, we were excited about Stern Pinball’s first showing of their latest pinball machine, Aerosmith.

Testing Aerosmith Pinball at CES 2017

The new Aerosmith pinball machine was jointly announced by Stern and Aerosmith’s global licensing agent, Epic Rights. This new machine honours the classic and iconic rock band by creating high-energy and excitement that accompanies the experience of a live Aerosmith concert. Pinball wizards will rock to nine famous Aerosmith hits in the concert arena playfield and embark on an exhilarating pinball experience. Players score points and finish game objectives to raise the audience’s levels of energy, thrill and enjoyment. Higher scores amplify the experience–the higher the energy level, the bigger and louder the show – we like the sound of that!

The Aerosmith machines all feature original hand-drawn art provided by “Dirty” Donny Gillies, who has produced work for huge bands like Metallica. In addition, the machines feature custom speech from Brendon Small, creator of Metalocalypse, the American animated television series centring around a death metal band.

In addition to the heart pounding music and game experience, the machine features a full-colour high-definition display. In conjunction with Stern Pinball’s new SPIKE-2 electronic platform, the display enables high-definition graphics and innovative animations. The game includes a high-fidelity 3-channel audio system that is three times more powerful than audio systems of previous generations. Aerosmith pinball will have what it takes and be suitable for all skill levels.

Prices start from US$6199 for the Pro model and go all the way up to US$8999 for the Limited Edition.

A 4 minute sneak peek at Aerosmith Pinball
image and video source: Stern Pinball Inc.

 

Filed Under: Announcements, Pinball Tagged With: Aerosmith, Aerosmith Pinball, CES2017, Consumer Electronics Show, Donny Gillies, pinball, Stern Pinball

Double Dragon IV: Billy and Jimmy Lee Are Back!

04/01/2017 By ausretrogamer

Just in time to celebrate their 30th anniversary since kicking ten shades out of the Black Warriors gang, Billy and Jimmy Lee are back in Double Dragon IV! This time, the Lee brothers are bringing back the gritty 80’s with them, however the battleground has moved from New York City to Japan!
This instalment of one of the greatest co-op beat’me ups will be coming to the PlayStation®4 and Steam (PC) at the end of January (Jan 30 in North America). We have yet to hear if that is a worldwide release date – we hope it is! Either way, all Double Dragon fans should rejoice as key members from the 1987 arcade version including Original Planner, Yoshihisa Kishimoto, Designer, Koji Ogata, and Composer, Kazunaka Yamane, have teamed up to recreate the next chapter in this awesome saga.
Details about this sequel are sketchy, but the screenshots show that the game will follow Double Dragon‘s old school pixelated visuals and will offer both a story mode and a two-player duel. The catchy Double Dragon theme song has also been remixed for your aural pleasure.
To say we are excited for Arc System Works’ Double Dragon IV would be a gross understatement! Get your baseball bats ready!


video & image source: Arc System Works

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Arc System Works Co, Billy Lee, Bimmy, Double Dragon, Double Dragon IV, Jimmy Lee, PlayStation 4, PS4, Retro Gaming, Steam

eSports Is Coming To The Pinball Arcade

03/01/2017 By ausretrogamer

Get those flippin fingers ready, as eSports is coming to The Pinball Arcade!

FarSight Studios has partnered with Pinball Joe and Major League Pinball and starting this year, they plan to bring you sponsored tournaments where you can win cash and prizes. Players will be able to compete in time and objective based tournaments to establish themselves as the best in their geographical region. The first tournament is to be launched this month (January) with many more to come. This is going to be a huge year in video pinball!

For more information, check out Major League Pinball on Facebook, or sign up on their site.


Filed Under: Announcements, Pinball Tagged With: eSports, esports pinball, FarSight Studios, major league pinball, pinball, pinball arcade, Pinball Competition, Pinball Tournament, pinball wizard

MAX: The Forgotten Commodore Computer

02/01/2017 By ausretrogamer

commodoremax_headerWe take a closer look at the long forgotten Commodore computer, the MAX MACHINE. Step back in time and take a look at this pretty little thing in the below pics!

Before you do go wandering down below to check out the MAX, let’s just pause and reflect on this Japanese made Commodore computer that never really got any market traction. The Commodore MAX Machine (aka: Ultimax in the US and VC-10 in Germany) was a home micro computer designed and sold by Commodore International in Japan at the beginning of 1982. It was the C64’s predecessor, and hence it was swiftly discontinued when the Commodore 64 went gangbusters! Due to it’s low production run, it is now considered a rarity.

The MAX did share the same CPU (MOS 6510) and SID (sound) chip as the C64, but that is where the similarities stop. With only 2KB of RAM, the MAX Machine was severly handicapped when compared to it’s bigger and more successful brother. One saving grace of the MAX was its ROM cartridges – they worked on the C64, and it also paved the way to the ‘freezer’ carts (like the Action Replay) due to the MAX compatibility mode that was built into the C64.

For those technically minded, here are the specs to whet your MAX appetite:

Operating system: MAX BASIC (Cartridge), 2047 bytes to program in, LOAD/SAVE support
CPU: MOS Technology 6510 @ 1.02 MHz
Memory: 2.0 KB, 0.5 KB color RAM
Graphics: VIC-II 6566 (320 x 200, 16 colors, sprites, PETSCII keyset)
Sound: 3 / 4 channel 6581 “SID” chip
Ports: expansion port (cartridge), RF/TV port, audio port, cassette port, 2 joystick ports

The MAX♦Machine bundle!

Nothing too exciting on this side of the box!

The back of the box reveals something out of this world!

Not to be outdone, the sides are look lovely!

Not sure about those keys, but it’s still beautiful

Taking closer look at the membrane keyboard…

The MAX does have a few interfaces to insert bits into them!

Not matter which way you look at it, the MAX Machine has gorgeous curves

Aha, so the model reveals itself, it’s the MAX-04!

Even the MAX requires power! Oh, and it’s all RF baby!

No gaming computer is complete without a killer game! 

Hook us up to the MAX!
image source: eBay


Filed Under: History Tagged With: C64, CBM, Commodore Business Machines, Commodore International, Commodore Max, commodore max machine, MAX, Max Machine, Omega Race, retro computing, Retro Gaming, Ultimax, VC-10

Ausretrogamer 2016 Highlights

30/12/2016 By ausretrogamer

As another year draws to a close, one can’t help but to reflect on the year gone by. With a record number of visitors hitting the site, we had a heap of highlights in 2016, so dwindling them down to a handful proved to be harder than we thought. Are you ready? Here we go!

We started the year by learning how pinball machines work and how to troubleshoot general problems – a course that was well worth doing!

Getting the grand tour of ZAX Amusements and getting to play the newly released (at the time) Ghostbusters Pro pinball machine was a double highlight!

What better way to spend your birthday than having the awesome Ms. ausretrogamer organising a birthday mystery tour involving escape rooms, USA foods, retrogaming hunting at vintage markets, arcade action and a drive-in movie!

It is always a wonderful surprise when you go on a holiday and find a market that has retrogaming goodies! Carrara Markets delivered the thrill of the hunt buzz we were looking for!

After the birthday mystery tour, it was only fair to repay Ms. ausretrogamer in kind, by surprising her with The Walking Dead Pro pinball machine for her birthday. The look on her face was priceless!

When Marcus Sezonov extended us an invite to his Rosstown Retro Pinball Arcade tournament, we definitely could not pass up the opportunity. With a fantastic pinball collection comprising of classic machines from a variety of manufacturers from around the world, we could not stop flipping the silverball. Oh yeah, Marcus also had an original Japanese Space Invaders cocktail table to satisfy our arcade urge.

Being part of Australia’s biggest gaming event is a privilege. For PAX Aus 2016, our Classic Gaming Area was even bigger and better – more arcade and pinball machines, old school computers and consoles, handhelds from yesteryear and for the first time, a classic gaming museum!

Another PAX Aus 2016 highlight was participating in Seamus Byrne’s Geek Trash or Treasure? Finding Collectibles with Real Value panel in the Gamespot Theatre! We can now say that we popped our public speaking cherry.

Last but not least, meeting Jack Guarnieri at the recent exclusive Melbourne Jersey Jack Pinball event was a huge highlight and one we will not forget in a hurry! Oh yeah, playing the Pat Lawlor designed, Dialed In, was pretty great too!

We can’t wait to see what awesomeness 2017 brings us all! We’ll take this opportunity to thank you for your patronage and hope that you’ll come and visit us again in 2017.

Happy New Year to everyone – we hope it is a happy, healthy, successful and fun one!

 

Filed Under: Retro Gaming Culture Tagged With: 2016 Highlights, Arcade, ausretrogamer highlights, C64, Jersey Jack Pinball, PAX Aus 2016, PAXAus, pinball, retrogaming, TWD

2016 Reset C64 ‘Craptastic’ 4KB Game Competition Results

25/12/2016 By ausretrogamer

Whoa, the Reset C64 ‘Craptastic’ 4KB game coding competition was a great success and we would like to thank all of the competitors for their participation and hard work. Also a big thank-you to the judges and competition sponsors, Retro Computer Scene, Bitmap Books and Protovision.

The competition was extremely close and tough to judge, but every single entry brought a smile to our faces. Like any cmpetition, there could only be one winner, and this time it was Vanja Utne of Pond/Privy Software with her game, Goblin – an amazing achievement for a 4KB game!

The winner: Goblin by Vanja Utne

You can play the games on the official compilation disk (available here) which was coded and compiled by Richard Bayliss (thanks Richard!). Judges’ comments and more details will be published in the Reset Christmas mini-issue, which will be out soon! Until then, enjoy the games and on behalf of the Reset team, we wish you all a Merry Christmas!

PLACINGS

  1. Goblin by Vanja Utne (30)
  2. Dog by Vanja Utne (29.86)
  3. Lumberjack by MajikeyriC (28)
  4. Bonkey Kong by Graham Axten (27.57)
  5. Super Ski by Andreas Gustafsso (27.29)
  6. Rise and Shine Professor Miggles by Paulko64 (26.57)
  7. Attack of the Mutant Cabbages by Anthony Stiller (26.4)
  8. Winky Blinky by Roy Fielding (25.29)
  9. Granny’s Teeth by Richard Bayliss (23.67)
  10. Zombie Massacre by Wanax (23.57)
  11. Antarctica by Antarctica (23.29)
  12. Picross by Oziphantom (22.86)
  13. I am the Flashing C64 Cursor by Craig Derbyshire (22.29)
  14. Firefighter Jenny by OziphantoM (21.14)
  15. Watschinator by Georg RottensteineR (20.29)
  16. Valentine Day Shopping Simulator by Karmic (18.57)
  17. Princess Saver 2000 by Freakin Frankie (11)
  18. :10 by COUT (10.43)
  19. I Ate the Purple Berries by COUT (9.71)
  20. $#!7 by COUT (8.14)
  21. MASTERBAGELS by COUT (7.14)

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

Follow Reset C64 on Twitter

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Craptastic, RESET, Reset C64, Reset C64 4KB Game Coding Competition

The Great Christmas Video Game Gifts Wish Book Of 1992

23/12/2016 By ausretrogamer

Christmas is always a great time. We associate good times with family and friends, holidays, and obviously the gifts (giving and receiving!).

Let’s not pretend though, as kids, we loved Christmas for one thing, the presents! It was also around this time that retailers would bombard us with their catalogues, tempting us to load up our wish-lists with all matter of toys, electronic gadgets and video gaming items. We would pore over these catalogues, circling items and then leaving the catalogues in a prominent spot in the hope that our loved ones would notice.

If you loved (still love) looking at catalogues, then let us take you back to the 1992 Christmas Sears, Roebuck & Co. ‘The Great American Wish Book’ – yep, this catalogue is a 830+ page book!

Let’s see what is inside this hefty catalogue!

We wish for a Game Boy!

Or do we wish for a Sega Game gear?

Ah yeh, of course we wish for an Atari Lynx!

Which console to circle – the NES?

Or maybe the TurboGrafx-16 (aka: American PC-Engine)?

Maybe we should go for the 16-bit beasts, like the Sega Mega Drive?

Or the mighty Super Nintendo!

We also need games!

Lots of games!

Whoa, a new computer!

A new computer will need some software and a few peripherals!

See, we told you the NES isn’t just a games machine! We can learn to play the piano!

Pfft, who needs smartwatches!

Whoa, arcade pinball action!

Oh wow, you could save $200 on the Philips CD-i! What a bargain!

The only way to listen to music while on the move!

If we buy a console, we need a CRT TV to play it on! Circle that too!

For those that want to video record their play!

Lego should be on the list, always!

Reading material is good for Christams

Yeh, why not!

A certain Mr Panek would love this TMNT madness!

Please Santa, I want a Jet Wave too!

 

Filed Under: History, Retro Gaming Culture Tagged With: 1992, Christmas, Christmas catalogue, Sears, Sears catalogue, Sears The Great American Wish Book, Sears wish book, toys catalogue, video games catalogue, Wish Book, Xmas

Most Expensive Classic Video Game Item Sold In Australia

22/12/2016 By ausretrogamer

There was something quite rare and exotic that sold on eBay Australia this week. The auction started at $500AUD, but once word got out in the gaming community (especially amongst the retro gaming collectors!), a bidding war erupted!

The exotic item that everyone was falling over themselves was a very rare Japanese Bandai Vectrex store demonstration unit. This rarity ended up selling for $4,450AUD, making it the single most expensive classic video gaming item sold in Australia**. Considering these Bandai Vectrex demo units go for $7,000AUD+, the buyer got themselves a bargain!

If you are the buyer or if someone reading this knows the buyer, please get in touch with us! In case you were wondering about the seller, they are a Japanese antiques retailer from Ocean Grove in Victoria (Australia).

** excludes arcade and pinball machines!

Sold for $4,450! An Australian record for a classic video gaming item!

The description!

Standing tall and proud! The ‘legs’ were not part of the original demo unit

Taking a closer look

Oo’er Mine Storm!

The secured control deck – just in case the player made off with the controller!

¥54,800! That was mindbogglingly expensive for the early 80s (~$650AUD)

Oh that beautiful marquee!

source: eBay Australia

 

Filed Under: Retro Gaming Culture Tagged With: Bandai Vectrex, Japanese Vectrex, Most expensive video game item in Australia, retrogaming, Vectrex, Vectrex Demo Machine, Vectrex Store Display

Top 5 Games Charts: December 1999

20/12/2016 By ausretrogamer

Thinking back to the 1999 Christmas season, we were still playing our Nintendo 64 quite a lot, but we were saving up frantically for a Sega Dreamcast. Star Wars games featured prominently in December 1999, but after the massive disappointment of The Phantom Menace prequel released earlier that same year, we steered clear of these games as a matter of protest. It was our loss, as some of these new Star Wars games on the 32-bit and 64-bit platforms were absolute crackers! Other notable games that we loved playing around that time were Driver and Soul Reaver on the Playstation.

Casting an eye over the top 5 December 1999 games charts for each platform, we were mostly looking forward to slicing and dicing in SoulCalibur and shooting zombies in House Of The Dead 2 on Sega’s Dreamcast!

What were your gaming memories from the 1999 Christmas season – tell us now on Twitter or Facebook!

PSX_150x150 1) Star Wars: Episode 1 – The Phantom Menace (LucasArts)
2) Driver (Acclaim)
3) Tony Hawk’s Pro Skater (Activision)
4) South Park (Acclaim)
5) Soul Reaver (Eidos)

 

N64_150x150 1) Star Wars: Rogue Squadron (Nintendo)
2) Star Wars: Episode 1 – Racer (Nintendo)
3) The Legend of Zelda: Ocarina Of Time (Nintendo)
4) F-1 Grand Prix II (Video System)
5) Quake II (Activision)

 

1) SoulCalibur (Namco)
2) Sonic Adventure (Sega)
3) Sega Worldwide Soccer 2000 (Sega)
4) Ready 2 Rumble (Midway)
5) House Of The Dead 2 (Sega)

 

Filed Under: History Tagged With: December 1999, Dreamcast, N64, Playstation, Star Wars, top 5, top 5 charts, top 5 games chart, top 5 games Dec 99

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