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Brisbane Video Game & Pop Culture Market

July 19, 2016 By ausretrogamer

BrisbaneVideoGamesMarket_titleHey Brisbanites, listen up! Mark yourself busy this coming Sunday July 24, as the Brisbane Video Game & Pop Culture Market is coming to town!

Rise early and get down to the Shady Palms Cafe where Queensland’s finest purveyors of classic retro video games and consoles, toys, books, comics and other pop culture items will have their wares available for sale at this special event.

Presented by DJ Sheep, Bulletproof Crates and diggin101, this market is targeted at bedroom gamers and pop culture geeks wanting to get rid of their old goods at prices that aren’t eBay focused. So make sure you are at Shady Palms Cafe this Sunday and grab yourself some cool gear.

BrisbaneVideoGamesMarket_flyersource: Video Game Markets: Brisbane

 

Filed Under: Announcements Tagged With: Brisbane Video Game and Pop Culture Market, Pop Culture markets, Retro Gaming, Retro Gaming markets, Video Game Markets, Video Game Markets Brisbane

PinCade: All-In-One Pinball Arcade Machine

July 15, 2016 By ausretrogamer

PinArcade_HDR
If you are a keen arcade and pinball gamer and you don’t have the space in your home to cram a bunch of machines, perhaps this PinCade – an all-in-one pinball and arcade machine is your answer!

The PinCade is currently available on eBay and is going for a pretty penny (or best offer). If you factor in all of the pinball machines you can play (yep, we are well aware that they are digital) and all vertically oriented arcade games, then this machine becomes a pretty good proposition. It also doesn’t hurt that it looks damn awesome! Ah, if only we had the funds to add this to our games room.

Oo’er, are you scared stiff?
PinArcade1

Choose your pinball table!
PinArcade2

Flippin hell, it’s Indy!
PinArcade6

Once you are done playing pinball, get some Pac-Man into ya!
PinArcade3

If Pac-Man is not to your liking, then perhaps some shmup action!PinArcade5

source: eBay

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: !Arcade!, arcade pinball machine, pinarcade, pinball, pinball arcade machine, pincade, retrogaming

Speedball 2: Brutal Deluxe Print

July 14, 2016 By ausretrogamer

SpeedBall2_Print_HDRHold onto your cyberpunk helmets peeps and make some space on your games room wall! Read-Only Memory is proud to present a high quality print featuring a new illustration by original Bitmap Brothers artist and co-designer of Speedball 2: Brutal Deluxe, Dan Malone.

Screen printed in black onto a luxurious grey heavyweight stock, the edition also features the distinctive Bitmap Brothers logo, micro-etched into holographic foil. Each print is signed by the artist and will be shipped in a durable archival tube. The print is available to pre-order now exclusively from the Read-Only Memory website.

The illustration has been created especially for Read-Only Memory’s forthcoming title, The Bitmap Brothers: Universe, a documentary history of the visionary UK developer.

Print specifications:

  • Screen printed in black on
  • Fedrigoni Perla Grey 290gsm
  • Micro-etched Bitmap Brothers logo hologram detail
  • 575 x 480mm
  • RRP £25

s2bdp_holofoil_detail

s2bdp_signedsource: Read-Only Memory

Filed Under: Announcements, Retro Gaming Culture Tagged With: artwork, Bitmap Brothers, Dan Malone, print, Read-Only Memory, Retro Gaming, retrogaming art, SpeedBall 2: Brutal Deluxe, Speedball 2: Brutal Deluxe Print

3D Animation Of Vintage Electronics

July 12, 2016 By ausretrogamer

Whoa! Let’s start by saying that French illustrator and animator, Guillaume Kurkdjian has totally blown our mind with his awesome 3D animated works of electronic items. Guillaume has created iconic electronic items from the French Minitel, to the Kaypro 2 fold-out computer and the vector based all-in-one video gaming system, the Vectrex!

To check out the rest of Guillaume’s brilliant electronic animations and other illustrations here!

minitel_600

vectrex_600

kaypro_600_2

u-matic_600source: Guillaume Kurkdjian

 

Filed Under: Retro Gaming Culture Tagged With: 3D Art, Animation, Guillaume Kurkdjian, Illustration, Kaypro, Minitel, retrogaming, Vectrex

Want: Nintendo-Era Black Box Action Figures!

July 11, 2016 By ausretrogamer

NES Black Box FiguresWe have previously featured Dan Polydoris’ awesome Activision Action Figures creations and it seems that he is at it again!

This time, Dan has gone with the venerable Nintendo Entertainment System (NES) game theme by creating a line of Black Box era action figures that would not look out of place on the shelf in your local toy store! Alas, you won’t find these at your local Kmart or Target store, but you can head to Dan’s Death By Toys store to order these luscious custom creations – but you better be quick as they are selling fast!

PS: We secretly hope Dan makes more of these action figures, especially the Ice Climber and the Hogan’s Alley figures!

NES Black Box Figures_wantsource: Death By Toys

 

Filed Under: Retro Gaming Culture Tagged With: custom action figures, custom Nintendo figures, custom toys, Dan Polydoris, Death By Toys, DeathByToys, retrogaming

Retro Rich: R-Type High Score Record Holder

July 8, 2016 By ausretrogamer

RetroRich_Rtype_HDRIf it’s one thing we know about Richard Evans (aka: Retro Rich), he is one dedicated gamer! We have been keeping an eye on Rich’s high score record attempts on Twin Galaxies, and we can now reveal that Rich has achieved (yet again!) another high score record, this time it’s on the awesome Irem shoot’em up, R-Type.

With a swag of Twin Galaxies high score records to his name, we thought we’d chat to Rich while he takes a breather from his next record attempt and ask how he found the R-Type arcade game and what was his regime to becoming a high score record holder on this great shmup. Strap yourself in and enjoy your R-9 flight!

AUSRETROGAMER [ARG]: Hey Rich, we heard that you got yourself the brilliant horizontal shoot’em up R-Type – why that game and what is it about R-Type that made you hunt it down?
Retro Rich [RR]: My first console was the Sega Master System, and one of the first games I got for it was R-Type. I remember playing it a lot even though I found it extremely difficult. I loved the gameplay and music. I know now that it was a pretty good conversion from the arcade game considering the technical limitations of the Master System. I really wasn’t very good at it! I think I only ever made it to Stage 4 back in those days. Once I got back into gaming and then into arcade collecting, I realised that I may be able to actually own the original R-Type arcade game – so my hunt began on the forums to see if I could get one.

ARG: How hard was it to find and then buy the game?
RR: Once I started looking on the forums, I discovered that the arcade board came in two main types. Quite often, the Irem golf game Major Title was converted to an R-Type by making numerous modifications to the circuit board and replacing the ROMs. There is even a way to make the same board run both R-Type and R-Type 2 with a selector – which is pretty cool! These boards are quite common and can go for quite a bit of money. However, I wasn’t interested in playing the second instalment and there was something alluring about owning the original Irem R-Type board rather than the conversion, so my search continued.

I posted in the wanted section of the UKvac forum and waited. After a week or two I was contacted by a collector who lives North-West of Birmingham, a good 3 hours drive from my place in the South-East of the UK. The seller had an original R-Type board in a Video Wizard JAMMA cab which he had thought about selling for the right price. He also had an R-Type marquee made for the cab which looked super cool! We negotiated a bit and settled on a price for the complete cabinet. I hired a van through a friend and set off that weekend to pick it up! I also decided to buy an original Sega Shinobi arcade board from him which I also picked up.

It took me a whole day driving and I called in a few favours, but it was well worth it! I was pretty lucky really. I got it for a really good price. The arcade board itself goes for a lot of money, and since I got this one I’ve seen them go for substantially more so I got a fantastic deal. The Video Wizard cabinet is really well made too, and he’d just had the monitor serviced so the picture is really good.

RType1

ARG: You have been busy lately breaking the Twin Galaxies high-score record for R-Type (Congratulations!) – how does one go about doing this? What was your regime?
RR: I was able to get to stage 4 on one life, but I knew I needed to do much better. R-Type, like a lot of games, has very little random elements to it. The stages behave the same, the enemies appear in the same place on the stages every time. The things which change are their rate and speed of fire as the game reacts to how well you’re doing and responds with faster enemy bullets, which makes it more difficult the better you are playing. However, learning the enemy patterns is the key to this game. Knowing where to be on the screen to destroy the enemies quickly and maximise your points while avoiding obstacles and other enemies, is what I began to learn.

I started studying other gameplay videos on YouTube to get tips. During this, I realised I’d managed to learn quite a few of the techniques myself at different points in the game, but I learned quite a few more by watching these videos. I point press quite a bit on the earlier stages in order to maximise my score.

I realised that learning to play the later stages on the arcade hardware was very time consuming. I found that I could easily do the earlier stages, but I had to do them all over again each time in order to practice a few minutes of the later ones. This was slowing my progress significantly, so I turned to MAME. I installed MAME and the R-Type ROM’s and bought myself an arcade stick. I was then able to use the save state feature within MAME to play to stage 4, save the state and then play stage 5 over and over to learn the patterns. Once I’d mastered stage 5, I did the same with stage 6. I played it so many times, learning the best way to get through the stages while maximising my points. Stage 6 is a good example of this, since the yellow enemies on this stage are worth 1000 points each, so it’s worth trying to destroy as many as possible rather than simply avoiding them.

To answer the other part of your question, I practised for 3 to 4 hours per night several nights a week around my other commitments.

RType2

ARG: How long did it take to get to a point where you were happy with your score?
RR:
I got R-Type in January 2016, so I have been practising since then! However, I’ve only been seriously going at it for the last month or two. Once I started using MAME my score improved by leaps and bounds. I won’t go into the details of my point pressing (the video is on Twin Galaxies for those interested), but I died strategically at certain points to play certain parts of the game over and over until down to one life. I then continued to play through further stages on that remaining life. This meant that there was little room for error. I lost count of the times I played for 20 minutes or more on the arcade game, only to have to start over again. That was very frustrating!

Currently I am able to play the game to stage 7 on one life.

RType3

ARG:  What is your plan going forward for R-Type (an even high score)?
RR: My plan now is to learn stage 7 of the game as it is extremely difficult. After that, I will learn stage 8. I’m giving myself a little break as I don’t want to burn out or get annoyed. One of the main things I’ve realised about trying to achieve high scores on games is that if you have a few bad games, stop playing. Come back to it another day, don’t keep going as you’ll only get annoyed and frustrated. It’s hard to walk away sometimes, but you have to really be strict with yourself as it doesn’t do you any good to continue when that happens.

My next personal goal is to complete the game on one credit. After that I intend to do it with one life. The game loops back to stage one again after the first completion, and then it goes all the way to stage 8 again. Once the second loop is complete, the game finishes which means there is a natural ending and therefore point pressing will start to play a major part to maximising the score.

I will begin working on this soon, as I want to keep up with the momentum I have. My current record score is not that high. I’ve seen videos of people achieving much higher scores on R-Type, both on original hardware and with MAME. They have simply not submitted their score to Twin Galaxies as I have. It’s a nice milestone to achieve the record, but I realise I still have a long way to go to become a truly great R-Type player.

RType4

ARG: Are you eyeing any other Twin Galaxies high score records you want to break or is that a secret?
RR: No secret at all *smiles* I think R-Type is going to keep me busy for some time yet, but after that I may start to learn Shinobi. I have a score on Twin Galaxies already, but it’s very low. Since I submitted that score, it raised awareness of the game and a guy called Jonathan Town has set a much higher score, which is great. I feel happy that I got him involved actually. It’s what competitive gaming is all about in my opinion. What’s the point in being the only score on the board and not trying to improve? Jonathan has given me loads of tips so I’m sure I can improve my score on Shinobi, although I’m not confident I will ever be as good as him. He is quite amazing at it!

I’m sure it’s only a matter of time before someone else submits a higher score for R-Type. I’ve raised awareness of that game too, since the previous record was set in 1997 by Jason Wilson. He may well come back to reclaim his title, or maybe someone else will have a go. That’s why I need to seriously up my game so I can set an even higher score and remain on top!

As we leave Rich to rest his hands and fingers, we can’t help it think that this will not be the last time we see his name up in lights.

RType5

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: R-Type, R-Type high score record, R-Type Twin Galaxies record, Retro Rich, Richard Evans, Richard Evans Twin Galaxies, shmup, shoot'em up, Twin Galaxies

Power Glove Hacked: It’s So Bad

July 7, 2016 By ausretrogamer

PowerGloveUniversalHID_TitleForget Lucas Barton declaring his love of the Power Glove because it was so BAD. Yep, the Power Glove was a terrible peripheral, but goddammit, it was so damn cool! What’s there not to have liked about it when you looked like a cyborg with it on!

Now imagine if the Power Glove was a useful peripheral! Imagine no more, as computer engineering genius, Nolan Moore has devised a Power Glove UHID (Universal Human Interface Device) project to overhaul Nintendo’s peripheral with modern sensors and wireless communication to provide the ability to use gesture and motion controls with almost anything you can think of, but in style!

Check out the video below of what has been achieved thus far with this oh so bad peripheral! Keep up to date with the project by visiting Hackaday.io. Thanks to Nolan, we can (at last!) say that the Power Glove is sooooo good!


source: HACKADAY

 

Filed Under: Retro Gaming Culture Tagged With: diy, hackaday, Hacking the Power Glove, NES, Power Glove, Power Glove Universal HID, retrogaming

A Brief History of Video Game Controllers

July 5, 2016 By ausretrogamer

GameControllers_Title

Wow, 58 years worth of video game controllers, from Tennis For Two to the Oculus Rift. With VR now here to stay, where will gaming controllers be in another 58 years?

While you contemplate where video game controllers will go in the next six decades, kick back, relax, press play and see how we got here from 1958!


source: Super Deluxe

 

Filed Under: Retro Gaming Culture Tagged With: game controllers video, History of video game controllers, Retro Gaming, Super Deluxe, Tennis For Two, video, video game controllers video

Blast From The Past: Hewson Consultants

July 1, 2016 By ausretrogamer

BFtP_Hewson_HDRThere were a number of big name publishers back in the day that had multiple chart toppers with an equal share of stinkers on the Commodore 64. The exception to this rule was Hewson Consultants (or simply Hewson as we affectionately called them). With absolute classics like Uridium, Paradroid, Ranarama, Cybernoid (this list could get quite exhaustive, such was their pedigree), Hewson was always going to leave a delectable and an ever lasting legacy on the C64. Their games had an undeniable quality to them which is probably why they are still spoken of so fondly even to this day, which is testament to the top notch software they pumped out for the 8-bit Commodore behemoth.

With a ton of games to choose from, our favourite Hewson title was the 1987 hit, Nebulus! We were suckers for brain teasing platform games, and Nebulus provided a mind bending experience in spades. The central character, Pogo was so damn cute and yet so very deadly – once we took control of him, we were addicted. Moving Pogo and jumping over obstacles to try and get to the top of each tower felt as natural as breathing. We remember the first time we saw the tower spin as Pogo walked left and then right, we were all wide-eyed with mouth open as if we were swallowing flies! This innovation was refreshing and executed inch perfect, which only Hewson could pull off.

To read the rest of this story, grab Reset #9 now and turn to page 28! Oh yeh, Reset is totally free!

For the latest on Hewson Consultants projects, check out their Kickstarter and Steam Greenlight now!

Reset_9_cover

 

Filed Under: History Tagged With: Hewson Consultants, RESET, Reset C64, Reset issue 9, Reset Magazine, retro gaming magazine, retrogaming

RETROLYMPIAD: Let The Games Begin

June 28, 2016 By ausretrogamer

RetrOlympiad

Get your spandex on, whack on some sunscreen and head to ACMI on Saturday July 23 for the games of the RETROLYMIPAD!

So what’s this all about then? Well if you wait a second, we’ll tell you! ACMI is hosting the RETROLYMIPAD to celebrate the 2016 Olympic Games in Rio de Janeiro, so get ready for an evening of food, drinks and Olympics inspired retro videogames from the 80s through to the 2000 Sydney Olympics!

The event will feature a range of nostalgia inducing retro gaming titles like: Epyx’s iconic California Games (1987 and 1993), U.S. Gold’s classic Olympic Gold series (1992 and 1996), Konami’s Track and Field II (1988) and International Track and Field (2000), and Dynamix and Data East’s Caveman Ughlympics (1988).

The RETROLYMPIAD will transform ACMI’s ‘Lightwell’ and ‘Cube’ spaces into a pop-up arcade playground for adults. In the spirit of sports commentary greats, comedians Andy Matthews and Al Tremblay Birchall will guide party-goers through an unmissable opening ceremony, retro-themed factoids and live game play. Another highlight of the night will be a live DJ set featuring 80s inspired beats by the Midnight Juggernauts.

ACMI Producer, Emily Siddons states “Whether you have fond memories of mashing controllers to crunchy 8-bit graphics, or are a game expert, this event has you covered. It is about getting into the Olympic spirit, hanging out with friends, being entertained by live game play and epic sporting fails over music, laughs and great food and drinks.”

Just like Carl Lewis made history in track and field, so too could Melburnians make history as top virtual athletes – winning a medal or ten like Carl . Whether you’re a competitor or a spectator, RETROLYMPIAD is one pixel pushing party you should not miss.

Details:
What: RETROLYMPIAD
Where: ACMI
When: Saturday 23 July 2016, 8pm
Tickets:  Full $22. Concession $20. Members $18. Buy tickets here.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: acmi, ACMI presents RETROLYMPIAD, Retro Gaming, Retro Olympics, retro videogames, RETROLYMPIAD, Summer Games

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