The classic Segasa electro-mechanical pinball table, Baby Doll, has been saved from the scrap heap and morphed into the fully fledged Internet Meme Ball pinball!
Those games room specialist, Liberty Games, are so adventurous and clever! Their pinball creation is perfect for that void in every office breakout area. Right, I am going to raise a new purchase order and send it to my boss – we really need this table to boost morale around here <winks>.

Internet Meme Ball

source: Liberty Games

During the pioneering days of video gaming and home computing, our industry may have been small when compared to Japan, the US and UK, but we were (and still are) proud of our gaming heritage – we will always be proud of
As Australian gaming enthusiasts, we always paid attention to what was happening around the world, like we still do till this day. In the early 80s, when home computing took off in Australia, we were on a parallel with our gaming brethren in Europe and the United Kingdom, more so than Japan and the US.
With our nascent video gaming magazine industry barely keeping up with our veracious appetite for gaming information, we turned our attention to the British media to satisfy our craving. Our newsstands were filled with brilliantly written British magazines, from Crash and Zzap!64, to Zero, ST/Amiga Format and Computer & Video Games (to name a few!). These magazines were our only channel to what was going on in the home computing and gaming industry. The magazines introduced us to household British developers, bedroom coders, musicians, publishers and journalists, so it is satisfying to finally watch a film based on this history.


Just when you thought you got this song out of your head, I come along and ram it back in there! This is such a feel good song – it is absolutely perfect for the festive season!











Machines and their mechanics have always fascinated me – from the brilliantly clever people that design them, to the bits and pieces that go inside them to make things work. One such machine that has brought lots of joy to this retro gamer, is the faithful pinball table. Pinball tables have a fair few moving parts – from ramps and bumpers, to flippers, flashing lights and thundering sound, so wouldn’t it be wonderful to see how this stuff works?
















As a Commodore 64 lover, I was in constant feuds with my fellow 8-bit home computer enthusiasts that chose the other brands. Ah, those glorious school-yard arguments. I miss those days.
The crowd funding campaign on Indiegogo has gone gangbusters! The £100,000 goal has already been exceeded and there are still a lot of weeks left! You better get in quick if you want a piece of this new ZX Spectrum Vega kit. This initial run is limited to the first 1,000 backers.
There have been a swag of quality books published recently based on our rich history of video gaming. This illustrates the importance of the impact and value that video gaming has played in our recent past. The cultural importance of video games has gained enough momentum that it has become our favourite form of entertainment. What these publications do for the history of video gaming is to document eras, games, systems of our wonderful industry for us to indulge in the nostalgic memories and also act as a reference for future generations.

One book that caught our attention was 

For those that only know Sega as a software publisher, this book is a reminder of its former glory – making awesome gaming hardware. The Sega pedigree carried from its arcade systems to its home systems reached a pinnacle with its 16-bit world beater, the Mega Drive (Genesis for our North American gaming friends). With an estimated 40 millions consoles sold world-wide, the 16-bit beauty assured itself a place in the pantheon of great systems. This ‘Collected Works‘ book not only celebrates the Mega Drive hardware, but it also showcases the wealth of Sega’s 16-bit software titles; from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, Super Shinobi/Revenge of Shinobi and Golden Axe, through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack. This book has it all!

If you are after the definitive book on all things Sega Mega Drive / Genesis, then look no further – this book oozes quality and makes you want to come back to it again and again to feast your eyes on each page – from it’s well written foreword, to the never before seen Sega production blueprints, and to the great collective artwork. Even if you are not a Sega fan, this book’s historical value and page-turning ability is simply irresistible. For those not into gaming at all, we guarantee this book will get lots of attention if placed on your coffee table. This is the only Sega Mega Drive / Genesis book you will ever need. Highly recommended.
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The start of September in 1997 was tinged with sadness with the passing of Mother Teresa and the funeral of Diana, Princess Of Wales. With Elton John’s Candle In The Wind song topping the music charts, we were also introduced to another hit song, Tubthumping from Chumbawaba. In the video gaming sphere, Electronic Arts was pervading the top 5 games charts on a number of platforms, from the PlayStation and Saturn, to the ubiquitous personal computer.

