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PAX Aus Panel: Geek Trash or Treasure? Finding Collectibles with Real Value

November 7, 2016 By ausretrogamer

pax-aus-2016-panel-1For this year’s PAX Aus we had the privilege of participating in the Geek Trash or Treasure: Finding Collectibles With Real Value panel, facilitated by CNET Editor, Seamus Byrne. The panel consisted of yours truly, Weird and Retro’s Stacey Borg and Bethesda Community Manager and mad collector, Noel Wheatley.

Keeping it retro: the panel in action!
pax-aus-2016-panel-2

We discussed why some games, consoles, computers, accessories, trinkets and ‘collectors editions’ become genuinely collectible. We provided helpful tips on where to find treasures and how to work out how much to spend. We also touched on preservation – basically everything you need to know about collecting retro goodies!

If you missed seeing it live, don’t worry – you can watch the recording via GameSpot’s YouTube channel.

a-panel-7(Image from PAX Aus website)

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: classic gaming, collectables, Collectibles, Collector, GameSpot Theatre, Geek Trash or Treasure, PAX Aus, PAX Aus 2016, PAX Aus Panel, PAX Panel, Retro Gaming, Twitch.TV

SNK: The Future Is Now

November 2, 2016 By ausretrogamer

snk_hdr
SNK are going back to to their glorious gaming past by shedding their SNK Playmore Coporation moniker and becoming SNK Corporation, with the awesome slogan, ‘The Future Is Now’! As announced on their website, the change becomes official on December 1, 2016!

The press release from SNK states: This change of corporation name to “SNK”, and slogan to “The Future Is Now” marks a return to SNK’s glorious gaming history. Through the huge success of many of its game franchises in the past, SNK is still a brand supported by countless fans from around the world to this day. The new corporation name chosen for this turning point, signifies both a return to the origins of SNK, and revival of our pioneer spirit to always offer long-time fans of SNK, as well as newcomers, entertainment of an even higher quality moving forward.

Let’s hope that the Neo•Geo is resurrected in some way, shape or form in the (near) future!

snk_1source: Twitter

 

Filed Under: Announcements Tagged With: Neo Geo, news, Retro Gaming, SNK, SNK Playmore, videogames

Splatterhouse: The Complete History

November 1, 2016 By ausretrogamer

splatterhouse_hdrHalloween may be over for another year, but that didn’t stop Daniel Ibbertson (Slopes Games Room) grabbing the Terror Mask and entering the West Mansion for a look at the complete history of everyone’s favourite slash’em up, Splatterhouse.

Daniel’s video looks at every single game in the franchise, Namco’s struggle against Nintendo and every movie reference found in the series so far. Go and grab some popcorn, leave the light on, and press play now!


source: Slopes Games Room

 

Filed Under: History Tagged With: halloween, pc-engine, Retro Gamer, Retro Gaming, Slope's Game Room, Splatterhouse, Splatterhouse complete history, Video Games

Rosstown Retro Pinball Arcade

October 28, 2016 By ausretrogamer

rosstow_titlePinball is such a great social game. Don’t get us wrong, it is fun to play on your own, but in a gathering, it takes it to a new level. By attending pinball events, we have met a lot of great folks, just like Marcus Sezonov. When Marcus extended us an invite to his Rosstown Retro Pinball Arcade tournament, we definitely could not pass up the opportunity. As you’ll see in the below photos, Marcus has a fantastic pinball collection comprising of classic machines from a variety of manufacturers from around the world – we still can’t stop thinking about Zaccaria’s Robot machine!

So on a warm Sunday afternoon, we and our fellow pinball guests arrived at Marcus’ private residence for some good old fashioned pinball action and a backyard barbie – perfect! As Marcus was flipping chicken sausages on the BBQ, we thought it was a great chance to ask him a few hard hitting questions about his love of pinball and gaming in general.

Our awesome host, Marcus, flips a mean chicken sausage!
rosstow_marcus

AUSRETROGAMER [ARG]: What is your earliest memory of playing pinball?
Marcus Sezonov [MS]: I am pretty sure it was the late seventies in a fish and chip shop on a Sunday evening. I played doubles with my dad and I remember watching him and I was just amazed at his skill. I was hooked immediately and just wanted to play as good as him.

ARG: What is it about playing pinball that draws you to it?
MS: That there is real skill to playing a pinball machine and the wonderful artwork. Back in the 70s and 80s I did like video games but on some you could learn their repeated movements to win. Pinball was never the same game twice. I also like the fact that you are controlling a real moving part.

rosstown_backwall_right

rosstown_marcus_fathom

ARG: How did you get started in collecting pinball machines?
MS: I like art, I like games and I love the 70s and 80s – pinball machines are something that fit all of that and are obtainable and still work. It all started with one old electro-mechanical machine just to put in the corner of the lounge room to look at – of course one gets a little boring so you need two . . .

rosstown_rocket

ARG: You have a beautiful collection of classic pinball machines, what drew you to these older tables?
MS: It really is the artwork. The detail in the hand drawn artwork really is stunning – no photos on these machines. I also like the fact that they are difficult to collect and get working. I always wonder how many are really left. For example, there was only 1,600 Centigrade-37 made back in 1977!

rosstown_centigrade37_backbox

rosstown_frontwall_right

ARG: This question would be like asking to pick your favourite child, but we have to ask, do you have a favourite machine from your collection?
MS: I suppose I would have to answer that by thinking about if I had to keep only one, which would it be. I think Centaur II. It has really incredible artwork that looks like a big tattoo. There is a half man half motorbike who is holding a big axe with a girl on the back on the backglass – it really stands out. Scary echo speech that actually taunts you if you miss a shot like ‘Bad move human’ or ‘slow aren’t you?’ and up to 5 ball multiball! This game came out in 1981, but was so popular they made another 1500 special editions in 1983, which is the one I have. One of its special features was its red display – it made it look a little devilish!

rosstown_bally_centaurii

ARG: How do you go about picking a machine to add to your collection? Is it a long process (to find it)?
MS: I started off looking at the top 300 list for games pre-1984, then check out the theme and artwork, then read all of the reviews about gameplay. I have also been travelling to a few pinball festivals such as the Newcastle Pinfest and the Australian Pinball Expo in Penrith from a couple of years ago. I used the opportunity to play and decide on a machine I might like to add to my collection. Armed with all of that, I generally start searching eBay – and wait.
Once I had 10 and I could only fit 5 more in, I wanted to ensure a well balanced collection – so a good distribution of eras, art, design and gameplay. I thought the best way to do that was to get hold of different companies machines from around the world. So I focused on getting a Playmatic from Spain, A Zaccaria from Italy and a rare Atari. I also wanted a very rare classic woodrail from the 50’s. I am pretty determined when there is one I want to add to the collection. I had chosen Robot as the one Zaccaria machine I would get. I watched eBay every day for 3 years waiting for it to come up.
There was a 1980 Stern Flight 2000 pinball that a guy in Sydney had 3 of – I bid on the first two and lost. When he put his third one up I was determined to get it no matter what – I would bet 1 million dollars if I had to (not really quite that much!). When I sat down that night to bid, it was gone! I called him and he said he took it off eBay and sold it to a friend! That was the one (or 3) that got away!

rosstown_robot

rosstown_robot_playfield

rosstown_robot_art_backbox

ARG: Are there any other machines you have your eye on to add to your collection, or is that a secret?
MS: There is always another one I want, but unfortunately I am confined by space. I can only fit 15 machine at the very most. I just bought my last one after I missed out on Flight 2000. I was looking again for something different. I found a 1983 Bally Vector. It has a ‘flip speed’ calculator. It calculates the speed of the ball up along a top ramp. In fact Vector is being fixed up at the moment and I am not quite sure how everything is going to fit – I think it could be a struggle to even open the door once it is in!

ARG: The cabin idea to house your machine collection is brilliant – how did that come about?
MS: Well . . . When I first met my now wife, I lived in a little unit and I had 4 machines. There was one in each bedroom, kitchen and lounge. When we moved into a house the four were lined up along the back of the lounge room. As she was not into pinball as much as I was, she said she would like them out of the house (although I had identified many little corners they could fit nicely – she didn’t quite agree). I moved three up into the little rickety shed at the back but one had to stay in the house. But then the rule of no pinballs in the house was mentioned and she suggested I build a proper shed in the back to house them. I built a really nice cabin for them.Based on the fact it was only meant to comfortably house 4 and now I have squeezed 15, I am quite happy with it. Although of course I do wish I had made it larger. And it would have been bigger if the wife had let me dig up her lemon tree and move it!
So yes, the cabin works really well as it is away from the house right up against the back fence. So the wife is pretty happy, but the neighbours aren’t!

rosstow_johne_play

ARG: You also run the Rosstown Retro Pinball Arcade tournament – tell us how this all started?
MS: Almost all of the pinball tournaments are on the newer pinball machines, so there is definitely a gap there for it. To be a good pinball player, you have to be good on all eras of machine, not just the new. I really want others to see and experience just how amazing these pieces of history are to play, so a tournament that is open to anyone is the best way. I did have to limit the numbers though. I intend to run an IFPA endorsed tournament once a year. Last year was the first one and I even got t-shirts made up specially for the occasion. I do have tournament ideas for next year to get more people playing – so look out for that.

rosstown_alexboz

ARG: Other than pinball, do you play video games? If so, do you have any favourite systems / games?
MS: I have played video games all my life. It all started with the Atari 2600. I sold that to buy a C-64 computer. I had all the accessories, 1000s of games, joysticks etc. I recently found the big bag I put it all in back in 1986 when I packed it up – and sold it on eBay. I advertised it as a time capsule – it really was! I then got a Game Boy and Game Boy Advance SP, PS1, PS2 and now, a PS3. I also have a PSP which is great when travelling. I bought the XBox 360 a few years ago for one game – Fruit Ninja. I couldn’t get enough of it when I first saw it at a games expo. Swinging your arms about like a ninja rather than using a controller was such a great idea.

Ms ausretrogamer and I would like to thank Marcus and his family for their hospitality and for hosting a great day at the Rosstown Retro Pinball Arcade.

Attention to detail – Marcus has all the details of his 15 pinball machines on the back of his tee!
rosstown_marcus_back

It’s on like Donkey Kong!
rosstown_comp_on

Love the beautiful and vibrant artwork on Gottlieb’s Circus
rosstown_circus

Pete The Chef hits up Last Lap!
rosstown_peterchef

Last Lap is beautiful to look at and equally beautiful to play
rosstown_lastlap

Checking the score!
rosstown_checkscore

Yours truly mesmerised by the Electro-mechanical, Grand Slam!
rosstown_boz_grandslam

The tapered backbox oozes timeless beauty
rosstown_grandslam_backbox

The Grand Slam baseball playfield may look simple, but it’s wickedly difficult & addictive
rosstown_grandslam_baseball

Skooota gets flippin’ on Fathom!
rosstown_fathom_skott

Bally’s Fathom is a magnificent pinball specimen
rosstown_fathom

A closer look at that awesome Fathom backbox artwork
rosstown_fathom_backbox

Wonder which game this is from?
rosstown_pb_playfield

Of course, it’s Playboy!
rosstown_playboy

It takes steel balls to play pinball!
rosstown_ballsofsteel

Pinball works up a thirst!
rosstown_coke

Can’t go wrong with 5c gumballs. Then we’ll play some Space Invaders
rosstown_gumballs

A top read!
rosstown_book

We are not alone!
rosstown_closeencounters

Paragon
rosstown_ballyparagon

Xenon
rosstown_xenon

Don’t look into her eyes!
rosstown_xenon_eyes

Are you a straight shooter?
rosstown_straightshooter

Marcus hits 37 degrees centigrade!
rosstown_marcus_37

Slaying Paragon
rosstown_paragon_slaying

Daniel ‘LEX’ Luth is next to slay Paragon
rosstown_danielluth

Keeping an eye on the opposition scores
rosstown_scorecheck

Pop’n jet bumpers!
rosstown_jetbumpers

The dynamic duo!
rosstown_bride_centaurii

Even the drop targets are a work of art
rosstown_droptargets

Keep flipp’n
rosstown_flippers

5K when lit!
rosstown_5kwhenlit

Astounding level of detail on the playfield
rosstown_centaur_artwork

No coins required
rosstown_coinmech

Triple-treatrosstown_3_beauties

The Rosstown Retro Pinball Arcade still kick’n it!
rosstown_latenight

A satisfying smile
rosstown_happy

Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcade, Old School Pinball, pinball, pinball wizard, Retro Gaming, Rosstown Retro Pinball Arcade

Pixel Perfect Atari Merchandise

October 27, 2016 By ausretrogamer

numskull_atari_titleHold on to your hats! Numskull have just launched their range of retro merchandise based on one of our favourite wooden 70s consoles – the Atari 2600! Go retro stylin’ down memory lane with your iconic Atari socks, wallet, keyring and jumper – your street cred will be 1UP’ed in no time!

Rest assured that this official Atari collection is guaranteed to impress any gamer, with the embossed detailing on the wallets and the super-precise detail of the key rings. We are even partial to the awesomely cool Atari Christmas jumper! I think we have our Christmas list sorted now.

Look boss this Christmas
numskull_atari_xmas

Keep your cash and cards safe in this 6-switch woody
numskull_atari_wallet

Pull up your socks!
numskull_atari_socks

Keys will be stylin’
numskull_atari_2600_keyring

Take control of your keys!
numskull_atari_joystick_keyring

source: Numskull

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Atari Christmas Jumper, Atari keyrings, Atari wallet, Numskull, Numskull Atari Merchandise, Retro Gaming

PAXAus 2016: Classic Gaming Tournaments

October 25, 2016 By ausretrogamer

paxaus2016_cg_tournamentAttention gamers: Sharpen your gaming skills now and prove your retro gaming worth in the Classic Gaming tournaments at PAXAus 2016. As usual, you can compete for fun or glory!

There will be head to head racing, high score challenge competitions on arcade machines, consoles, 8-bit computers and pinball tables to show off your prowess. Speaking of pinball tournaments, Saturday’s competition will be fully sanctioned by the IFPA!

We suggest you put the Classic Gaming tournament schedule in your diary right now. Are you game to compete?

paxaus_cga_tournaments_schedule_2016

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade, C64, Classic Gaming Area, Classic Gaming Tournaments, PAX Aus, PAX tournaments, PAXAus, PAXAus 2016, pinball

Black Mirror Goes Retro

October 23, 2016 By ausretrogamer

blackmirror_titleBlack Mirror is back with new episodes and it’s as dark, beautiful, fascinating and sharp as ever. It’s everything a good sci-fi TV series should be, that Charlie Brooker is a genius!

Black Mirror takes aim at social media in Nosedive and Hated In the Nation, while Playtest is an Inception-like mind-bending cautionary tale about VR. They’re all fantastic, but our real favourite is the uplifting and beautiful San Junipero (episode 4). It’s simply oozing with retro goodness: music, fashion, and (most importantly) arcades from the 80s and 90s! Here are some nods to video gaming pop culture that we spotted in San Junipero as well as Playtest. Did you spot others?

Edge magazine makes a cameo in the Playtest episode, Black Mirror series 3
blackmirror_playtest2

Look closely at those shelves, you may see some retro goodies
blackmirror_playtest3

Perhaps Charlie Brooker is a fan of Edge magazine…
blackmirror_playtest4

We spot some PS3 and PS4 gaming goodies!
blackmirror_playtest1

Going back to 1987 in episode 4, San Junipero
blackmirror_sanjunipero_tvs

We’d be smiling too if we were about to play Bubble Bobble!
blackmirror_sanjunipero_87arcade

Ah, Nemesis (aka: Gradius) is there too!
blackmirror_sanjunipero_87arcade2

The golden age of arcades make it too!
blackmirror_sanjunipero_80arcade2

No way, Time Crisis!
blackmirror_sanjunipero_96arcade2

We really need to visit Tucker’s!
blackmirror_sanjunipero_2002arcade

Image source: Black Mirror on Netflix

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, 00s, 80s, 90s, Black Mirror, Charlie Brooker, Playtest, retrogaming, San Junipero, Social Media, VR

Keeping the Ball Alive: 30 Years of Stern Pinball

October 21, 2016 By ausretrogamer

keepingtheballalive_header

STOP THE PRESS! If you have been looking for a coffee table art book with an inside look at the world’s largest pinball manufacturer, then this Stern Pinball Inc. and PaperFlock collaborative Kickstarter is for you!

Presenting Keeping the Ball Alive: 30 Years of Stern Pinball, a commemorative coffee table art book that will give fans an inside look at the history, design, production, and manufacturing of pinball machines, as well as the people behind them! The 200-page coffee table book will feature over 160 photo pages, colour foldouts, and artwork from thirty years of games. Alongside the photos and artwork will be interviews with important game designers like John Trudeau, Steve Ritchie, George Gomez, John Borg, and many more!

The Book!
keepingtheballalive_book

To make it even sweeter, fans/backers will get a chance to become part of the books production through PaperFlock’s unique crowd collaboration process. Content will be crafted with input from the projects forum on PaperFlock.com. This gives fans a real sense of ownership in the project. With unprecedented access provided by Stern, there surely will become a highly sort after pinball tome.

The Kickstarter campaign is live and will run for a few weeks yet. So check it out, there are plenty of pledges and rewards to tickle your pinball fancy!

Behind the scenes: Stern prototypes
keepingtheballalive_slimer_kiss

The Rewards!
keepingtheballalive_the_rewards

We had to back it!
keepingtheballalive_woohoo

source: Stern Pinball Inc. and Keeping The Ball Alive – Kickstarter

 

Filed Under: Announcements, Pinball, Retro Gaming Culture Tagged With: 30 years of Stern Pinball, Keeping the Ball Alive book, Keeping the Ball Alive: 30 Years of Stern, PaperFlock, pinball, Pinball Book, pinball wizard, Stern Pinball

Get Ready For Some Classic Gaming At PAX Aus 2016

October 19, 2016 By ausretrogamer

paxaus2016_primer_titleGet your nostalgic senses ready, as the PAX Aus Classic Gaming area is back, bigger and better for 2016! We say this every year, but this year is no exception – there will be games that will take you back to your younger years, and you never know, you may discover golden oldies that you may have not known or had forgotten about.

With systems like the Commodore 64, Sega Master System, Sega Dreamcast and the NEC PC-Engine (to name just a few) to tickle your retro gaming fancy, your only problem will be, what to to play first!

If you want a trip down memory lane while at PAX Aus 2016, then make sure you come on over to the Classic Gaming area!

One fire button is all you need to play on the Commodore 64!
paxaus2016_cga_c64

Anyone up for some Alex Kidd action?
paxaus2016_cga_smsii

Shoot’em up action on the Engine that could!
paxaus2016_cga_pcengine

Let’s go make some crazy money!
paxaus2016_cga_dreamcast

The PAX Aus Classic Gaming area is proudly brought to you by: ausretrogamer, Bartronica, Bayside Pinball Club, PinballScore, Pinmem, Retro Domination, Weird and Retro and Zax Amusements.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, classic gaming, Classic Gaming Area, Old School, PAX, PAX Aus, PAX Aus 2016, PAX Australia, pinball, Retro Gaming

First Impressions: PlayStation VR

October 18, 2016 By ausretrogamer

psvr_boxedWe’ve had our fair share of Virtual Reality (VR) experience, albeit, from the 1990s. We’ve even written about our walk-through the VR graveyard from two decades ago. When PlayStation announced that they were going to produce a VR add-on for their PS4 console, we reserved judgement till its release. Well, the PS VR is now out and we got our trusted friend and VR aficionado, Alex (aka:Alexpletives), to give us his first impressions based on the ease of setup, design, comfort and most importantly, performance and gaming experience.

Ease of setup:
The first thing that struck me about the PS VR was how easy it was to setup. Once switched on, position your head in the centre of the camera, and that’s it! Doesn’t get much easier than that!

Instructions! Bah, seems easy enough, and it is!
psvr_instructions

Design:
The design is genius, making the plugging in of the bits and pieces an absolute breeze. Just in case there are some of you that want to know how all this VR’ing hangs together, here we go: the VR headset plugs into the extension with the inline remote which features the volume, mute and VR on / off buttons. The other clever design are the raised volume buttons and sunken mute on/off buttons – you’ll always know, by feel, which buttons you are interacting with.

Turn me up!psvr_headphones_vol

All leads lead to the Processor Unit. Each lead is numbered which makes it damn simple to get all plugged in. The best part is, you can connect other systems via HDMI, like the Xbox One!

Easy as 1, 2, 3!
psvr_proc_unit

Comfort:
Right off the bat, the PS VR was way more comfortable to wear than the Oculus Rift. When using my Oculus Rift I tend to get quite sweaty, but with the PS VR, I didn’t have such a problem. The strap tightness is cleverly independent of how near the actual headset is to your face. The button under the visor enables it to be moved forward and back independent of the strap. This provides superior comfort as you can have the strap nice and tight, with the the visor just resting against your face. In comparison, the Oculus feels like wearing a diving mask.

Strap me in baby!
psvr_rightside

Lenses and surrounding rubber – very soft and lovely, oo’er
psvr_top

The PS VR aural experience is provided by in-ear headphones which clip in the inline remote on the main cord running from the PS VR. Volume still comes out of the TV so your guests can hear and see what you’re doing.

And I can’t go without mentioning the lens cloth that comes with the PS VR – it is beautifully embossed with the triangle, circle, X and square buttons, a very nice touch indeed.

psvr_cloth

Performance and gaming experience:
The very first game that I tried was DRIVECLUB VR. I noticed immediately that the VR version had lost a fair bit of detail compared to its non-VR graphical tour de force counterpart. The vehicle detail was still as good, but track-side detail was vastly cut down (with reduced lighting). You don’t really notice it when racing, but you do if you look around. I’m sure the casual DRIVECLUB VR player will not notice these little niggles, as it doesn’t impact the racing.
DRIVECLUB VR
driveclubvr
Scavengers Odyssey
scavengers
 source: Playstation
The next experience was provided from VR Worlds, via Scavengers Odyssey – it was damn good! I did suffer some motion sickness, which was generated by moving back and forth and side to side within the game but not in the real world. The brain was seeing you move but no feeling to match it, so that stuffs up spatial awareness. It didn’t make me stop playing (it was that good), but its effects did linger for a few hours.
Ocean Descent
oceandescentsource: Playstation
Also from VR Worlds, I hit Ocean Descent, where you are lowered in a cage deep into the sea. I didn’t do the shark attack part though, as I knew it was scary (it was that real!). The experience was intense – you felt like you were right there in the cage with full 360 degree views, with fish everywhere and an absolutely beautiful manta ray with a 9-foot wing span leisurely gliding about. It was very impressive. There was a nice touch with the light on your helmet spilling light on wherever your head turned.
VR Luge
vrlugesource: Playstation
The other VR Worlds game I tried was VR Luge. This one was a bit of hit and miss. There was a nice sensation of speed, but for some reason the 3D felt flat. Having limited depth perception made it difficult to judge how far things were. Apart from this issue, VR Luge was as good as it could be given the power (when compared to a high-end PC rig with an Oculus Rift).

Overall the performance was as expected, nothing more, nothing less. What PS VR really needs (to succeed) is a VR killer app. Just like Tetris on the Game Boy, the PS VR needs its own special bit of software that can provide its unique experience that would not work without VR.

Final thoughts:
One point that keeps plaguing VR is the inducement of nausea. Whether that goes away the more you use it, I don’t really know. Do astronauts get used to zero gravity? Well, they learn to live with it, don’t they?

Every person I have shown PS VR has been blown away by it. VR is something that can only be appreciated by experience. I could talk until I’m blue in the face about the immersion and instinctive feelings it generates whether they be fear, exhilaration or just plain enjoyment. But experiencing it really is believing.

These are pioneering days of VR, if you discount the crude shenanigans of the 90s. Developers will need time to harness the power of VR which will hopefully lead to wonderful games and experiences. We just have to be patient.

The future is here
psvr_isometric

____________________________________________________________________________________________________________________

alexpletivesAlexisms (aka: Alexpletives)
UK based gamer with a taste for the bleeding edge in gaming. Cystic Fibrosis sufferer, 15 years post heart and double lung transplant, diabetic. You’ve got to laugh, er I think!

Follow Alex on Twitter and Twitch.

 

 

 

Filed Under: Modern Gaming Tagged With: Driveclub VR, Ocean Descent, Playstation VR, PS VR, PS4, PSVR, Virtual Reality, VR, VR Luge, VR Worlds

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