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Retro Rich: R-Type High Score Record Holder

July 8, 2016 By ausretrogamer

RetroRich_Rtype_HDRIf it’s one thing we know about Richard Evans (aka: Retro Rich), he is one dedicated gamer! We have been keeping an eye on Rich’s high score record attempts on Twin Galaxies, and we can now reveal that Rich has achieved (yet again!) another high score record, this time it’s on the awesome Irem shoot’em up, R-Type.

With a swag of Twin Galaxies high score records to his name, we thought we’d chat to Rich while he takes a breather from his next record attempt and ask how he found the R-Type arcade game and what was his regime to becoming a high score record holder on this great shmup. Strap yourself in and enjoy your R-9 flight!

AUSRETROGAMER [ARG]: Hey Rich, we heard that you got yourself the brilliant horizontal shoot’em up R-Type – why that game and what is it about R-Type that made you hunt it down?
Retro Rich [RR]: My first console was the Sega Master System, and one of the first games I got for it was R-Type. I remember playing it a lot even though I found it extremely difficult. I loved the gameplay and music. I know now that it was a pretty good conversion from the arcade game considering the technical limitations of the Master System. I really wasn’t very good at it! I think I only ever made it to Stage 4 back in those days. Once I got back into gaming and then into arcade collecting, I realised that I may be able to actually own the original R-Type arcade game – so my hunt began on the forums to see if I could get one.

ARG: How hard was it to find and then buy the game?
RR: Once I started looking on the forums, I discovered that the arcade board came in two main types. Quite often, the Irem golf game Major Title was converted to an R-Type by making numerous modifications to the circuit board and replacing the ROMs. There is even a way to make the same board run both R-Type and R-Type 2 with a selector – which is pretty cool! These boards are quite common and can go for quite a bit of money. However, I wasn’t interested in playing the second instalment and there was something alluring about owning the original Irem R-Type board rather than the conversion, so my search continued.

I posted in the wanted section of the UKvac forum and waited. After a week or two I was contacted by a collector who lives North-West of Birmingham, a good 3 hours drive from my place in the South-East of the UK. The seller had an original R-Type board in a Video Wizard JAMMA cab which he had thought about selling for the right price. He also had an R-Type marquee made for the cab which looked super cool! We negotiated a bit and settled on a price for the complete cabinet. I hired a van through a friend and set off that weekend to pick it up! I also decided to buy an original Sega Shinobi arcade board from him which I also picked up.

It took me a whole day driving and I called in a few favours, but it was well worth it! I was pretty lucky really. I got it for a really good price. The arcade board itself goes for a lot of money, and since I got this one I’ve seen them go for substantially more so I got a fantastic deal. The Video Wizard cabinet is really well made too, and he’d just had the monitor serviced so the picture is really good.

RType1

ARG: You have been busy lately breaking the Twin Galaxies high-score record for R-Type (Congratulations!) – how does one go about doing this? What was your regime?
RR: I was able to get to stage 4 on one life, but I knew I needed to do much better. R-Type, like a lot of games, has very little random elements to it. The stages behave the same, the enemies appear in the same place on the stages every time. The things which change are their rate and speed of fire as the game reacts to how well you’re doing and responds with faster enemy bullets, which makes it more difficult the better you are playing. However, learning the enemy patterns is the key to this game. Knowing where to be on the screen to destroy the enemies quickly and maximise your points while avoiding obstacles and other enemies, is what I began to learn.

I started studying other gameplay videos on YouTube to get tips. During this, I realised I’d managed to learn quite a few of the techniques myself at different points in the game, but I learned quite a few more by watching these videos. I point press quite a bit on the earlier stages in order to maximise my score.

I realised that learning to play the later stages on the arcade hardware was very time consuming. I found that I could easily do the earlier stages, but I had to do them all over again each time in order to practice a few minutes of the later ones. This was slowing my progress significantly, so I turned to MAME. I installed MAME and the R-Type ROM’s and bought myself an arcade stick. I was then able to use the save state feature within MAME to play to stage 4, save the state and then play stage 5 over and over to learn the patterns. Once I’d mastered stage 5, I did the same with stage 6. I played it so many times, learning the best way to get through the stages while maximising my points. Stage 6 is a good example of this, since the yellow enemies on this stage are worth 1000 points each, so it’s worth trying to destroy as many as possible rather than simply avoiding them.

To answer the other part of your question, I practised for 3 to 4 hours per night several nights a week around my other commitments.

RType2

ARG: How long did it take to get to a point where you were happy with your score?
RR:
I got R-Type in January 2016, so I have been practising since then! However, I’ve only been seriously going at it for the last month or two. Once I started using MAME my score improved by leaps and bounds. I won’t go into the details of my point pressing (the video is on Twin Galaxies for those interested), but I died strategically at certain points to play certain parts of the game over and over until down to one life. I then continued to play through further stages on that remaining life. This meant that there was little room for error. I lost count of the times I played for 20 minutes or more on the arcade game, only to have to start over again. That was very frustrating!

Currently I am able to play the game to stage 7 on one life.

RType3

ARG:  What is your plan going forward for R-Type (an even high score)?
RR: My plan now is to learn stage 7 of the game as it is extremely difficult. After that, I will learn stage 8. I’m giving myself a little break as I don’t want to burn out or get annoyed. One of the main things I’ve realised about trying to achieve high scores on games is that if you have a few bad games, stop playing. Come back to it another day, don’t keep going as you’ll only get annoyed and frustrated. It’s hard to walk away sometimes, but you have to really be strict with yourself as it doesn’t do you any good to continue when that happens.

My next personal goal is to complete the game on one credit. After that I intend to do it with one life. The game loops back to stage one again after the first completion, and then it goes all the way to stage 8 again. Once the second loop is complete, the game finishes which means there is a natural ending and therefore point pressing will start to play a major part to maximising the score.

I will begin working on this soon, as I want to keep up with the momentum I have. My current record score is not that high. I’ve seen videos of people achieving much higher scores on R-Type, both on original hardware and with MAME. They have simply not submitted their score to Twin Galaxies as I have. It’s a nice milestone to achieve the record, but I realise I still have a long way to go to become a truly great R-Type player.

RType4

ARG: Are you eyeing any other Twin Galaxies high score records you want to break or is that a secret?
RR: No secret at all *smiles* I think R-Type is going to keep me busy for some time yet, but after that I may start to learn Shinobi. I have a score on Twin Galaxies already, but it’s very low. Since I submitted that score, it raised awareness of the game and a guy called Jonathan Town has set a much higher score, which is great. I feel happy that I got him involved actually. It’s what competitive gaming is all about in my opinion. What’s the point in being the only score on the board and not trying to improve? Jonathan has given me loads of tips so I’m sure I can improve my score on Shinobi, although I’m not confident I will ever be as good as him. He is quite amazing at it!

I’m sure it’s only a matter of time before someone else submits a higher score for R-Type. I’ve raised awareness of that game too, since the previous record was set in 1997 by Jason Wilson. He may well come back to reclaim his title, or maybe someone else will have a go. That’s why I need to seriously up my game so I can set an even higher score and remain on top!

As we leave Rich to rest his hands and fingers, we can’t help it think that this will not be the last time we see his name up in lights.

RType5

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: R-Type, R-Type high score record, R-Type Twin Galaxies record, Retro Rich, Richard Evans, Richard Evans Twin Galaxies, shmup, shoot'em up, Twin Galaxies

Power Glove Hacked: It’s So Bad

July 7, 2016 By ausretrogamer

PowerGloveUniversalHID_TitleForget Lucas Barton declaring his love of the Power Glove because it was so BAD. Yep, the Power Glove was a terrible peripheral, but goddammit, it was so damn cool! What’s there not to have liked about it when you looked like a cyborg with it on!

Now imagine if the Power Glove was a useful peripheral! Imagine no more, as computer engineering genius, Nolan Moore has devised a Power Glove UHID (Universal Human Interface Device) project to overhaul Nintendo’s peripheral with modern sensors and wireless communication to provide the ability to use gesture and motion controls with almost anything you can think of, but in style!

Check out the video below of what has been achieved thus far with this oh so bad peripheral! Keep up to date with the project by visiting Hackaday.io. Thanks to Nolan, we can (at last!) say that the Power Glove is sooooo good!


source: HACKADAY

 

Filed Under: Retro Gaming Culture Tagged With: diy, hackaday, Hacking the Power Glove, NES, Power Glove, Power Glove Universal HID, retrogaming

A Brief History of Video Game Controllers

July 5, 2016 By ausretrogamer

GameControllers_Title

Wow, 58 years worth of video game controllers, from Tennis For Two to the Oculus Rift. With VR now here to stay, where will gaming controllers be in another 58 years?

While you contemplate where video game controllers will go in the next six decades, kick back, relax, press play and see how we got here from 1958!


source: Super Deluxe

 

Filed Under: Retro Gaming Culture Tagged With: game controllers video, History of video game controllers, Retro Gaming, Super Deluxe, Tennis For Two, video, video game controllers video

Blast From The Past: Hewson Consultants

July 1, 2016 By ausretrogamer

BFtP_Hewson_HDRThere were a number of big name publishers back in the day that had multiple chart toppers with an equal share of stinkers on the Commodore 64. The exception to this rule was Hewson Consultants (or simply Hewson as we affectionately called them). With absolute classics like Uridium, Paradroid, Ranarama, Cybernoid (this list could get quite exhaustive, such was their pedigree), Hewson was always going to leave a delectable and an ever lasting legacy on the C64. Their games had an undeniable quality to them which is probably why they are still spoken of so fondly even to this day, which is testament to the top notch software they pumped out for the 8-bit Commodore behemoth.

With a ton of games to choose from, our favourite Hewson title was the 1987 hit, Nebulus! We were suckers for brain teasing platform games, and Nebulus provided a mind bending experience in spades. The central character, Pogo was so damn cute and yet so very deadly – once we took control of him, we were addicted. Moving Pogo and jumping over obstacles to try and get to the top of each tower felt as natural as breathing. We remember the first time we saw the tower spin as Pogo walked left and then right, we were all wide-eyed with mouth open as if we were swallowing flies! This innovation was refreshing and executed inch perfect, which only Hewson could pull off.

To read the rest of this story, grab Reset #9 now and turn to page 28! Oh yeh, Reset is totally free!

For the latest on Hewson Consultants projects, check out their Kickstarter and Steam Greenlight now!

Reset_9_cover

 

Filed Under: History Tagged With: Hewson Consultants, RESET, Reset C64, Reset issue 9, Reset Magazine, retro gaming magazine, retrogaming

RETROLYMPIAD: Let The Games Begin

June 28, 2016 By ausretrogamer

RetrOlympiad

Get your spandex on, whack on some sunscreen and head to ACMI on Saturday July 23 for the games of the RETROLYMIPAD!

So what’s this all about then? Well if you wait a second, we’ll tell you! ACMI is hosting the RETROLYMIPAD to celebrate the 2016 Olympic Games in Rio de Janeiro, so get ready for an evening of food, drinks and Olympics inspired retro videogames from the 80s through to the 2000 Sydney Olympics!

The event will feature a range of nostalgia inducing retro gaming titles like: Epyx’s iconic California Games (1987 and 1993), U.S. Gold’s classic Olympic Gold series (1992 and 1996), Konami’s Track and Field II (1988) and International Track and Field (2000), and Dynamix and Data East’s Caveman Ughlympics (1988).

The RETROLYMPIAD will transform ACMI’s ‘Lightwell’ and ‘Cube’ spaces into a pop-up arcade playground for adults. In the spirit of sports commentary greats, comedians Andy Matthews and Al Tremblay Birchall will guide party-goers through an unmissable opening ceremony, retro-themed factoids and live game play. Another highlight of the night will be a live DJ set featuring 80s inspired beats by the Midnight Juggernauts.

ACMI Producer, Emily Siddons states “Whether you have fond memories of mashing controllers to crunchy 8-bit graphics, or are a game expert, this event has you covered. It is about getting into the Olympic spirit, hanging out with friends, being entertained by live game play and epic sporting fails over music, laughs and great food and drinks.”

Just like Carl Lewis made history in track and field, so too could Melburnians make history as top virtual athletes – winning a medal or ten like Carl . Whether you’re a competitor or a spectator, RETROLYMPIAD is one pixel pushing party you should not miss.

Details:
What: RETROLYMPIAD
Where: ACMI
When: Saturday 23 July 2016, 8pm
Tickets:  Full $22. Concession $20. Members $18. Buy tickets here.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: acmi, ACMI presents RETROLYMPIAD, Retro Gaming, Retro Olympics, retro videogames, RETROLYMPIAD, Summer Games

Neo Geo AES Press Kit From 1991

June 27, 2016 By ausretrogamer

Neo GeoYou know the free information paraphernalia you get when a new system or game comes out – make sure you hold onto them! If you are in the media, it is even more imperative to keep those press kits you usually turf away, even if there is no t-shirt or other trinkets on offer.

This 1991 SNK Neo Geo AES (USA) press kit is a prime example of how sort after press kits have become, especially the ones for older systems. They definitely spared no expense creating a bling media kit to peddle their awesome (and quite expensive) systems. What’s with SNK, even there press kits are damn sexy!

Before you go hunting for gaming related press kits, including this one, be informed that these items fetch a pretty penny. For now, we’ll just drool over this SNK Neo Geo presser!

Even the box looks expensive, just like their consoles!
NeoGeo AES press kit

Let the drooling begin!
NeoGeo AES press kit 2

Definitely bigger, badder and better!
NeoGeo AES press kit 1

Flicking goodness
NeoGeo AES press kit 4

SNK spared no expense with this press kit!
NeoGeo AES press kit 3

Oh wait, there is game info in the kit too?!
NeoGeo AES press kit 5

OK, we may need to sell a kidney or two now!
NeoGeo AES press kit 6source: eBay

 

Filed Under: History Tagged With: Neo Geo, Neo Geo AES USA Press Kit, neo geo press kit, Neo Geo Press Kit From 1991, Retro Gaming, SNK Neo Geo, SNK press kit, video games press kits

Man Vs Snake – The Long and Twisted Tale of Nibbler

June 23, 2016 By ausretrogamer

Man Vs Snake – The Long and Twisted Tale of NibblerWhat the heck is Nibbler? Oh, the Rock-ola arcade game from 1982 which is a mash-up of Pac-Man and Snake? Nah, doesn’t ring any bells. Anyway, Man Vs Snake – The Long and Twisted Tale of Nibbler tells the story of high scoring Nibbler players’ quest to become the undisputed world champion.

Just like Billy Mitchell and Steve Wiebe competing to become The King Of Kong, Man vs Snake (MvS) introduces the main protagonist, Tim McVey (no, not that Oklahoma City bomber bad guy), the dude whom in 1984 was the first video gamer to clock Nibbler with a billion point high score, earning him the Rock-Ola arcade machine in the process. Then enters the dark horse, one Italian named Enrico Zanetti, whom had held the unofficial high score for Nibbler (not recognised by Twin Galaxies) and the main contenders to Tim’s high score, Canadian video game champion Dwayne Richard and “The Machine”, Rick Carter.

With a cast reading like a who’s who from the US arcade world including Walter Day, the theme is set – so what’s a high-score challenge documentary without some controversy aye? Just like The King Of Kong, it seems as this is the genre du jour. Not wanting to spoil it for anyone, an unfair advantage is uncovered which leads to accusations of, well let’s just say it, cheating! Balance could have been given here by allowing the accused to elaborate on their side of the story, but that may have spoiled the narrative of the documentary.

The film fulfils its primary objective by capturing the essence of not just the players wanting to beat one another, but showing the tension, determination and sacrifices they go through to conquer the mountain that is the Nibbler high score. In the end, the real battle in Man Vs Snake, just as the title eludes too, is between man and machine. If you were a fan of The King Of Kong: A Fistful Of Quarters, then Man Vs Snake – The Long and Twisted Tale Of Nibbler is compelling viewing!

Man Vs Snake – The Long and Twister Take Of Nibbler will be available from June 24 on all major streaming platforms. Visit the Man Vs Snake site for more details.

Man Vs Snake

Man Vs Snake

Nibblerimage source: Man Vs Snake

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade film, film review, Man Vs Snake review, Man Vs Snake – The Long and Twisted Tale of Nibbler, movie review, Nibbler, Review, Rock-Ola

The Fate Of Atari Is In Your Hands

June 21, 2016 By ausretrogamer

TheFateOfAtari_TitleIf Growing The 8-Bit Generation: The Commodore Wars film is anything to go by, 8-Bit Generation (the creators) are on a winner with their latest in the series of gaming documentaries, Easy To Learn, Hard To Master – The Fate Of Atari. To make The Fate Of Atari film happen, 8-Bit Generation have gone to Kickstater to raise a modest 20,000EUR.

TheFateOfAtari_RayK

Just like their successful first film, The Fate Of Atari will feature interviews with Atari heavyweights that have seldom appeared on film, including Manny Gerard and former Atari President and CEO, Ray Kassar. The late Ralph Baer, the father of video games, also makes an appearance.

TheFateOfAtari_Arcade1

The Fate Of Atari will concentrate on the meteoric rise and equal fall of the gaming industry icon. The best part is, there is zero risk with this campaign, as the interviews and additional footage has already been completed! No matter if you are a gaming history buff or not, the story of Atari should be known by all! Pledge now!


source: 8bit generation

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 8-bit generation, Atari documentary, Easy To Learn Hard To Master - The Fate Of Atari, Film, Growing The 8-bit Generation, Manny Gerard, Nolan Bushnell, Ray Kassar, Rise and fall of Atari, The Fate Of Atari

Geeky Gift Idea: Gamer Greeting Cards

June 20, 2016 By ausretrogamer

PlayerNo2_titleHow many times have you gone through the trouble to find the right gaming gift for your player number 2 only to be let down by the crappy Hallmark cards available in stores? Well now you can complete the perfect gift package by getting one of the awesome gamer cards for that special occasion created by playerNo2!

The playerNo2 Etsy store is dedicated to cute and nerdy greeting cards for anniversaries, Valentine’s Day and all other special occasions in-between. So if you are after a unique gift card for your partner, then playerNo2 should be your one stop shop!

Our friends at playerNo2 have been kind enough to provide us an exclusive 20% off coupon for our readers (use AUSRETROGAMER at checkout) which can be used on any purchase in their store! Through these awesome gamer cards, like-minded people can now share their greatest moments with the people they care about – grab some now!

Awwwwww
PlayerNo2_Zelda

Everyone is a winner!
PlayerNo2_Congrats

No one gets in the way of true love!
PlayerNo2_SavingPrincess

The great birthday 1,3,2 card!
PlayerNo2_HappyBirthday

The Perfect Match!
PlayerNo2_PeachandMario

+1Up
PlayerNo2_mushroom

Mum’s like to game too, show your mum that you care!
PlayerNo2_HappyMothersDay

image source: playerNo2

 

Filed Under: Retro Gaming Culture Tagged With: Gamer Greeting cards, Geeky gamer greeting cards, geeky greeting cards, Nintendo greeting cards, PlayerNo2

Didn’t You Have That When You Were 12?!

June 15, 2016 By ausretrogamer

DYHTWYW12_HDRWhen filmmaker, director of Knightfall, retro gaming enthusiast and podcaster Ben Campbell asks you to be on his Didn’t You Have That When You Were 12?! podcast, you can’t say yes fast enough!

I was privileged to be Ben’s inaugural guest and I must admit, I was nervous. Being a British expat now living in Australia, Ben was surveying the land down under for retrogaming friends and found yours truly. To say we hit it off would be a gross understatement. Making his guest feel comfortable, I found myself opening up and discussing personal matters interwoven in the narrative of my retro gaming story.

Take a listen as Ben and I nerd out about the Vectrex and discuss the best port of Double Dragon. I go on to reveal the bittersweet moment my dad and I found a Sega Dreamcast kiosk on the side of the road and I delve into a few of my most prized pieces in my collection. To hear the rest you’ll have to hit play on the Didn’t You Have That When You Were 12?! podcast.


source: Didn’t You Have That When You Were 12?!

 

Filed Under: Podcasts, Retro Gaming Culture Tagged With: Alex Boz interview, ausretrogamer podcast, Ben Campbell, Didn't You Have That When You Were 12 podcast, Didn't You Have That When You Were 12?!, podcast

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