• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for ausretrogamer

ausretrogamer

Blast From The Past: Oo’er, Magazines

April 14, 2015 By ausretrogamer

BFTP_Magazine_HDRVideo gaming magazines may have become a thing of the past, but in the 80s and 90s there were thriving publications, full of information for gamers hungry for news, interviews, reviews & previews. The words contained within these magazines were the lifeblood for readers wanting to be connected and up to date on the goings on in the industry and their particular system(s) of choice.

The magazines were household titles and the British seemed to have had a monopoly on churning out quality publications – from their mesmerising covers to their ribald humour, there were many ingredients that endeared us to their magazines. I vividly recall rushing to the newsagent every month to grab the latest Zzap!64 (or simply just, Zzap!), Your Commodore, Your 64, Commodore Format and C&VG (Computer and Video Games). The cover price wasn’t cheap and they were three months old by the time they reached our shores, but goddamn they were worth every cent (and the wait)! Who could forget Yob ripping into the punters that dared to send in mail – absolutely priceless! I tried reading a few US based magazines, with the exception of RUN, I found the rest to be too serious, too dry and devoid of humour and fun, so the British magazines reigned supreme in this part of the world in the 80s and early 90s.

Zzap

I knew it was going to be interesting when I posed the question of “what was your favourite Commodore 64 related magazine” to the Reset team. Once the dust settled and the passionate discussions quietened down, this is what each of them had to say about their favourite old school magazines:

Rob Caporetto: As a kid, I missed out on the golden age of C64 magazines (considering, I’m only a few years older than Zzap!, that shouldn’t be a surprise), so coming into things later on did make for a unique perspective on things.

I started out by borrowing a fair few issues of RUN from my local library. With its angle being less games, and more general Commodore usage, it was great to see a wider angle of the landscape (including more exotic peripherals), as well as learn some programming bits and pieces.

Games-wise, the first mag I really got into was Zzap! – even though it was way after its heyday (and in fact, probably at its lowest point, though it recovered a bit before changing into Commodore Force). It was solid enough, and whilst there were features I liked more than others (mainly the roundups covering genres or highlights in the C64’s history), it was solid enough reading each month.

I got into Commodore Format a bit later (mainly as it was trickier to find for a while) and overall, I think it was the better read at that point. Having regular columns devoted to programming tricks was great when starting to try and get a grip on C64 programming, along with Gamebusters (hey, I appreciated having cheat listings for the cover tape games for a change). Though, I do remember seeing the start of its descent as the C64 market died off – and of course was shocked to see how long it eventually survived for!

commodore-format

Kevin Tilley: I was a bit late to the party for the UK gaming magazines. By the time I discovered Zzap! and Commodore Format, they were already in decline and their best years were well behind them.  But before that, my father used to religiously buy Compute’s Gazette! – which is the magazine I remember most fondly. Originating from the US, I grew up with this magazine, its type-ins and cover disks (which I could also use with my VIC20!). I spent countless hours typing in many programs in BASIC and machine code via Automatic Proofreader and MLX respectively, with my father. Not just games, but other programs such as Speedscript, which I went on to use for many years to publish school projects. The articles were informative and challenging.

Compute’s Gazette was a wealth of useful information, not just a collection of cheap gags, innuendo and mediocre game reviews which plagued the later era of UK gaming magazines. It had depth and substance, and will always be my favourite of the many different C64 publications I purchased over the years.

Compute_Gazette

Merman: The first C64 magazine I saw was Zzap! issue 18, with the gory Beyond The Forbidden Forest cover. 25 years later I got to interview the artist Oli Frey and publisher Roger Kean at the Replay retro event, talking about the history of their magazines.

After buying a few issues of Your Commodore (which swallowed up Your 64), we subscribed to Zzap! from issue 31, getting a free Quickshot Joyball with the subscription. Zzap! became our guide to buying good games and it rarely steered us wrong. What made it special was the way there was more than one opinion on a game.

My first brush with publications came through Commodore Disk User. Starting out bi-monthly, this publication came with a disk full of programs (to save you typing them in) then became monthly and asked for reader submissions. I sent several programs, got signed contracts for publication – and then suffered the heartache of seeing the company fail.

Then in 1993, after a brief gap when Newsfield became Europress Impact, two things happened – I wrote to Zzap! suggesting a technical column, after their reader survey had asked if people would be interested. My letter went to Phil King, but it was Steve Shields who wrote back telling me about the other big news – Zzap! was rebranding itself as Commodore Force, and my technical column would feature from the first issue.

I wrote for all 16 issues of Commodore Force incorporating Zzap! as Professor Brian Strain (the Mighty Brian, so-called because of Commodore Format’s Mighty Brain). In fact, I wrote an extra 3 pages for issue 17 at 48 hours notice – but with deadlines close, that text became part of issue 16. I was a freelancer, writing my text using a C64 word processor (Word Writer v5) and printing it out to send in. The magazine closed, I wrote for several issues of Commodore Format before it closed and years later I became a regular on Retro Gamer. It was Retro Gamer that gave me the chance to be a Zzap! reviewer, appearing in the incredible DEF Tribute to Zzap! supplement.

I will always remember Zzap! for giving me the chance to be a professional writer, even if it can be a precarious profession at times.

CommodoreForce

Frank Gasking: In a typical UK answer, my favourite two magazines were both Commodore Format and Zzap! (later Commodore Force).  I had previously read Lets Compute! and Your Commodore, which were shockingly bad at the time, but the main pull for Your Commodore was the free tape on the front.

Commodore Format caught my eye due to its brightly coloured red and white banner head. I spotted it in my local newsagent when I had popped down to get some sweets. I ended up buying issue 11 (with the Terminator 2 cover) due to it not only having a fantastic tape with two full games and two demos, but also a map of Fantasy World Dizzy, which was one of my favourite games at the time.  It was aimed at a sort of teenage market, so the magazine was up my street.  I loved it due to the regular excellent tapes, which were great for someone with not a huge amount of money to even get budget games.  The tips section was fantastic, and reading about new games was a great thing.  It sadly declined in my opinion after the redesign (and certainly when it shrank down in page size), but I have many fond memories of getting up at 7am to get it at the paper shop and dreaming what was on the tape!

Then comes Zzap!/Commodore Force – ironically, I first got the magazine with its Terminator 2 issue (78) – which was almost its last when Newsfield went under.  The tape pulled me in, but it wasn’t as great as the Commodore Format tape.  At the time, I didn’t feel the magazine was as good as Commodore Format, but it was different enough to be enjoyable.  Once Mrs. Whiplash was rid of, the magazine actually got better and more so when they put two tapes on the cover each month, which was just amazing.  I actually liked the transition to Commodore Force at the time (the quality of games were unbelievable as the market died – like Blues Brothers on one issue only a year after it first came out). Looking back, I would have preferred to have started with Zzap! in its heyday – but I was far too young!

CVG

Cameron Davis (Gazunta): Now I know it sounds a bit hyperbolic to say that my life would be not the same without Zzap! – it’s the magazine that inspired me to get into the games industry, and through it I made lifelong friends and a great career – but today i want to shine the spotlight on a truly under-appreciated Commodore mag: the one and only Commodore Computing International (CCI).

CCI looked different from the likes of Zzap!, Commodore User or C&VG. It was hard bound, for one thing, and considerably more drab looking than its competition. If there were any artistically-inclined people on the magazine layout team, I would be surprised. Every cover looked like it was laid out by a high school art student with scissors and glue, made from whatever promotional pamphlets were laying about the office at the time.

Inside, full colour screenshots were rare, and in fact the majority of each issue was spent on full-page text pieces sometimes paired with blurry, monochrome images taking up minuscule space in the corner. It wasn’t uncommon to see 10 pages of BASIC listings just…sitting there, waiting to be laboriously typed in. The news section had page after page of stories about new printers, mice, modems and dodgy light pens that cost a fortune but never worked right. It was not a visually enticing publication by any stretch of the imagination.

But there was…something that lured you in. Scribbles of the magazine’s mascot, Felix, adorned the pages with little sarcastic quips about the editors. He was not as funny as Rockford and Thingy, but he had more character, helped by the fact he had his own column in the magazine where he talked about the latest happenings in the software industry. All the writers were largely anonymous, and they were clearly just writing about what interested them, rather than what was considered ‘hot’ at the time. This ended up making the magazine feel really enthusiastic even if a lot of it went over my head.

One of the things that appealed to me about it is that it was obvious the magazine was aimed for (and made by) people much older than the Zzap! / CU crowd, who were not really the typical gaming demographic. I’d hazard a guess that many of them were just interested in the serious side of computers and just put games stuff in there as an afterthought, but their heart wasn’t really into such frivolous activities. With the exception of their keen interest in the latest role playing games (their monthly column devoted to exploring every inch of The Bard’s Tale was a must-read), even the best action or arcade games were afforded passing reviews, in a “I guess this is OK if you’re into this sort of thing, have fun with it” kind of way. You know, the way you might talk to your kids after they pressure you into playing the latest Pokémon game with them or whatever.

But that was kind of the appeal, at least for me: If Zzap! was the cool older brother who you idolised, then CCI was the slightly weird uncle who never moved out of his parent’s place and everything he said was a bit out of your comprehension but he was awesome anyway.

And speaking of weird but cool uncles, the jewel in CCI’s crown for me was the monthly column by Jeff Minter. While Zzap! pioneered the ‘diary of a game’ feature with his, CCI just gave Jeff a page (often more) to just let loose on any subject that took his fancy. His development antics (by this point he had well and truly moved on to the Amiga and Atari ST, and was heavily into the evolution of Colourspace) were often mentioned briefly if at all, and columns would instead be focused on the latest Pink Floyd gig, or the hot new exotic imports like Super Mario Brothers or the fabled PC Engine. Reading these really opened my eyes to a world beyond my own. There was one article in particular where he wrote about the future of computers, and predicted Google Earth and monitors with retina displays – it was pretty mind blowing stuff!

While CCI never got the fan following that the usual suspects enjoyed, I urge you to seek out a couple of issues and see a different side of the world from that era. You might just get a taste for it.

commodoreComputingInternational

Roberto Dillon: In Italy we actually had a rather lively scene regarding C64 magazines back in the day. Needless to say, the Italian edition of Zzap!64, simply named “Zzap!“, was the favourite of many. Published from May 1986, it was a high quality localisation that left all the great content of the original British magazine intact and also added a few original articles, making the likes of JR (Jaz Rignall) and GP (Gary Penn) well known to a new crowd of fans.

But Zzap! wasn’t the first, and those like me who were also keen to tinker and mess around with their C64, had other resources as well: Commodore Computer Club for example, was a very good magazine, officially endorsed by the Italian branch of Commodore, that started publication as early as 1982. Besides game reviews, it featured technical articles including a few type-in listings. The latter also had magazines entirely dedicated to them, like the “Paper Soft” weekly series started in June 1984. Only listings there, nothing more, nothing less, for those who really wanted to spend the whole weekend at home by typing new games and programs that never worked at first but could provide a true cathartic experience when the last bug and typo were finally fixed!

CCC_Italy

It is saddening to see magazines going out of print or confining themselves to an online presence. Going to the newsagent isn’t what it used to be – nothing can replace flicking through magazines and having dog-ears on pages for future reference. For those that had foresight and kept their old magazines, I commend you – please ensure they never end up in landfill! For those of us that threw them out and are now wanting to rebuild their magazine library, I salute you! Nostalgia is a powerful force – it is great to see that our loyalty for certain publications was, and still is, as fierce as our loyalty for our chosen system(s). Let the schoolyard argument of which magazine is best, begin!

Reset

____________________________________________________________________________________________________________________
Images source: various – supplied on request

 

Filed Under: Retro Gaming Culture Tagged With: Blast From The Past, C&VG, C64, CCI, Commodore Force, Commodore Format, RESET, Reset Magazine, Zzap!64

Atari Lynx Heaven at Retro Tuesday

April 12, 2015 By ausretrogamer

Lynx_0_TitleOn a cold and miserable night in Melbourne earlier this week, eight hardened retro gamers converged on Wadham House for the monthly Retro Tuesday meet.

Serblander, of Weird and Retro fame, convinced the organisers to make the meet all about Atari‘s little feline, the Lynx. With all members contributing their Lynx wares, there was ComLynx action aplenty. Checkered Flag provided some friendly rivalry (Ed: and some very colourful language!), while Dr C. stamped his dominance, yet again, on the 8-Player Slime World.

The night wasn’t just for great gaming fun (which it was!), the display that Weird and Retro had put together for the Lynx was a great homage to the Atari handheld! Check out the pics and drool over that store stand and all those different Lynx boxes!

As usual, it was difficult to leave my Lynx friends, but good things must always come to an end. After leaving the Retro Tuesday meet, I was informed that a new California Games BMX bandit was crowned – well done & congrats to Serby!

Thank you to: Aleks, Stacey, Jerry, Pedro, Callum, Paul and Mal for an awesome night of Lynx action! Can’t wait to do it again!

The Great Wall Of Lynx
Lynx_12_boxes

The one and only, Atari Lynx
Lynx_13_stand

Badges of honour
Lynx_11_badges

The Games!
Lynx_4_Games

The Lynxes!
Lynx_1_stash

Travel in style, keep your Lynx in a pouch
Lynx_14_Pouches

Fan magz – Lynx User!
Lynx_3_Magz

Serby preparing the awesome Lynx stand!
Lynx_9_Serby_Prep

Jerry is the BMX bandit on the big screen!
Lynx_20_Jerry

Dr. C cautiously approaches the ledge! Double backflip coming up! 
Lynx_2_DrC

ComLynx gaming = heaps of fun!
Lynx_6_ComLynx_Games

Yours truly giving the thumbs up! Too bad my car was off the road!
Lynx_10_ThumbsUp

More Checkered Flag action coming up!
Lynx_5_ComLynxed

8P Slime World! Let the smack talk begin!
Lynx_7_SW_closeup

LCD comparison: Original vs McWill’s LCD modded (with VGA) Lynx II
Lynx_8_LCD_Compare

Filed Under: Retro Gaming Culture Tagged With: Atari, atari lynx, California Games, Checkered Flag, Lynx, Retro Gamer, Retro Tuesday, retrogaming, Slime World

Pinball Action At Supanova Pop Culture Expo

April 11, 2015 By ausretrogamer

When we arrived at the Supanova Pop Culture Expo at the Melbourne Showgrounds, we thought we had died and gone to geek heaven. We found cosplayers, artists, cosplayers, comics, cosplayers, actors, cosplayers, and most importantly – pinball! Specifically, the Victorian leg of the Australian Timezone Supanova Pinball Championships.

While some people qualified for Sunday’s Victorian Final by getting the highest score on certain machines in Timezones around Melbourne during the lead up to Supanova (like I attempted at Chadstone a few weeks ago). Others took their chances at Supanova today by trying to get the highest score on one of the onsite tables during each of the four time slots (10-11 am, 11 am-12 pm, 12-1 pm and 1-2 pm).

The flipper action was fast and furious. The pinball wizards were racking up high scores aplenty and wowing the crowd with their pinball wizardry. While Norbert Snicer, Director of the Australian Pinball League, worked hard to keep the tournament fun, professional, and running like clockwork.

In addition to qualifying for Sunday’s Victorian Final, the top scorer on each machine for each time slot (in all ages and under 18 categories) was eligible to compete in the Pinball vs. Supanova Final at 3 pm (prize: iPad Mini!) (see the under 18 and all ages winners).

We can’t wait to see the high scores and awesome flipper skills of Victoria’s top pinball players in tomorrow’s final!

Play some pinball and win some prizes!
sat tournament flyer

Play and donate at the Australian Timezone Supanova Pinball Champs
Supanova_1_tourney_flyer

The tournament machines!
Supanova_2_machines

The State Finalist winner’s trophy!
Supanova_1_trophy

Runners-up medals! No one walks away empty handed
Supanova_3_medals

APL director, Norbert Snicer, prepares the tournament machines
Supanova_4_Norbert_prep

Flipping action begins!
Supanova_5_start_play

Ms ausretrogamer enjoys the pinball action
Supanova_6_MsARG

Shane is in the zone on Legends of Wrestlemania
Supanova_7_Shane_qualify

Pinball qualifying action – Skott racks up the points
Supanova_8_qualifying

A true Pinball Wizard!
Supanova_9_PinballWizard

Beat this score – The Walking Dead
Supanova_11_WalkingDead

Beat this score – Legends Of Wrestlemania
Supanova_12_Wrestlemania

Beat this score – Wrestlemania
Supanova_13_Wrestlemania

Smooth lines
Supanova_15_LegendsOfWrestlemania_side

The hardest working pinball wizard in Australia, Norbert Snicer
Supanova_16_Norbert

The next generation enjoying pinball!
Supanova_18_kids

ausretrogamer.com boss, Alex Boz, wishes he could take this table home
Supanova_17_ausretrogamer

Filed Under: Pinball, Retro Gaming Culture Tagged With: APL, Australian Pinball League, Australian Timezone Supanova Pinball Championship, Championship, Norbert Snicer, pinball, Pinball Championship, Supanova, Supernova, Timezone

Remembering the Sega Genesis Nomad

April 9, 2015 By ausretrogamer

Nomad_1Handheld gaming is still popular as it’s ever been. The ability to play console quality games, especially retro games, on the mini-computer in my pocket, is totally insane. I can grind through dungeons in Final Fantasy; or zoom across Sonic’s digital landscape collecting enough rings for a chance at the bonus stage in order to get those elusive chaos emeralds in the Hedgehog’s Mega Drive/Genesis classic.

Playing these games on my smartphone got me thinking about portable gaming. When I was younger, I used to spend countless hours on my Nintendo Game Boy and later, my Sega handhelds. Nowadays, I love my Nintendo 3DS, PSP and the PS Vita, but I look back to my favourite handhelds of the past, and the one that sticks out most in my mind, is the Sega Genesis Nomad.

Nomad_2

This thing was a portable Sega Genesis system that nearly played every game cartridge that I had. There were only a couple that wouldn’t work, but this was long before you could download a software patch to fix such a problem. For those unfamiliar with the Nomad, this thing was a pocket sized Sega Genesis – as long as you had large pockets, it could go with you anywhere! Oh yeah, and as long as you had a handy supply of AA batteries (the unit was powered by six AA batteries). The battery pack that attached to the back of the machine was quite bulky. The batteries drained rather quickly, so, unless you had a part-time job to keep buying them, they were quite difficult to obtain. This wasn’t much of a deterrent, as you could play Sonic and Mortal Kombat on the go!

Nomad_4

Luckily, there was an adapter that made it possible to plug directly into mains power and even the cigarette lighter in your parents car – and with the headphone jack, you could be gaming without bothering the passengers. You could literally take it anywhere with the vast library of Genesis games – you were never short on playing awesome titles. The Nomad even had interfaces to connect to a regular TV, just like a home console, and also a second player controller connection for some 2P action!

Nomad_3

There were some attempts at bringing home console games to the portable realm, with NEC having a similar unit (Ed: the TurboExpress), but with Sega, you had their extensive library of games to draw from which the others could never compete with (Ed: except for NEC’s PC Engine GT). Sega had a massive hardware push through the 90’s, which ultimately didn’t work out for that side of their business. But it sure was a lot of fun while it lasted, and their Nomad was truly a remarkable device.

It pains me to this day to think that I traded it when the Playstation 2 hit the shelves and I just had to have one. I learned my lesson at that point and I have never traded away any of my old consoles since; portable or otherwise.

____________________________________________________________________________________________________________________

Selby_logoMatt Thames
Blogger and Brand Manager at Selby Acoustics.

 

 

 

Filed Under: History Tagged With: Mega Drive, Nomad, retrogaming, sega, Sega Genesis, Sega Genesis Nomad

Old Games Revisited: World Games

April 8, 2015 By ausretrogamer

WorldGamesGame: World Games
Genre: Sports / Events
Format: Commodore 64
Media: Tape or Disk
Year: 1986
Developer: Epyx
Publisher: Epyx

As the years roll on, there are video games that have aged well and others that have not. It is no secret that Epyx had the sporting events genre video games down pat. They had all the main seasons of the year covered in their sports games, from performing breathtaking Hot Dog Aerial manoeuvres in Winter Games, to throwing a Javelin across the field in Summer Games II. They didn’t just stop with Olympic events type games. Epyx branched out to street / sub-culture sporting events style games like California Games, which was yet another exemplary title to show off the Epyx sports games pedigree.

WG_Weightlifting

WG_CliffDiving

From all the great Epyx sports video games, one that has the most obscure and diverse events, is World Games. Don’t get me wrong, obscure does not mean it is terrible, it’s quite the opposite. The eight (8) sporting events take place across the world in their country of origin: Weightlifting – Snatch and Clean & Jerk (Russia), Slalom Skiing (France), Log Rolling (Canada), Cliff Diving (Mexico), Caber Toss (Scotland), Bull Riding (USA), Barrel Jumping (Germany) and Sumo Wrestling (Japan). Just like in previous games, World Games allows the player to compete in all events (sequentially), choosing some events or just one event. If you aren’t sure of your form, then the game does provide a practice facility. The playing mechanics may take some getting used to (pushing forward, pulling back), but persist and you will be richly rewarded.

WG_BarrelJump

WG_Slalom

The level of detail in Word Games is second to none, from the inhaling and exhaling weightlifter that grips the weight bar, to the brave cliff diver that waves at you after he nails his dive. The humorous touches when you stuff your event, like the caber hammering you into the ground, are a stroke of genius. Each event feels distinct and Epyx left no stone unturned on any of them – they are all visually impressive with well-developed play mechanics. You will experience frustration in playing some events (like the Caber Toss in Scotland and Bull Riding in the US), but as mentioned previously, persistence and timing are key to your success in obtaining a gold medal.

WG_LogRoll

WG_BullRiding

When it comes to crowning a gold medal winner, the developers at Epyx deserve the gong for creating sports games with great graphics, awesome sound and most importantly, loads of fun and playability. World Games is another title deserving of its entry in the sports games winner’s circle. Just like a fine wine, World Games has aged very well. Play on your own, or better still, grab a few mates and go for gold!

WG_CaberToss

WG_Sumoimage source: C64-Wiki

Filed Under: Reviews Tagged With: C64, Classic Games, Commodore 64, Epyx, RAGGD, retrogaming, Review, Review A Great Game Day, World Games

Easter Retro Gaming Hunt At The Amazing Mill Markets

April 6, 2015 By ausretrogamer

While kids everywhere were busying themselves on their Easter egg hunt, Ms. ausretrogamer and I were busy going on a different kind of Easter egg hunt. On our way to Queenscliff, we decided to pop in at the amazing Mill Markets in Geelong to see what was on offer. Upon entering the market, we knew we had hit the jackpot – there were all kinds of antiques, memorabilia and collectables to discover, from books and vinyl records, to toys and classic video games. We’ll let the photos below show the breadth of cool stuff that was on offer at the market.

What started as a quick visit turned into a three-and-a-half hour hunt – the Mill Markets is the kind of place you need to take your time to look in each stall and search for that little gem that others may have passed in their haste. Our nostalgic senses were in overdrive as we found items of interest in almost every stall!

There were retro games and systems aplenty, with most items being at reasonable prices. We were pleasantly surprised to discover retro gaming gear in a number of stalls on the ground floor and the mezzanine – obviously, our go slow and meticulous hunting plan paid off. The temptation to walk out with a boot full of stuff was hard to resist! I did manage to buy a few items, with the Milton Bradley Berzerk board game being my favourite of the lot.

If you happen to like going to vintage markets, even for a look, then Ms. ausretrogamer and I highly recommend The Mill Markets. There are three Mill Markets in Victoria – in Daylesford, Ballarat and Geelong (Newcomb). Best part is, they are all open 7 days a week from 10am till 6pm. What are you waiting for, go hunting!

MM_Entry

MM_fuelpump

MM_3DO

MM_Atari2600

MM_Batman_Player

MM_ElBarto

MM_DarthVader

MM_cashregister

MM_Flinstones

MM_games_galore

MM_games_galore_2

MM_GBSP

MM_JohnRobot

MM_Lego

MM_LJN_WWF

MM_matchboxcars

MM_MOTU

MM_N64

MM_NES_Atari

MM_Muppets

MM_Projector

MM_PS1

MM_tabletop

MM_SSIgames

MM_Snoopy_coke

MM_SNES

MM_Tandy

MM_toys

MM_Tiger

MM_TMNT

MM_TrollDolls

MM_vinyl

MM_Yoyos

MM_Xenomorph

MM_upstairs

MM_topview

MM_Robot_upstairs

MM_Organ

MM_PS1_consoles

MM_NES_upstairs

MM_NES_Robocop

MM_NES_SNES

MM_MrFreeze

MM_Joystick

MM_Japan

MM_GoldenArches

MM_Joker

MM_CRTTVs

MM_Atari4slot

MM_Berzerk

 

Filed Under: Retro Exploring Tagged With: Amazing Mill Markets, antiques, Atari, collectables, Commodore, Easter, easter hunt, Geelong, Mill Markets, nintendo, retro gaming hunt, Retro Hunting, Retrogaming hunt, sega, The Thrill Of The Chase, thrill of the chase

Atari Lynx: Case Closed

April 3, 2015 By ausretrogamer

What does one do with an unused Atari 2600 4-switch plastic case? Well, to keep it in the Atari family, the plastic case gets transformed into secure storage for the Atari Lynx II and all of its peripherals and games! If you have this case and would like to do some DIY, read on…

What you need:
* Atari 2600 4-Switch plastic case
* Packing foam (from Clark Rubber)
* Chalk
* Bread knife

Here we go:

Clean that case! Use a wet sponge on this baby
AtariCase1

Open her up and measure the bottom of the case
AtariCase2

Slot the packing foam into the bottom of the case
AtariCase3

Lay the Lynx wares how you like
AtariCase5

This is the layout I like!
AtariCase6

Carefully trace around the items with chalk. Remove items and get carving with the bread knife!
AtariCase7

Ta da, finished! Yep, it was that easy
AtariCase8

Case (about to be) closed!
AtariCase_closed

Filed Under: Retro Gaming Culture Tagged With: Atari Case, atari lynx, Atari Lynx case, diy, Lynx, retrogaming

Made In Australia: SNES Games

March 31, 2015 By ausretrogamer

AussieMade_MainTItleWith the NES and Mega Drive getting their Made In Australia once-over, we thought we would complete the trilogy by documenting the video games that were made Down Under for Nintendo’s 16-bit powerhouse, the Super Nintendo!

Looking at the SNES games developed in Australia, it is great to see so many chart topping titles in the list, from the awesome Super Smash TV, to MechWarrior and the cyberpunk-fantasy action role-playing game, Shadowrun.

The SNES was blessed with great titles and I am proud to say that Australian made games were counted amongst them. Which Australian made SNES game did you like?

Super Smash TV (1991)
SNES_SuperSmashTV

Cal Ripken Jr. Baseball (1992)
SNES_CalRipkin

George Foreman’s K.O. Boxing (1992)
SNES_GeorgeF
NBA All Star Challenge (1992)
SNES_NBA



Super High Impact (1993)
SNES_Super_High_Impact

MechWarrior (1993)
SNES_MechWarrior

Shadowrun (1993)
SNES_Shadowrun

Choplifter III: Rescue Survive (1994)
SNES_ChoplifterIII

WCW Superbrawl Wrestling (1994)
SNES_WCW Super Brawl Wrestling

Radical Rex (1994)
SNES_RadicalRex

Super Solitaire (1994)
SNES_SuperSola

Super International Cricket (1994)
SNES_SuperIntCricket

True Lies (1994)
SNES_TrueLies

Jim Lee’s WildC.A.T.S: Covert Action Teams (1995)
SNES_Wildcast

image sources: destructoid, giantbomb, gamefaqs, rfgeneration, mobygames, wikimedia commons & retrogamingaus




Filed Under: History, Retro Gaming Culture Tagged With: Aussie Made, Made In Australia, Nintendo Games made in Australia, retrogaming, SNES, super nintendo

A Brief History Of Pinball

March 23, 2015 By ausretrogamer

If you ever wanted a quick reference guide on the history of pinball, then you have come to the right place. Those Silver Oak Casino guys aren’t just about online gambling, they also create awesome and informative infographics, like picking the right video games and indulging you in a brief history of pinball. Check it out, you may learn something.

Pinball_Historysource: Silver Oak Casino

Filed Under: History, Pinball Tagged With: Bally, Data East, pinball, Pinball 2000, Pinball History, retrogaming, sega, Stern Pinball, Williams

Pinball Antics at Timezone

March 20, 2015 By ausretrogamer

Metallica_titleI am a persistent type of gamer, especially when it comes to pinball and when there is a prize at stake. I just wish I was persistent like this when playing RPG or adventure games *sigh* (Ed: not this again!).

In a previous post I mentioned that I was frequenting Timezone to set a high-score on the designated tournament pinball machine (Star Trek Pro) to book my place for The Australian Timezone Supanova Pinball Championship. Well, I returned to Timezone Forest Hill only to find that the Star Trek Pro table was out of action! I didn’t dwell on my disappointment for too long, so I just hightailed it to another Timezone to flip some balls of steel.

Nooooooo! Time to leave Timezone Forest Hill…..
StarTrekPro_notworking

Next stop, Timezone Chadstone! Instead of Star Trek Pro, the tournament table here was Metallica. My first impressions of the machine were quite negative, but after a few plays, I was hooked – love the music! With some positive encouragement from Ms. ausretrogamer, I was able to get my name on the tournament qualification high-score table, albeit in 2nd place.

With only a few weeks to go till the qualification period ends (March 29), I will be back to feed the snake and build the voltage to give Sparky a good charge. Long live pinball!

Hello me pretties
Pinballs

She is a beauty
Metallica_table

Damn! That’s a massive high-score!
Metallica_highscore

Metallica! Let’s get this baby started!
Metallica_START

Getting into some flippin rhythm 
Metallica_Play

Fill up that fuel tank! You don’t wanna run out of gas!
Metallica_Fuel

Feed the snake, he’s very hungry!
Metallica_Snake

Ms Ausretrogamer getting some flipping action, while I rest my hands
Metallica_msausretrogamer

Studying the instructions – gotta get that big score!
Metallica_Rules

Sparky is gonna get some electric action
Metallica_Sparky

Finally, I am on the scoreboard. Gotta get that number 1 spot!
Metallica_2ndplace

Filed Under: Pinball, Retro Gaming Culture Tagged With: events, Metallica, pinball, Pinball Championship, Star Trek, Supanova, Timezone

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 147
  • Page 148
  • Page 149
  • Page 150
  • Page 151
  • Interim pages omitted …
  • Page 200
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Pre-Ordered The NEO GEO AES+ Anniversary Edition – Who Else Is In?
  • PAX Aus 2026 Levels Up Cosplay Big Time
  • ‘Tracker’ Could Be a Fun Game
  • Finding My Sound Again: How Sonicware’s MEGA-SYNTH Reignited My Creative Spark
  • The Game Expo 2026: A Sunday Well Spent

Ad

Footer

© 2012 – 2026 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2026 · News Pro on Genesis Framework · WordPress · Log in